/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "VG/openvg.h" #include "mask.h" #include "renderer.h" #include "api.h" #include "vg_context.h" #include "pipe/p_context.h" #include "util/u_inlines.h" #include "util/u_pack_color.h" #include "util/u_draw_quad.h" #include "util/u_memory.h" #define DISABLE_1_1_MASKING 1 /** * Draw a screen-aligned quadrilateral. * Coords are window coords with y=0=bottom. These coords will be transformed * by the vertex shader and viewport transform. */ static void draw_clear_quad(struct vg_context *st, float x0, float y0, float x1, float y1, float z, const VGfloat color[4]) { struct pipe_context *pipe = st->pipe; struct pipe_resource *buf; VGuint i; /* positions */ st->clear.vertices[0][0][0] = x0; st->clear.vertices[0][0][1] = y0; st->clear.vertices[1][0][0] = x1; st->clear.vertices[1][0][1] = y0; st->clear.vertices[2][0][0] = x1; st->clear.vertices[2][0][1] = y1; st->clear.vertices[3][0][0] = x0; st->clear.vertices[3][0][1] = y1; /* same for all verts: */ for (i = 0; i < 4; i++) { st->clear.vertices[i][0][2] = z; st->clear.vertices[i][0][3] = 1.0; st->clear.vertices[i][1][0] = color[0]; st->clear.vertices[i][1][1] = color[1]; st->clear.vertices[i][1][2] = color[2]; st->clear.vertices[i][1][3] = color[3]; } /* put vertex data into vbuf */ buf = pipe_user_buffer_create(pipe->screen, st->clear.vertices, sizeof(st->clear.vertices), PIPE_BIND_VERTEX_BUFFER); /* draw */ if (buf) { cso_set_vertex_elements(st->cso_context, 2, st->velems); util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ pipe_resource_reference(&buf, NULL); } } /** * Do vgClear by drawing a quadrilateral. */ static void clear_with_quad(struct vg_context *st, float x0, float y0, float width, float height, const VGfloat clear_color[4]) { VGfloat x1, y1; vg_validate_state(st); x1 = x0 + width; y1 = y0 + height; /* printf("%s %f,%f %f,%f\n", __FUNCTION__, x0, y0, x1, y1); */ cso_save_blend(st->cso_context); cso_save_rasterizer(st->cso_context); cso_save_fragment_shader(st->cso_context); cso_save_vertex_shader(st->cso_context); /* blend state: RGBA masking */ { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(st->cso_context, &blend); } cso_set_rasterizer(st->cso_context, &st->clear.raster); cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); cso_set_vertex_shader_handle(st->cso_context, vg_clear_vs(st)); /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_clear_quad(st, x0, y0, x1, y1, 0, clear_color); /* Restore pipe state */ cso_restore_blend(st->cso_context); cso_restore_rasterizer(st->cso_context); cso_restore_fragment_shader(st->cso_context); cso_restore_vertex_shader(st->cso_context); } void vegaMask(VGHandle mask, VGMaskOperation operation, VGint x, VGint y, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); if (width <=0 || height <= 0) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } vg_validate_state(ctx); if (operation == VG_CLEAR_MASK) { mask_fill(x, y, width, height, 0.f); } else if (operation == VG_FILL_MASK) { mask_fill(x, y, width, height, 1.f); } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) { struct vg_image *image = (struct vg_image *)mask; mask_using_image(image, operation, x, y, width, height); } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) { #if DISABLE_1_1_MASKING return; #else struct vg_mask_layer *layer = (struct vg_mask_layer *)mask; mask_using_layer(layer, operation, x, y, width, height); #endif } else { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); } } void vegaClear(VGint x, VGint y, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); struct pipe_framebuffer_state *fb; if (width <= 0 || height <= 0) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } vg_validate_state(ctx); #if 0 debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n", x, y, width, height, ctx->state.vg.clear_color[0], ctx->state.vg.clear_color[1], ctx->state.vg.clear_color[2], ctx->state.vg.clear_color[3]); #endif fb = &ctx->state.g3d.fb; /* check for a whole surface clear */ if (!ctx->state.vg.scissoring && (x == 0 && y == 0 && width == fb->width && height == fb->height)) { ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, ctx->state.vg.clear_color, 1., 0); } else { clear_with_quad(ctx, x, y, width, height, ctx->state.vg.clear_color); } } #ifdef OPENVG_VERSION_1_1 void vegaRenderToMask(VGPath path, VGbitfield paintModes, VGMaskOperation operation) { struct vg_context *ctx = vg_current_context(); if (path == VG_INVALID_HANDLE) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } #if DISABLE_1_1_MASKING return; #endif vg_validate_state(ctx); mask_render_to((struct path *)path, paintModes, operation); } VGMaskLayer vegaCreateMaskLayer(VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); if (width <= 0 || height <= 0 || width > vgGeti(VG_MAX_IMAGE_WIDTH) || height > vgGeti(VG_MAX_IMAGE_HEIGHT)) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return VG_INVALID_HANDLE; } return (VGMaskLayer)mask_layer_create(width, height); } void vegaDestroyMaskLayer(VGMaskLayer maskLayer) { struct vg_mask_layer *mask = 0; struct vg_context *ctx = vg_current_context(); if (maskLayer == VG_INVALID_HANDLE) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } mask = (struct vg_mask_layer *)maskLayer; mask_layer_destroy(mask); } void vegaFillMaskLayer(VGMaskLayer maskLayer, VGint x, VGint y, VGint width, VGint height, VGfloat value) { struct vg_mask_layer *mask = 0; struct vg_context *ctx = vg_current_context(); if (maskLayer == VG_INVALID_HANDLE) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } if (value < 0 || value > 1) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (width <= 0 || height <= 0) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (x < 0 || y < 0 || (x + width) < 0 || (y + height) < 0) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } mask = (struct vg_mask_layer*)maskLayer; if (x + width > mask_layer_width(mask) || y + height > mask_layer_height(mask)) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } #if DISABLE_1_1_MASKING return; #endif mask_layer_fill(mask, x, y, width, height, value); } void vegaCopyMask(VGMaskLayer maskLayer, VGint sx, VGint sy, VGint dx, VGint dy, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); struct vg_mask_layer *mask = 0; if (maskLayer == VG_INVALID_HANDLE) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } if (width <= 0 || height <= 0) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } #if DISABLE_1_1_MASKING return; #endif mask = (struct vg_mask_layer*)maskLayer; mask_copy(mask, sx, sy, dx, dy, width, height); } #endif