/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "VG/openvg.h" #include "vg_context.h" #include "paint.h" #include "image.h" VGPaint vgCreatePaint(void) { return (VGPaint) paint_create(vg_current_context()); } void vgDestroyPaint(VGPaint p) { struct vg_context *ctx = vg_current_context(); struct vg_paint *paint; if (p == VG_INVALID_HANDLE) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } paint = (struct vg_paint *)p; paint_destroy(paint); } void vgSetPaint(VGPaint paint, VGbitfield paintModes) { struct vg_context *ctx = vg_current_context(); if (paint == VG_INVALID_HANDLE) { /* restore the default */ paint = (VGPaint)ctx->default_paint; } else if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } if (!(paintModes & ((VG_FILL_PATH|VG_STROKE_PATH)))) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (paintModes & VG_FILL_PATH) { ctx->state.vg.fill_paint = (struct vg_paint *)paint; } if (paintModes & VG_STROKE_PATH) { ctx->state.vg.stroke_paint = (struct vg_paint *)paint; } } VGPaint vgGetPaint(VGPaintMode paintMode) { struct vg_context *ctx = vg_current_context(); VGPaint paint = VG_INVALID_HANDLE; if (paintMode < VG_STROKE_PATH || paintMode > VG_FILL_PATH) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return VG_INVALID_HANDLE; } if (paintMode == VG_FILL_PATH) paint = (VGPaint)ctx->state.vg.fill_paint; else if (paintMode == VG_STROKE_PATH) paint = (VGPaint)ctx->state.vg.stroke_paint; if (paint == (VGPaint)ctx->default_paint) paint = VG_INVALID_HANDLE; return paint; } void vgSetColor(VGPaint paint, VGuint rgba) { struct vg_context *ctx = vg_current_context(); if (paint == VG_INVALID_HANDLE) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } { struct vg_paint *p = (struct vg_paint *)paint; paint_set_colori(p, rgba); } } VGuint vgGetColor(VGPaint paint) { struct vg_context *ctx = vg_current_context(); struct vg_paint *p; VGuint rgba = 0; if (paint == VG_INVALID_HANDLE) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return rgba; } if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return rgba; } p = (struct vg_paint *)paint; return paint_colori(p); } void vgPaintPattern(VGPaint paint, VGImage pattern) { struct vg_context *ctx = vg_current_context(); if (paint == VG_INVALID_HANDLE || !vg_context_is_object_valid(ctx, VG_OBJECT_PAINT, (void *)paint)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } if (pattern == VG_INVALID_HANDLE) { paint_set_type((struct vg_paint*)paint, VG_PAINT_TYPE_COLOR); return; } if (!vg_context_is_object_valid(ctx, VG_OBJECT_IMAGE, (void *)pattern)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT) || !vg_object_is_valid((void*)pattern, VG_OBJECT_IMAGE)) { vg_set_error(ctx, VG_BAD_HANDLE_ERROR); return; } paint_set_pattern((struct vg_paint*)paint, (struct vg_image*)pattern); }