/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "image.h" #include "vg_translate.h" #include "vg_context.h" #include "matrix.h" #include "renderer.h" #include "util_array.h" #include "api_consts.h" #include "shader.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_tile.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_sampler.h" static enum pipe_format vg_format_to_pipe(VGImageFormat format) { switch(format) { case VG_sRGB_565: return PIPE_FORMAT_B5G6R5_UNORM; case VG_sRGBA_5551: return PIPE_FORMAT_B5G5R5A1_UNORM; case VG_sRGBA_4444: return PIPE_FORMAT_B4G4R4A4_UNORM; case VG_sL_8: case VG_lL_8: return PIPE_FORMAT_L8_UNORM; case VG_BW_1: return PIPE_FORMAT_B8G8R8A8_UNORM; case VG_A_8: return PIPE_FORMAT_A8_UNORM; #ifdef OPENVG_VERSION_1_1 case VG_A_1: case VG_A_4: return PIPE_FORMAT_A8_UNORM; #endif default: return PIPE_FORMAT_B8G8R8A8_UNORM; } } static INLINE void vg_sync_size(VGfloat *src_loc, VGfloat *dst_loc) { src_loc[2] = MIN2(src_loc[2], dst_loc[2]); src_loc[3] = MIN2(src_loc[3], dst_loc[3]); dst_loc[2] = src_loc[2]; dst_loc[3] = src_loc[3]; } static void vg_get_copy_coords(VGfloat *src_loc, VGfloat src_width, VGfloat src_height, VGfloat *dst_loc, VGfloat dst_width, VGfloat dst_height) { VGfloat dst_bounds[4], src_bounds[4]; VGfloat src_shift[4], dst_shift[4], shift[4]; dst_bounds[0] = 0.f; dst_bounds[1] = 0.f; dst_bounds[2] = dst_width; dst_bounds[3] = dst_height; src_bounds[0] = 0.f; src_bounds[1] = 0.f; src_bounds[2] = src_width; src_bounds[3] = src_height; vg_bound_rect(src_loc, src_bounds, src_shift); vg_bound_rect(dst_loc, dst_bounds, dst_shift); shift[0] = src_shift[0] - dst_shift[0]; shift[1] = src_shift[1] - dst_shift[1]; if (shift[0] < 0) vg_shift_rectx(src_loc, src_bounds, -shift[0]); else vg_shift_rectx(dst_loc, dst_bounds, shift[0]); if (shift[1] < 0) vg_shift_recty(src_loc, src_bounds, -shift[1]); else vg_shift_recty(dst_loc, dst_bounds, shift[1]); vg_sync_size(src_loc, dst_loc); } static void vg_copy_texture(struct vg_context *ctx, struct pipe_resource *dst, VGint dx, VGint dy, struct pipe_sampler_view *src, VGint sx, VGint sy, VGint width, VGint height) { VGfloat dst_loc[4], src_loc[4]; dst_loc[0] = dx; dst_loc[1] = dy; dst_loc[2] = width; dst_loc[3] = height; src_loc[0] = sx; src_loc[1] = sy; src_loc[2] = width; src_loc[3] = height; vg_get_copy_coords(src_loc, src->texture->width0, src->texture->height0, dst_loc, dst->width0, dst->height0); if (src_loc[2] >= 0 && src_loc[3] >= 0 && dst_loc[2] >= 0 && dst_loc[3] >= 0) { renderer_copy_texture(ctx->renderer, src, src_loc[0], src_loc[1] + src_loc[3], src_loc[0] + src_loc[2], src_loc[1], dst, dst_loc[0], dst_loc[1] + dst_loc[3], dst_loc[0] + dst_loc[2], dst_loc[1]); } } void vg_copy_surface(struct vg_context *ctx, struct pipe_surface *dst, VGint dx, VGint dy, struct pipe_surface *src, VGint sx, VGint sy, VGint width, VGint height) { VGfloat dst_loc[4], src_loc[4]; dst_loc[0] = dx; dst_loc[1] = dy; dst_loc[2] = width; dst_loc[3] = height; src_loc[0] = sx; src_loc[1] = sy; src_loc[2] = width; src_loc[3] = height; vg_get_copy_coords(src_loc, src->width, src->height, dst_loc, dst->width, dst->height); if (src_loc[2] > 0 && src_loc[3] > 0 && dst_loc[2] > 0 && dst_loc[3] > 0) { if (src == dst) renderer_copy_surface(ctx->renderer, src, src_loc[0], src->height - (src_loc[1] + src_loc[3]), src_loc[0] + src_loc[2], src->height - src_loc[1], dst, dst_loc[0], dst->height - (dst_loc[1] + dst_loc[3]), dst_loc[0] + dst_loc[2], dst->height - dst_loc[1], 0, 0); else renderer_copy_surface(ctx->renderer, src, src_loc[0], src->height - src_loc[1], src_loc[0] + src_loc[2], src->height - (src_loc[1] + src_loc[3]), dst, dst_loc[0], dst->height - (dst_loc[1] + dst_loc[3]), dst_loc[0] + dst_loc[2], dst->height - dst_loc[1], 0, 0); } } static struct pipe_resource *image_texture(struct vg_image *img) { struct pipe_resource *tex = img->sampler_view->texture; return tex; } static void image_cleari(struct vg_image *img, VGint clear_colori, VGint x, VGint y, VGint width, VGint height) { VGint *clearbuf; VGint i; VGfloat dwidth, dheight; clearbuf = malloc(sizeof(VGint)*width*height); for (i = 0; i < width*height; ++i) clearbuf[i] = clear_colori; dwidth = MIN2(width, img->width); dheight = MIN2(height, img->height); image_sub_data(img, clearbuf, width * sizeof(VGint), VG_sRGBA_8888, x, y, dwidth, dheight); free(clearbuf); } struct vg_image * image_create(VGImageFormat format, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); struct pipe_context *pipe = ctx->pipe; struct vg_image *image = CALLOC_STRUCT(vg_image); enum pipe_format pformat = vg_format_to_pipe(format); struct pipe_resource pt, *newtex; struct pipe_sampler_view view_templ; struct pipe_sampler_view *view; struct pipe_screen *screen = ctx->pipe->screen; vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE); image->format = format; image->width = width; image->height = height; image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; image->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; image->sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST; image->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST; image->sampler.normalized_coords = 1; assert(screen->is_format_supported(screen, pformat, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, 0)); memset(&pt, 0, sizeof(pt)); pt.target = PIPE_TEXTURE_2D; pt.format = pformat; pt.last_level = 0; pt.width0 = width; pt.height0 = height; pt.depth0 = 1; pt.bind = PIPE_BIND_SAMPLER_VIEW; newtex = screen->resource_create(screen, &pt); debug_assert(newtex); u_sampler_view_default_template(&view_templ, newtex, newtex->format); view = pipe->create_sampler_view(pipe, newtex, &view_templ); /* want the texture to go away if the view is freed */ pipe_resource_reference(&newtex, NULL); image->sampler_view = view; vg_context_add_object(ctx, VG_OBJECT_IMAGE, image); image_cleari(image, 0, 0, 0, image->width, image->height); return image; } void image_destroy(struct vg_image *img) { struct vg_context *ctx = vg_current_context(); vg_context_remove_object(ctx, VG_OBJECT_IMAGE, img); if (img->parent) { /* remove img from the parent child array */ int idx; struct vg_image **array = (struct vg_image **)img->parent->children_array->data; for (idx = 0; idx < img->parent->children_array->num_elements; ++idx) { struct vg_image *child = array[idx]; if (child == img) { break; } } debug_assert(idx < img->parent->children_array->num_elements); array_remove_element(img->parent->children_array, idx); } if (img->children_array && img->children_array->num_elements) { /* reparent the children */ VGint i; struct vg_image *parent = img->parent; struct vg_image **children = (struct vg_image **)img->children_array->data; if (!parent) { VGint min_x = children[0]->x; parent = children[0]; for (i = 1; i < img->children_array->num_elements; ++i) { struct vg_image *child = children[i]; if (child->x < min_x) { parent = child; } } } for (i = 0; i < img->children_array->num_elements; ++i) { struct vg_image *child = children[i]; if (child != parent) { child->parent = parent; if (!parent->children_array) { parent->children_array = array_create( sizeof(struct vg_image*)); } array_append_data(parent->children_array, &child, 1); } else child->parent = NULL; } array_destroy(img->children_array); } pipe_sampler_view_reference(&img->sampler_view, NULL); FREE(img); } void image_clear(struct vg_image *img, VGint x, VGint y, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); VGfloat *clear_colorf = ctx->state.vg.clear_color; VGubyte r, g, b ,a; VGint clear_colori; /* FIXME: this is very nasty */ r = float_to_ubyte(clear_colorf[0]); g = float_to_ubyte(clear_colorf[1]); b = float_to_ubyte(clear_colorf[2]); a = float_to_ubyte(clear_colorf[3]); clear_colori = r << 24 | g << 16 | b << 8 | a; image_cleari(img, clear_colori, x, y, width, height); } void image_sub_data(struct vg_image *image, const void * data, VGint dataStride, VGImageFormat dataFormat, VGint x, VGint y, VGint width, VGint height) { const VGint yStep = 1; VGubyte *src = (VGubyte *)data; VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4]; VGfloat *df = (VGfloat*)temp; VGint i; struct vg_context *ctx = vg_current_context(); struct pipe_context *pipe = ctx->pipe; struct pipe_resource *texture = image_texture(image); VGint xoffset = 0, yoffset = 0; if (x < 0) { xoffset -= x; width += x; x = 0; } if (y < 0) { yoffset -= y; height += y; y = 0; } if (width <= 0 || height <= 0) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (x > image->width || y > image->width) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } if (x + width > image->width) { width = image->width - x; } if (y + height > image->height) { height = image->height - y; } { /* upload color_data */ struct pipe_transfer *transfer = pipe_get_transfer( pipe, texture, 0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0, texture->width0, texture->height0); src += (dataStride * yoffset); for (i = 0; i < height; i++) { _vega_unpack_float_span_rgba(ctx, width, xoffset, src, dataFormat, temp); pipe_put_tile_rgba(pipe, transfer, x+image->x, y+image->y, width, 1, df); y += yStep; src += dataStride; } pipe->transfer_destroy(pipe, transfer); } } void image_get_sub_data(struct vg_image * image, void * data, VGint dataStride, VGImageFormat dataFormat, VGint sx, VGint sy, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); struct pipe_context *pipe = ctx->pipe; VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4]; VGfloat *df = (VGfloat*)temp; VGint y = 0, yStep = 1; VGint i; VGubyte *dst = (VGubyte *)data; { struct pipe_transfer *transfer = pipe_get_transfer(pipe, image->sampler_view->texture, 0, 0, 0, PIPE_TRANSFER_READ, 0, 0, image->x + image->width, image->y + image->height); /* Do a row at a time to flip image data vertically */ for (i = 0; i < height; i++) { #if 0 debug_printf("%d-%d == %d\n", sy, height, y); #endif pipe_get_tile_rgba(pipe, transfer, sx+image->x, y, width, 1, df); y += yStep; _vega_pack_rgba_span_float(ctx, width, temp, dataFormat, dst); dst += dataStride; } pipe->transfer_destroy(pipe, transfer); } } struct vg_image * image_child_image(struct vg_image *parent, VGint x, VGint y, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); struct vg_image *image = CALLOC_STRUCT(vg_image); vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE); image->x = parent->x + x; image->y = parent->y + y; image->width = width; image->height = height; image->parent = parent; image->sampler_view = NULL; pipe_sampler_view_reference(&image->sampler_view, parent->sampler_view); image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; image->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; image->sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST; image->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST; image->sampler.normalized_coords = 1; if (!parent->children_array) parent->children_array = array_create( sizeof(struct vg_image*)); array_append_data(parent->children_array, &image, 1); vg_context_add_object(ctx, VG_OBJECT_IMAGE, image); return image; } void image_copy(struct vg_image *dst, VGint dx, VGint dy, struct vg_image *src, VGint sx, VGint sy, VGint width, VGint height, VGboolean dither) { struct vg_context *ctx = vg_current_context(); if (width <= 0 || height <= 0) { vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); return; } /* make sure rendering has completed */ ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); vg_copy_texture(ctx, dst->sampler_view->texture, dst->x + dx, dst->y + dy, src->sampler_view, src->x + sx, src->y + sy, width, height); } void image_draw(struct vg_image *img) { struct vg_context *ctx = vg_current_context(); VGfloat x1, y1; VGfloat x2, y2; VGfloat x3, y3; VGfloat x4, y4; struct matrix *matrix; x1 = 0; y1 = 0; x2 = img->width; y2 = 0; x3 = img->width; y3 = img->height; x4 = 0; y4 = img->height; matrix = &ctx->state.vg.image_user_to_surface_matrix; matrix_map_point(matrix, x1, y1, &x1, &y1); matrix_map_point(matrix, x2, y2, &x2, &y2); matrix_map_point(matrix, x3, y3, &x3, &y3); matrix_map_point(matrix, x4, y4, &x4, &y4); shader_set_drawing_image(ctx->shader, VG_TRUE); shader_set_paint(ctx->shader, ctx->state.vg.fill_paint); shader_set_image(ctx->shader, img); shader_bind(ctx->shader); renderer_texture_quad(ctx->renderer, image_texture(img), img->x, img->y, img->x + img->width, img->y + img->height, x1, y1, x2, y2, x3, y3, x4, y4); } void image_set_pixels(VGint dx, VGint dy, struct vg_image *src, VGint sx, VGint sy, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_surface *surf; struct st_renderbuffer *strb = ctx->draw_buffer->strb; /* make sure rendering has completed */ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); surf = screen->get_tex_surface(screen, image_texture(src), 0, 0, 0, 0 /* no bind flags as surf isn't actually used??? */); vg_copy_surface(ctx, strb->surface, dx, dy, surf, sx+src->x, sy+src->y, width, height); screen->tex_surface_destroy(surf); } void image_get_pixels(struct vg_image *dst, VGint dx, VGint dy, VGint sx, VGint sy, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_surface *surf; struct st_renderbuffer *strb = ctx->draw_buffer->strb; /* flip the y coordinates */ /*dy = dst->height - dy - height;*/ /* make sure rendering has completed */ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); surf = screen->get_tex_surface(screen, image_texture(dst), 0, 0, 0, 0 /* no bind flags as surf isn't actually used??? */); vg_copy_surface(ctx, surf, dst->x + dx, dst->y + dy, strb->surface, sx, sy, width, height); pipe_surface_reference(&surf, NULL); } VGboolean vg_image_overlaps(struct vg_image *dst, struct vg_image *src) { if (dst == src || dst->parent == src || dst == src->parent) return VG_TRUE; if (dst->parent && dst->parent == src->parent) { VGfloat left1 = dst->x; VGfloat left2 = src->x; VGfloat right1 = dst->x + dst->width; VGfloat right2 = src->x + src->width; VGfloat bottom1 = dst->y; VGfloat bottom2 = src->y; VGfloat top1 = dst->y + dst->height; VGfloat top2 = src->y + src->height; return !(left2 > right1 || right2 < left1 || top2 > bottom1 || bottom2 < top1); } return VG_FALSE; } VGint image_bind_samplers(struct vg_image *img, struct pipe_sampler_state **samplers, struct pipe_sampler_view **sampler_views) { img->sampler.min_img_filter = image_sampler_filter(img->base.ctx); img->sampler.mag_img_filter = image_sampler_filter(img->base.ctx); samplers[3] = &img->sampler; sampler_views[3] = img->sampler_view; return 1; } VGint image_sampler_filter(struct vg_context *ctx) { switch(ctx->state.vg.image_quality) { case VG_IMAGE_QUALITY_NONANTIALIASED: return PIPE_TEX_FILTER_NEAREST; break; case VG_IMAGE_QUALITY_FASTER: return PIPE_TEX_FILTER_NEAREST; break; case VG_IMAGE_QUALITY_BETTER: /* possibly use anisotropic filtering */ return PIPE_TEX_FILTER_LINEAR; break; default: debug_printf("Unknown image quality"); } return PIPE_TEX_FILTER_NEAREST; }