/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "paint.h" #include "shaders_cache.h" #include "matrix.h" #include "image.h" #include "st_inlines.h" #include "pipe/p_compiler.h" #include "pipe/p_inlines.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_math.h" #include "cso_cache/cso_context.h" struct vg_paint { struct vg_object base; VGPaintType type; struct { VGfloat color[4]; VGint colori[4]; } solid; struct { VGColorRampSpreadMode spread; VGuint color_data[1024]; struct { VGfloat coords[4]; VGint coordsi[4]; } linear; struct { VGfloat vals[5]; VGint valsi[5]; } radial; struct pipe_texture *texture; struct pipe_sampler_state sampler; VGfloat *ramp_stops; VGint *ramp_stopsi; VGint num_stops; VGboolean color_ramps_premultiplied; } gradient; struct { struct pipe_texture *texture; VGTilingMode tiling_mode; struct pipe_sampler_state sampler; } pattern; struct pipe_constant_buffer cbuf; struct pipe_shader_state fs_state; void *fs; }; static INLINE VGuint mix_pixels(VGuint p1, VGuint a, VGuint p2, VGuint b) { VGuint t = (p1 & 0xff00ff) * a + (p2 & 0xff00ff) * b; t >>= 8; t &= 0xff00ff; p1 = ((p1 >> 8) & 0xff00ff) * a + ((p2 >> 8) & 0xff00ff) * b; p1 &= 0xff00ff00; p1 |= t; return p1; } static INLINE VGuint float4_to_argb(const VGfloat *clr) { return float_to_ubyte(clr[3]) << 24 | float_to_ubyte(clr[0]) << 16 | float_to_ubyte(clr[1]) << 8 | float_to_ubyte(clr[2]) << 0; } static INLINE void create_gradient_data(const VGfloat *ramp_stops, VGint num, VGuint *data, VGint size) { VGint i; VGint pos = 0; VGfloat fpos = 0, incr = 1.f / size; VGuint last_color; while (fpos < ramp_stops[0]) { data[pos] = float4_to_argb(ramp_stops + 1); fpos += incr; ++pos; } for (i = 0; i < num - 1; ++i) { VGint rcur = 5 * i; VGint rnext = 5 * (i + 1); VGfloat delta = 1.f/(ramp_stops[rnext] - ramp_stops[rcur]); while (fpos < ramp_stops[rnext] && pos < size) { VGint dist = 256 * ((fpos - ramp_stops[rcur]) * delta); VGint idist = 256 - dist; VGuint current_color = float4_to_argb(ramp_stops + rcur + 1); VGuint next_color = float4_to_argb(ramp_stops + rnext + 1); data[pos] = mix_pixels(current_color, idist, next_color, dist); fpos += incr; ++pos; } } last_color = float4_to_argb(ramp_stops + ((num - 1) * 5 + 1)); while (pos < size) { data[pos] = last_color; ++pos; } data[size-1] = last_color; } static INLINE struct pipe_texture *create_gradient_texture(struct vg_paint *p) { struct pipe_context *pipe = p->base.ctx->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_texture *tex = 0; struct pipe_texture templ; memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_1D; templ.format = PIPE_FORMAT_A8R8G8B8_UNORM; templ.last_level = 0; templ.width0 = 1024; templ.height0 = 1; templ.depth0 = 1; util_format_get_block(PIPE_FORMAT_A8R8G8B8_UNORM, &templ.block); templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; tex = screen->texture_create(screen, &templ); { /* upload color_data */ struct pipe_transfer *transfer = st_no_flush_get_tex_transfer(p->base.ctx, tex, 0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0, 1024, 1); void *map = screen->transfer_map(screen, transfer); memcpy(map, p->gradient.color_data, sizeof(VGint)*1024); screen->transfer_unmap(screen, transfer); screen->tex_transfer_destroy(transfer); } return tex; } struct vg_paint * paint_create(struct vg_context *ctx) { struct vg_paint *paint = CALLOC_STRUCT(vg_paint); const VGfloat default_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; const VGfloat def_ling[] = {0.0f, 0.0f, 1.0f, 0.0f}; const VGfloat def_radg[] = {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; vg_init_object(&paint->base, ctx, VG_OBJECT_PAINT); vg_context_add_object(ctx, VG_OBJECT_PAINT, paint); paint->type = VG_PAINT_TYPE_COLOR; memcpy(paint->solid.color, default_color, 4 * sizeof(VGfloat)); paint->gradient.spread = VG_COLOR_RAMP_SPREAD_PAD; memcpy(paint->gradient.linear.coords, def_ling, 4 * sizeof(VGfloat)); memcpy(paint->gradient.radial.vals, def_radg, 5 * sizeof(VGfloat)); paint->gradient.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; paint->gradient.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; paint->gradient.sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST; paint->gradient.sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST; paint->gradient.sampler.normalized_coords = 1; memcpy(&paint->pattern.sampler, &paint->gradient.sampler, sizeof(struct pipe_sampler_state)); return paint; } void paint_destroy(struct vg_paint *paint) { struct vg_context *ctx = paint->base.ctx; if (paint->pattern.texture) pipe_texture_reference(&paint->pattern.texture, NULL); if (ctx) vg_context_remove_object(ctx, VG_OBJECT_PAINT, paint); free(paint->gradient.ramp_stopsi); free(paint->gradient.ramp_stops); free(paint); } void paint_set_color(struct vg_paint *paint, const VGfloat *color) { paint->solid.color[0] = color[0]; paint->solid.color[1] = color[1]; paint->solid.color[2] = color[2]; paint->solid.color[3] = color[3]; paint->solid.colori[0] = FLT_TO_INT(color[0]); paint->solid.colori[1] = FLT_TO_INT(color[1]); paint->solid.colori[2] = FLT_TO_INT(color[2]); paint->solid.colori[3] = FLT_TO_INT(color[3]); } static INLINE void paint_color_buffer(struct vg_paint *paint, void *buffer) { VGfloat *map = (VGfloat*)buffer; memcpy(buffer, paint->solid.color, 4 * sizeof(VGfloat)); map[4] = 0.f; map[5] = 1.f; map[6] = 2.f; map[7] = 4.f; } static INLINE void paint_linear_gradient_buffer(struct vg_paint *paint, void *buffer) { struct vg_context *ctx = paint->base.ctx; VGfloat *map = (VGfloat*)buffer; map[0] = paint->gradient.linear.coords[2] - paint->gradient.linear.coords[0]; map[1] = paint->gradient.linear.coords[3] - paint->gradient.linear.coords[1]; map[2] = 1.f / (map[0] * map[0] + map[1] * map[1]); map[3] = 1.f; map[4] = 0.f; map[5] = 1.f; map[6] = 2.f; map[7] = 4.f; { struct matrix mat; struct matrix inv; matrix_load_identity(&mat); matrix_translate(&mat, -paint->gradient.linear.coords[0], -paint->gradient.linear.coords[1]); memcpy(&inv, &ctx->state.vg.fill_paint_to_user_matrix, sizeof(struct matrix)); matrix_invert(&inv); matrix_mult(&inv, &mat); memcpy(&mat, &inv, sizeof(struct matrix)); map[8] = mat.m[0]; map[9] = mat.m[3]; map[10] = mat.m[6]; map[11] = 0.f; map[12] = mat.m[1]; map[13] = mat.m[4]; map[14] = mat.m[7]; map[15] = 0.f; map[16] = mat.m[2]; map[17] = mat.m[5]; map[18] = mat.m[8]; map[19] = 0.f; } #if 0 debug_printf("Coords (%f, %f, %f, %f)\n", map[0], map[1], map[2], map[3]); #endif } static INLINE void paint_radial_gradient_buffer(struct vg_paint *paint, void *buffer) { VGfloat *radialCoords = paint->gradient.radial.vals; struct vg_context *ctx = paint->base.ctx; VGfloat *map = (VGfloat*)buffer; map[0] = radialCoords[0] - radialCoords[2]; map[1] = radialCoords[1] - radialCoords[3]; map[2] = -map[0] * map[0] - map[1] * map[1] + radialCoords[4] * radialCoords[4]; map[3] = 1.f; map[4] = 0.f; map[5] = 1.f; map[6] = 2.f; map[7] = 4.f; { struct matrix mat; struct matrix inv; matrix_load_identity(&mat); matrix_translate(&mat, -radialCoords[2], -radialCoords[3]); memcpy(&inv, &ctx->state.vg.fill_paint_to_user_matrix, sizeof(struct matrix)); matrix_invert(&inv); matrix_mult(&inv, &mat); memcpy(&mat, &inv, sizeof(struct matrix)); map[8] = mat.m[0]; map[9] = mat.m[3]; map[10] = mat.m[6]; map[11] = 0.f; map[12] = mat.m[1]; map[13] = mat.m[4]; map[14] = mat.m[7]; map[15] = 0.f; map[16] = mat.m[2]; map[17] = mat.m[5]; map[18] = mat.m[8]; map[19] = 0.f; } #if 0 debug_printf("Coords (%f, %f, %f, %f)\n", map[0], map[1], map[2], map[3]); #endif } static INLINE void paint_pattern_buffer(struct vg_paint *paint, void *buffer) { struct vg_context *ctx = paint->base.ctx; VGfloat *map = (VGfloat *)buffer; memcpy(map, paint->solid.color, 4 * sizeof(VGfloat)); map[4] = 0.f; map[5] = 1.f; map[6] = paint->pattern.texture->width0; map[7] = paint->pattern.texture->height0; { struct matrix mat; memcpy(&mat, &ctx->state.vg.fill_paint_to_user_matrix, sizeof(struct matrix)); matrix_invert(&mat); { struct matrix pm; memcpy(&pm, &ctx->state.vg.path_user_to_surface_matrix, sizeof(struct matrix)); matrix_invert(&pm); matrix_mult(&pm, &mat); memcpy(&mat, &pm, sizeof(struct matrix)); } map[8] = mat.m[0]; map[9] = mat.m[3]; map[10] = mat.m[6]; map[11] = 0.f; map[12] = mat.m[1]; map[13] = mat.m[4]; map[14] = mat.m[7]; map[15] = 0.f; map[16] = mat.m[2]; map[17] = mat.m[5]; map[18] = mat.m[8]; map[19] = 0.f; } } void paint_set_type(struct vg_paint *paint, VGPaintType type) { paint->type = type; } void paint_set_ramp_stops(struct vg_paint *paint, const VGfloat *stops, int num) { const VGfloat default_stops[] = {0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f}; VGint i; const VGint num_stops = num / 5; VGfloat last_coord; paint->gradient.num_stops = num; if (num) { free(paint->gradient.ramp_stops); paint->gradient.ramp_stops = malloc(sizeof(VGfloat)*num); memcpy(paint->gradient.ramp_stops, stops, sizeof(VGfloat)*num); } else return; /* stops must be in increasing order. the last stop is 1.0. if the * first one is bigger than 1 then the whole sequence is invalid*/ if (stops[0] > 1) { stops = default_stops; num = 10; } last_coord = stops[0]; for (i = 1; i < num_stops; ++i) { VGint idx = 5 * i; VGfloat coord = stops[idx]; if (!floatsEqual(last_coord, coord) && coord < last_coord) { stops = default_stops; num = 10; break; } last_coord = coord; } create_gradient_data(stops, num / 5, paint->gradient.color_data, 1024); if (paint->gradient.texture) { pipe_texture_reference(&paint->gradient.texture, NULL); paint->gradient.texture = 0; } paint->gradient.texture = create_gradient_texture(paint); } void paint_set_colori(struct vg_paint *p, VGuint rgba) { p->solid.color[0] = ((rgba >> 24) & 0xff) / 255.f; p->solid.color[1] = ((rgba >> 16) & 0xff) / 255.f; p->solid.color[2] = ((rgba >> 8) & 0xff) / 255.f; p->solid.color[3] = ((rgba >> 0) & 0xff) / 255.f; } VGuint paint_colori(struct vg_paint *p) { #define F2B(f) (float_to_ubyte(f)) return ((F2B(p->solid.color[0]) << 24) | (F2B(p->solid.color[1]) << 16) | (F2B(p->solid.color[2]) << 8) | (F2B(p->solid.color[3]) << 0)); #undef F2B } void paint_set_linear_gradient(struct vg_paint *paint, const VGfloat *coords) { memcpy(paint->gradient.linear.coords, coords, sizeof(VGfloat) * 4); } void paint_set_spread_mode(struct vg_paint *paint, VGint mode) { paint->gradient.spread = mode; switch(mode) { case VG_COLOR_RAMP_SPREAD_PAD: paint->gradient.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; break; case VG_COLOR_RAMP_SPREAD_REPEAT: paint->gradient.sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; break; case VG_COLOR_RAMP_SPREAD_REFLECT: paint->gradient.sampler.wrap_s = PIPE_TEX_WRAP_MIRROR_REPEAT; break; } } VGColorRampSpreadMode paint_spread_mode(struct vg_paint *paint) { return paint->gradient.spread; } void paint_set_radial_gradient(struct vg_paint *paint, const VGfloat *values) { memcpy(paint->gradient.radial.vals, values, sizeof(VGfloat) * 5); } void paint_set_pattern(struct vg_paint *paint, struct vg_image *img) { if (paint->pattern.texture) pipe_texture_reference(&paint->pattern.texture, NULL); paint->pattern.texture = 0; pipe_texture_reference(&paint->pattern.texture, img->texture); } void paint_set_pattern_tiling(struct vg_paint *paint, VGTilingMode mode) { paint->pattern.tiling_mode = mode; switch(mode) { case VG_TILE_FILL: paint->pattern.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_BORDER; paint->pattern.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_BORDER; break; case VG_TILE_PAD: paint->pattern.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; paint->pattern.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; break; case VG_TILE_REPEAT: paint->pattern.sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; paint->pattern.sampler.wrap_t = PIPE_TEX_WRAP_REPEAT; break; case VG_TILE_REFLECT: paint->pattern.sampler.wrap_s = PIPE_TEX_WRAP_MIRROR_REPEAT; paint->pattern.sampler.wrap_t = PIPE_TEX_WRAP_MIRROR_REPEAT; break; default: debug_assert("!Unknown tiling mode"); } } void paint_get_color(struct vg_paint *paint, VGfloat *color) { color[0] = paint->solid.color[0]; color[1] = paint->solid.color[1]; color[2] = paint->solid.color[2]; color[3] = paint->solid.color[3]; } void paint_ramp_stops(struct vg_paint *paint, VGfloat *stops, int num) { memcpy(stops, paint->gradient.ramp_stops, sizeof(VGfloat)*num); } void paint_linear_gradient(struct vg_paint *paint, VGfloat *coords) { memcpy(coords, paint->gradient.linear.coords, sizeof(VGfloat)*4); } void paint_radial_gradient(struct vg_paint *paint, VGfloat *coords) { memcpy(coords, paint->gradient.radial.vals, sizeof(VGfloat)*5); } int paint_num_ramp_stops(struct vg_paint *paint) { return paint->gradient.num_stops; } VGPaintType paint_type(struct vg_paint *paint) { return paint->type; } void paint_set_coloriv(struct vg_paint *paint, const VGint *color) { paint->solid.color[0] = color[0]; paint->solid.color[1] = color[1]; paint->solid.color[2] = color[2]; paint->solid.color[3] = color[3]; paint->solid.colori[0] = color[0]; paint->solid.colori[1] = color[1]; paint->solid.colori[2] = color[2]; paint->solid.colori[3] = color[3]; } void paint_get_coloriv(struct vg_paint *paint, VGint *color) { color[0] = paint->solid.colori[0]; color[1] = paint->solid.colori[1]; color[2] = paint->solid.colori[2]; color[3] = paint->solid.colori[3]; } void paint_set_color_ramp_premultiplied(struct vg_paint *paint, VGboolean set) { paint->gradient.color_ramps_premultiplied = set; } VGboolean paint_color_ramp_premultiplied(struct vg_paint *paint) { return paint->gradient.color_ramps_premultiplied; } void paint_set_ramp_stopsi(struct vg_paint *paint, const VGint *stops, int num) { if (num) { free(paint->gradient.ramp_stopsi); paint->gradient.ramp_stopsi = malloc(sizeof(VGint)*num); memcpy(paint->gradient.ramp_stopsi, stops, sizeof(VGint)*num); } } void paint_ramp_stopsi(struct vg_paint *paint, VGint *stops, int num) { memcpy(stops, paint->gradient.ramp_stopsi, sizeof(VGint)*num); } void paint_set_linear_gradienti(struct vg_paint *paint, const VGint *coords) { memcpy(paint->gradient.linear.coordsi, coords, sizeof(VGint) * 4); } void paint_linear_gradienti(struct vg_paint *paint, VGint *coords) { memcpy(coords, paint->gradient.linear.coordsi, sizeof(VGint)*4); } void paint_set_radial_gradienti(struct vg_paint *paint, const VGint *values) { memcpy(paint->gradient.radial.valsi, values, sizeof(VGint) * 5); } void paint_radial_gradienti(struct vg_paint *paint, VGint *coords) { memcpy(coords, paint->gradient.radial.valsi, sizeof(VGint)*5); } VGTilingMode paint_pattern_tiling(struct vg_paint *paint) { return paint->pattern.tiling_mode; } VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **samplers, struct pipe_texture **textures) { struct vg_context *ctx = vg_current_context(); switch(paint->type) { case VG_PAINT_TYPE_LINEAR_GRADIENT: case VG_PAINT_TYPE_RADIAL_GRADIENT: { if (paint->gradient.texture) { paint->gradient.sampler.min_img_filter = image_sampler_filter(ctx); paint->gradient.sampler.mag_img_filter = image_sampler_filter(ctx); samplers[0] = &paint->gradient.sampler; textures[0] = paint->gradient.texture; return 1; } } break; case VG_PAINT_TYPE_PATTERN: { memcpy(paint->pattern.sampler.border_color, ctx->state.vg.tile_fill_color, sizeof(VGfloat) * 4); paint->pattern.sampler.min_img_filter = image_sampler_filter(ctx); paint->pattern.sampler.mag_img_filter = image_sampler_filter(ctx); samplers[0] = &paint->pattern.sampler; textures[0] = paint->pattern.texture; return 1; } break; default: samplers[0] = &paint->pattern.sampler; /* dummy */ textures[0] = 0; return 0; break; } return 0; } void paint_resolve_type(struct vg_paint *paint) { if (paint->type == VG_PAINT_TYPE_PATTERN && !paint->pattern.texture) { paint->type = VG_PAINT_TYPE_COLOR; } } VGint paint_constant_buffer_size(struct vg_paint *paint) { switch(paint->type) { case VG_PAINT_TYPE_COLOR: return 8 * sizeof(VGfloat);/*4 color + 4 constants (0.f,1.f,2.f,4.f)*/ break; case VG_PAINT_TYPE_LINEAR_GRADIENT: return 20 * sizeof(VGfloat); break; case VG_PAINT_TYPE_RADIAL_GRADIENT: return 20 * sizeof(VGfloat); break; case VG_PAINT_TYPE_PATTERN: return 20 * sizeof(VGfloat); break; default: debug_printf("Uknown paint type: %d\n", paint->type); } return 0; } void paint_fill_constant_buffer(struct vg_paint *paint, void *buffer) { switch(paint->type) { case VG_PAINT_TYPE_COLOR: paint_color_buffer(paint, buffer); break; case VG_PAINT_TYPE_LINEAR_GRADIENT: paint_linear_gradient_buffer(paint, buffer); break; case VG_PAINT_TYPE_RADIAL_GRADIENT: paint_radial_gradient_buffer(paint, buffer); break; case VG_PAINT_TYPE_PATTERN: paint_pattern_buffer(paint, buffer); break; default: abort(); } }