/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef POLYGON_H #define POLYGON_H #include "VG/openvg.h" struct polygon; struct vg_context; struct vg_paint; struct array; struct polygon *polygon_create(int size); struct polygon *polygon_create_from_data(float *data, int size); void polygon_destroy(struct polygon *poly); void polygon_resize(struct polygon *poly, int new_size); int polygon_size(struct polygon *poly); int polygon_vertex_count(struct polygon *poly); float * polygon_data(struct polygon *poly); void polygon_vertex_append(struct polygon *p, float x, float y); void polygon_append_polygon(struct polygon *dst, struct polygon *src); void polygon_set_vertex(struct polygon *p, int idx, float x, float y); void polygon_vertex(struct polygon *p, int idx, float *vertex); void polygon_bounding_rect(struct polygon *p, float *rect); int polygon_contains_point(struct polygon *p, float x, float y); VGboolean polygon_is_closed(struct polygon *p); void polygon_fill(struct polygon *p, struct vg_context *pipe); /* TODO: make a file/module around this struct */ struct polygon_array { struct array *array; VGfloat min_x, max_x; VGfloat min_y, max_y; }; void polygon_array_fill(struct polygon_array *polyarray, struct vg_context *ctx); #endif