/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * Copyright 2010 LunarG, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef RENDERER_H #define RENDERER_H #include "VG/openvg.h" struct renderer; struct vg_context; struct vg_state; struct st_framebuffer; struct pipe_resource; struct pipe_sampler_state; struct pipe_sampler_view; struct pipe_surface; struct pipe_vertex_element; struct pipe_vertex_buffer; struct matrix; struct renderer *renderer_create(struct vg_context *owner); void renderer_destroy(struct renderer *); void renderer_validate(struct renderer *renderer, VGbitfield dirty, const struct st_framebuffer *stfb, const struct vg_state *state); void renderer_validate_for_shader(struct renderer *renderer, const struct pipe_sampler_state **samplers, struct pipe_sampler_view **views, VGint num_samplers, const struct matrix *modelview, void *fs, const void *const_buffer, VGint const_buffer_len); void renderer_validate_for_mask_rendering(struct renderer *renderer, struct pipe_surface *dst, const struct matrix *modelview); VGboolean renderer_copy_begin(struct renderer *renderer, struct pipe_surface *dst, VGboolean y0_top, struct pipe_sampler_view *src); void renderer_copy(struct renderer *renderer, VGint x, VGint y, VGint w, VGint h, VGint sx, VGint sy, VGint sw, VGint sh); void renderer_copy_end(struct renderer *renderer); VGboolean renderer_drawtex_begin(struct renderer *renderer, struct pipe_sampler_view *src); void renderer_drawtex(struct renderer *renderer, VGint x, VGint y, VGint w, VGint h, VGint sx, VGint sy, VGint sw, VGint sh); void renderer_drawtex_end(struct renderer *renderer); VGboolean renderer_scissor_begin(struct renderer *renderer, VGboolean restore_dsa); void renderer_scissor(struct renderer *renderer, VGint x, VGint y, VGint width, VGint height); void renderer_scissor_end(struct renderer *renderer); VGboolean renderer_clear_begin(struct renderer *renderer); void renderer_clear(struct renderer *renderer, VGint x, VGint y, VGint width, VGint height, const VGfloat color[4]); void renderer_clear_end(struct renderer *renderer); VGboolean renderer_filter_begin(struct renderer *renderer, struct pipe_resource *dst, VGboolean y0_top, VGbitfield channel_mask, const struct pipe_sampler_state **samplers, struct pipe_sampler_view **views, VGint num_samplers, void *fs, const void *const_buffer, VGint const_buffer_len); void renderer_filter(struct renderer *renderer, VGint x, VGint y, VGint w, VGint h, VGint sx, VGint sy, VGint sw, VGint sh); void renderer_filter_end(struct renderer *renderer); VGboolean renderer_polygon_stencil_begin(struct renderer *renderer, struct pipe_vertex_element *velem, VGFillRule rule, VGboolean restore_dsa); void renderer_polygon_stencil(struct renderer *renderer, struct pipe_vertex_buffer *vbuf, VGuint mode, VGuint start, VGuint count); void renderer_polygon_stencil_end(struct renderer *renderer); VGboolean renderer_polygon_fill_begin(struct renderer *renderer, VGboolean save_dsa); void renderer_polygon_fill(struct renderer *renderer, VGfloat min_x, VGfloat min_y, VGfloat max_x, VGfloat max_y); void renderer_polygon_fill_end(struct renderer *renderer); void renderer_texture_quad(struct renderer *, struct pipe_resource *texture, VGfloat x1offset, VGfloat y1offset, VGfloat x2offset, VGfloat y2offset, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2, VGfloat x3, VGfloat y3, VGfloat x4, VGfloat y4); void renderer_copy_surface(struct renderer *r, struct pipe_surface *src, int sx1, int sy1, int sx2, int sy2, struct pipe_surface *dst, int dx1, int dy1, int dx2, int dy2, float z, unsigned filter); #endif