/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef RENDERER_H #define RENDERER_H #include "VG/openvg.h" struct renderer; struct vg_context; struct pipe_resource; struct pipe_sampler_view; struct pipe_surface; struct renderer *renderer_create(struct vg_context *owner); void renderer_destroy(struct renderer *); void renderer_draw_quad(struct renderer *, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2, VGfloat depth); void renderer_draw_texture(struct renderer *, struct pipe_resource *texture, VGfloat x1offset, VGfloat y1offset, VGfloat x2offset, VGfloat y2offset, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2); void renderer_texture_quad(struct renderer *, struct pipe_resource *texture, VGfloat x1offset, VGfloat y1offset, VGfloat x2offset, VGfloat y2offset, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2, VGfloat x3, VGfloat y3, VGfloat x4, VGfloat y4); void renderer_copy_texture(struct renderer *r, struct pipe_sampler_view *src, VGfloat sx1, VGfloat sy1, VGfloat sx2, VGfloat sy2, struct pipe_resource *dst, VGfloat dx1, VGfloat dy1, VGfloat dx2, VGfloat dy2); void renderer_copy_surface(struct renderer *r, struct pipe_surface *src, int sx1, int sy1, int sx2, int sy2, struct pipe_surface *dst, int dx1, int dy1, int dx2, int dy2, float z, unsigned filter); #endif