/* * Mesa 3-D graphics library * Version: 7.9 * * Copyright 2009 VMware, Inc. All Rights Reserved. * Copyright (C) 2010 LunarG Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "state_tracker/st_api.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_sampler.h" #include "vg_api.h" #include "vg_manager.h" #include "vg_context.h" #include "image.h" #include "mask.h" #include "api.h" static struct pipe_resource * create_texture(struct pipe_context *pipe, enum pipe_format format, VGint width, VGint height) { struct pipe_resource templ; memset(&templ, 0, sizeof(templ)); if (format != PIPE_FORMAT_NONE) { templ.format = format; } else { templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; } templ.target = PIPE_TEXTURE_2D; templ.width0 = width; templ.height0 = height; templ.depth0 = 1; templ.last_level = 0; if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) { templ.bind = PIPE_BIND_DEPTH_STENCIL; } else { templ.bind = (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW); } return pipe->screen->resource_create(pipe->screen, &templ); } static struct pipe_sampler_view * create_tex_and_view(struct pipe_context *pipe, enum pipe_format format, VGint width, VGint height) { struct pipe_resource *texture; struct pipe_sampler_view view_templ; struct pipe_sampler_view *view; texture = create_texture(pipe, format, width, height); if (!texture) return NULL; u_sampler_view_default_template(&view_templ, texture, texture->format); view = pipe->create_sampler_view(pipe, texture, &view_templ); /* want the texture to go away if the view is freed */ pipe_resource_reference(&texture, NULL); return view; } static void setup_new_alpha_mask(struct vg_context *ctx, struct st_framebuffer *stfb) { struct pipe_context *pipe = ctx->pipe; struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view; /* we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to this texture and use it as a sampler, so while this wastes some space it makes both of those a lot simpler */ stfb->alpha_mask_view = create_tex_and_view(pipe, PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height); if (!stfb->alpha_mask_view) { if (old_sampler_view) pipe_sampler_view_reference(&old_sampler_view, NULL); return; } /* XXX could this call be avoided? */ vg_validate_state(ctx); /* alpha mask starts with 1.f alpha */ mask_fill(0, 0, stfb->width, stfb->height, 1.f); /* if we had an old surface copy it over */ if (old_sampler_view) { struct pipe_subresource subsurf, subold_surf; subsurf.face = 0; subsurf.level = 0; subold_surf.face = 0; subold_surf.level = 0; pipe->resource_copy_region(pipe, stfb->alpha_mask_view->texture, subsurf, 0, 0, 0, old_sampler_view->texture, subold_surf, 0, 0, 0, MIN2(old_sampler_view->texture->width0, stfb->alpha_mask_view->texture->width0), MIN2(old_sampler_view->texture->height0, stfb->alpha_mask_view->texture->height0)); } /* Free the old texture */ if (old_sampler_view) pipe_sampler_view_reference(&old_sampler_view, NULL); } static boolean vg_context_update_depth_stencil_rb(struct vg_context * ctx, uint width, uint height) { struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb; struct pipe_context *pipe = ctx->pipe; unsigned surface_usage; if ((dsrb->width == width && dsrb->height == height) && dsrb->texture) return FALSE; /* unreference existing ones */ pipe_surface_reference(&dsrb->surface, NULL); pipe_resource_reference(&dsrb->texture, NULL); dsrb->width = dsrb->height = 0; /* Probably need dedicated flags for surface usage too: */ surface_usage = PIPE_BIND_DEPTH_STENCIL; /* XXX: was: RENDER_TARGET */ dsrb->texture = create_texture(pipe, dsrb->format, width, height); if (!dsrb->texture) return TRUE; dsrb->surface = pipe->screen->get_tex_surface(pipe->screen, dsrb->texture, 0, 0, 0, surface_usage); if (!dsrb->surface) { pipe_resource_reference(&dsrb->texture, NULL); return TRUE; } dsrb->width = width; dsrb->height = height; assert(dsrb->surface->width == width); assert(dsrb->surface->height == height); return TRUE; } static boolean vg_context_update_color_rb(struct vg_context *ctx, struct pipe_resource *pt) { struct st_renderbuffer *strb = ctx->draw_buffer->strb; struct pipe_screen *screen = ctx->pipe->screen; if (strb->texture == pt) { pipe_resource_reference(&pt, NULL); return FALSE; } /* unreference existing ones */ pipe_surface_reference(&strb->surface, NULL); pipe_resource_reference(&strb->texture, NULL); strb->width = strb->height = 0; strb->texture = pt; strb->surface = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, PIPE_BIND_RENDER_TARGET); if (!strb->surface) { pipe_resource_reference(&strb->texture, NULL); return TRUE; } strb->width = pt->width0; strb->height = pt->height0; return TRUE; } static void vg_context_update_draw_buffer(struct vg_context *ctx, struct pipe_resource *pt) { struct st_framebuffer *stfb = ctx->draw_buffer; boolean new_cbuf, new_zsbuf, new_size; new_cbuf = vg_context_update_color_rb(ctx, pt); new_zsbuf = vg_context_update_depth_stencil_rb(ctx, pt->width0, pt->height0); new_size = (stfb->width != pt->width0 || stfb->height != pt->height0); stfb->width = pt->width0; stfb->height = pt->height0; if (new_cbuf || new_zsbuf || new_size) { struct pipe_framebuffer_state *state = &ctx->state.g3d.fb; memset(state, 0, sizeof(struct pipe_framebuffer_state)); state->width = stfb->width; state->height = stfb->height; state->nr_cbufs = 1; state->cbufs[0] = stfb->strb->surface; state->zsbuf = stfb->dsrb->surface; cso_set_framebuffer(ctx->cso_context, state); } if (new_zsbuf || new_size) { ctx->state.dirty |= VIEWPORT_DIRTY; ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/ ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0); /* we need all the other state already set */ setup_new_alpha_mask(ctx, stfb); pipe_sampler_view_reference( &stfb->blend_texture_view, NULL); stfb->blend_texture_view = create_tex_and_view(ctx->pipe, PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height); } } /** * Flush the front buffer if the current context renders to the front buffer. */ void vg_manager_flush_frontbuffer(struct vg_context *ctx) { struct st_framebuffer *stfb = ctx->draw_buffer; if (!stfb) return; switch (stfb->strb_att) { case ST_ATTACHMENT_FRONT_LEFT: case ST_ATTACHMENT_FRONT_RIGHT: stfb->iface->flush_front(stfb->iface, stfb->strb_att); break; default: break; } } /** * Re-validate the framebuffer. */ void vg_manager_validate_framebuffer(struct vg_context *ctx) { struct st_framebuffer *stfb = ctx->draw_buffer; struct pipe_resource *pt; /* no binding surface */ if (!stfb) return; if (!p_atomic_read(&ctx->draw_buffer_invalid)) return; /* validate the fb */ if (!stfb->iface->validate(stfb->iface, &stfb->strb_att, 1, &pt) || !pt) return; /* * unset draw_buffer_invalid first because vg_context_update_draw_buffer * will cause the framebuffer to be validated again because of a call to * vg_validate_state */ p_atomic_set(&ctx->draw_buffer_invalid, FALSE); vg_context_update_draw_buffer(ctx, pt); } static void vg_context_notify_invalid_framebuffer(struct st_context_iface *stctxi, struct st_framebuffer_iface *stfbi) { struct vg_context *ctx = (struct vg_context *) stctxi; p_atomic_set(&ctx->draw_buffer_invalid, TRUE); } static void vg_context_flush(struct st_context_iface *stctxi, unsigned flags, struct pipe_fence_handle **fence) { struct vg_context *ctx = (struct vg_context *) stctxi; ctx->pipe->flush(ctx->pipe, flags, fence); if (flags & PIPE_FLUSH_RENDER_CACHE) vg_manager_flush_frontbuffer(ctx); } static void vg_context_destroy(struct st_context_iface *stctxi) { struct vg_context *ctx = (struct vg_context *) stctxi; vg_destroy_context(ctx); } static struct st_context_iface * vg_api_create_context(struct st_api *stapi, struct st_manager *smapi, const struct st_context_attribs *attribs, struct st_context_iface *shared_stctxi) { struct vg_context *shared_ctx = (struct vg_context *) shared_stctxi; struct vg_context *ctx; struct pipe_context *pipe; if (!(stapi->profile_mask & (1 << attribs->profile))) return NULL; /* only 1.0 is supported */ if (attribs->major > 1 || (attribs->major == 1 && attribs->minor > 0)) return NULL; pipe = smapi->screen->context_create(smapi->screen, NULL); if (!pipe) return NULL; ctx = vg_create_context(pipe, NULL, shared_ctx); if (!ctx) { pipe->destroy(pipe); return NULL; } ctx->iface.destroy = vg_context_destroy; ctx->iface.notify_invalid_framebuffer = vg_context_notify_invalid_framebuffer; ctx->iface.flush = vg_context_flush; ctx->iface.teximage = NULL; ctx->iface.copy = NULL; ctx->iface.st_context_private = (void *) smapi; return &ctx->iface; } static struct st_renderbuffer * create_renderbuffer(enum pipe_format format) { struct st_renderbuffer *strb; strb = CALLOC_STRUCT(st_renderbuffer); if (strb) strb->format = format; return strb; } static void destroy_renderbuffer(struct st_renderbuffer *strb) { pipe_surface_reference(&strb->surface, NULL); pipe_resource_reference(&strb->texture, NULL); FREE(strb); } /** * Decide the buffer to render to. */ static enum st_attachment_type choose_attachment(struct st_framebuffer_iface *stfbi) { enum st_attachment_type statt; statt = stfbi->visual->render_buffer; if (statt != ST_ATTACHMENT_INVALID) { /* use the buffer given by the visual, unless it is unavailable */ if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) { switch (statt) { case ST_ATTACHMENT_BACK_LEFT: statt = ST_ATTACHMENT_FRONT_LEFT; break; case ST_ATTACHMENT_BACK_RIGHT: statt = ST_ATTACHMENT_FRONT_RIGHT; break; default: break; } if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) statt = ST_ATTACHMENT_INVALID; } } return statt; } /** * Bind the context to the given framebuffers. */ static boolean vg_context_bind_framebuffers(struct st_context_iface *stctxi, struct st_framebuffer_iface *stdrawi, struct st_framebuffer_iface *streadi) { struct vg_context *ctx = (struct vg_context *) stctxi; struct st_framebuffer *stfb; enum st_attachment_type strb_att; /* the draw and read framebuffers must be the same */ if (stdrawi != streadi) return FALSE; p_atomic_set(&ctx->draw_buffer_invalid, TRUE); strb_att = (stdrawi) ? choose_attachment(stdrawi) : ST_ATTACHMENT_INVALID; if (ctx->draw_buffer) { stfb = ctx->draw_buffer; /* free the existing fb */ if (!stdrawi || stfb->strb_att != strb_att || stfb->strb->format != stdrawi->visual->color_format) { destroy_renderbuffer(stfb->strb); destroy_renderbuffer(stfb->dsrb); FREE(stfb); ctx->draw_buffer = NULL; } } if (!stdrawi) return TRUE; if (strb_att == ST_ATTACHMENT_INVALID) return FALSE; /* create a new fb */ if (!ctx->draw_buffer) { stfb = CALLOC_STRUCT(st_framebuffer); if (!stfb) return FALSE; stfb->strb = create_renderbuffer(stdrawi->visual->color_format); if (!stfb->strb) { FREE(stfb); return FALSE; } stfb->dsrb = create_renderbuffer(ctx->ds_format); if (!stfb->dsrb) { FREE(stfb->strb); FREE(stfb); return FALSE; } stfb->width = 0; stfb->height = 0; stfb->strb_att = strb_att; ctx->draw_buffer = stfb; } ctx->draw_buffer->iface = stdrawi; return TRUE; } static boolean vg_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi, struct st_framebuffer_iface *stdrawi, struct st_framebuffer_iface *streadi) { struct vg_context *ctx = (struct vg_context *) stctxi; if (stctxi) vg_context_bind_framebuffers(stctxi, stdrawi, streadi); vg_set_current_context(ctx); return TRUE; } static struct st_context_iface * vg_api_get_current(struct st_api *stapi) { struct vg_context *ctx = vg_current_context(); return (ctx) ? &ctx->iface : NULL; } static st_proc_t vg_api_get_proc_address(struct st_api *stapi, const char *procname) { return api_get_proc_address(procname); } static void vg_api_destroy(struct st_api *stapi) { } static const struct st_api vg_api = { ST_API_OPENVG, ST_PROFILE_DEFAULT_MASK, vg_api_destroy, vg_api_get_proc_address, vg_api_create_context, vg_api_make_current, vg_api_get_current, }; const struct st_api * vg_api_get(void) { return &vg_api; }