/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef XMESAP_H #define XMESAP_H #include "old_xmesa.h" #include "mtypes.h" #include "state_tracker/st_context.h" #include "state_tracker/st_public.h" #include "pipe/p_thread.h" extern pipe_mutex _xmesa_lock; extern XMesaBuffer XMesaBufferList; /** * Visual inforation, derived from GLvisual. * Basically corresponds to an XVisualInfo. */ struct xmesa_visual { GLvisual mesa_visual; /* Device independent visual parameters */ Display *display; /* The X11 display */ XVisualInfo * visinfo; /* X's visual info (pointer to private copy) */ XVisualInfo *vishandle; /* Only used in fakeglx.c */ GLint BitsPerPixel; /* True bits per pixel for XImages */ GLboolean ximage_flag; /* Use XImage for back buffer (not pixmap)? */ }; /** * Context info, derived from st_context. * Basically corresponds to a GLXContext. */ struct xmesa_context { struct st_context *st; XMesaVisual xm_visual; /** pixel format info */ XMesaBuffer xm_buffer; /** current drawbuffer */ }; /** * Types of X/GLX drawables we might render into. */ typedef enum { WINDOW, /* An X window */ GLXWINDOW, /* GLX window */ PIXMAP, /* GLX pixmap */ PBUFFER /* GLX Pbuffer */ } BufferType; /** * Framebuffer information, derived from. * Basically corresponds to a GLXDrawable. */ struct xmesa_buffer { struct st_framebuffer *stfb; GLboolean wasCurrent; /* was ever the current buffer? */ XMesaVisual xm_visual; /* the X/Mesa visual */ Drawable drawable; /* Usually the X window ID */ Colormap cmap; /* the X colormap */ BufferType type; /* window, pixmap, pbuffer or glxwindow */ XImage *tempImage; unsigned long selectedEvents;/* for pbuffers only */ GLuint shm; /* X Shared Memory extension status: */ /* 0 = not available */ /* 1 = XImage support available */ /* 2 = Pixmap support available too */ #if defined(USE_XSHM) XShmSegmentInfo shminfo; #endif GC gc; /* scratch GC for span, line, tri drawing */ /* GLX_EXT_texture_from_pixmap */ GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */ GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */ GLint TextureMipmap; /** 0 or 1 */ struct xmesa_buffer *Next; /* Linked list pointer: */ }; /** cast wrapper */ static INLINE XMesaContext xmesa_context(GLcontext *ctx) { return (XMesaContext) ctx->DriverCtx; } /** cast wrapper */ static INLINE XMesaBuffer xmesa_buffer(GLframebuffer *fb) { struct st_framebuffer *stfb = (struct st_framebuffer *) fb; return (XMesaBuffer) st_framebuffer_private(stfb); } extern void xmesa_delete_framebuffer(struct gl_framebuffer *fb); extern XMesaBuffer xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis); extern void xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer); extern void xmesa_destroy_buffers_on_display(Display *dpy); static INLINE GLuint xmesa_buffer_width(XMesaBuffer b) { return b->stfb->Base.Width; } static INLINE GLuint xmesa_buffer_height(XMesaBuffer b) { return b->stfb->Base.Height; } extern int xmesa_check_for_xshm(Display *display); #endif