/* * Mesa 3-D graphics library * Version: 7.9 * * Copyright (C) 2010 LunarG Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "common/egl_g3d_loader.h" #include "state_tracker/st_gl_api.h" #include "vg_api.h" #include "target-helpers/inline_sw_helper.h" #include "target-helpers/inline_debug_helper.h" #include "egldriver.h" static struct st_api *stapis[ST_API_COUNT]; static struct st_api * get_st_api(enum st_api_type api) { struct st_api *stapi; stapi = stapis[api]; if (stapi) return stapi; switch (api) { #if FEATURE_GL || FEATURE_ES1 || FEATURE_ES2 case ST_API_OPENGL: stapi = st_gl_api_create(); break; #endif #if FEATURE_VG case ST_API_OPENVG: stapi = (struct st_api *) vg_api_get(); break; #endif default: break; } stapis[api] = stapi; return stapi; } static struct st_api * guess_gl_api(enum st_profile_type profile) { return get_st_api(ST_API_OPENGL); } static struct pipe_screen * create_drm_screen(const char *name, int fd) { return NULL; } static struct pipe_screen * create_sw_screen(struct sw_winsys *ws) { struct pipe_screen *screen; screen = sw_screen_create(ws); if (screen) screen = debug_screen_wrap(screen); return screen; } static void init_loader(struct egl_g3d_loader *loader) { #if FEATURE_GL loader->profile_masks[ST_API_OPENGL] |= ST_PROFILE_DEFAULT_MASK; #endif #if FEATURE_ES1 loader->profile_masks[ST_API_OPENGL] |= ST_PROFILE_OPENGL_ES1_MASK; #endif #if FEATURE_ES2 loader->profile_masks[ST_API_OPENGL] |= ST_PROFILE_OPENGL_ES2_MASK; #endif #if FEATURE_VG loader->profile_masks[ST_API_OPENVG] |= ST_PROFILE_DEFAULT_MASK; #endif loader->get_st_api = get_st_api; loader->guess_gl_api = guess_gl_api; loader->create_drm_screen = create_drm_screen; loader->create_sw_screen = create_sw_screen; } static void egl_g3d_unload(_EGLDriver *drv) { int i; egl_g3d_destroy_driver(drv); for (i = 0; i < ST_API_COUNT; i++) { if (stapis[i]) { stapis[i]->destroy(stapis[i]); stapis[i] = NULL; } } } static struct egl_g3d_loader loader; _EGLDriver * _eglMain(const char *args) { _EGLDriver *drv; init_loader(&loader); drv = egl_g3d_create_driver(&loader); if (drv) { drv->Name = "Gallium"; drv->Unload = egl_g3d_unload; } return drv; }