/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "state_tracker/xlib_sw_winsys.h" #include "xm_winsys.h" #include "util/u_debug.h" /* advertise OpenGL support */ PUBLIC const int st_api_OpenGL = 1; static void _init( void ) __attribute__((constructor)); /* Build the rendering stack. */ static void _init( void ) { struct xm_driver *driver; /* Initialize the xlib software winsys. Later on, once Display and * other parameters are known, this will be used to create the * gallium driver (such as softpipe), etc. */ driver = xlib_sw_winsys_init(); /* Initialize the xlib libgl code, pass in the winsys: */ xmesa_set_driver( driver ); } /*********************************************************************** * * Butt-ugly hack to convince the linker not to throw away public GL * symbols (they are all referenced from getprocaddress, I guess). */ extern void (*linker_foo(const unsigned char *procName))(); extern void (*glXGetProcAddress(const unsigned char *procName))(); extern void (*linker_foo(const unsigned char *procName))() { return glXGetProcAddress(procName); } /** * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in * libglapi.a. We need to define them here. */ #ifdef GLX_INDIRECT_RENDERING #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "glapi/glapi.h" #include "glapi/glapitable.h" #include "glapi/glapidispatch.h" #if defined(USE_MGL_NAMESPACE) #define NAME(func) mgl##func #else #define NAME(func) gl##func #endif #define DISPATCH(FUNC, ARGS, MESSAGE) \ CALL_ ## FUNC(GET_DISPATCH(), ARGS); #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ return CALL_ ## FUNC(GET_DISPATCH(), ARGS); /* skip normal ones */ #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS #include "glapi/glapitemp.h" #endif /* GLX_INDIRECT_RENDERING */