/* Display a cleared blue window. This demo has no dependencies on * any utility code, just the graw interface and gallium. */ #include "state_tracker/graw.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_debug.h" /* debug_dump_surface_bmp() */ enum pipe_format formats[] = { PIPE_FORMAT_R8G8B8A8_UNORM, PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_NONE }; static const int WIDTH = 300; static const int HEIGHT = 300; struct pipe_screen *screen; struct pipe_context *ctx; struct pipe_surface *surf; static void *window = NULL; static void draw( void ) { float clear_color[4] = {1,0,1,1}; ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); #if 0 /* At the moment, libgraw leaks out/makes available some of the * symbols from gallium/auxiliary, including these debug helpers. * Will eventually want to bless some of these paths, and lock the * others down so they aren't accessible from test programs. * * This currently just happens to work on debug builds - a release * build will probably fail to link here: */ debug_dump_surface_bmp(ctx, "result.bmp", surf); #endif screen->flush_frontbuffer(screen, surf, window); } static void init( void ) { struct pipe_framebuffer_state fb; struct pipe_resource *tex, templat; int i; /* It's hard to say whether window or screen should be created * first. Different environments would prefer one or the other. * * Also, no easy way of querying supported formats if the screen * cannot be created first. */ for (i = 0; window == NULL && formats[i] != PIPE_FORMAT_NONE; i++) { screen = graw_create_window_and_screen(0,0,300,300, formats[i], &window); } if (window == NULL) exit(2); ctx = screen->context_create(screen, NULL); if (ctx == NULL) exit(3); templat.target = PIPE_TEXTURE_2D; templat.format = formats[i]; templat.width0 = WIDTH; templat.height0 = HEIGHT; templat.depth0 = 1; templat.last_level = 0; templat.nr_samples = 1; templat.bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET); tex = screen->resource_create(screen, &templat); if (tex == NULL) exit(4); surf = screen->get_tex_surface(screen, tex, 0, 0, 0, PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET); if (surf == NULL) exit(5); memset(&fb, 0, sizeof fb); fb.nr_cbufs = 1; fb.width = WIDTH; fb.height = HEIGHT; fb.cbufs[0] = surf; ctx->set_framebuffer_state(ctx, &fb); } int main( int argc, char *argv[] ) { init(); graw_set_display_func( draw ); graw_main_loop(); return 0; }