/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef _INTEL_SCREEN_H_ #define _INTEL_SCREEN_H_ #include "dri_util.h" #include "i830_common.h" #include "xmlconfig.h" #include "intel_drm/ws_dri_bufpool.h" #include "pipe/p_compiler.h" #include "intel_drm/intel_be_device.h" struct intel_screen { struct intel_be_device base; struct { drm_handle_t handle; /* We create a static dri buffer for the frontbuffer. */ struct _DriBufferObject *buffer; char *map; /* memory map */ int offset; /* from start of video mem, in bytes */ int pitch; /* row stride, in bytes */ int width; int height; int size; int cpp; /* for front and back buffers */ } front; int deviceID; int drmMinor; drmI830Sarea *sarea; /** * Configuration cache with default values for all contexts */ driOptionCache optionCache; boolean havePools; /** * Temporary(?) context to use for SwapBuffers or other situations in * which we need a rendering context, but none is currently bound. */ struct intel_context *dummyContext; /* * New stuff form the i915tex integration */ unsigned batch_id; struct pipe_winsys *winsys; }; /** cast wrapper */ static INLINE struct intel_screen * intel_screen(__DRIscreenPrivate *sPriv) { return (struct intel_screen *) sPriv->private; } extern void intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea); extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv); extern boolean intelUnbindContext(__DRIcontextPrivate * driContextPriv); extern boolean intelMakeCurrent(__DRIcontextPrivate * driContextPriv, __DRIdrawablePrivate * driDrawPriv, __DRIdrawablePrivate * driReadPriv); extern boolean intelCreatePools(__DRIscreenPrivate *sPriv); extern boolean intelCreateContext(const __GLcontextModes * visual, __DRIcontextPrivate * driContextPriv, void *sharedContextPrivate); #endif