/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "i915simple/i915_screen.h" #include "intel_device.h" #include "intel_context.h" #include "intel_batchbuffer.h" #include "state_tracker/st_public.h" #include "pipe/p_defines.h" #include "pipe/p_context.h" #include "intel_egl.h" #include "utils.h" #ifdef DEBUG int __intel_debug = 0; #endif #define need_GL_ARB_multisample #define need_GL_ARB_point_parameters #define need_GL_ARB_texture_compression #define need_GL_ARB_vertex_buffer_object #define need_GL_ARB_vertex_program #define need_GL_ARB_window_pos #define need_GL_EXT_blend_color #define need_GL_EXT_blend_equation_separate #define need_GL_EXT_blend_func_separate #define need_GL_EXT_blend_minmax #define need_GL_EXT_cull_vertex #define need_GL_EXT_fog_coord #define need_GL_EXT_framebuffer_object #define need_GL_EXT_multi_draw_arrays #define need_GL_EXT_secondary_color #define need_GL_NV_vertex_program #include "extension_helper.h" /** * Extension strings exported by the intel driver. * * \note * It appears that ARB_texture_env_crossbar has "disappeared" compared to the * old i830-specific driver. */ const struct dri_extension card_extensions[] = { {"GL_ARB_multisample", GL_ARB_multisample_functions}, {"GL_ARB_multitexture", NULL}, {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, {"GL_ARB_texture_border_clamp", NULL}, {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, {"GL_ARB_texture_cube_map", NULL}, {"GL_ARB_texture_env_add", NULL}, {"GL_ARB_texture_env_combine", NULL}, {"GL_ARB_texture_env_dot3", NULL}, {"GL_ARB_texture_mirrored_repeat", NULL}, {"GL_ARB_texture_rectangle", NULL}, {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, {"GL_ARB_pixel_buffer_object", NULL}, {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions}, {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, {"GL_EXT_blend_subtract", NULL}, {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, {"GL_EXT_packed_depth_stencil", NULL}, {"GL_EXT_pixel_buffer_object", NULL}, {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, {"GL_EXT_stencil_wrap", NULL}, {"GL_EXT_texture_edge_clamp", NULL}, {"GL_EXT_texture_env_combine", NULL}, {"GL_EXT_texture_env_dot3", NULL}, {"GL_EXT_texture_filter_anisotropic", NULL}, {"GL_EXT_texture_lod_bias", NULL}, {"GL_3DFX_texture_compression_FXT1", NULL}, {"GL_APPLE_client_storage", NULL}, {"GL_MESA_pack_invert", NULL}, {"GL_MESA_ycbcr_texture", NULL}, {"GL_NV_blend_square", NULL}, {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, {"GL_NV_vertex_program1_1", NULL}, {"GL_SGIS_generate_mipmap", NULL }, {NULL, NULL} }; /* * Hardware lock functions. * Doesn't do anything in EGL */ static void intel_lock_hardware(struct intel_be_context *context) { (void)context; } static void intel_unlock_hardware(struct intel_be_context *context) { (void)context; } static boolean intel_locked_hardware(struct intel_be_context *context) { (void)context; return FALSE; } /* * Misc functions. */ int intel_create_context(struct egl_drm_context *egl_context, const __GLcontextModes *visual, void *sharedContextPrivate) { struct intel_context *intel = CALLOC_STRUCT(intel_context); struct intel_device *device = (struct intel_device *)egl_context->device->priv; struct pipe_context *pipe; struct st_context *st_share = NULL; egl_context->priv = intel; intel->intel_device = device; intel->egl_context = egl_context; intel->egl_device = egl_context->device; intel->base.hardware_lock = intel_lock_hardware; intel->base.hardware_unlock = intel_unlock_hardware; intel->base.hardware_locked = intel_locked_hardware; intel_be_init_context(&intel->base, &device->base); #if 0 pipe = intel_create_softpipe(intel, screen->winsys); #else pipe = i915_create_context(device->pipe, &device->base.base, &intel->base.base); #endif pipe->priv = intel; intel->st = st_create_context(pipe, visual, st_share); device->dummy = intel; return TRUE; } int intel_destroy_context(struct egl_drm_context *egl_context) { struct intel_context *intel = egl_context->priv; if (intel->intel_device->dummy == intel) intel->intel_device->dummy = NULL; st_destroy_context(intel->st); intel_be_destroy_context(&intel->base); free(intel); return TRUE; } void intel_make_current(struct egl_drm_context *context, struct egl_drm_drawable *draw, struct egl_drm_drawable *read) { if (context) { struct intel_context *intel = (struct intel_context *)context->priv; struct intel_framebuffer *draw_fb = (struct intel_framebuffer *)draw->priv; struct intel_framebuffer *read_fb = (struct intel_framebuffer *)read->priv; assert(draw_fb->stfb); assert(read_fb->stfb); st_make_current(intel->st, draw_fb->stfb, read_fb->stfb); intel->egl_drawable = draw; st_resize_framebuffer(draw_fb->stfb, draw->w, draw->h); if (draw != read) st_resize_framebuffer(read_fb->stfb, read->w, read->h); } else { st_make_current(NULL, NULL, NULL); } } void intel_bind_frontbuffer(struct egl_drm_drawable *draw, struct egl_drm_frontbuffer *front) { struct intel_device *device = (struct intel_device *)draw->device->priv; struct intel_framebuffer *draw_fb = (struct intel_framebuffer *)draw->priv; if (draw_fb->front_buffer) driBOUnReference(draw_fb->front_buffer); draw_fb->front_buffer = NULL; draw_fb->front = NULL; /* to unbind just call this function with front == NULL */ if (!front) return; draw_fb->front = front; driGenBuffers(device->base.staticPool, "front", 1, &draw_fb->front_buffer, 0, 0, 0); driBOSetReferenced(draw_fb->front_buffer, front->handle); st_resize_framebuffer(draw_fb->stfb, draw->w, draw->h); }