#src/glsl/pp/Makefile TOP = ../.. include $(TOP)/configs/current LIBNAME = glsl LIBGLCPP_SOURCES = \ glcpp/glcpp-lex.c \ glcpp/glcpp-parse.c \ glcpp/pp.c GLCPP_SOURCES = \ $(LIBGLCPP_SOURCES) \ glcpp/glcpp.c C_SOURCES = \ $(LIBGLCPP_SOURCES) CXX_SOURCES = \ ast_expr.cpp \ ast_function.cpp \ ast_to_hir.cpp \ ast_type.cpp \ builtin_function.cpp \ glsl_lexer.cpp \ glsl_parser.cpp \ glsl_parser_extras.cpp \ glsl_types.cpp \ glsl_symbol_table.cpp \ hir_field_selection.cpp \ ir_basic_block.cpp \ ir_clone.cpp \ ir_constant_expression.cpp \ ir.cpp \ ir_expression_flattening.cpp \ ir_function_can_inline.cpp \ ir_function.cpp \ ir_hierarchical_visitor.cpp \ ir_hv_accept.cpp \ ir_import_prototypes.cpp \ ir_print_visitor.cpp \ ir_reader.cpp \ ir_rvalue_visitor.cpp \ ir_set_program_inouts.cpp \ ir_validate.cpp \ ir_variable.cpp \ ir_variable_refcount.cpp \ linker.cpp \ link_functions.cpp \ loop_analysis.cpp \ loop_controls.cpp \ loop_unroll.cpp \ lower_discard.cpp \ lower_if_to_cond_assign.cpp \ lower_instructions.cpp \ lower_jumps.cpp \ lower_mat_op_to_vec.cpp \ lower_noise.cpp \ lower_texture_projection.cpp \ lower_variable_index_to_cond_assign.cpp \ lower_vec_index_to_cond_assign.cpp \ lower_vec_index_to_swizzle.cpp \ lower_vector.cpp \ opt_algebraic.cpp \ opt_constant_folding.cpp \ opt_constant_propagation.cpp \ opt_constant_variable.cpp \ opt_copy_propagation.cpp \ opt_dead_code.cpp \ opt_dead_code_local.cpp \ opt_dead_functions.cpp \ opt_discard_simplification.cpp \ opt_function_inlining.cpp \ opt_if_simplification.cpp \ opt_noop_swizzle.cpp \ opt_redundant_jumps.cpp \ opt_structure_splitting.cpp \ opt_swizzle_swizzle.cpp \ opt_tree_grafting.cpp \ s_expression.cpp LIBS = \ $(TOP)/src/glsl/libglsl.a \ $(TALLOC_LIBS) APPS = glsl_compiler glcpp/glcpp GLSL2_C_SOURCES = \ ../mesa/program/hash_table.c \ ../mesa/program/symbol_table.c GLSL2_CXX_SOURCES = \ main.cpp GLSL2_OBJECTS = \ $(GLSL2_C_SOURCES:.c=.o) \ $(GLSL2_CXX_SOURCES:.cpp=.o) ### Basic defines ### DEFINES += \ $(LIBRARY_DEFINES) \ $(API_DEFINES) GLCPP_OBJECTS = \ $(GLCPP_SOURCES:.c=.o) \ ../mesa/program/hash_table.o OBJECTS = \ $(C_SOURCES:.c=.o) \ $(CXX_SOURCES:.cpp=.o) INCLUDES = \ $(TALLOC_CFLAGS) \ -I. \ -I../mesa \ -I../mapi \ -I../../include \ $(LIBRARY_INCLUDES) ALL_SOURCES = \ $(C_SOURCES) \ $(CXX_SOURCES) \ $(GLSL2_CXX_SOURCES) \ $(GLSL2_C_SOURCES) ##### TARGETS ##### default: depend lib$(LIBNAME).a $(APPS) lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) depend: $(ALL_SOURCES) Makefile rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null # Remove .o and backup files clean: rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak -rm -f $(APPS) # Dummy target install: @echo -n "" ##### RULES ##### glsl_compiler: $(GLSL2_OBJECTS) libglsl.a $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@ glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@ .cpp.o: $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@ .c.o: $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ glsl_lexer.cpp: glsl_lexer.lpp flex --nounistd -o$@ $< glsl_parser.cpp: glsl_parser.ypp bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $< glcpp/glcpp-lex.c: glcpp/glcpp-lex.l flex --nounistd -o$@ $< glcpp/glcpp-parse.c: glcpp/glcpp-parse.y bison -v -o "$@" --defines=glcpp/glcpp-parse.h $< builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py @echo Bootstrapping the compiler... cp builtins/tools/builtin_function.cpp . make glsl_compiler @echo Regenerating builtin_function.cpp... $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp @echo Rebuilding the real compiler... make glsl_compiler -include depend