/* DO NOT MODIFY - automatically generated by generate_builtins.py */ /* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "main/core.h" /* for struct gl_shader */ #include "glsl_parser_extras.h" #include "ir_reader.h" #include "program.h" #include "ast.h" extern "C" struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); gl_shader * read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) { struct gl_context fakeCtx; fakeCtx.API = API_OPENGL; gl_shader *sh = _mesa_new_shader(NULL, 0, target); struct _mesa_glsl_parse_state *st = new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh); st->language_version = 130; st->symbols->language_version = 130; st->ARB_texture_rectangle_enable = true; st->EXT_texture_array_enable = true; _mesa_glsl_initialize_types(st); sh->ir = new(sh) exec_list; sh->symbols = st->symbols; /* Read the IR containing the prototypes */ _mesa_glsl_read_ir(st, sh->ir, protos, true); /* Read ALL the function bodies, telling the IR reader not to scan for * prototypes (we've already created them). The IR reader will skip any * signature that does not already exist as a prototype. */ for (unsigned i = 0; i < count; i++) { _mesa_glsl_read_ir(st, sh->ir, functions[i], false); if (st->error) { printf("error reading builtin: %.35s ...\n", functions[i]); printf("Info log:\n%s\n", st->info_log); talloc_free(sh); return NULL; } } reparent_ir(sh->ir, sh); delete st; return sh; } static const char *builtin_abs = "((function abs\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float abs (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 abs (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 abs (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 abs (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_acos = "((function acos\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" "))\n" "" ; static const char *builtin_all = "((function all\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n" "))\n" "" ; static const char *builtin_any = "((function any\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bool any (var_ref arg0)))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bool any (var_ref arg0)))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bool any (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_asin = "((function asin\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float *\n" " (expression float sign (var_ref x))\n" " (expression float -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression float *\n" " (expression float sqrt\n" " (expression float -\n" " (constant float (1.0))\n" " (expression float abs (var_ref x))))\n" " (expression float +\n" " (constant float (1.5707288))\n" " (expression float *\n" " (expression float abs (var_ref x))\n" " (expression float +\n" " (constant float (-0.2121144))\n" " (expression float *\n" " (constant float (0.0742610))\n" " (expression float abs (var_ref x))))))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 *\n" " (expression vec2 sign (var_ref x))\n" " (expression vec2 -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec2 *\n" " (expression vec2 sqrt\n" " (expression vec2 -\n" " (constant float (1.0))\n" " (expression vec2 abs (var_ref x))))\n" " (expression vec2 +\n" " (constant float (1.5707288))\n" " (expression vec2 *\n" " (expression vec2 abs (var_ref x))\n" " (expression vec2 +\n" " (constant float (-0.2121144))\n" " (expression vec2 *\n" " (constant float (0.0742610))\n" " (expression vec2 abs (var_ref x))))))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 *\n" " (expression vec3 sign (var_ref x))\n" " (expression vec3 -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec3 *\n" " (expression vec3 sqrt\n" " (expression vec3 -\n" " (constant float (1.0))\n" " (expression vec3 abs (var_ref x))))\n" " (expression vec3 +\n" " (constant float (1.5707288))\n" " (expression vec3 *\n" " (expression vec3 abs (var_ref x))\n" " (expression vec3 +\n" " (constant float (-0.2121144))\n" " (expression vec3 *\n" " (constant float (0.0742610))\n" " (expression vec3 abs (var_ref x))))))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 *\n" " (expression vec4 sign (var_ref x))\n" " (expression vec4 -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec4 *\n" " (expression vec4 sqrt\n" " (expression vec4 -\n" " (constant float (1.0))\n" " (expression vec4 abs (var_ref x))))\n" " (expression vec4 +\n" " (constant float (1.5707288))\n" " (expression vec4 *\n" " (expression vec4 abs (var_ref x))\n" " (expression vec4 +\n" " (constant float (-0.2121144))\n" " (expression vec4 *\n" " (constant float (0.0742610))\n" " (expression vec4 abs (var_ref x))))))))))))\n" "))\n" "" ; static const char *builtin_atan = "((function atan\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (call asin ((expression float *\n" " (var_ref x)\n" " (expression float rsq\n" " (expression float +\n" " (expression float *\n" " (var_ref x)\n" " (var_ref x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 y_over_x))\n" " ((return (call asin ((expression vec2 *\n" " (var_ref y_over_x)\n" " (expression vec2 rsq\n" " (expression vec2 +\n" " (expression vec2 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 y_over_x))\n" " ((return (call asin ((expression vec3 *\n" " (var_ref y_over_x)\n" " (expression vec3 rsq\n" " (expression vec3 +\n" " (expression vec3 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 y_over_x))\n" " ((return (call asin ((expression vec4 *\n" " (var_ref y_over_x)\n" " (expression vec4 rsq\n" " (expression vec4 +\n" " (expression vec4 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) float y)\n" " (declare (in ) float x)\n" " )\n" " (\n" " (declare () float r)\n" " (declare ( ) float abs_retval)\n" " (assign (constant bool (1)) (x) (var_ref abs_retval) (call abs ((var_ref x) ))\n" ")\n" " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n" " (declare ( ) float atan_retval)\n" " (assign (constant bool (1)) (x) (var_ref atan_retval) (call atan ((expression float / (var_ref y) (var_ref x) ) ))\n" ")\n" " (assign (constant bool (1)) (x) (var_ref r) (var_ref atan_retval) )\n" " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n" " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n" " (declare ( ) float assignment_tmp)\n" " (assign (constant bool (1)) (x) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) )\n" " (assign (constant bool (1)) (x) (var_ref r) (var_ref assignment_tmp) )\n" " )\n" " (\n" " (declare ( ) float assignment_tmp)\n" " (assign (constant bool (1)) (x) (var_ref assignment_tmp) (expression float - (var_ref r) (constant float (3.141593)) ) )\n" " (assign (constant bool (1)) (x) (var_ref r) (var_ref assignment_tmp) )\n" " ))\n" "\n" " )\n" " (\n" " ))\n" "\n" " )\n" " (\n" " (declare () float sgn)\n" " (assign (constant bool (1)) (x) (var_ref sgn) (expression float sign (var_ref y)))\n" " (assign (constant bool (1)) (x) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965))))\n" " ))\n" "\n" " (return (var_ref r) )\n" " ))\n" "\n" "\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 y)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 r)\n" " (assign (constant bool (1)) (x) (var_ref r)\n" " (call atan ((swiz x (var_ref y))\n" " (swiz x (var_ref x)))))\n" " (assign (constant bool (1)) (y) (var_ref r)\n" " (call atan ((swiz y (var_ref y))\n" " (swiz y (var_ref x)))))\n" " (return (var_ref r))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 y)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 r)\n" " (assign (constant bool (1)) (x) (var_ref r)\n" " (call atan ((swiz x (var_ref y))\n" " (swiz x (var_ref x)))))\n" " (assign (constant bool (1)) (y) (var_ref r)\n" " (call atan ((swiz y (var_ref y))\n" " (swiz y (var_ref x)))))\n" " (assign (constant bool (1)) (z) (var_ref r)\n" " (call atan ((swiz z (var_ref y))\n" " (swiz z (var_ref x)))))\n" " (return (var_ref r))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 y)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 r)\n" " (assign (constant bool (1)) (x) (var_ref r)\n" " (call atan ((swiz x (var_ref y))\n" " (swiz x (var_ref x)))))\n" " (assign (constant bool (1)) (y) (var_ref r)\n" " (call atan ((swiz y (var_ref y))\n" " (swiz y (var_ref x)))))\n" " (assign (constant bool (1)) (z) (var_ref r)\n" " (call atan ((swiz z (var_ref y))\n" " (swiz z (var_ref x)))))\n" " (assign (constant bool (1)) (w) (var_ref r)\n" " (call atan ((swiz w (var_ref y))\n" " (swiz w (var_ref x)))))\n" " (return (var_ref r)))))\n" "\n" "))\n" "" ; static const char *builtin_ceil = "((function ceil\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float ceil (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 ceil (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 ceil (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 ceil (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_clamp = "((function clamp\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) vec2 arg2))\n" " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) vec3 arg2))\n" " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) vec4 arg2))\n" " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1)\n" " (declare (in) ivec2 arg2))\n" " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1)\n" " (declare (in) ivec3 arg2))\n" " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1)\n" " (declare (in) ivec4 arg2))\n" " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1)\n" " (declare (in) uvec2 arg2))\n" " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1)\n" " (declare (in) uvec3 arg2))\n" " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1)\n" " (declare (in) uvec4 arg2))\n" " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_cos = "((function cos\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float cos (var_ref angle)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression vec2 cos (var_ref angle)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression vec3 cos (var_ref angle)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression vec4 cos (var_ref angle)))))\n" "))\n" "" ; static const char *builtin_cosh = "((function cosh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float * (constant float (0.5))\n" " (expression float +\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 * (constant vec2 (0.5))\n" " (expression vec2 +\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 * (constant vec3 (0.5))\n" " (expression vec3 +\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 * (constant vec4 (0.5))\n" " (expression vec4 +\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" "" ; static const char *builtin_cross = "((function cross\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_dFdx = "((function dFdx\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float dFdx (var_ref p)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 dFdx (var_ref p)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 dFdx (var_ref p)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 dFdx (var_ref p)))))\n" "))\n" "" ; static const char *builtin_dFdy = "((function dFdy\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float dFdy (var_ref p)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 dFdy (var_ref p)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 dFdy (var_ref p)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 dFdy (var_ref p)))))\n" "))\n" "" ; static const char *builtin_degrees = "((function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n" "))\n" "" ; static const char *builtin_distance = "((function distance\n" " (signature float\n" " (parameters\n" " (declare (in) float p0)\n" " (declare (in) float p1))\n" " ((return (expression float abs (expression float - (var_ref p0) (var_ref p1))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 p0)\n" " (declare (in) vec2 p1))\n" " ((declare () vec2 p)\n" " (assign (constant bool (1)) (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 p0)\n" " (declare (in) vec3 p1))\n" " ((declare () vec3 p)\n" " (assign (constant bool (1)) (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 p0)\n" " (declare (in) vec4 p1))\n" " ((declare () vec4 p)\n" " (assign (constant bool (1)) (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "))\n" "" ; static const char *builtin_dot = "((function dot\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float * (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_equal = "((function equal\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) bvec2 arg0)\n" " (declare (in) bvec2 arg1))\n" " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) bvec3 arg0)\n" " (declare (in) bvec3 arg1))\n" " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) bvec4 arg0)\n" " (declare (in) bvec4 arg1))\n" " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_exp = "((function exp\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float exp (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 exp (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 exp (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 exp (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_exp2 = "((function exp2\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float exp2 (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 exp2 (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 exp2 (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 exp2 (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_faceforward = "((function faceforward\n" " (signature float\n" " (parameters\n" " (declare (in) float N)\n" " (declare (in) float I)\n" " (declare (in) float Nref))\n" " ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression float neg (var_ref N)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 N)\n" " (declare (in) vec2 I)\n" " (declare (in) vec2 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec2 neg (var_ref N)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 N)\n" " (declare (in) vec3 I)\n" " (declare (in) vec3 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec3 neg (var_ref N)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 N)\n" " (declare (in) vec4 I)\n" " (declare (in) vec4 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec4 neg (var_ref N)))))))\n" "))\n" "" ; static const char *builtin_floor = "((function floor\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float floor (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 floor (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 floor (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 floor (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_fract = "((function fract\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float fract (var_ref x)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 fract (var_ref x)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 fract (var_ref x)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 fract (var_ref x)))))\n" "))\n" "\n" "" ; static const char *builtin_ftransform = "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n" " (declare (in) vec4 gl_Vertex)\n" " (function ftransform\n" " (signature vec4\n" " (parameters)\n" " ((return (expression vec4 *\n" " (var_ref gl_ModelViewProjectionMatrix)\n" " (var_ref gl_Vertex)))))\n" "))\n" "" ; static const char *builtin_fwidth = "((function fwidth\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float +\n" " (expression float abs (expression float dFdx (var_ref p)))\n" " (expression float abs (expression float dFdy (var_ref p)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 +\n" " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n" " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 +\n" " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n" " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 +\n" " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n" " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n" "))\n" "" ; static const char *builtin_greaterThan = "((function greaterThan\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_greaterThanEqual = "((function greaterThanEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_inversesqrt = "((function inversesqrt\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float rsq (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 rsq (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 rsq (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 rsq (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_length = "((function length\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float abs (var_ref arg0)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "))\n" "" ; static const char *builtin_lessThan = "((function lessThan\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_lessThanEqual = "((function lessThanEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_log = "((function log\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float log (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 log (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 log (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 log (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_log2 = "((function log2\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float log2 (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 log2 (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 log2 (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 log2 (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_matrixCompMult = "((function matrixCompMult\n" " (signature mat2\n" " (parameters\n" " (declare (in) mat2 x)\n" " (declare (in) mat2 y))\n" " ((declare () mat2 z)\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" "(return (var_ref z))))\n" "\n" " (signature mat3\n" " (parameters\n" " (declare (in) mat3 x)\n" " (declare (in) mat3 y))\n" " ((declare () mat3 z)\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" "(return (var_ref z))))\n" "\n" " (signature mat4\n" " (parameters\n" " (declare (in) mat4 x)\n" " (declare (in) mat4 y))\n" " ((declare () mat4 z)\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" "(return (var_ref z))))\n" "\n" " (signature mat2x3\n" " (parameters\n" " (declare (in) mat2x3 x)\n" " (declare (in) mat2x3 y))\n" " ((declare () mat2x3 z)\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" "(return (var_ref z))))\n" "\n" " (signature mat3x2\n" " (parameters\n" " (declare (in) mat3x2 x)\n" " (declare (in) mat3x2 y))\n" " ((declare () mat3x2 z)\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" "(return (var_ref z))))\n" "\n" " (signature mat2x4\n" " (parameters\n" " (declare (in) mat2x4 x)\n" " (declare (in) mat2x4 y))\n" " ((declare () mat2x4 z)\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" "(return (var_ref z))))\n" "\n" " (signature mat4x2\n" " (parameters\n" " (declare (in) mat4x2 x)\n" " (declare (in) mat4x2 y))\n" " ((declare () mat4x2 z)\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" "(return (var_ref z))))\n" "\n" " (signature mat3x4\n" " (parameters\n" " (declare (in) mat3x4 x)\n" " (declare (in) mat3x4 y))\n" " ((declare () mat3x4 z)\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" "(return (var_ref z))))\n" "\n" " (signature mat4x3\n" " (parameters\n" " (declare (in) mat4x3 x)\n" " (declare (in) mat4x3 y))\n" " ((declare () mat4x3 z)\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" "(return (var_ref z))))\n" "))\n" "" ; static const char *builtin_max = "((function max\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1))\n" " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_min = "((function min\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1))\n" " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_mix = "((function mix\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) vec2 arg2))\n" " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) vec3 arg2))\n" " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) vec4 arg2))\n" " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) float v1)\n" " (declare (in) float v2)\n" " (declare (in) bool a))\n" " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n" " (return (var_ref v1))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 v1)\n" " (declare (in) vec2 v2)\n" " (declare (in) bvec2 a))\n" " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n" " (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n" " (return (var_ref v1))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 v1)\n" " (declare (in) vec3 v2)\n" " (declare (in) bvec3 a))\n" " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n" " (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n" " (assign (swiz z (var_ref a)) (z) (var_ref v1) (swiz z (var_ref v2)))\n" " (return (var_ref v1))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 v1)\n" " (declare (in) vec4 v2)\n" " (declare (in) bvec4 a))\n" " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n" " (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n" " (assign (swiz z (var_ref a)) (z) (var_ref v1) (swiz z (var_ref v2)))\n" " (assign (swiz w (var_ref a)) (w) (var_ref v1) (swiz w (var_ref v2)))\n" " (return (var_ref v1))))\n" "))\n" "" ; static const char *builtin_mod = "((function mod\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_noise1 = "((function noise1\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float noise (var_ref x)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression float noise (var_ref x)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression float noise (var_ref x)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression float noise (var_ref x)))))\n" "))\n" "" ; static const char *builtin_noise2 = "((function noise2\n" " (signature vec2\n" " (parameters (declare (in) vec4 p))\n" " (\n" " (declare () float a)\n" " (declare () float b)\n" " (declare () vec2 t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" " (return (var_ref t))\n" " ))\n" "\n" " (signature vec2\n" " (parameters (declare (in) vec3 p))\n" " (\n" " (declare () float a)\n" " (declare () float b)\n" " (declare () vec2 t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n" " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" " (return (var_ref t))\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 p)\n" " )\n" " (\n" " (declare () float a)\n" " (declare () float b)\n" " (declare () vec2 t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n" " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" " (return (var_ref t))\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) float p)\n" " )\n" " (\n" " (declare () float a)\n" " (declare () float b)\n" " (declare () vec2 t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n" " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" " (return (var_ref t))\n" " ))\n" "))\n" "" ; static const char *builtin_noise3 = "((function noise3\n" " (signature vec3\n" " (parameters (declare (in) vec4 p))\n" " (\n" " (declare () float a)\n" " (declare () float b)\n" " (declare () float c)\n" " (declare () vec3 t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))\n" "\n" " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" " (return (var_ref t))\n" " ))\n" "\n" " (signature vec3\n" " (parameters (declare (in) vec3 p))\n" " (\n" " (declare () float a)\n" " (declare () float b)\n" " (declare () float c)\n" " (declare () vec3 t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n" " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))\n" "\n" " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" " (return (var_ref t))\n" " ))\n" "\n" " (signature vec3\n" " (parameters (declare (in) vec2 p))\n" " (\n" " (declare () float a)\n" " (declare () float b)\n" " (declare () float c)\n" " (declare () vec3 t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n" " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))\n" "\n" " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" " (return (var_ref t))\n" " ))\n" "\n" " (signature vec3\n" " (parameters (declare (in) float p))\n" " (\n" " (declare () float a)\n" " (declare () float b)\n" " (declare () float c)\n" " (declare () vec3 t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n" " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))\n" "\n" " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" " (return (var_ref t))\n" " ))\n" "))\n" "" ; static const char *builtin_noise4 = "((function noise4\n" " (signature vec4\n" " (parameters (declare (in) vec4 p))\n" " (\n" " (declare () float _x)\n" " (declare () float _y)\n" " (declare () float _z)\n" " (declare () float _w)\n" " (declare () vec4 _r)\n" "\n" " (declare () vec4 _p)\n" " (assign (constant bool (1)) (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) )\n" "\n" " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" "\n" " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" " (return (var_ref _r))\n" " ))\n" "\n" " (signature vec4\n" " (parameters (declare (in) vec3 p))\n" " (\n" " (declare () float _x)\n" " (declare () float _y)\n" " (declare () float _z)\n" " (declare () float _w)\n" " (declare () vec4 _r)\n" "\n" " (declare () vec3 _p)\n" " (assign (constant bool (1)) (xyz) (var_ref _p) (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))) )\n" "\n" " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n" " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))\n" "\n" " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" " (return (var_ref _r))\n" " ))\n" "\n" " (signature vec4\n" " (parameters (declare (in) vec2 p))\n" " (\n" " (declare () float _x)\n" " (declare () float _y)\n" " (declare () float _z)\n" " (declare () float _w)\n" " (declare () vec4 _r)\n" "\n" " (declare () vec2 _p)\n" " (assign (constant bool (1)) (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) )\n" "\n" " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n" " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0)))))\n" "\n" " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" " (return (var_ref _r))\n" " ))\n" "\n" " (signature vec4\n" " (parameters (declare (in) float p))\n" " (\n" " (declare () float _x)\n" " (declare () float _y)\n" " (declare () float _z)\n" " (declare () float _w)\n" " (declare () vec4 _r)\n" "\n" " (declare () float _p)\n" " (assign (constant bool (1)) (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )\n" "\n" " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0)))))\n" " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0)))))\n" "\n" " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" " (return (var_ref _r))\n" " ))\n" "))\n" "" ; static const char *builtin_normalize = "((function normalize\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float sign (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "))\n" "" ; static const char *builtin_not = "((function not\n" " (signature bvec2\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bvec2 ! (var_ref arg0)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bvec3 ! (var_ref arg0)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bvec4 ! (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_notEqual = "((function notEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) bvec2 arg0)\n" " (declare (in) bvec2 arg1))\n" " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) bvec3 arg0)\n" " (declare (in) bvec3 arg1))\n" " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) bvec4 arg0)\n" " (declare (in) bvec4 arg1))\n" " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_outerProduct = "((function outerProduct\n" " (signature mat2\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat2 m)\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat2x3\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat2x3 m)\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat2x4\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat2x4 m)\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat3x2\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat3x2 m)\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n" " (return (var_ref m))\n" " ))\n" "\n" " (signature mat3\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat3 m)\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat3x4\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat3x4 m)\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat4x2\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat4x2 m)\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n" " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat4x3\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat4x3 m)\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n" " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat4\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat4 m)\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n" " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n" " (return (var_ref m))))\n" "))\n" "" ; static const char *builtin_pow = "((function pow\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_radians = "((function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n" "))\n" "" ; static const char *builtin_reflect = "((function reflect\n" " (signature float\n" " (parameters\n" " (declare (in) float i)\n" " (declare (in) float n))\n" " ((return (expression float -\n" " (var_ref i)\n" " (expression float *\n" " (constant float (2.0))\n" " (expression float *\n" " (expression float *\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 i)\n" " (declare (in) vec2 n))\n" " ((return (expression vec2 -\n" " (var_ref i)\n" " (expression vec2 *\n" " (constant float (2.0))\n" " (expression vec2 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 i)\n" " (declare (in) vec3 n))\n" " ((return (expression vec3 -\n" " (var_ref i)\n" " (expression vec3 *\n" " (constant float (2.0))\n" " (expression vec3 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 i)\n" " (declare (in) vec4 n))\n" " ((return (expression vec4 -\n" " (var_ref i)\n" " (expression vec4 *\n" " (constant float (2.0))\n" " (expression vec4 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" "))\n" "" ; static const char *builtin_refract = "((function refract\n" " (signature float\n" " (parameters\n" " (declare (in) float i)\n" " (declare (in) float n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (x) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float * (var_ref n) (var_ref i))\n" " (expression float * (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant float (0.0))))\n" " ((return (expression float -\n" " (expression float * (var_ref eta) (var_ref i))\n" " (expression float *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 i)\n" " (declare (in) vec2 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (x) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec2 (0.0 0.0))))\n" " ((return (expression vec2 -\n" " (expression vec2 * (var_ref eta) (var_ref i))\n" " (expression vec2 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 i)\n" " (declare (in) vec3 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (x) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec3 (0.0 0.0 0.0))))\n" " ((return (expression vec3 -\n" " (expression vec3 * (var_ref eta) (var_ref i))\n" " (expression vec3 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 i)\n" " (declare (in) vec4 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (x) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n" " ((return (expression vec4 -\n" " (expression vec4 * (var_ref eta) (var_ref i))\n" " (expression vec4 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" "))\n" "" ; static const char *builtin_shadow1D = "((function shadow1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow1DArray = "((function shadow1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow1DArrayLod = "((function shadow1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow1DLod = "((function shadow1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow1DProj = "((function shadow1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow1DProjLod = "((function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2D = "((function shadow2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DArray = "((function shadow2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArrayShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DLod = "((function shadow2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DProj = "((function shadow2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DProjLod = "((function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DRect = "((function shadow2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DRectProj = "((function shadow2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" "\n" "))\n" "" ; static const char *builtin_sign = "((function sign\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float sign (var_ref x)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 sign (var_ref x)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 sign (var_ref x)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 sign (var_ref x)))))\n" "\n" " (signature int\n" " (parameters\n" " (declare (in) int x))\n" " ((return (expression int sign (var_ref x)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 x))\n" " ((return (expression ivec2 sign (var_ref x)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 x))\n" " ((return (expression ivec3 sign (var_ref x)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 x))\n" " ((return (expression ivec4 sign (var_ref x)))))\n" "))\n" "\n" "" ; static const char *builtin_sin = "((function sin\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float sin (var_ref angle)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression vec2 sin (var_ref angle)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression vec3 sin (var_ref angle)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression vec4 sin (var_ref angle)))))\n" "))\n" "" ; static const char *builtin_sinh = "((function sinh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float * (constant float (0.5))\n" " (expression float -\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 * (constant vec2 (0.5))\n" " (expression vec2 -\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 * (constant vec3 (0.5))\n" " (expression vec3 -\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 * (constant vec4 (0.5))\n" " (expression vec4 -\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" "" ; static const char *builtin_smoothstep = "((function smoothstep\n" " (signature float\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) float x))\n" " ((declare () float t)\n" "\n" " (assign (constant bool (1)) (x) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (declare () vec2 retval)\n" "\n" " (assign (constant bool (1)) (x) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (y) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (declare () vec3 retval)\n" "\n" " (assign (constant bool (1)) (x) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (y) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (z) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (z) (var_ref retval) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (declare () vec4 retval)\n" "\n" " (assign (constant bool (1)) (x) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (y) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (z) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (z) (var_ref retval) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (w) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (w) (var_ref retval) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 edge0)\n" " (declare (in) vec2 edge1)\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 max\n" " (expression vec2 min\n" " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))\n" " (constant vec2 (1.0 1.0)))\n" " (constant vec2 (0.0 0.0))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 edge0)\n" " (declare (in) vec3 edge1)\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 max\n" " (expression vec3 min\n" " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))\n" " (constant vec3 (1.0 1.0 1.0)))\n" " (constant vec3 (0.0 0.0 0.0))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 edge0)\n" " (declare (in) vec4 edge1)\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 max\n" " (expression vec4 min\n" " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))\n" " (constant vec4 (1.0 1.0 1.0 1.0)))\n" " (constant vec4 (0.0 0.0 0.0 0.0))))))\n" "))\n" "\n" "" ; static const char *builtin_sqrt = "((function sqrt\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float sqrt (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 sqrt (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 sqrt (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 sqrt (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_step = "((function step\n" " (signature float\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) float x))\n" " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 edge)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (return (var_ref t))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 edge)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n" " (return (var_ref t))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 edge)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n" " (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n" " (return (var_ref t))))\n" "))\n" "\n" "" ; static const char *builtin_tan = "((function tan\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n" "))\n" "" ; static const char *builtin_tanh = "((function tanh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float /\n" " (expression float -\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))\n" " (expression float +\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 /\n" " (expression vec2 -\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))\n" " (expression vec2 +\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 /\n" " (expression vec3 -\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))\n" " (expression vec3 +\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 /\n" " (expression vec4 -\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))\n" " (expression vec4 +\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" "" ; static const char *builtin_texelFetch = "((function texelFetch\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture = "((function texture\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture1D = "((function texture1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture1DArray = "((function texture1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture1DArrayLod = "((function texture1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture1DLod = "((function texture1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture1DProj = "((function texture1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture1DProjLod = "((function texture1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2D = "((function texture2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2DArray = "((function texture2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2DArrayLod = "((function texture2DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2DLod = "((function texture2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2DProj = "((function texture2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2DProjLod = "((function texture2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2DRect = "((function texture2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2DRectProj = "((function texture2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" "))\n" "" ; static const char *builtin_texture3D = "((function texture3D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture3DLod = "((function texture3DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture3DProj = "((function texture3DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture3DProjLod = "((function texture3DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureCube = "((function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureCubeLod = "((function textureCubeLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureGrad = "((function textureGrad\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureLod = "((function textureLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureProj = "((function textureProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureProjGrad = "((function textureProjGrad\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureProjLod = "((function textureProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " 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builtin_texture2D, builtin_texture2DProj, builtin_textureCube, }; static const char *prototypes_for_100_vert = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float degrees))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 degrees))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 degrees))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 degrees))\n" " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float radians))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 radians))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 radians))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 radians))\n" " ()))\n" "(function sin\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " 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bvec4 x))\n" " ()))\n" "(function texture2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 coord))\n" " ()))\n" "(function texture2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 coord))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function texture2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function texture2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function textureCubeLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ())))" ; static const char *functions_for_100_vert [] = { builtin_abs, builtin_acos, builtin_all, builtin_any, builtin_asin, builtin_atan, builtin_ceil, builtin_clamp, builtin_cos, builtin_cross, builtin_degrees, builtin_distance, builtin_dot, builtin_equal, builtin_exp, builtin_exp2, builtin_faceforward, builtin_floor, builtin_fract, builtin_greaterThan, builtin_greaterThanEqual, builtin_inversesqrt, builtin_length, builtin_lessThan, builtin_lessThanEqual, builtin_log, builtin_log2, builtin_matrixCompMult, builtin_max, builtin_min, builtin_mix, builtin_mod, builtin_normalize, builtin_not, builtin_notEqual, builtin_pow, builtin_radians, builtin_reflect, builtin_refract, builtin_sign, builtin_sin, builtin_smoothstep, builtin_sqrt, builtin_step, builtin_tan, builtin_texture2D, builtin_texture2DLod, builtin_texture2DProj, builtin_texture2DProjLod, builtin_textureCube, builtin_textureCubeLod, }; static const char *prototypes_for_110_frag = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float degrees))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 degrees))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 degrees))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 degrees))\n" " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float radians))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 radians))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 radians))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 radians))\n" " ()))\n" "(function sin\n" " (signature float\n" " (parameters\n" " (declare (in) float 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builtin_shadow2D, builtin_shadow2DProj, builtin_sign, builtin_sin, builtin_smoothstep, builtin_sqrt, builtin_step, builtin_tan, builtin_texture1D, builtin_texture1DProj, builtin_texture2D, builtin_texture2DProj, builtin_texture3D, builtin_texture3DProj, builtin_textureCube, }; static const char *prototypes_for_110_vert = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float degrees))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 degrees))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 degrees))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 degrees))\n" " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float radians))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 radians))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 radians))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) 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(parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function texture3D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function texture3DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function texture3DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function texture3DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function textureCubeLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function shadow2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function shadow1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function shadow2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function shadow1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function noise1\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ())))" ; static const char *functions_for_110_vert [] = { builtin_abs, builtin_acos, builtin_all, builtin_any, builtin_asin, builtin_atan, builtin_ceil, builtin_clamp, builtin_cos, builtin_cross, builtin_degrees, builtin_distance, builtin_dot, builtin_equal, builtin_exp, builtin_exp2, builtin_faceforward, builtin_floor, builtin_fract, builtin_ftransform, builtin_greaterThan, builtin_greaterThanEqual, builtin_inversesqrt, builtin_length, builtin_lessThan, builtin_lessThanEqual, builtin_log, builtin_log2, builtin_matrixCompMult, builtin_max, builtin_min, builtin_mix, builtin_mod, builtin_noise1, builtin_noise2, builtin_noise3, builtin_noise4, builtin_normalize, builtin_not, builtin_notEqual, builtin_pow, builtin_radians, builtin_reflect, builtin_refract, builtin_shadow1D, builtin_shadow1DLod, builtin_shadow1DProj, builtin_shadow1DProjLod, builtin_shadow2D, builtin_shadow2DLod, builtin_shadow2DProj, builtin_shadow2DProjLod, builtin_sign, builtin_sin, builtin_smoothstep, builtin_sqrt, builtin_step, builtin_tan, builtin_texture1D, builtin_texture1DLod, builtin_texture1DProj, builtin_texture1DProjLod, builtin_texture2D, builtin_texture2DLod, builtin_texture2DProj, builtin_texture2DProjLod, builtin_texture3D, builtin_texture3DLod, builtin_texture3DProj, builtin_texture3DProjLod, builtin_textureCube, builtin_textureCubeLod, }; static const char *prototypes_for_120_frag = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float degrees))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 degrees))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 degrees))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 degrees))\n" " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float radians))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 radians))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 radians))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 radians))\n" " ()))\n" "(function sin\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function cos\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function tan\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function asin\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function acos\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function atan\n" " (signature float\n" " (parameters\n" " (declare (in) float y)\n" " (declare (in) float x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 y)\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 y)\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 y)\n" " (declare (in) vec4 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare 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(signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ()))\n" "(function noise1\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ())))" ; static const char *functions_for_120_frag [] = { builtin_abs, builtin_acos, builtin_all, builtin_any, builtin_asin, builtin_atan, builtin_ceil, builtin_clamp, builtin_cos, builtin_cross, builtin_dFdx, builtin_dFdy, builtin_degrees, builtin_distance, builtin_dot, builtin_equal, builtin_exp, builtin_exp2, builtin_faceforward, builtin_floor, builtin_fract, builtin_fwidth, builtin_greaterThan, builtin_greaterThanEqual, builtin_inversesqrt, builtin_length, builtin_lessThan, builtin_lessThanEqual, builtin_log, builtin_log2, builtin_matrixCompMult, builtin_max, builtin_min, builtin_mix, builtin_mod, builtin_noise1, builtin_noise2, builtin_noise3, builtin_noise4, builtin_normalize, builtin_not, builtin_notEqual, builtin_outerProduct, builtin_pow, builtin_radians, builtin_reflect, builtin_refract, builtin_shadow1D, builtin_shadow1DProj, builtin_shadow2D, builtin_shadow2DProj, builtin_sign, builtin_sin, builtin_smoothstep, builtin_sqrt, builtin_step, builtin_tan, builtin_texture1D, builtin_texture1DProj, builtin_texture2D, builtin_texture2DProj, builtin_texture3D, builtin_texture3DProj, builtin_textureCube, builtin_transpose, }; static const char *prototypes_for_120_vert = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float degrees))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 degrees))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 degrees))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 degrees))\n" " ()))\n" "(function 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vec2 coord))\n" " ()))\n" "(function texture2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 coord))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function texture2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function texture2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function texture3D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function texture3DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function texture3DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function texture3DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function textureCubeLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function shadow2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function shadow1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function shadow2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function shadow1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function noise1\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ())))" ; static const char *functions_for_120_vert [] = { builtin_abs, builtin_acos, builtin_all, builtin_any, builtin_asin, builtin_atan, builtin_ceil, builtin_clamp, builtin_cos, builtin_cross, builtin_degrees, builtin_distance, builtin_dot, builtin_equal, builtin_exp, builtin_exp2, builtin_faceforward, builtin_floor, builtin_fract, builtin_ftransform, builtin_greaterThan, builtin_greaterThanEqual, builtin_inversesqrt, builtin_length, builtin_lessThan, builtin_lessThanEqual, builtin_log, builtin_log2, builtin_matrixCompMult, builtin_max, builtin_min, builtin_mix, builtin_mod, builtin_noise1, builtin_noise2, builtin_noise3, builtin_noise4, builtin_normalize, builtin_not, builtin_notEqual, builtin_outerProduct, builtin_pow, builtin_radians, builtin_reflect, builtin_refract, builtin_shadow1D, builtin_shadow1DLod, builtin_shadow1DProj, builtin_shadow1DProjLod, builtin_shadow2D, builtin_shadow2DLod, builtin_shadow2DProj, builtin_shadow2DProjLod, builtin_sign, builtin_sin, builtin_smoothstep, builtin_sqrt, builtin_step, builtin_tan, builtin_texture1D, builtin_texture1DLod, builtin_texture1DProj, builtin_texture1DProjLod, builtin_texture2D, builtin_texture2DLod, builtin_texture2DProj, builtin_texture2DProjLod, builtin_texture3D, builtin_texture3DLod, builtin_texture3DProj, builtin_texture3DProjLod, builtin_textureCube, builtin_textureCubeLod, builtin_transpose, }; static const char *prototypes_for_130_frag = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float degrees))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 degrees))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 degrees))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 degrees))\n" " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float radians))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 radians))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 radians))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 radians))\n" " ()))\n" "(function sin\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function cos\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function tan\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function asin\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ()))\n" "(function acos\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ())\n" " (signature vec2\n" " 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fwidth\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ()))\n" "(function noise1\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ())))" ; static const char *functions_for_130_frag [] = { builtin_abs, builtin_acos, builtin_all, builtin_any, builtin_asin, builtin_atan, builtin_ceil, builtin_clamp, builtin_cos, builtin_cosh, builtin_cross, builtin_dFdx, builtin_dFdy, builtin_degrees, builtin_distance, builtin_dot, builtin_equal, builtin_exp, builtin_exp2, builtin_faceforward, builtin_floor, builtin_fract, builtin_fwidth, builtin_greaterThan, builtin_greaterThanEqual, builtin_inversesqrt, builtin_length, builtin_lessThan, builtin_lessThanEqual, builtin_log, builtin_log2, builtin_matrixCompMult, builtin_max, builtin_min, builtin_mix, builtin_mod, builtin_noise1, builtin_noise2, builtin_noise3, builtin_noise4, builtin_normalize, builtin_not, builtin_notEqual, builtin_outerProduct, builtin_pow, builtin_radians, builtin_reflect, builtin_refract, builtin_shadow1D, builtin_shadow1DLod, builtin_shadow1DProj, builtin_shadow1DProjLod, builtin_shadow2D, builtin_shadow2DLod, builtin_shadow2DProj, builtin_shadow2DProjLod, builtin_sign, builtin_sin, builtin_sinh, builtin_smoothstep, builtin_sqrt, builtin_step, builtin_tan, builtin_tanh, builtin_texelFetch, builtin_texture, builtin_texture1D, builtin_texture1DLod, builtin_texture1DProj, builtin_texture1DProjLod, builtin_texture2D, builtin_texture2DLod, builtin_texture2DProj, builtin_texture2DProjLod, builtin_texture3D, builtin_texture3DLod, builtin_texture3DProj, builtin_texture3DProjLod, builtin_textureCube, builtin_textureCubeLod, builtin_textureGrad, builtin_textureLod, builtin_textureProj, builtin_textureProjGrad, builtin_textureProjLod, builtin_transpose, builtin_trunc, }; static const char *prototypes_for_130_vert = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float degrees))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 degrees))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 degrees))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 degrees))\n" " ()))\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float radians))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 radians))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 radians))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 radians))\n" " ()))\n" "(function sin\n" " (signature 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(in) sampler2DShadow sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float bias))\n" " ()))\n" "(function shadow1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function noise1\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec4 x))\n" " ()))\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in) float x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec2 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec3 x))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ())))" ; static const char *functions_for_130_vert [] = { builtin_abs, builtin_acos, builtin_all, builtin_any, builtin_asin, builtin_atan, builtin_ceil, builtin_clamp, builtin_cos, builtin_cosh, builtin_cross, builtin_degrees, builtin_distance, builtin_dot, builtin_equal, builtin_exp, builtin_exp2, builtin_faceforward, builtin_floor, builtin_fract, builtin_ftransform, builtin_greaterThan, builtin_greaterThanEqual, builtin_inversesqrt, builtin_length, builtin_lessThan, builtin_lessThanEqual, builtin_log, builtin_log2, builtin_matrixCompMult, builtin_max, builtin_min, builtin_mix, builtin_mod, builtin_noise1, builtin_noise2, builtin_noise3, builtin_noise4, builtin_normalize, builtin_not, builtin_notEqual, builtin_outerProduct, builtin_pow, builtin_radians, builtin_reflect, builtin_refract, builtin_shadow1D, builtin_shadow1DLod, builtin_shadow1DProj, builtin_shadow1DProjLod, builtin_shadow2D, builtin_shadow2DLod, builtin_shadow2DProj, builtin_shadow2DProjLod, builtin_sign, builtin_sin, builtin_sinh, builtin_smoothstep, builtin_sqrt, builtin_step, builtin_tan, builtin_tanh, builtin_texelFetch, builtin_texture, builtin_texture1D, builtin_texture1DLod, builtin_texture1DProj, builtin_texture1DProjLod, builtin_texture2D, builtin_texture2DLod, builtin_texture2DProj, builtin_texture2DProjLod, builtin_texture3D, builtin_texture3DLod, builtin_texture3DProj, builtin_texture3DProjLod, builtin_textureCube, builtin_textureCubeLod, builtin_textureGrad, builtin_textureLod, builtin_textureProj, builtin_textureProjGrad, builtin_textureProjLod, builtin_transpose, builtin_trunc, }; static const char *prototypes_for_ARB_texture_rectangle_frag = "(\n" "(function texture2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec2 coord))\n" " ()))\n" "(function texture2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec3 coord))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function shadow2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function shadow2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec4 coord))\n" " ())))" ; static const char *functions_for_ARB_texture_rectangle_frag [] = { builtin_shadow2DRect, builtin_shadow2DRectProj, builtin_texture2DRect, builtin_texture2DRectProj, }; static const char *prototypes_for_ARB_texture_rectangle_vert = "(\n" "(function texture2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec2 coord))\n" " ()))\n" "(function texture2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec3 coord))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec4 coord))\n" " ()))\n" "(function shadow2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function shadow2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec4 coord))\n" " ())))" ; static const char *functions_for_ARB_texture_rectangle_vert [] = { builtin_shadow2DRect, builtin_shadow2DRectProj, builtin_texture2DRect, builtin_texture2DRectProj, }; static const char *prototypes_for_EXT_texture_array_frag = "(\n" "(function texture1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 coord))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 coord)\n" " (declare (in) float bias))\n" " ()))\n" "(function texture2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 coord))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float bias))\n" " ()))\n" "(function shadow1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 coord))\n" " ())\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float bias))\n" " ()))\n" "(function shadow2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArrayShadow sampler)\n" " (declare (in) vec4 coord))\n" " ())))" ; static const char *functions_for_EXT_texture_array_frag [] = { builtin_shadow1DArray, builtin_shadow2DArray, builtin_texture1DArray, builtin_texture2DArray, }; static const char *prototypes_for_EXT_texture_array_vert = "(\n" "(function texture1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 coord))\n" " ()))\n" "(function texture1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function texture2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function texture2DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 coord))\n" " ()))\n" "(function shadow1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 coord)\n" " (declare (in) float lod))\n" " ()))\n" "(function shadow2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArrayShadow sampler)\n" " (declare (in) vec4 coord))\n" " ())))" ; static const char *functions_for_EXT_texture_array_vert [] = { builtin_shadow1DArray, builtin_shadow1DArrayLod, builtin_shadow2DArray, builtin_texture1DArray, builtin_texture1DArrayLod, builtin_texture2DArray, builtin_texture2DArrayLod, }; static gl_shader *builtin_profiles[12]; void *builtin_mem_ctx = NULL; void _mesa_glsl_release_functions(void) { talloc_free(builtin_mem_ctx); builtin_mem_ctx = NULL; memset(builtin_profiles, 0, sizeof(builtin_profiles)); } static void _mesa_read_profile(struct _mesa_glsl_parse_state *state, exec_list *instructions, int profile_index, const char *prototypes, const char **functions, int count) { gl_shader *sh = builtin_profiles[profile_index]; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); talloc_steal(builtin_mem_ctx, sh); builtin_profiles[profile_index] = sh; } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } void _mesa_glsl_initialize_functions(exec_list *instructions, struct _mesa_glsl_parse_state *state) { if (builtin_mem_ctx == NULL) { builtin_mem_ctx = talloc_init("GLSL built-in functions"); memset(&builtin_profiles, 0, sizeof(builtin_profiles)); } state->num_builtins_to_link = 0; if (state->target == fragment_shader && state->language_version == 100) { _mesa_read_profile(state, instructions, 0, prototypes_for_100_frag, functions_for_100_frag, Elements(functions_for_100_frag)); } if (state->target == vertex_shader && state->language_version == 100) { _mesa_read_profile(state, instructions, 1, prototypes_for_100_vert, functions_for_100_vert, Elements(functions_for_100_vert)); } if (state->target == fragment_shader && state->language_version == 110) { _mesa_read_profile(state, instructions, 2, prototypes_for_110_frag, functions_for_110_frag, Elements(functions_for_110_frag)); } if (state->target == vertex_shader && state->language_version == 110) { _mesa_read_profile(state, instructions, 3, prototypes_for_110_vert, functions_for_110_vert, Elements(functions_for_110_vert)); } if (state->target == fragment_shader && state->language_version == 120) { _mesa_read_profile(state, instructions, 4, prototypes_for_120_frag, functions_for_120_frag, Elements(functions_for_120_frag)); } if (state->target == vertex_shader && state->language_version == 120) { _mesa_read_profile(state, instructions, 5, prototypes_for_120_vert, functions_for_120_vert, Elements(functions_for_120_vert)); } if (state->target == fragment_shader && state->language_version == 130) { _mesa_read_profile(state, instructions, 6, prototypes_for_130_frag, functions_for_130_frag, Elements(functions_for_130_frag)); } if (state->target == vertex_shader && state->language_version == 130) { _mesa_read_profile(state, instructions, 7, prototypes_for_130_vert, functions_for_130_vert, Elements(functions_for_130_vert)); } if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) { _mesa_read_profile(state, instructions, 8, prototypes_for_ARB_texture_rectangle_frag, functions_for_ARB_texture_rectangle_frag, Elements(functions_for_ARB_texture_rectangle_frag)); } if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) { _mesa_read_profile(state, instructions, 9, prototypes_for_ARB_texture_rectangle_vert, functions_for_ARB_texture_rectangle_vert, Elements(functions_for_ARB_texture_rectangle_vert)); } if (state->target == fragment_shader && state->EXT_texture_array_enable) { _mesa_read_profile(state, instructions, 10, prototypes_for_EXT_texture_array_frag, functions_for_EXT_texture_array_frag, Elements(functions_for_EXT_texture_array_frag)); } if (state->target == vertex_shader && state->EXT_texture_array_enable) { _mesa_read_profile(state, instructions, 11, prototypes_for_EXT_texture_array_vert, functions_for_EXT_texture_array_vert, Elements(functions_for_EXT_texture_array_vert)); } }