/* DO NOT MODIFY - automatically generated by generate_builtins.py */ /* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "main/compiler.h" #include "glsl_parser_extras.h" #include "ir_reader.h" #include "program.h" #include "ast.h" extern "C" struct gl_shader * _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); gl_shader * read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) { gl_shader *sh = _mesa_new_shader(NULL, 0, target); struct _mesa_glsl_parse_state *st = new(sh) _mesa_glsl_parse_state(NULL, target, sh); st->language_version = 130; st->ARB_texture_rectangle_enable = true; st->EXT_texture_array_enable = true; _mesa_glsl_initialize_types(st); sh->ir = new(sh) exec_list; sh->symbols = st->symbols; /* Read the IR containing the prototypes */ _mesa_glsl_read_ir(st, sh->ir, protos, true); /* Read ALL the function bodies, telling the IR reader not to scan for * prototypes (we've already created them). The IR reader will skip any * signature that does not already exist as a prototype. */ for (unsigned i = 0; i < count; i++) { _mesa_glsl_read_ir(st, sh->ir, functions[i], false); if (st->error) { printf("error reading builtin: %.35s ...\n", functions[i]); talloc_free(sh); return NULL; } } reparent_ir(sh->ir, sh); delete st; return sh; } static const char *builtin_all = "((function all\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n" "))\n" "" ; static const char *builtin_textureProj = "((function textureProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_fwidth = "((function fwidth\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float +\n" " (expression float abs (expression float dFdx (var_ref p)))\n" " (expression float abs (expression float dFdy (var_ref p)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 +\n" " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n" " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 +\n" " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n" " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 +\n" " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n" " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n" "))\n" "" ; static const char *builtin_texture2DProj = "((function texture2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow1DProjLod = "((function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture3DLod = "((function texture3DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureCubeLod = "((function textureCubeLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture = "((function texture\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_degrees = "((function degrees\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n" "))\n" "" ; static const char *builtin_texture2DArrayLod = "((function texture2DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_ceil = "((function ceil\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float ceil (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 ceil (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 ceil (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 ceil (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_texture1D = "((function texture1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_not = "((function not\n" " (signature bvec2\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bvec2 ! (var_ref arg0)))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bvec3 ! (var_ref arg0)))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bvec4 ! (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_texture2DRectProj = "((function texture2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" "))\n" "" ; static const char *builtin_mod = "((function mod\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_radians = "((function radians\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n" "))\n" "" ; static const char *builtin_smoothstep = "((function smoothstep\n" " (signature float\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) float x))\n" " ((declare () float t)\n" "\n" " (assign (constant bool (1)) (var_ref t)\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (declare () vec2 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (declare () vec3 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz z (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) float edge0)\n" " (declare (in) float edge1)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (declare () vec4 retval)\n" "\n" " (assign (constant bool (1)) (swiz x (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz y (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz z (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))\n" "\n" " (assign (constant bool (1)) (swiz w (var_ref t))\n" " (expression float max\n" " (expression float min\n" " (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" " (constant float (1.0)))\n" " (constant float (0.0))))\n" " (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))\n" " (return (var_ref retval))\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 edge0)\n" " (declare (in) vec2 edge1)\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 max\n" " (expression vec2 min\n" " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))\n" " (constant vec2 (1.0 1.0)))\n" " (constant vec2 (0.0 0.0))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 edge0)\n" " (declare (in) vec3 edge1)\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 max\n" " (expression vec3 min\n" " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))\n" " (constant vec3 (1.0 1.0 1.0)))\n" " (constant vec3 (0.0 0.0 0.0))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 edge0)\n" " (declare (in) vec4 edge1)\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 max\n" " (expression vec4 min\n" " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))\n" " (constant vec4 (1.0 1.0 1.0 1.0)))\n" " (constant vec4 (0.0 0.0 0.0 0.0))))))\n" "))\n" "\n" "" ; static const char *builtin_textureProjGrad = "((function textureProjGrad\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" "))\n" "" ; static const char *builtin_dFdx = "((function dFdx\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float dFdx (var_ref p)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 dFdx (var_ref p)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 dFdx (var_ref p)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 dFdx (var_ref p)))))\n" "))\n" "" ; static const char *builtin_dFdy = "((function dFdy\n" " (signature float\n" " (parameters\n" " (declare (in) float p))\n" " ((return (expression float dFdy (var_ref p)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 p))\n" " ((return (expression vec2 dFdy (var_ref p)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 p))\n" " ((return (expression vec3 dFdy (var_ref p)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 p))\n" " ((return (expression vec4 dFdy (var_ref p)))))\n" "))\n" "" ; static const char *builtin_textureGrad = "((function textureGrad\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float dPdx) \n" " (declare (in) float dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) vec2 dPdx) \n" " (declare (in) vec2 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) vec3 dPdx) \n" " (declare (in) vec3 dPdy) )\n" " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" "\n" "))\n" "" ; static const char *builtin_clamp = "((function clamp\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) vec2 arg2))\n" " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) vec3 arg2))\n" " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) vec4 arg2))\n" " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1)\n" " (declare (in) ivec2 arg2))\n" " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1)\n" " (declare (in) ivec3 arg2))\n" " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1)\n" " (declare (in) ivec4 arg2))\n" " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1)\n" " (declare (in) int arg2))\n" " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1)\n" " (declare (in) uvec2 arg2))\n" " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1)\n" " (declare (in) uvec3 arg2))\n" " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1)\n" " (declare (in) uvec4 arg2))\n" " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1)\n" " (declare (in) uint arg2))\n" " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_texture2DRect = "((function texture2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRect sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" "))\n" "" ; static const char *builtin_cosh = "((function cosh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float * (constant float (0.5))\n" " (expression float +\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 * (constant vec2 (0.5))\n" " (expression vec2 +\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 * (constant vec3 (0.5))\n" " (expression vec3 +\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 * (constant vec4 (0.5))\n" " (expression vec4 +\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" "" ; static const char *builtin_texture1DArrayLod = "((function texture1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_asin = "((function asin\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float *\n" " (expression float sign (var_ref x))\n" " (expression float -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression float *\n" " (expression float sqrt\n" " (expression float -\n" " (constant float (1.0))\n" " (expression float abs (var_ref x))))\n" " (expression float +\n" " (constant float (1.5707288))\n" " (expression float *\n" " (expression float abs (var_ref x))\n" " (expression float +\n" " (constant float (-0.2121144))\n" " (expression float *\n" " (constant float (0.0742610))\n" " (expression float abs (var_ref x))))))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 *\n" " (expression vec2 sign (var_ref x))\n" " (expression vec2 -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec2 *\n" " (expression vec2 sqrt\n" " (expression vec2 -\n" " (constant float (1.0))\n" " (expression vec2 abs (var_ref x))))\n" " (expression vec2 +\n" " (constant float (1.5707288))\n" " (expression vec2 *\n" " (expression vec2 abs (var_ref x))\n" " (expression vec2 +\n" " (constant float (-0.2121144))\n" " (expression vec2 *\n" " (constant float (0.0742610))\n" " (expression vec2 abs (var_ref x))))))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 *\n" " (expression vec3 sign (var_ref x))\n" " (expression vec3 -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec3 *\n" " (expression vec3 sqrt\n" " (expression vec3 -\n" " (constant float (1.0))\n" " (expression vec3 abs (var_ref x))))\n" " (expression vec3 +\n" " (constant float (1.5707288))\n" " (expression vec3 *\n" " (expression vec3 abs (var_ref x))\n" " (expression vec3 +\n" " (constant float (-0.2121144))\n" " (expression vec3 *\n" " (constant float (0.0742610))\n" " (expression vec3 abs (var_ref x))))))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 *\n" " (expression vec4 sign (var_ref x))\n" " (expression vec4 -\n" " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" " (expression vec4 *\n" " (expression vec4 sqrt\n" " (expression vec4 -\n" " (constant float (1.0))\n" " (expression vec4 abs (var_ref x))))\n" " (expression vec4 +\n" " (constant float (1.5707288))\n" " (expression vec4 *\n" " (expression vec4 abs (var_ref x))\n" " (expression vec4 +\n" " (constant float (-0.2121144))\n" " (expression vec4 *\n" " (constant float (0.0742610))\n" " (expression vec4 abs (var_ref x))))))))))))\n" "))\n" "" ; static const char *builtin_texture1DProj = "((function texture1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_lessThan = "((function lessThan\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" "" ; static const char *builtin_shadow2DProj = "((function shadow2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureLod = "((function textureLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usamplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_faceforward = "((function faceforward\n" " (signature float\n" " (parameters\n" " (declare (in) float N)\n" " (declare (in) float I)\n" " (declare (in) float Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression float neg (var_ref N)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 N)\n" " (declare (in) vec2 I)\n" " (declare (in) vec2 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec2 neg (var_ref N)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 N)\n" " (declare (in) vec3 I)\n" " (declare (in) vec3 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec3 neg (var_ref N)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 N)\n" " (declare (in) vec4 I)\n" " (declare (in) vec4 Nref))\n" " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" " ((return (var_ref N)))\n" " ((return (expression vec4 neg (var_ref N)))))))\n" "))\n" "" ; static const char *builtin_abs = "((function abs\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float abs (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 abs (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 abs (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 abs (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_log2 = "((function log2\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float log2 (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 log2 (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 log2 (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 log2 (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_shadow2DRect = "((function shadow2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" "))\n" "" ; static const char *builtin_lessThanEqual = "((function lessThanEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" "" ; static const char *builtin_transpose = "((function transpose\n" " (signature mat2\n" " (parameters\n" " (declare (in) mat2 m))\n" " ((declare () mat2 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat3x2\n" " (parameters\n" " (declare (in) mat2x3 m))\n" " ((declare () mat3x2 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat4x2\n" " (parameters\n" " (declare (in) mat2x4 m))\n" " ((declare () mat4x2 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat2x3\n" " (parameters\n" " (declare (in) mat3x2 m))\n" " ((declare () mat2x3 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat3\n" " (parameters\n" " (declare (in) mat3 m))\n" " ((declare () mat3 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat4x3\n" " (parameters\n" " (declare (in) mat3x4 m))\n" " ((declare () mat4x3 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (2))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat2x4\n" " (parameters\n" " (declare (in) mat4x2 m))\n" " ((declare () mat2x4 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat3x4\n" " (parameters\n" " (declare (in) mat4x3 m))\n" " ((declare () mat3x4 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (3))))) \n" "(return (var_ref t))))\n" "\n" " (signature mat4\n" " (parameters\n" " (declare (in) mat4 m))\n" " ((declare () mat4 t)\n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz x (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (0))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz y (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (1))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz z (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (2))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (0)))) (swiz x (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (1)))) (swiz y (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (2)))) (swiz z (array_ref (var_ref m) (constant int (3))))) \n" " (assign (constant bool (1)) (swiz w (array_ref (var_ref t) (constant int (3)))) (swiz w (array_ref (var_ref m) (constant int (3))))) \n" "(return (var_ref t))))\n" ")\n" "\n" ")\n" "\n" "" ; static const char *builtin_step = "((function step\n" " (signature float\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) float x))\n" " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) float edge)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n" " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n" " (return (var_ref t))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 edge)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (return (var_ref t))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 edge)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n" " (return (var_ref t))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 edge)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 t)\n" " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))\n" " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n" " (return (var_ref t))))\n" "))\n" "\n" "" ; static const char *builtin_sinh = "((function sinh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float * (constant float (0.5))\n" " (expression float -\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 * (constant vec2 (0.5))\n" " (expression vec2 -\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 * (constant vec3 (0.5))\n" " (expression vec3 -\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 * (constant vec4 (0.5))\n" " (expression vec4 -\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" "" ; static const char *builtin_cos = "((function cos\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float cos (var_ref angle)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression vec2 cos (var_ref angle)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression vec3 cos (var_ref angle)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression vec4 cos (var_ref angle)))))\n" "))\n" "" ; static const char *builtin_shadow2DProjLod = "((function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DArray = "((function shadow2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArrayShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n" "\n" "))\n" "" ; static const char *builtin_equal = "((function equal\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" "" ; static const char *builtin_length = "((function length\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" "))\n" "" ; static const char *builtin_acos = "((function acos\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 - (constant float (1.5707963))\n" " (call asin ((var_ref x)))))))\n" "))\n" "" ; static const char *builtin_matrixCompMult = "((function matrixCompMult\n" " (signature mat2\n" " (parameters\n" " (declare (in) mat2 x)\n" " (declare (in) mat2 y))\n" " ((declare () mat2 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat3\n" " (parameters\n" " (declare (in) mat3 x)\n" " (declare (in) mat3 y))\n" " ((declare () mat3 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat4\n" " (parameters\n" " (declare (in) mat4 x)\n" " (declare (in) mat4 y))\n" " ((declare () mat4 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat2x3\n" " (parameters\n" " (declare (in) mat2x3 x)\n" " (declare (in) mat2x3 y))\n" " ((declare () mat2x3 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat3x2\n" " (parameters\n" " (declare (in) mat3x2 x)\n" " (declare (in) mat3x2 y))\n" " ((declare () mat3x2 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat2x4\n" " (parameters\n" " (declare (in) mat2x4 x)\n" " (declare (in) mat2x4 y))\n" " ((declare () mat2x4 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat4x2\n" " (parameters\n" " (declare (in) mat4x2 x)\n" " (declare (in) mat4x2 y))\n" " ((declare () mat4x2 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat3x4\n" " (parameters\n" " (declare (in) mat3x4 x)\n" " (declare (in) mat3x4 y))\n" " ((declare () mat3x4 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" "(return (var_ref z))))\n" "\n" " (signature mat4x3\n" " (parameters\n" " (declare (in) mat4x3 x)\n" " (declare (in) mat4x3 y))\n" " ((declare () mat4x3 z)\n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n" " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n" "(return (var_ref z))))\n" "))\n" "" ; static const char *builtin_pow = "((function pow\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_texture2DProjLod = "((function texture2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_textureProjLod = "((function textureProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_log = "((function log\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float log (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 log (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 log (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 log (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_exp2 = "((function exp2\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float exp2 (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 exp2 (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 exp2 (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 exp2 (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_fract = "((function fract\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float fract (var_ref x)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 fract (var_ref x)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 fract (var_ref x)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 fract (var_ref x)))))\n" "))\n" "\n" "" ; static const char *builtin_shadow1DLod = "((function shadow1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture1DLod = "((function texture1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) float P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2DArray = "((function texture2DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture3DProj = "((function texture3DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_sign = "((function sign\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float sign (var_ref x)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 sign (var_ref x)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 sign (var_ref x)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 sign (var_ref x)))))\n" "\n" " (signature int\n" " (parameters\n" " (declare (in) int x))\n" " ((return (expression int sign (var_ref x)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 x))\n" " ((return (expression ivec2 sign (var_ref x)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 x))\n" " ((return (expression ivec3 sign (var_ref x)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 x))\n" " ((return (expression ivec4 sign (var_ref x)))))\n" "))\n" "\n" "" ; static const char *builtin_inversesqrt = "((function inversesqrt\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float rsq (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 rsq (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 rsq (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 rsq (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_distance = "((function distance\n" " (signature float\n" " (parameters\n" " (declare (in) float p0)\n" " (declare (in) float p1))\n" " ((declare () float p)\n" " (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 p0)\n" " (declare (in) vec2 p1))\n" " ((declare () vec2 p)\n" " (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 p0)\n" " (declare (in) vec3 p1))\n" " ((declare () vec3 p)\n" " (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 p0)\n" " (declare (in) vec4 p1))\n" " ((declare () vec4 p)\n" " (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n" " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" "))\n" "" ; static const char *builtin_noise2 = "((function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in) float x))\n" " ((return (constant vec2 (0 0)))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (constant vec2 (0 0)))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (constant vec2 (0 0)))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (constant vec2 (0 0)))))\n" "))\n" "" ; static const char *builtin_tanh = "((function tanh\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (expression float /\n" " (expression float -\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))\n" " (expression float +\n" " (expression float exp (var_ref x))\n" " (expression float exp (expression float neg (var_ref x))))))))\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 /\n" " (expression vec2 -\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))\n" " (expression vec2 +\n" " (expression vec2 exp (var_ref x))\n" " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 /\n" " (expression vec3 -\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))\n" " (expression vec3 +\n" " (expression vec3 exp (var_ref x))\n" " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 /\n" " (expression vec4 -\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))\n" " (expression vec4 +\n" " (expression vec4 exp (var_ref x))\n" " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" "))\n" "" ; static const char *builtin_texture1DProjLod = "((function texture1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture1DArray = "((function texture1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texture2D = "((function texture2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_greaterThanEqual = "((function greaterThanEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" "" ; static const char *builtin_texture3DProjLod = "((function texture3DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_tan = "((function tan\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n" "))\n" "" ; static const char *builtin_any = "((function any\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec2 arg0))\n" " ((return (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec3 arg0))\n" " ((return (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in) bvec4 arg0))\n" " ((return (expression bool || (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n" "))\n" "" ; static const char *builtin_normalize = "((function normalize\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" "))\n" "" ; static const char *builtin_shadow1DProj = "((function shadow1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec4 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_floor = "((function floor\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float floor (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 floor (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 floor (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 floor (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_cross = "((function cross\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_sqrt = "((function sqrt\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float sqrt (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 sqrt (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 sqrt (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 sqrt (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_mix = "((function mix\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1)\n" " (declare (in) float arg2))\n" " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) vec2 arg2))\n" " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) vec3 arg2))\n" " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) vec4 arg2))\n" " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1)\n" " (declare (in) float arg2))\n" " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) float v1)\n" " (declare (in) float v2)\n" " (declare (in) bool a))\n" " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n" " (return (var_ref v1))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 v1)\n" " (declare (in) vec2 v2)\n" " (declare (in) bvec2 a))\n" " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n" " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n" " (return (var_ref v1))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 v1)\n" " (declare (in) vec3 v2)\n" " (declare (in) bvec3 a))\n" " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n" " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n" " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n" " (return (var_ref v1))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 v1)\n" " (declare (in) vec4 v2)\n" " (declare (in) bvec4 a))\n" " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n" " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n" " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n" " (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))\n" " (return (var_ref v1))))\n" "))\n" "" ; static const char *builtin_shadow1DArrayLod = "((function shadow1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_ftransform = "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n" " (declare (in) vec4 gl_Vertex)\n" " (function ftransform\n" " (signature vec4\n" " (parameters)\n" " ((return (expression vec4 *\n" " (var_ref gl_ModelViewProjectionMatrix)\n" " (var_ref gl_Vertex)))))\n" "))\n" "" ; static const char *builtin_sin = "((function sin\n" " (signature float\n" " (parameters\n" " (declare (in) float angle))\n" " ((return (expression float sin (var_ref angle)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 angle))\n" " ((return (expression vec2 sin (var_ref angle)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 angle))\n" " ((return (expression vec3 sin (var_ref angle)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 angle))\n" " ((return (expression vec4 sin (var_ref angle)))))\n" "))\n" "" ; static const char *builtin_shadow2D = "((function shadow2D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DLod = "((function shadow2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow2DRectProj = "((function shadow2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DRectShadow sampler)\n" " (declare (in) vec4 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" "\n" "))\n" "" ; static const char *builtin_atan = "((function atan\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (call asin ((expression float *\n" " (var_ref x)\n" " (expression float rsq\n" " (expression float +\n" " (expression float *\n" " (var_ref x)\n" " (var_ref x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 y_over_x))\n" " ((return (call asin ((expression vec2 *\n" " (var_ref y_over_x)\n" " (expression vec2 rsq\n" " (expression vec2 +\n" " (expression vec2 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 y_over_x))\n" " ((return (call asin ((expression vec3 *\n" " (var_ref y_over_x)\n" " (expression vec3 rsq\n" " (expression vec3 +\n" " (expression vec3 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 y_over_x))\n" " ((return (call asin ((expression vec4 *\n" " (var_ref y_over_x)\n" " (expression vec4 rsq\n" " (expression vec4 +\n" " (expression vec4 *\n" " (var_ref y_over_x)\n" " (var_ref y_over_x))\n" " (constant float (1.0))))))))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) float y)\n" " (declare (in ) float x)\n" " )\n" " (\n" " (declare () float r)\n" " (declare ( ) float abs_retval)\n" " (assign (constant bool (1)) (var_ref abs_retval) (call abs ((var_ref x) ))\n" ") \n" " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n" " (declare ( ) float atan_retval)\n" " (assign (constant bool (1)) (var_ref atan_retval) (call atan ((expression float / (var_ref y) (var_ref x) ) ))\n" ") \n" " (assign (constant bool (1)) (var_ref r) (var_ref atan_retval) ) \n" " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n" " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n" " (declare ( ) float assignment_tmp)\n" " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) ) \n" " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n" " )\n" " (\n" " (declare ( ) float assignment_tmp)\n" " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float - (var_ref r) (constant float (3.141593)) ) ) \n" " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n" " ))\n" "\n" " )\n" " (\n" " ))\n" "\n" " )\n" " (\n" " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n" " (assign (constant bool (1)) (var_ref r) (constant float (1.570796)) ) \n" " )\n" " (\n" " (assign (constant bool (1)) (var_ref r) (constant float (-1.570796)) ) \n" " ))\n" "\n" " ))\n" "\n" " (return (var_ref r) )\n" " ))\n" "\n" "\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 y)\n" " (declare (in) vec2 x))\n" " ((declare () vec2 r)\n" " (assign (constant bool (1))\n" " (swiz x (var_ref r))\n" " (call atan ((swiz x (var_ref y))\n" " (swiz x (var_ref x)))))\n" " (assign (constant bool (1))\n" " (swiz y (var_ref r))\n" " (call atan ((swiz y (var_ref y))\n" " (swiz y (var_ref x)))))\n" " (return (var_ref r))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 y)\n" " (declare (in) vec3 x))\n" " ((declare () vec3 r)\n" " (assign (constant bool (1))\n" " (swiz x (var_ref r))\n" " (call atan ((swiz x (var_ref y))\n" " (swiz x (var_ref x)))))\n" " (assign (constant bool (1))\n" " (swiz y (var_ref r))\n" " (call atan ((swiz y (var_ref y))\n" " (swiz y (var_ref x)))))\n" " (assign (constant bool (1))\n" " (swiz z (var_ref r))\n" " (call atan ((swiz z (var_ref y))\n" " (swiz z (var_ref x)))))\n" " (return (var_ref r))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 y)\n" " (declare (in) vec4 x))\n" " ((declare () vec4 r)\n" " (assign (constant bool (1))\n" " (swiz x (var_ref r))\n" " (call atan ((swiz x (var_ref y))\n" " (swiz x (var_ref x)))))\n" " (assign (constant bool (1))\n" " (swiz y (var_ref r))\n" " (call atan ((swiz y (var_ref y))\n" " (swiz y (var_ref x)))))\n" " (assign (constant bool (1))\n" " (swiz z (var_ref r))\n" " (call atan ((swiz z (var_ref y))\n" " (swiz z (var_ref x)))))\n" " (assign (constant bool (1))\n" " (swiz w (var_ref r))\n" " (call atan ((swiz w (var_ref y))\n" " (swiz w (var_ref x)))))\n" " (return (var_ref r)))))\n" "\n" "))\n" "" ; static const char *builtin_max = "((function max\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1))\n" " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_reflect = "((function reflect\n" " (signature float\n" " (parameters\n" " (declare (in) float i)\n" " (declare (in) float n))\n" " ((return (expression float -\n" " (var_ref i)\n" " (expression float *\n" " (constant float (2.0))\n" " (expression float *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 i)\n" " (declare (in) vec2 n))\n" " ((return (expression vec2 -\n" " (var_ref i)\n" " (expression vec2 *\n" " (constant float (2.0))\n" " (expression vec2 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 i)\n" " (declare (in) vec3 n))\n" " ((return (expression vec3 -\n" " (var_ref i)\n" " (expression vec3 *\n" " (constant float (2.0))\n" " (expression vec3 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 i)\n" " (declare (in) vec4 n))\n" " ((return (expression vec4 -\n" " (var_ref i)\n" " (expression vec4 *\n" " (constant float (2.0))\n" " (expression vec4 *\n" " (expression float dot\n" " (var_ref n)\n" " (var_ref i))\n" " (var_ref n)))))))\n" "\n" "))\n" "" ; static const char *builtin_texture3D = "((function texture3D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_texelFetch = "((function texelFetch\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1D sampler)\n" " (declare (in) int P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2D sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler3D sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler1DArray sampler)\n" " (declare (in) ivec2 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) isampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) usampler2DArray sampler)\n" " (declare (in) ivec3 P) \n" " (declare (in) int lod) )\n" " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_noise4 = "((function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in) float x))\n" " ((return (constant vec4 (0 0 0 0)))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (constant vec4 (0 0 0 0)))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (constant vec4 (0 0 0 0)))))\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (constant vec4 (0 0 0 0)))))\n" "))\n" "" ; static const char *builtin_notEqual = "((function notEqual\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n" " (return (var_ref temp))))\n" "\n" " (signature bvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((declare () bvec4 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" "" ; static const char *builtin_outerProduct = "((function outerProduct\n" " (signature mat2\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat2 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat2x3\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat2x3 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat2x4\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec2 v))\n" " ((declare () mat2x4 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat3x2\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat3x2 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n" " (return (var_ref m))\n" " ))\n" "\n" " (signature mat3\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat3 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat3x4\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec3 v))\n" " ((declare () mat3x4 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat4x2\n" " (parameters\n" " (declare (in) vec2 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat4x2 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat4x3\n" " (parameters\n" " (declare (in) vec3 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat4x3 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n" " (return (var_ref m))))\n" "\n" " (signature mat4\n" " (parameters\n" " (declare (in) vec4 u)\n" " (declare (in) vec4 v))\n" " ((declare () mat4 m)\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n" " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n" " (return (var_ref m))))\n" "))\n" "" ; static const char *builtin_shadow1D = "((function shadow1D\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_noise1 = "((function noise1\n" " (signature float\n" " (parameters\n" " (declare (in) float x))\n" " ((return (constant float (0)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (constant float (0)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (constant float (0)))))\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (constant float (0)))))\n" "))\n" "" ; static const char *builtin_refract = "((function refract\n" " (signature float\n" " (parameters\n" " (declare (in) float i)\n" " (declare (in) float n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant float (0.0))))\n" " ((return (expression float -\n" " (expression float * (var_ref eta) (var_ref i))\n" " (expression float *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 i)\n" " (declare (in) vec2 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec2 (0.0 0.0))))\n" " ((return (expression vec2 -\n" " (expression vec2 * (var_ref eta) (var_ref i))\n" " (expression vec2 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 i)\n" " (declare (in) vec3 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec3 (0.0 0.0 0.0))))\n" " ((return (expression vec3 -\n" " (expression vec3 * (var_ref eta) (var_ref i))\n" " (expression vec3 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 i)\n" " (declare (in) vec4 n)\n" " (declare (in) float eta))\n" " ((declare () float k)\n" " (assign (constant bool (1)) (var_ref k)\n" " (expression float - (constant float (1.0))\n" " (expression float * (var_ref eta)\n" " (expression float * (var_ref eta)\n" " (expression float - (constant float (1.0))\n" " (expression float * \n" " (expression float dot (var_ref n) (var_ref i))\n" " (expression float dot (var_ref n) (var_ref i))))))))\n" " (if (expression bool < (var_ref k) (constant float (0.0)))\n" " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n" " ((return (expression vec4 -\n" " (expression vec4 * (var_ref eta) (var_ref i))\n" " (expression vec4 *\n" " (expression float +\n" " (expression float * (var_ref eta)\n" " (expression float dot (var_ref n) (var_ref i)))\n" " (expression float sqrt (var_ref k)))\n" " (var_ref n))))))))\n" "\n" "))\n" "" ; static const char *builtin_noise3 = "((function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in) float x))\n" " ((return (constant vec3 (0 0 0)))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (constant vec3 (0 0 0)))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (constant vec3 (0 0 0)))))\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (constant vec3 (0 0 0)))))\n" "))\n" "" ; static const char *builtin_min = "((function min\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) float arg1))\n" " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature int\n" " (parameters\n" " (declare (in) int arg0)\n" " (declare (in) int arg1))\n" " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) ivec2 arg1))\n" " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) ivec3 arg1))\n" " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) ivec4 arg1))\n" " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec2\n" " (parameters\n" " (declare (in) ivec2 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec3\n" " (parameters\n" " (declare (in) ivec3 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature ivec4\n" " (parameters\n" " (declare (in) ivec4 arg0)\n" " (declare (in) int arg1))\n" " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uint\n" " (parameters\n" " (declare (in) uint arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uvec2 arg1))\n" " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uvec3 arg1))\n" " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uvec4 arg1))\n" " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec2\n" " (parameters\n" " (declare (in) uvec2 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec3\n" " (parameters\n" " (declare (in) uvec3 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature uvec4\n" " (parameters\n" " (declare (in) uvec4 arg0)\n" " (declare (in) uint arg1))\n" " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *builtin_textureCube = "((function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) samplerCube sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_shadow1DArray = "((function shadow1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) )\n" " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler1DArrayShadow sampler)\n" " (declare (in) vec3 P) \n" " (declare (in) float bias) )\n" " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" "\n" "))\n" "" ; static const char *builtin_exp = "((function exp\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0))\n" " ((return (expression float exp (var_ref arg0)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 arg0))\n" " ((return (expression vec2 exp (var_ref arg0)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 arg0))\n" " ((return (expression vec3 exp (var_ref arg0)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 arg0))\n" " ((return (expression vec4 exp (var_ref arg0)))))\n" "))\n" "" ; static const char *builtin_greaterThan = "((function greaterThan\n" " (signature bvec2\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((declare () bvec2 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((declare () bvec3 temp)\n" " (assign (constant bool (1)) (swiz x (var_ref 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arg0))(swiz y (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n" " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n" " (return (var_ref temp))))\n" "))\n" "" ; static const char *builtin_texture2DLod = "((function texture2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in) sampler2D sampler)\n" " (declare (in) vec2 P) \n" " (declare (in) float lod) )\n" " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" "\n" "))\n" "" ; static const char *builtin_dot = "((function dot\n" " (signature float\n" " (parameters\n" " (declare (in) float arg0)\n" " (declare (in) float arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec2 arg0)\n" " (declare (in) vec2 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec3 arg0)\n" " (declare (in) vec3 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in) vec4 arg0)\n" " (declare (in) vec4 arg1))\n" " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" "))\n" "" ; static const char *prototypes_for_120_vert = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in ) float degrees@0x13d20b0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 degrees@0x13d2430)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 degrees@0x13d2610)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 degrees@0x13d27f0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in ) float radians@0x13d29d0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 radians@0x13d2d50)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 radians@0x13d2f30)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 radians@0x13d3110)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function sin\n" " (signature float\n" " (parameters\n" " (declare (in ) float angle@0x13d32f0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 angle@0x13d3670)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 angle@0x13d3850)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 angle@0x13d3a30)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function cos\n" " (signature float\n" " (parameters\n" " (declare (in ) float angle@0x13d3c10)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" 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builtin_reflect, builtin_textureCubeLod, builtin_step, builtin_texture1D, builtin_greaterThan, builtin_texture3D, builtin_not, builtin_texture2DProjLod, builtin_inversesqrt, builtin_mod, builtin_noise4, builtin_distance, builtin_cos, builtin_shadow1D, builtin_noise1, builtin_refract, builtin_noise3, builtin_texture2DLod, builtin_min, builtin_radians, builtin_smoothstep, builtin_texture1DProjLod, builtin_textureCube, builtin_length, builtin_texture1DLod, builtin_exp, builtin_acos, builtin_mix, builtin_dot, }; static const char *prototypes_for_EXT_texture_array_frag = "(\n" "(function texture1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DArray sampler@0xbe3bd0)\n" " (declare (in ) vec2 coord@0xbe3ce0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DArray sampler@0xbe4070)\n" " (declare (in ) vec2 coord@0xbe4180)\n" " (declare (in ) float bias@0xbe4290)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function 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) bvec2 x@0x1acb640)\n" " (declare (in ) bvec2 y@0x1acb750)\n" " )\n" " (\n" " ))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in ) bvec3 x@0x1acb930)\n" " (declare (in ) bvec3 y@0x1acba40)\n" " )\n" " (\n" " ))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in ) bvec4 x@0x1acbc20)\n" " (declare (in ) bvec4 y@0x1acbd30)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function any\n" " (signature bool\n" " (parameters\n" " (declare (in ) bvec2 x@0x1acbf10)\n" " )\n" " (\n" " ))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in ) bvec3 x@0x1acc290)\n" " )\n" " (\n" " ))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in ) bvec4 x@0x1acc470)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function all\n" " (signature bool\n" " (parameters\n" " (declare (in ) bvec2 x@0x1acc650)\n" " )\n" " (\n" " ))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in ) bvec3 x@0x1acc9d0)\n" " )\n" " (\n" " ))\n" "\n" " (signature bool\n" " (parameters\n" " (declare (in ) bvec4 x@0x1accbb0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function not\n" " (signature bvec2\n" " (parameters\n" " (declare (in ) bvec2 x@0x1accd90)\n" " )\n" " (\n" " ))\n" "\n" " (signature bvec3\n" " (parameters\n" " (declare (in ) bvec3 x@0x1acd110)\n" " )\n" " (\n" " ))\n" "\n" " (signature bvec4\n" " (parameters\n" " (declare (in ) bvec4 x@0x1acd2f0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture1D\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1D sampler@0x1acd4d0)\n" " (declare (in ) float coord@0x1acd5e0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1D sampler@0x1acd970)\n" " (declare (in ) vec2 coord@0x1acda80)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1D sampler@0x1acde10)\n" " (declare (in ) vec4 coord@0x1acdf20)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture1DLod\n" " 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coord@0x1ad0d00)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture3DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler3D sampler@0x1ad1090)\n" " (declare (in ) vec4 coord@0x1ad11a0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture3DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler3D sampler@0x1ad1530)\n" " (declare (in ) vec3 coord@0x1ad1640)\n" " (declare (in ) float lod@0x1ad1750)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture3DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler3D sampler@0x1ad1ae0)\n" " (declare (in ) vec4 coord@0x1ad1bf0)\n" " (declare (in ) float lod@0x1ad1d00)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in ) samplerCube sampler@0x1ad2090)\n" " (declare (in ) vec3 coord@0x1ad21a0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function textureCubeLod\n" " (signature vec4\n" " (parameters\n" " (declare 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" (parameters\n" " (declare (in ) sampler1DShadow sampler@0x1ad3d60)\n" " (declare (in ) vec3 coord@0x1ad3e70)\n" " (declare (in ) float lod@0x1ad3f80)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0x1ad4310)\n" " (declare (in ) vec3 coord@0x1ad4420)\n" " (declare (in ) float lod@0x1ad4530)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0x1ad48c0)\n" " (declare (in ) vec4 coord@0x1ad49d0)\n" " (declare (in ) float lod@0x1ad4ae0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0x1ad4e70)\n" " (declare (in ) vec4 coord@0x1ad4f80)\n" " (declare (in ) float lod@0x1ad5090)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise1\n" " (signature float\n" " (parameters\n" " (declare (in ) float x@0x1ad5420)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec2 x@0x1ad57a0)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec3 x@0x1ad5980)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec4 x@0x1ad5b60)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in ) float x@0x1ad5d40)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 x@0x1ad60c0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec3 x@0x1ad62a0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec4 x@0x1ad6480)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in ) float x@0x1ad6660)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec2 x@0x1ad69e0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 x@0x1ad6bc0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec4 x@0x1ad6da0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in ) float x@0x1ad6f80)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec2 x@0x1ad7300)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec3 x@0x1ad74e0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 x@0x1ad76c0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "\n" ")" ; static const char *functions_for_110_vert [] = { builtin_clamp, builtin_matrixCompMult, builtin_shadow2DProjLod, builtin_noise2, builtin_texture3DProjLod, builtin_pow, builtin_texture2DProj, builtin_greaterThanEqual, builtin_sign, builtin_texture3DProj, builtin_texture2D, builtin_equal, builtin_faceforward, builtin_tan, builtin_shadow2DProj, builtin_shadow1DProjLod, builtin_any, builtin_normalize, builtin_asin, builtin_texture1DProj, builtin_log, builtin_floor, builtin_exp2, builtin_lessThan, builtin_cross, builtin_sqrt, builtin_texture3DLod, builtin_fract, builtin_abs, builtin_degrees, builtin_shadow1DLod, builtin_ftransform, builtin_sin, builtin_shadow2D, builtin_shadow2DLod, builtin_all, builtin_log2, builtin_atan, builtin_notEqual, builtin_max, builtin_lessThanEqual, builtin_shadow1DProj, builtin_ceil, builtin_reflect, builtin_textureCubeLod, builtin_step, builtin_texture1D, builtin_greaterThan, builtin_texture3D, builtin_not, builtin_texture2DProjLod, builtin_inversesqrt, builtin_mod, builtin_noise4, builtin_distance, builtin_cos, builtin_shadow1D, builtin_noise1, builtin_refract, builtin_noise3, builtin_texture2DLod, builtin_min, builtin_radians, builtin_smoothstep, builtin_texture1DProjLod, builtin_textureCube, builtin_length, builtin_texture1DLod, builtin_exp, builtin_acos, builtin_mix, builtin_dot, }; static const char *prototypes_for_110_frag = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in ) float degrees@0x26c9280)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 degrees@0x26c9600)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 degrees@0x26c97e0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 degrees@0x26c99c0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in ) float radians@0x26c9ba0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 radians@0x26c9f20)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 radians@0x26ca100)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare 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"\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in ) float x@0x26fb690)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec2 x@0x26fba10)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec3 x@0x26fbbf0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 x@0x26fbdd0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "\n" ")" ; static const char *functions_for_110_frag [] = { builtin_clamp, builtin_matrixCompMult, builtin_noise2, builtin_pow, builtin_texture2DProj, builtin_fwidth, builtin_greaterThanEqual, builtin_sign, builtin_texture3DProj, builtin_texture2D, builtin_equal, builtin_faceforward, builtin_tan, builtin_any, builtin_normalize, builtin_asin, builtin_texture1DProj, builtin_log, builtin_floor, builtin_exp2, builtin_lessThan, builtin_cross, builtin_sqrt, builtin_shadow2DProj, builtin_fract, builtin_abs, builtin_degrees, builtin_dFdx, builtin_sin, builtin_shadow2D, builtin_all, builtin_log2, builtin_atan, builtin_notEqual, builtin_max, builtin_lessThanEqual, builtin_shadow1DProj, builtin_ceil, builtin_reflect, builtin_step, builtin_texture1D, builtin_greaterThan, builtin_texture3D, builtin_not, builtin_inversesqrt, builtin_mod, builtin_noise4, builtin_distance, builtin_cos, builtin_shadow1D, builtin_noise1, builtin_refract, builtin_noise3, builtin_min, builtin_radians, builtin_smoothstep, builtin_textureCube, builtin_length, builtin_dFdy, builtin_exp, builtin_acos, builtin_mix, builtin_dot, }; static const char *prototypes_for_EXT_texture_array_vert = "(\n" "(function texture1DArray\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DArray sampler@0x2378290)\n" " (declare (in ) vec2 coord@0x23783a0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture1DArrayLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DArray sampler@0x2378730)\n" " (declare (in ) vec2 coord@0x2378840)\n" " (declare 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vec4 x@0x148f120)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in ) float x@0x148f300)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 x@0x148f680)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec3 x@0x148f860)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec4 x@0x148fa40)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in ) float x@0x148fc20)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec2 x@0x148ffa0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 x@0x1490180)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec4 x@0x1490360)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in ) float x@0x1490540)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec2 x@0x14908c0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec3 x@0x1490aa0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 x@0x1490c80)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "\n" ")" ; static const char *functions_for_130_frag [] = { builtin_clamp, builtin_matrixCompMult, builtin_textureProj, builtin_noise2, builtin_texture3DProjLod, builtin_pow, builtin_texture2DProj, builtin_fwidth, builtin_greaterThanEqual, builtin_sign, builtin_texture3DProj, builtin_textureProjLod, builtin_texture, builtin_texture2D, builtin_equal, builtin_faceforward, builtin_tan, builtin_shadow2DProj, builtin_shadow1DProjLod, builtin_any, builtin_shadow1DProj, builtin_normalize, builtin_asin, builtin_texture1DProj, builtin_log, builtin_floor, builtin_exp2, builtin_lessThan, builtin_cross, builtin_sqrt, builtin_texture3DLod, builtin_textureLod, builtin_fract, builtin_abs, builtin_degrees, builtin_shadow1DLod, builtin_dFdx, builtin_sin, builtin_shadow2D, builtin_shadow2DLod, builtin_all, builtin_log2, builtin_textureGrad, builtin_atan, builtin_notEqual, builtin_max, builtin_lessThanEqual, builtin_transpose, builtin_outerProduct, builtin_ceil, builtin_reflect, builtin_textureCubeLod, builtin_step, builtin_texture1D, builtin_greaterThan, builtin_texture3D, builtin_shadow2DProjLod, builtin_not, builtin_texture2DProjLod, builtin_dFdy, builtin_inversesqrt, builtin_mod, builtin_noise4, builtin_distance, builtin_cos, builtin_shadow1D, builtin_noise1, builtin_refract, builtin_noise3, builtin_texelFetch, builtin_min, builtin_radians, builtin_smoothstep, builtin_textureProjGrad, builtin_texture1DProjLod, builtin_textureCube, builtin_length, builtin_texture1DLod, builtin_texture2DLod, builtin_exp, builtin_acos, builtin_mix, builtin_dot, }; static const char *prototypes_for_ARB_texture_rectangle_vert = "(\n" "(function texture2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRect sampler@0x9f07b0)\n" " (declare (in ) vec2 coord@0x9f08c0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRect sampler@0x9f0c50)\n" " (declare (in ) vec3 coord@0x9f0d60)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRect sampler@0x9f10f0)\n" " (declare (in ) vec4 coord@0x9f1200)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRectShadow sampler@0x9f13e0)\n" " (declare (in ) vec3 coord@0x9f14f0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRectShadow sampler@0x9f1880)\n" " (declare (in ) vec4 coord@0x9f1990)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "\n" ")" ; static const char *functions_for_ARB_texture_rectangle_vert [] = { builtin_texture2DRect, builtin_shadow2DRectProj, builtin_shadow2DRect, builtin_texture2DRectProj, }; static const char *prototypes_for_130_vert = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in ) float degrees@0x16a1fa0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 degrees@0x16a2320)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 degrees@0x16a2500)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 degrees@0x16a26e0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function degrees\n" " (signature float\n" " (parameters\n" " (declare (in ) float radians@0x16a28c0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 radians@0x16a2c40)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " 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(parameters\n" " (declare (in ) sampler2DShadow sampler@0x170eb90)\n" " (declare (in ) vec3 coord@0x170eca0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0x170fd70)\n" " (declare (in ) vec3 coord@0x170fe80)\n" " (declare (in ) float bias@0x170ff90)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0x170f030)\n" " (declare (in ) vec4 coord@0x170f140)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0x1710170)\n" " (declare (in ) vec4 coord@0x1710280)\n" " (declare (in ) float bias@0x1710390)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0x170f4d0)\n" " (declare (in ) vec4 coord@0x170f5e0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0x1710570)\n" " (declare (in ) vec4 coord@0x1710680)\n" " (declare (in ) float bias@0x1710790)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow1DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0x1710970)\n" " (declare (in ) vec3 coord@0x1710a80)\n" " (declare (in ) float lod@0x1710b90)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0x1710f20)\n" " (declare (in ) vec3 coord@0x1711030)\n" " (declare (in ) float lod@0x1711140)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow1DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0x17114d0)\n" " (declare (in ) vec4 coord@0x17115e0)\n" " (declare (in ) float lod@0x17116f0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DProjLod\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0x1711a80)\n" " (declare (in ) vec4 coord@0x1711b90)\n" " (declare (in ) float lod@0x1711ca0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise1\n" " (signature float\n" " (parameters\n" " (declare (in ) float x@0x1712030)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec2 x@0x17123b0)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec3 x@0x1712590)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec4 x@0x1712770)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in ) float x@0x1712950)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 x@0x1712cd0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec3 x@0x1712eb0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec4 x@0x1713090)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in ) float x@0x1713270)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec2 x@0x17135f0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 x@0x17137d0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec4 x@0x17139b0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in ) float x@0x1713b90)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec2 x@0x1713f10)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec3 x@0x17140f0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 x@0x17142d0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "\n" ")" ; static const char *functions_for_130_vert [] = { builtin_clamp, builtin_matrixCompMult, builtin_textureProj, builtin_noise2, builtin_texture3DProjLod, builtin_pow, builtin_texture2DProj, builtin_greaterThanEqual, builtin_sign, builtin_texture3DProj, builtin_textureProjLod, builtin_texture, builtin_texture2D, builtin_equal, builtin_faceforward, builtin_tan, builtin_shadow2DProj, builtin_shadow1DProjLod, builtin_any, builtin_shadow1DProj, builtin_normalize, builtin_asin, builtin_texture1DProj, builtin_log, builtin_floor, builtin_exp2, builtin_lessThan, builtin_cross, builtin_sqrt, builtin_texture3DLod, builtin_textureLod, builtin_fract, builtin_abs, builtin_degrees, builtin_shadow1DLod, builtin_ftransform, builtin_sin, builtin_shadow2D, builtin_shadow2DLod, builtin_all, builtin_log2, builtin_textureGrad, builtin_atan, builtin_notEqual, builtin_max, builtin_lessThanEqual, builtin_transpose, builtin_outerProduct, builtin_ceil, builtin_reflect, builtin_textureCubeLod, builtin_step, builtin_texture1D, builtin_greaterThan, builtin_texture3D, builtin_shadow2DProjLod, builtin_not, builtin_texture2DProjLod, builtin_inversesqrt, builtin_mod, builtin_noise4, builtin_distance, builtin_cos, builtin_shadow1D, builtin_noise1, builtin_refract, builtin_noise3, builtin_texelFetch, builtin_min, builtin_radians, builtin_smoothstep, builtin_textureProjGrad, builtin_texture1DProjLod, builtin_textureCube, builtin_length, builtin_texture1DLod, builtin_texture2DLod, builtin_exp, builtin_acos, builtin_mix, builtin_dot, }; static const char *prototypes_for_ARB_texture_rectangle_frag = "(\n" "(function texture2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRect sampler@0x225e0f0)\n" " (declare (in ) vec2 coord@0x225e200)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRect sampler@0x225e590)\n" " (declare (in ) vec3 coord@0x225e6a0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRect sampler@0x225ea30)\n" " (declare (in ) vec4 coord@0x225eb40)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DRect\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRectShadow sampler@0x225ed20)\n" " (declare (in ) vec3 coord@0x225ee30)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DRectProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DRectShadow sampler@0x225f1c0)\n" " (declare (in ) vec4 coord@0x225f2d0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "\n" ")" ; static const char *functions_for_ARB_texture_rectangle_frag [] = { builtin_texture2DRect, builtin_shadow2DRectProj, builtin_shadow2DRect, builtin_texture2DRectProj, }; static const char *prototypes_for_120_frag = "(\n" "(function radians\n" " (signature float\n" " (parameters\n" " (declare (in ) float degrees@0xaf8340)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 degrees@0xaf86c0)\n" " )\n" " (\n" " ))\n" "\n" " (signature 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angle@0xafaf00)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function asin\n" " (signature float\n" " (parameters\n" " (declare (in ) float angle@0xafb0e0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 angle@0xafb460)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 angle@0xafb640)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 angle@0xafb820)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function acos\n" " (signature float\n" " (parameters\n" " (declare (in ) float angle@0xafba00)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 angle@0xafbd80)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 angle@0xafbf60)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 angle@0xafc140)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function atan\n" " (signature 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(parameters\n" " (declare (in ) sampler3D sampler@0xb27480)\n" " (declare (in ) vec3 coord@0xb27590)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler3D sampler@0xb27dc0)\n" " (declare (in ) vec3 coord@0xb27ed0)\n" " (declare (in ) float bias@0xb27fe0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function texture3DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler3D sampler@0xb27920)\n" " (declare (in ) vec4 coord@0xb27a30)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler3D sampler@0xb281c0)\n" " (declare (in ) vec4 coord@0xb282d0)\n" " (declare (in ) float bias@0xb283e0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function textureCube\n" " (signature vec4\n" " (parameters\n" " (declare (in ) samplerCube sampler@0xb285c0)\n" " (declare (in ) vec3 coord@0xb286d0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) samplerCube sampler@0xb28a60)\n" " (declare (in ) vec3 coord@0xb28b70)\n" " (declare (in ) float bias@0xb28c80)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow1D\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0xb28e60)\n" " (declare (in ) vec3 coord@0xb28f70)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0xb2a0e0)\n" " (declare (in ) vec3 coord@0xb2a1f0)\n" " (declare (in ) float bias@0xb2a300)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2D\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0xb29300)\n" " (declare (in ) vec3 coord@0xb29410)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0xb2a4e0)\n" " (declare (in ) vec3 coord@0xb2a5f0)\n" " (declare (in ) float bias@0xb2a700)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow1DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0xb297a0)\n" " (declare (in ) vec4 coord@0xb298b0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler1DShadow sampler@0xb2a8e0)\n" " (declare (in ) vec4 coord@0xb2a9f0)\n" " (declare (in ) float bias@0xb2ab00)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function shadow2DProj\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0xb29c40)\n" " (declare (in ) vec4 coord@0xb29d50)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) sampler2DShadow sampler@0xb2ace0)\n" " (declare (in ) vec4 coord@0xb2adf0)\n" " (declare (in ) float bias@0xb2af00)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function dFdx\n" " (signature float\n" " (parameters\n" " (declare (in ) float p@0xb2b0e0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 p@0xb2b460)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 p@0xb2b640)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 p@0xb2b820)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function dFdy\n" " (signature float\n" " (parameters\n" " (declare (in ) float p@0xb2ba00)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 p@0xb2bd80)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 p@0xb2bf60)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 p@0xb2c140)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function fwidth\n" " (signature float\n" " (parameters\n" " (declare (in ) float p@0xb2c320)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 p@0xb2c6a0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 p@0xb2c880)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 p@0xb2ca60)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise1\n" " (signature float\n" " (parameters\n" " (declare (in ) float x@0xb2cc40)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec2 x@0xb2cfc0)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec3 x@0xb2d1a0)\n" " )\n" " (\n" " ))\n" "\n" " (signature float\n" " (parameters\n" " (declare (in ) vec4 x@0xb2d380)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise2\n" " (signature vec2\n" " (parameters\n" " (declare (in ) float x@0xb2d560)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec2 x@0xb2d8e0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec3 x@0xb2dac0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in ) vec4 x@0xb2dca0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise3\n" " (signature vec3\n" " (parameters\n" " (declare (in ) float x@0xb2de80)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec2 x@0xb2e200)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec3 x@0xb2e3e0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in ) vec4 x@0xb2e5c0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "(function noise4\n" " (signature vec4\n" " (parameters\n" " (declare (in ) float x@0xb2e7a0)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec2 x@0xb2eb20)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec3 x@0xb2ed00)\n" " )\n" " (\n" " ))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in ) vec4 x@0xb2eee0)\n" " )\n" " (\n" " ))\n" "\n" ")\n" "\n" "\n" ")" ; static const char *functions_for_120_frag [] = { builtin_clamp, builtin_matrixCompMult, builtin_noise2, builtin_pow, builtin_texture2DProj, builtin_fwidth, builtin_greaterThanEqual, builtin_sign, builtin_texture3DProj, builtin_texture2D, builtin_equal, builtin_faceforward, builtin_tan, builtin_any, builtin_shadow1DProj, builtin_normalize, builtin_asin, builtin_texture1DProj, builtin_log, builtin_floor, builtin_exp2, builtin_lessThan, builtin_cross, builtin_sqrt, builtin_shadow2DProj, builtin_fract, builtin_abs, builtin_degrees, builtin_dFdx, builtin_sin, builtin_shadow2D, builtin_all, builtin_log2, builtin_atan, builtin_notEqual, builtin_max, builtin_lessThanEqual, builtin_transpose, builtin_outerProduct, builtin_ceil, builtin_reflect, builtin_step, builtin_texture1D, builtin_greaterThan, builtin_texture3D, builtin_not, builtin_inversesqrt, builtin_mod, builtin_noise4, builtin_distance, builtin_cos, builtin_shadow1D, builtin_noise1, builtin_refract, builtin_noise3, builtin_min, builtin_radians, builtin_smoothstep, builtin_textureCube, builtin_length, builtin_dFdy, builtin_exp, builtin_acos, builtin_mix, builtin_dot, }; void *builtin_mem_ctx = NULL; void _mesa_glsl_release_functions(void) { talloc_free(builtin_mem_ctx); } void _mesa_glsl_initialize_functions(exec_list *instructions, struct _mesa_glsl_parse_state *state) { if (builtin_mem_ctx == NULL) builtin_mem_ctx = talloc_init("GLSL built-in functions"); state->num_builtins_to_link = 0; if (state->target == vertex_shader && state->language_version == 120) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_120_vert, functions_for_120_vert, Elements(functions_for_120_vert )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == fragment_shader && state->EXT_texture_array_enable) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_EXT_texture_array_frag, functions_for_EXT_texture_array_frag, Elements(functions_for_EXT_texture_array_frag )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == vertex_shader && state->language_version == 110) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_110_vert, functions_for_110_vert, Elements(functions_for_110_vert )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == fragment_shader && state->language_version == 110) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_110_frag, functions_for_110_frag, Elements(functions_for_110_frag )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == vertex_shader && state->EXT_texture_array_enable) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_EXT_texture_array_vert, functions_for_EXT_texture_array_vert, Elements(functions_for_EXT_texture_array_vert )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == fragment_shader && state->language_version == 130) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_130_frag, functions_for_130_frag, Elements(functions_for_130_frag )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_ARB_texture_rectangle_vert, functions_for_ARB_texture_rectangle_vert, Elements(functions_for_ARB_texture_rectangle_vert )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == vertex_shader && state->language_version == 130) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_130_vert, functions_for_130_vert, Elements(functions_for_130_vert )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_ARB_texture_rectangle_frag, functions_for_ARB_texture_rectangle_frag, Elements(functions_for_ARB_texture_rectangle_frag )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } if (state->target == fragment_shader && state->language_version == 120) { static gl_shader *sh = NULL; if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes_for_120_frag, functions_for_120_frag, Elements(functions_for_120_frag )); talloc_steal(builtin_mem_ctx, sh); } import_prototypes(sh->ir, instructions, state->symbols, state); state->builtins_to_link[state->num_builtins_to_link] = sh; state->num_builtins_to_link++; } }