((function texture1D (signature vec4 (parameters (declare (in) sampler1D sampler) (declare (in) float P) ) ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) ) (function texture1DLod (signature vec4 (parameters (declare (in) sampler1D sampler) (declare (in) float P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) ) (function texture1DProj (signature vec4 (parameters (declare (in) sampler1D sampler) (declare (in) vec2 P) ) ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () )))) (signature vec4 (parameters (declare (in) sampler1D sampler) (declare (in) vec4 P) ) ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () )))) ) (function texture1DProjLod (signature vec4 (parameters (declare (in) sampler1D sampler) (declare (in) vec2 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) )))) (signature vec4 (parameters (declare (in) sampler1D sampler) (declare (in) vec4 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) )))) ) (function texture2D (signature vec4 (parameters (declare (in) sampler2D sampler) (declare (in) vec2 P) ) ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) ) (function texture2DLod (signature vec4 (parameters (declare (in) sampler2D sampler) (declare (in) vec2 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) ) (function texture2DProj (signature vec4 (parameters (declare (in) sampler2D sampler) (declare (in) vec3 P) ) ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () )))) (signature vec4 (parameters (declare (in) sampler2D sampler) (declare (in) vec4 P) ) ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () )))) ) (function texture2DProjLod (signature vec4 (parameters (declare (in) sampler2D sampler) (declare (in) vec3 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) )))) (signature vec4 (parameters (declare (in) sampler2D sampler) (declare (in) vec4 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) )))) ) (function texture3D (signature vec4 (parameters (declare (in) sampler3D sampler) (declare (in) vec3 P) ) ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) ) (function texture3DLod (signature vec4 (parameters (declare (in) sampler3D sampler) (declare (in) vec3 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) ) (function texture3DProj (signature vec4 (parameters (declare (in) sampler3D sampler) (declare (in) vec4 P) ) ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () )))) ) (function texture3DProjLod (signature vec4 (parameters (declare (in) sampler3D sampler) (declare (in) vec4 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) )))) ) (function textureCube (signature vec4 (parameters (declare (in) samplerCube sampler) (declare (in) vec3 P) ) ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) ) (function textureCubeLod (signature vec4 (parameters (declare (in) samplerCube sampler) (declare (in) vec3 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) ) (function shadow1D (signature vec4 (parameters (declare (in) sampler1DShadow sampler) (declare (in) vec3 P) ) ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) )))) ) (function shadow1DLod (signature vec4 (parameters (declare (in) sampler1DShadow sampler) (declare (in) vec3 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) )))) ) (function shadow1DProj (signature vec4 (parameters (declare (in) sampler1DShadow sampler) (declare (in) vec4 P) ) ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) )))) ) (function shadow1DProjLod (signature vec4 (parameters (declare (in) sampler1DShadow sampler) (declare (in) vec4 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) )))) ) (function shadow2D (signature vec4 (parameters (declare (in) sampler2DShadow sampler) (declare (in) vec3 P) ) ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) )))) ) (function shadow2DLod (signature vec4 (parameters (declare (in) sampler2DShadow sampler) (declare (in) vec3 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) )))) ) (function shadow2DProj (signature vec4 (parameters (declare (in) sampler2DShadow sampler) (declare (in) vec4 P) ) ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) )))) ) (function shadow2DProjLod (signature vec4 (parameters (declare (in) sampler2DShadow sampler) (declare (in) vec4 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) )))) ))