((function texture2DRect (signature vec4 (parameters (declare (in) sampler2DRect sampler) (declare (in) vec2 P) ) ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) ) (function shadow2DRect (signature vec4 (parameters (declare (in) sampler2DRectShadow sampler) (declare (in) vec3 P) ) ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) )))) ))