((function texture1DArray (signature vec4 (parameters (declare (in) sampler1DArray sampler) (declare (in) vec2 P) ) ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) ) (function texture1DArrayLod (signature vec4 (parameters (declare (in) sampler1DArray sampler) (declare (in) vec2 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) ) (function texture2DArray (signature vec4 (parameters (declare (in) sampler2DArray sampler) (declare (in) vec3 P) ) ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) ) (function texture2DArrayLod (signature vec4 (parameters (declare (in) sampler2DArray sampler) (declare (in) vec3 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) ) (function shadow1DArray (signature vec4 (parameters (declare (in) sampler1DArrayShadow sampler) (declare (in) vec3 P) ) ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) )))) ) (function shadow1DArrayLod (signature vec4 (parameters (declare (in) sampler1DArrayShadow sampler) (declare (in) vec3 P) (declare (in) float lod) ) ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) )))) ) (function shadow2DArray (signature vec4 (parameters (declare (in) sampler2DArrayShadow sampler) (declare (in) vec4 P) ) ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) )))) ))