((function texture1DArray (signature vec4 (parameters (declare (in) sampler1DArray sampler) (declare (in) vec2 P) (declare (in) float bias) ) ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) ) (function texture2DArray (signature vec4 (parameters (declare (in) sampler2DArray sampler) (declare (in) vec3 P) (declare (in) float bias) ) ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) ) (function shadow1DArray (signature vec4 (parameters (declare (in) sampler1DArrayShadow sampler) (declare (in) vec3 P) (declare (in) float bias) ) ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) )))) ))