((function asin (signature float (parameters (declare (in) float x)) ((return (expression float * (expression float sign (var_ref x)) (expression float - (expression float * (constant float (3.1415926)) (constant float (0.5))) (expression float * (expression float sqrt (expression float - (constant float (1.0)) (expression float abs (var_ref x)))) (expression float + (constant float (1.5707288)) (expression float * (expression float abs (var_ref x)) (expression float + (constant float (-0.2121144)) (expression float * (constant float (0.0742610)) (expression float abs (var_ref x)))))))))))) (signature vec2 (parameters (declare (in) vec2 x)) ((return (expression vec2 * (expression vec2 sign (var_ref x)) (expression vec2 - (expression float * (constant float (3.1415926)) (constant float (0.5))) (expression vec2 * (expression vec2 sqrt (expression vec2 - (constant float (1.0)) (expression vec2 abs (var_ref x)))) (expression vec2 + (constant float (1.5707288)) (expression vec2 * (expression vec2 abs (var_ref x)) (expression vec2 + (constant float (-0.2121144)) (expression vec2 * (constant float (0.0742610)) (expression vec2 abs (var_ref x)))))))))))) (signature vec3 (parameters (declare (in) vec3 x)) ((return (expression vec3 * (expression vec3 sign (var_ref x)) (expression vec3 - (expression float * (constant float (3.1415926)) (constant float (0.5))) (expression vec3 * (expression vec3 sqrt (expression vec3 - (constant float (1.0)) (expression vec3 abs (var_ref x)))) (expression vec3 + (constant float (1.5707288)) (expression vec3 * (expression vec3 abs (var_ref x)) (expression vec3 + (constant float (-0.2121144)) (expression vec3 * (constant float (0.0742610)) (expression vec3 abs (var_ref x)))))))))))) (signature vec4 (parameters (declare (in) vec4 x)) ((return (expression vec4 * (expression vec4 sign (var_ref x)) (expression vec4 - (expression float * (constant float (3.1415926)) (constant float (0.5))) (expression vec4 * (expression vec4 sqrt (expression vec4 - (constant float (1.0)) (expression vec4 abs (var_ref x)))) (expression vec4 + (constant float (1.5707288)) (expression vec4 * (expression vec4 abs (var_ref x)) (expression vec4 + (constant float (-0.2121144)) (expression vec4 * (constant float (0.0742610)) (expression vec4 abs (var_ref x)))))))))))) ))