((function atanh (signature float (parameters (declare (in) float x)) ((return (expression float * (constant float (0.5)) (expression float log (expression float / (expression float + (constant float (1)) (var_ref x)) (expression float - (constant float (1)) (var_ref x)))))))) (signature vec2 (parameters (declare (in) vec2 x)) ((return (expression vec2 * (constant vec2 (0.5)) (expression vec2 log (expression vec2 / (expression vec2 + (constant vec2 (1)) (var_ref x)) (expression vec2 - (constant vec2 (1)) (var_ref x)))))))) (signature vec3 (parameters (declare (in) vec3 x)) ((return (expression vec3 * (constant vec3 (0.5)) (expression vec3 log (expression vec3 / (expression vec3 + (constant vec3 (1)) (var_ref x)) (expression vec3 - (constant vec3 (1)) (var_ref x)))))))) (signature vec4 (parameters (declare (in) vec4 x)) ((return (expression vec4 * (constant vec4 (0.5)) (expression vec4 log (expression vec4 / (expression vec4 + (constant vec4 (1)) (var_ref x)) (expression vec4 - (constant vec4 (1)) (var_ref x)))))))) ))