((function noise2 (signature vec2 (parameters (declare (in) vec4 p)) ( (declare () float a) (declare () float b) (declare () vec2 t) (assign (x) (var_ref a) (expression float noise (var_ref p))) (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) (assign (x) (var_ref t) (var_ref a)) (assign (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) (signature vec2 (parameters (declare (in) vec3 p)) ( (declare () float a) (declare () float b) (declare () vec2 t) (assign (x) (var_ref a) (expression float noise (var_ref p))) (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) (assign (x) (var_ref t) (var_ref a)) (assign (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) (signature vec2 (parameters (declare (in ) vec2 p) ) ( (declare () float a) (declare () float b) (declare () vec2 t) (assign (x) (var_ref a) (expression float noise (var_ref p))) (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) (assign (x) (var_ref t) (var_ref a)) (assign (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) (signature vec2 (parameters (declare (in ) float p) ) ( (declare () float a) (declare () float b) (declare () vec2 t) (assign (x) (var_ref a) (expression float noise (var_ref p))) (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0))))) (assign (x) (var_ref t) (var_ref a)) (assign (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) ))