((function noise3 (signature vec3 (parameters (declare (in) float x)) ((return (constant vec3 (0 0 0))))) (signature vec3 (parameters (declare (in) vec2 x)) ((return (constant vec3 (0 0 0))))) (signature vec3 (parameters (declare (in) vec3 x)) ((return (constant vec3 (0 0 0))))) (signature vec3 (parameters (declare (in) vec4 x)) ((return (constant vec3 (0 0 0))))) ))