((function noise4 (signature vec4 (parameters (declare (in) vec4 p)) ( (declare () float _x) (declare () float _y) (declare () float _z) (declare () float _w) (declare () vec4 _r) (declare () vec4 _p) (assign (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) ) (assign (x) (var_ref _x) (expression float noise(var_ref p))) (assign (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) (assign (x) (var_ref _z) (expression float noise(var_ref _p))) (assign (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0))))) (assign (x) (var_ref _r) (var_ref _x)) (assign (y) (var_ref _r) (var_ref _y)) (assign (z) (var_ref _r) (var_ref _z)) (assign (w) (var_ref _r) (var_ref _w)) (return (var_ref _r)) )) (signature vec4 (parameters (declare (in) vec3 p)) ( (declare () float _x) (declare () float _y) (declare () float _z) (declare () float _w) (declare () vec4 _r) (declare () vec3 _p) (assign (xyz) (var_ref _p) (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))) ) (assign (x) (var_ref _x) (expression float noise(var_ref p))) (assign (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) (assign (x) (var_ref _z) (expression float noise(var_ref _p))) (assign (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0))))) (assign (x) (var_ref _r) (var_ref _x)) (assign (y) (var_ref _r) (var_ref _y)) (assign (z) (var_ref _r) (var_ref _z)) (assign (w) (var_ref _r) (var_ref _w)) (return (var_ref _r)) )) (signature vec4 (parameters (declare (in) vec2 p)) ( (declare () float _x) (declare () float _y) (declare () float _z) (declare () float _w) (declare () vec4 _r) (declare () vec2 _p) (assign (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) ) (assign (x) (var_ref _x) (expression float noise(var_ref p))) (assign (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) (assign (x) (var_ref _z) (expression float noise(var_ref _p))) (assign (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0))))) (assign (x) (var_ref _r) (var_ref _x)) (assign (y) (var_ref _r) (var_ref _y)) (assign (z) (var_ref _r) (var_ref _z)) (assign (w) (var_ref _r) (var_ref _w)) (return (var_ref _r)) )) (signature vec4 (parameters (declare (in) float p)) ( (declare () float _x) (declare () float _y) (declare () float _z) (declare () float _w) (declare () vec4 _r) (declare () float _p) (assign (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) ) (assign (x) (var_ref _x) (expression float noise(var_ref p))) (assign (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0))))) (assign (x) (var_ref _z) (expression float noise(var_ref _p))) (assign (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0))))) (assign (x) (var_ref _r) (var_ref _x)) (assign (y) (var_ref _r) (var_ref _y)) (assign (z) (var_ref _r) (var_ref _z)) (assign (w) (var_ref _r) (var_ref _w)) (return (var_ref _r)) )) ))