((function noise4 (signature vec4 (parameters (declare (in) float x)) ((return (constant vec4 (0 0 0 0))))) (signature vec4 (parameters (declare (in) vec2 x)) ((return (constant vec4 (0 0 0 0))))) (signature vec4 (parameters (declare (in) vec3 x)) ((return (constant vec4 (0 0 0 0))))) (signature vec4 (parameters (declare (in) vec4 x)) ((return (constant vec4 (0 0 0 0))))) ))