/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "glcpp.h" extern int yydebug; static char * load_text_file(void *ctx, const char *file_name) { char *text = NULL; struct stat st; ssize_t total_read = 0; int fd = file_name == NULL ? STDIN_FILENO : open(file_name, O_RDONLY); if (fd < 0) { return NULL; } if (fstat(fd, & st) == 0) { text = (char *) talloc_size(ctx, st.st_size + 1); if (text != NULL) { do { ssize_t bytes = read(fd, text + total_read, st.st_size - total_read); if (bytes < 0) { text = NULL; break; } if (bytes == 0) { break; } total_read += bytes; } while (total_read < st.st_size); text[total_read] = '\0'; } } close(fd); return text; } int main (int argc, char *argv[]) { char *filename = NULL; void *ctx = talloc(NULL, void*); char *info_log = talloc_strdup(ctx, ""); const char *shader; int ret; if (argc) { filename = argv[1]; } shader = load_text_file(ctx, filename); ret = preprocess(ctx, &shader, &info_log, NULL); printf("%s", shader); fprintf(stderr, "%s", info_log); talloc_free(ctx); return ret; }