/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include "main/core.h" /* for Elements */ #include "glsl_symbol_table.h" #include "glsl_parser_extras.h" #include "glsl_types.h" #include "builtin_types.h" extern "C" { #include "program/hash_table.h" } hash_table *glsl_type::array_types = NULL; hash_table *glsl_type::record_types = NULL; void *glsl_type::mem_ctx = NULL; void glsl_type::init_ralloc_type_ctx(void) { if (glsl_type::mem_ctx == NULL) { glsl_type::mem_ctx = ralloc_autofree_context(); assert(glsl_type::mem_ctx != NULL); } } glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type, unsigned vector_elements, unsigned matrix_columns, const char *name) : gl_type(gl_type), base_type(base_type), sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), sampler_type(0), vector_elements(vector_elements), matrix_columns(matrix_columns), length(0) { init_ralloc_type_ctx(); this->name = ralloc_strdup(this->mem_ctx, name); /* Neither dimension is zero or both dimensions are zero. */ assert((vector_elements == 0) == (matrix_columns == 0)); memset(& fields, 0, sizeof(fields)); } glsl_type::glsl_type(GLenum gl_type, enum glsl_sampler_dim dim, bool shadow, bool array, unsigned type, const char *name) : gl_type(gl_type), base_type(GLSL_TYPE_SAMPLER), sampler_dimensionality(dim), sampler_shadow(shadow), sampler_array(array), sampler_type(type), vector_elements(0), matrix_columns(0), length(0) { init_ralloc_type_ctx(); this->name = ralloc_strdup(this->mem_ctx, name); memset(& fields, 0, sizeof(fields)); } glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, const char *name) : base_type(GLSL_TYPE_STRUCT), sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), sampler_type(0), vector_elements(0), matrix_columns(0), length(num_fields) { unsigned int i; init_ralloc_type_ctx(); this->name = ralloc_strdup(this->mem_ctx, name); this->fields.structure = ralloc_array(this->mem_ctx, glsl_struct_field, length); for (i = 0; i < length; i++) { this->fields.structure[i].type = fields[i].type; this->fields.structure[i].name = ralloc_strdup(this->fields.structure, fields[i].name); } } static void add_types_to_symbol_table(glsl_symbol_table *symtab, const struct glsl_type *types, unsigned num_types, bool warn) { (void) warn; for (unsigned i = 0; i < num_types; i++) { symtab->add_type(types[i].name, & types[i]); } } void glsl_type::generate_100ES_types(glsl_symbol_table *symtab) { add_types_to_symbol_table(symtab, builtin_core_types, Elements(builtin_core_types), false); add_types_to_symbol_table(symtab, builtin_structure_types, Elements(builtin_structure_types), false); add_types_to_symbol_table(symtab, void_type, 1, false); } void glsl_type::generate_110_types(glsl_symbol_table *symtab) { generate_100ES_types(symtab); add_types_to_symbol_table(symtab, builtin_110_types, Elements(builtin_110_types), false); add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false); add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, Elements(builtin_110_deprecated_structure_types), false); } void glsl_type::generate_120_types(glsl_symbol_table *symtab) { generate_110_types(symtab); add_types_to_symbol_table(symtab, builtin_120_types, Elements(builtin_120_types), false); } void glsl_type::generate_130_types(glsl_symbol_table *symtab) { generate_120_types(symtab); add_types_to_symbol_table(symtab, builtin_130_types, Elements(builtin_130_types), false); generate_EXT_texture_array_types(symtab, false); } void glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, bool warn) { add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types, Elements(builtin_ARB_texture_rectangle_types), warn); } void glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab, bool warn) { add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types, Elements(builtin_EXT_texture_array_types), warn); } void glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn) { add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn); } void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) { switch (state->language_version) { case 100: assert(state->es_shader); glsl_type::generate_100ES_types(state->symbols); break; case 110: glsl_type::generate_110_types(state->symbols); break; case 120: glsl_type::generate_120_types(state->symbols); break; case 130: glsl_type::generate_130_types(state->symbols); break; default: /* error */ break; } if (state->ARB_texture_rectangle_enable) { glsl_type::generate_ARB_texture_rectangle_types(state->symbols, state->ARB_texture_rectangle_warn); } if (state->OES_texture_3D_enable && state->language_version == 100) { glsl_type::generate_OES_texture_3D_types(state->symbols, state->OES_texture_3D_warn); } if (state->EXT_texture_array_enable && state->language_version < 130) { // These are already included in 130; don't create twice. glsl_type::generate_EXT_texture_array_types(state->symbols, state->EXT_texture_array_warn); } } const glsl_type *glsl_type::get_base_type() const { switch (base_type) { case GLSL_TYPE_UINT: return uint_type; case GLSL_TYPE_INT: return int_type; case GLSL_TYPE_FLOAT: return float_type; case GLSL_TYPE_BOOL: return bool_type; default: return error_type; } } void _mesa_glsl_release_types(void) { if (glsl_type::array_types != NULL) { hash_table_dtor(glsl_type::array_types); glsl_type::array_types = NULL; } if (glsl_type::record_types != NULL) { hash_table_dtor(glsl_type::record_types); glsl_type::record_types = NULL; } } glsl_type::glsl_type(const glsl_type *array, unsigned length) : base_type(GLSL_TYPE_ARRAY), sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), sampler_type(0), vector_elements(0), matrix_columns(0), name(NULL), length(length) { this->fields.array = array; /* Inherit the gl type of the base. The GL type is used for * uniform/statevar handling in Mesa and the arrayness of the type * is represented by the size rather than the type. */ this->gl_type = array->gl_type; /* Allow a maximum of 10 characters for the array size. This is enough * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating * NUL. */ const unsigned name_length = strlen(array->name) + 10 + 3; char *const n = (char *) ralloc_size(this->mem_ctx, name_length); if (length == 0) snprintf(n, name_length, "%s[]", array->name); else snprintf(n, name_length, "%s[%u]", array->name, length); this->name = n; } const glsl_type * glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) { if (base_type == GLSL_TYPE_VOID) return void_type; if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4)) return error_type; /* Treat GLSL vectors as Nx1 matrices. */ if (columns == 1) { switch (base_type) { case GLSL_TYPE_UINT: return uint_type + (rows - 1); case GLSL_TYPE_INT: return int_type + (rows - 1); case GLSL_TYPE_FLOAT: return float_type + (rows - 1); case GLSL_TYPE_BOOL: return bool_type + (rows - 1); default: return error_type; } } else { if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1)) return error_type; /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following * combinations are valid: * * 1 2 3 4 * 1 * 2 x x x * 3 x x x * 4 x x x */ #define IDX(c,r) (((c-1)*3) + (r-1)) switch (IDX(columns, rows)) { case IDX(2,2): return mat2_type; case IDX(2,3): return mat2x3_type; case IDX(2,4): return mat2x4_type; case IDX(3,2): return mat3x2_type; case IDX(3,3): return mat3_type; case IDX(3,4): return mat3x4_type; case IDX(4,2): return mat4x2_type; case IDX(4,3): return mat4x3_type; case IDX(4,4): return mat4_type; default: return error_type; } } assert(!"Should not get here."); return error_type; } const glsl_type * glsl_type::get_array_instance(const glsl_type *base, unsigned array_size) { if (array_types == NULL) { array_types = hash_table_ctor(64, hash_table_string_hash, hash_table_string_compare); } /* Generate a name using the base type pointer in the key. This is * done because the name of the base type may not be unique across * shaders. For example, two shaders may have different record types * named 'foo'. */ char key[128]; snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size); const glsl_type *t = (glsl_type *) hash_table_find(array_types, key); if (t == NULL) { t = new glsl_type(base, array_size); hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key)); } assert(t->base_type == GLSL_TYPE_ARRAY); assert(t->length == array_size); assert(t->fields.array == base); return t; } int glsl_type::record_key_compare(const void *a, const void *b) { const glsl_type *const key1 = (glsl_type *) a; const glsl_type *const key2 = (glsl_type *) b; /* Return zero is the types match (there is zero difference) or non-zero * otherwise. */ if (strcmp(key1->name, key2->name) != 0) return 1; if (key1->length != key2->length) return 1; for (unsigned i = 0; i < key1->length; i++) { if (key1->fields.structure[i].type != key2->fields.structure[i].type) return 1; if (strcmp(key1->fields.structure[i].name, key2->fields.structure[i].name) != 0) return 1; } return 0; } unsigned glsl_type::record_key_hash(const void *a) { const glsl_type *const key = (glsl_type *) a; char hash_key[128]; unsigned size = 0; size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length); for (unsigned i = 0; i < key->length; i++) { if (size >= sizeof(hash_key)) break; size += snprintf(& hash_key[size], sizeof(hash_key) - size, "%p", (void *) key->fields.structure[i].type); } return hash_table_string_hash(& hash_key); } const glsl_type * glsl_type::get_record_instance(const glsl_struct_field *fields, unsigned num_fields, const char *name) { const glsl_type key(fields, num_fields, name); if (record_types == NULL) { record_types = hash_table_ctor(64, record_key_hash, record_key_compare); } const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key); if (t == NULL) { t = new glsl_type(fields, num_fields, name); hash_table_insert(record_types, (void *) t, t); } assert(t->base_type == GLSL_TYPE_STRUCT); assert(t->length == num_fields); assert(strcmp(t->name, name) == 0); return t; } const glsl_type * glsl_type::field_type(const char *name) const { if (this->base_type != GLSL_TYPE_STRUCT) return error_type; for (unsigned i = 0; i < this->length; i++) { if (strcmp(name, this->fields.structure[i].name) == 0) return this->fields.structure[i].type; } return error_type; } int glsl_type::field_index(const char *name) const { if (this->base_type != GLSL_TYPE_STRUCT) return -1; for (unsigned i = 0; i < this->length; i++) { if (strcmp(name, this->fields.structure[i].name) == 0) return i; } return -1; } unsigned glsl_type::component_slots() const { switch (this->base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: return this->components(); case GLSL_TYPE_STRUCT: { unsigned size = 0; for (unsigned i = 0; i < this->length; i++) size += this->fields.structure[i].type->component_slots(); return size; } case GLSL_TYPE_ARRAY: return this->length * this->fields.array->component_slots(); default: return 0; } }