/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file ir_validate.cpp * * Attempts to verify that various invariants of the IR tree are true. * * In particular, at the moment it makes sure that no single * ir_instruction node except for ir_variable appears multiple times * in the ir tree. ir_variable does appear multiple times: Once as a * declaration in an exec_list, and multiple times as the endpoint of * a dereference chain. */ #include #include "ir.h" #include "ir_hierarchical_visitor.h" #include "program/hash_table.h" #include "glsl_types.h" class ir_validate : public ir_hierarchical_visitor { public: ir_validate() { this->ht = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); this->current_function = NULL; this->callback = ir_validate::validate_ir; this->data = ht; } ~ir_validate() { hash_table_dtor(this->ht); } virtual ir_visitor_status visit(ir_variable *v); virtual ir_visitor_status visit(ir_dereference_variable *ir); virtual ir_visitor_status visit(ir_if *ir); virtual ir_visitor_status visit_enter(ir_function *ir); virtual ir_visitor_status visit_leave(ir_function *ir); virtual ir_visitor_status visit_enter(ir_function_signature *ir); virtual ir_visitor_status visit_leave(ir_expression *ir); virtual ir_visitor_status visit_enter(ir_assignment *ir); static void validate_ir(ir_instruction *ir, void *data); ir_function *current_function; struct hash_table *ht; }; ir_visitor_status ir_validate::visit(ir_dereference_variable *ir) { if ((ir->var == NULL) || (ir->var->as_variable() == NULL)) { printf("ir_dereference_variable @ %p does not specify a variable %p\n", (void *) ir, (void *) ir->var); abort(); } if (hash_table_find(ht, ir->var) == NULL) { printf("ir_dereference_variable @ %p specifies undeclared variable " "`%s' @ %p\n", (void *) ir, ir->var->name, (void *) ir->var); abort(); } this->validate_ir(ir, this->data); return visit_continue; } ir_visitor_status ir_validate::visit(ir_if *ir) { if (ir->condition->type != glsl_type::bool_type) { printf("ir_if condition %s type instead of bool.\n", ir->condition->type->name); ir->print(); printf("\n"); abort(); } return visit_continue; } ir_visitor_status ir_validate::visit_enter(ir_function *ir) { /* Function definitions cannot be nested. */ if (this->current_function != NULL) { printf("Function definition nested inside another function " "definition:\n"); printf("%s %p inside %s %p\n", ir->name, (void *) ir, this->current_function->name, (void *) this->current_function); abort(); } /* Store the current function hierarchy being traversed. This is used * by the function signature visitor to ensure that the signatures are * linked with the correct functions. */ this->current_function = ir; this->validate_ir(ir, this->data); return visit_continue; } ir_visitor_status ir_validate::visit_leave(ir_function *ir) { assert(talloc_parent(ir->name) == ir); this->current_function = NULL; return visit_continue; } ir_visitor_status ir_validate::visit_enter(ir_function_signature *ir) { if (this->current_function != ir->function()) { printf("Function signature nested inside wrong function " "definition:\n"); printf("%p inside %s %p instead of %s %p\n", (void *) ir, this->current_function->name, (void *) this->current_function, ir->function_name(), (void *) ir->function()); abort(); } this->validate_ir(ir, this->data); return visit_continue; } ir_visitor_status ir_validate::visit_leave(ir_expression *ir) { switch (ir->operation) { case ir_unop_bit_not: assert(ir->operands[0]->type == ir->type); break; case ir_unop_logic_not: assert(ir->type->base_type == GLSL_TYPE_BOOL); assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); break; case ir_unop_neg: case ir_unop_abs: case ir_unop_sign: case ir_unop_rcp: case ir_unop_rsq: case ir_unop_sqrt: assert(ir->type == ir->operands[0]->type); break; case ir_unop_exp: case ir_unop_log: case ir_unop_exp2: case ir_unop_log2: assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); assert(ir->type == ir->operands[0]->type); break; case ir_unop_f2i: assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); assert(ir->type->base_type == GLSL_TYPE_INT); break; case ir_unop_i2f: assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); assert(ir->type->base_type == GLSL_TYPE_FLOAT); break; case ir_unop_f2b: assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); assert(ir->type->base_type == GLSL_TYPE_BOOL); break; case ir_unop_b2f: assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); assert(ir->type->base_type == GLSL_TYPE_FLOAT); break; case ir_unop_i2b: assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); assert(ir->type->base_type == GLSL_TYPE_BOOL); break; case ir_unop_b2i: assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); assert(ir->type->base_type == GLSL_TYPE_INT); break; case ir_unop_u2f: assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT); assert(ir->type->base_type == GLSL_TYPE_FLOAT); break; case ir_unop_trunc: case ir_unop_ceil: case ir_unop_floor: case ir_unop_fract: case ir_unop_sin: case ir_unop_cos: case ir_unop_dFdx: case ir_unop_dFdy: assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); assert(ir->operands[0]->type == ir->type); break; case ir_binop_add: case ir_binop_sub: case ir_binop_mul: case ir_binop_div: case ir_binop_mod: case ir_binop_min: case ir_binop_max: case ir_binop_pow: if (ir->operands[0]->type->is_scalar()) assert(ir->operands[1]->type == ir->type); else if (ir->operands[1]->type->is_scalar()) assert(ir->operands[0]->type == ir->type); else if (ir->operands[0]->type->is_vector() && ir->operands[1]->type->is_vector()) { assert(ir->operands[0]->type == ir->operands[1]->type); assert(ir->operands[0]->type == ir->type); } break; case ir_binop_less: case ir_binop_greater: case ir_binop_lequal: case ir_binop_gequal: /* GLSL < > <= >= operators take scalar floats/ints, but in the * IR we may want to do them for vectors instead to support the * lessEqual() and friends builtins. */ assert(ir->type == glsl_type::bool_type); assert(ir->operands[0]->type == ir->operands[1]->type); break; case ir_binop_equal: case ir_binop_nequal: /* GLSL == and != operate on vectors and return a bool, and the * IR matches that. We may want to switch up the IR to work on * vectors and return a bvec and make the operators break down * to ANDing/ORing the results of the vector comparison. */ assert(ir->type == glsl_type::bool_type); assert(ir->operands[0]->type == ir->operands[1]->type); break; case ir_binop_lshift: case ir_binop_rshift: case ir_binop_bit_and: case ir_binop_bit_xor: case ir_binop_bit_or: assert(ir->operands[0]->type == ir->operands[1]->type); assert(ir->type == ir->operands[0]->type); assert(ir->type->base_type == GLSL_TYPE_INT || ir->type->base_type == GLSL_TYPE_UINT); break; case ir_binop_logic_and: case ir_binop_logic_xor: case ir_binop_logic_or: assert(ir->type == glsl_type::bool_type); assert(ir->operands[0]->type == glsl_type::bool_type); assert(ir->operands[1]->type == glsl_type::bool_type); break; case ir_binop_dot: assert(ir->type == glsl_type::float_type); assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); assert(ir->operands[0]->type == ir->operands[1]->type); break; case ir_binop_cross: assert(ir->operands[0]->type == glsl_type::vec3_type); assert(ir->operands[1]->type == glsl_type::vec3_type); assert(ir->type == glsl_type::vec3_type); break; } return visit_continue; } ir_visitor_status ir_validate::visit(ir_variable *ir) { /* An ir_variable is the one thing that can (and will) appear multiple times * in an IR tree. It is added to the hashtable so that it can be used * in the ir_dereference_variable handler to ensure that a variable is * declared before it is dereferenced. */ if (ir->name) assert(talloc_parent(ir->name) == ir); hash_table_insert(ht, ir, ir); return visit_continue; } ir_visitor_status ir_validate::visit_enter(ir_assignment *ir) { const ir_dereference *const lhs = ir->lhs; if (lhs->type->is_scalar() || lhs->type->is_vector()) { if (ir->write_mask == 0) { printf("Assignment LHS is %s, but write mask is 0:\n", lhs->type->is_scalar() ? "scalar" : "vector"); ir->print(); abort(); } /* Mask of fields that do not exist in the destination. These should * not be written by the assignment. */ const unsigned invalid_mask = ~((1U << lhs->type->components()) - 1); if ((invalid_mask & ir->write_mask) != 0) { printf("Assignment write mask enables invalid components for " "type %s:\n", lhs->type->name); ir->print(); abort(); } } this->validate_ir(ir, this->data); return visit_continue; } void ir_validate::validate_ir(ir_instruction *ir, void *data) { struct hash_table *ht = (struct hash_table *) data; if (hash_table_find(ht, ir)) { printf("Instruction node present twice in ir tree:\n"); ir->print(); printf("\n"); abort(); } hash_table_insert(ht, ir, ir); } void check_node_type(ir_instruction *ir, void *data) { (void) data; if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) { printf("Instruction node with unset type\n"); ir->print(); printf("\n"); } assert(ir->type != glsl_type::error_type); } void validate_ir_tree(exec_list *instructions) { ir_validate v; v.run(instructions); foreach_iter(exec_list_iterator, iter, *instructions) { ir_instruction *ir = (ir_instruction *)iter.get(); visit_tree(ir, check_node_type, NULL); } }