/* * Copyright © 2010 Luca Barbieri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file lower_jumps.cpp * * This pass lowers jumps (break, continue, and return) to if/else structures. * * It can be asked to: * 1. Pull jumps out of ifs where possible * 2. Remove all "continue"s, replacing them with an "execute flag" * 3. Replace all "break" with a single conditional one at the end of the loop * 4. Replace all "return"s with a single return at the end of the function, * for the main function and/or other functions * * Applying this pass gives several benefits: * 1. All functions can be inlined. * 2. nv40 and other pre-DX10 chips without "continue" can be supported * 3. nv30 and other pre-DX10 chips with no control flow at all are better * supported * * Continues are lowered by adding a per-loop "execute flag", initialized to * true, that when cleared inhibits all execution until the end of the loop. * * Breaks are lowered to continues, plus setting a "break flag" that is checked * at the end of the loop, and trigger the unique "break". * * Returns are lowered to breaks/continues, plus adding a "return flag" that * causes loops to break again out of their enclosing loops until all the * loops are exited: then the "execute flag" logic will ignore everything * until the end of the function. * * Note that "continue" and "return" can also be implemented by adding * a dummy loop and using break. * However, this is bad for hardware with limited nesting depth, and * prevents further optimization, and thus is not currently performed. */ #include "glsl_types.h" #include #include "ir.h" enum jump_strength { strength_none, strength_always_clears_execute_flag, strength_continue, strength_break, strength_return }; struct block_record { /* minimum jump strength (of lowered IR, not pre-lowering IR) * * If the block ends with a jump, must be the strength of the jump. * Otherwise, the jump would be dead and have been deleted before) * * If the block doesn't end with a jump, it can be different than strength_none if all paths before it lead to some jump * (e.g. an if with a return in one branch, and a break in the other, while not lowering them) * Note that identical jumps are usually unified though. */ jump_strength min_strength; /* can anything clear the execute flag? */ bool may_clear_execute_flag; block_record() { this->min_strength = strength_none; this->may_clear_execute_flag = false; } }; struct loop_record { ir_function_signature* signature; ir_loop* loop; /* used to avoid lowering the break used to represent lowered breaks */ unsigned nesting_depth; bool in_if_at_the_end_of_the_loop; bool may_set_return_flag; ir_variable* break_flag; ir_variable* execute_flag; /* cleared to emulate continue */ loop_record(ir_function_signature* p_signature = 0, ir_loop* p_loop = 0) { this->signature = p_signature; this->loop = p_loop; this->nesting_depth = 0; this->in_if_at_the_end_of_the_loop = false; this->may_set_return_flag = false; this->break_flag = 0; this->execute_flag = 0; } ir_variable* get_execute_flag() { /* also supported for the "function loop" */ if(!this->execute_flag) { exec_list& list = this->loop ? this->loop->body_instructions : signature->body; this->execute_flag = new(this->signature) ir_variable(glsl_type::bool_type, "execute_flag", ir_var_temporary); list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(execute_flag), new(this->signature) ir_constant(true), 0)); list.push_head(this->execute_flag); } return this->execute_flag; } ir_variable* get_break_flag() { assert(this->loop); if(!this->break_flag) { this->break_flag = new(this->signature) ir_variable(glsl_type::bool_type, "break_flag", ir_var_temporary); this->loop->insert_before(this->break_flag); this->loop->insert_before(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(break_flag), new(this->signature) ir_constant(false), 0)); } return this->break_flag; } }; struct function_record { ir_function_signature* signature; ir_variable* return_flag; /* used to break out of all loops and then jump to the return instruction */ ir_variable* return_value; bool is_main; unsigned nesting_depth; function_record(ir_function_signature* p_signature = 0) { this->signature = p_signature; this->return_flag = 0; this->return_value = 0; this->nesting_depth = 0; this->is_main = this->signature && (strcmp(this->signature->function_name(), "main") == 0); } ir_variable* get_return_flag() { if(!this->return_flag) { this->return_flag = new(this->signature) ir_variable(glsl_type::bool_type, "return_flag", ir_var_temporary); this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(return_flag), new(this->signature) ir_constant(false), 0)); this->signature->body.push_head(this->return_flag); } return this->return_flag; } ir_variable* get_return_value() { if(!this->return_value) { assert(!this->signature->return_type->is_void()); return_value = new(this->signature) ir_variable(this->signature->return_type, "return_value", ir_var_temporary); this->signature->body.push_head(this->return_value); } return this->return_value; } }; struct ir_lower_jumps_visitor : public ir_control_flow_visitor { bool progress; struct function_record function; struct loop_record loop; struct block_record block; bool pull_out_jumps; bool lower_continue; bool lower_break; bool lower_sub_return; bool lower_main_return; ir_lower_jumps_visitor() { this->progress = false; } void truncate_after_instruction(exec_node *ir) { if (!ir) return; while (!ir->get_next()->is_tail_sentinel()) { ((ir_instruction *)ir->get_next())->remove(); this->progress = true; } } void move_outer_block_inside(ir_instruction *ir, exec_list *inner_block) { while (!ir->get_next()->is_tail_sentinel()) { ir_instruction *move_ir = (ir_instruction *)ir->get_next(); move_ir->remove(); inner_block->push_tail(move_ir); } } virtual void visit(class ir_loop_jump * ir) { truncate_after_instruction(ir); this->block.min_strength = ir->is_break() ? strength_break : strength_continue; } virtual void visit(class ir_return * ir) { truncate_after_instruction(ir); this->block.min_strength = strength_return; } virtual void visit(class ir_discard * ir) { } enum jump_strength get_jump_strength(ir_instruction* ir) { if(!ir) return strength_none; else if(ir->ir_type == ir_type_loop_jump) { if(((ir_loop_jump*)ir)->is_break()) return strength_break; else return strength_continue; } else if(ir->ir_type == ir_type_return) return strength_return; else return strength_none; } bool should_lower_jump(ir_jump* ir) { unsigned strength = get_jump_strength(ir); bool lower; switch(strength) { case strength_none: lower = false; /* don't change this, code relies on it */ break; case strength_continue: lower = lower_continue; break; case strength_break: assert(this->loop.loop); /* never lower "canonical break" */ if(ir->get_next()->is_tail_sentinel() && (this->loop.nesting_depth == 0 || (this->loop.nesting_depth == 1 && this->loop.in_if_at_the_end_of_the_loop))) lower = false; else lower = lower_break; break; case strength_return: /* never lower return at the end of a this->function */ if(this->function.nesting_depth == 0 && ir->get_next()->is_tail_sentinel()) lower = false; else if (this->function.is_main) lower = lower_main_return; else lower = lower_sub_return; break; } return lower; } block_record visit_block(exec_list* list) { block_record saved_block = this->block; this->block = block_record(); visit_exec_list(list, this); block_record ret = this->block; this->block = saved_block; return ret; } virtual void visit(ir_if *ir) { if(this->loop.nesting_depth == 0 && ir->get_next()->is_tail_sentinel()) this->loop.in_if_at_the_end_of_the_loop = true; ++this->function.nesting_depth; ++this->loop.nesting_depth; block_record block_records[2]; ir_jump* jumps[2]; block_records[0] = visit_block(&ir->then_instructions); block_records[1] = visit_block(&ir->else_instructions); retry: /* we get here if we put code after the if inside a branch */ for(unsigned i = 0; i < 2; ++i) { exec_list& list = i ? ir->else_instructions : ir->then_instructions; jumps[i] = 0; if(!list.is_empty() && get_jump_strength((ir_instruction*)list.get_tail())) jumps[i] = (ir_jump*)list.get_tail(); } for(;;) { jump_strength jump_strengths[2]; for(unsigned i = 0; i < 2; ++i) { if(jumps[i]) { jump_strengths[i] = block_records[i].min_strength; assert(jump_strengths[i] == get_jump_strength(jumps[i])); } else jump_strengths[i] = strength_none; } /* move both jumps out if possible */ if(pull_out_jumps && jump_strengths[0] == jump_strengths[1]) { bool unify = true; if(jump_strengths[0] == strength_continue) ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_continue)); else if(jump_strengths[0] == strength_break) ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); /* FINISHME: unify returns with identical expressions */ else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void()) ir->insert_after(new(ir) ir_return(NULL)); else unify = false; if(unify) { jumps[0]->remove(); jumps[1]->remove(); this->progress = true; jumps[0] = 0; jumps[1] = 0; block_records[0].min_strength = strength_none; block_records[1].min_strength = strength_none; break; } } /* lower a jump: if both need to lowered, start with the strongest one, so that * we might later unify the lowered version with the other one */ bool should_lower[2]; for(unsigned i = 0; i < 2; ++i) should_lower[i] = should_lower_jump(jumps[i]); int lower; if(should_lower[1] && should_lower[0]) lower = jump_strengths[1] > jump_strengths[0]; else if(should_lower[0]) lower = 0; else if(should_lower[1]) lower = 1; else break; if(jump_strengths[lower] == strength_return) { ir_variable* return_flag = this->function.get_return_flag(); if(!this->function.signature->return_type->is_void()) { ir_variable* return_value = this->function.get_return_value(); jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_value), ((ir_return*)jumps[lower])->value, NULL)); } jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_flag), new (ir) ir_constant(true), NULL)); this->loop.may_set_return_flag = true; if(this->loop.loop) { ir_loop_jump* lowered = 0; lowered = new(ir) ir_loop_jump(ir_loop_jump::jump_break); block_records[lower].min_strength = strength_break; jumps[lower]->replace_with(lowered); jumps[lower] = lowered; } else goto lower_continue; this->progress = true; } else if(jump_strengths[lower] == strength_break) { /* We can't lower to an actual continue because that would execute the increment. * * In the lowered code, we instead put the break check between the this->loop body and the increment, * which is impossible with a real continue as defined by the GLSL IR currently. * * Smarter options (such as undoing the increment) are possible but it's not worth implementing them, * because if break is lowered, continue is almost surely lowered too. */ jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(this->loop.get_break_flag()), new (ir) ir_constant(true), 0)); goto lower_continue; } else if(jump_strengths[lower] == strength_continue) { lower_continue: ir_variable* execute_flag = this->loop.get_execute_flag(); jumps[lower]->replace_with(new(ir) ir_assignment(new (ir) ir_dereference_variable(execute_flag), new (ir) ir_constant(false), 0)); jumps[lower] = 0; block_records[lower].min_strength = strength_always_clears_execute_flag; block_records[lower].may_clear_execute_flag = true; this->progress = true; break; } } /* move out a jump out if possible */ if(pull_out_jumps) { int move_out = -1; if(jumps[0] && block_records[1].min_strength >= strength_continue) move_out = 0; else if(jumps[1] && block_records[0].min_strength >= strength_continue) move_out = 1; if(move_out >= 0) { jumps[move_out]->remove(); ir->insert_after(jumps[move_out]); jumps[move_out] = 0; block_records[move_out].min_strength = strength_none; this->progress = true; } } if(block_records[0].min_strength < block_records[1].min_strength) this->block.min_strength = block_records[0].min_strength; else this->block.min_strength = block_records[1].min_strength; this->block.may_clear_execute_flag = this->block.may_clear_execute_flag || block_records[0].may_clear_execute_flag || block_records[1].may_clear_execute_flag; if(this->block.min_strength) truncate_after_instruction(ir); else if(this->block.may_clear_execute_flag) { int move_into = -1; if(block_records[0].min_strength && !block_records[1].may_clear_execute_flag) move_into = 1; else if(block_records[1].min_strength && !block_records[0].may_clear_execute_flag) move_into = 0; if(move_into >= 0) { assert(!block_records[move_into].min_strength && !block_records[move_into].may_clear_execute_flag); /* otherwise, we just truncated */ exec_list* list = move_into ? &ir->else_instructions : &ir->then_instructions; exec_node* next = ir->get_next(); if(!next->is_tail_sentinel()) { move_outer_block_inside(ir, list); exec_list list; list.head = next; block_records[move_into] = visit_block(&list); this->progress = true; goto retry; } } else { ir_instruction* ir_after; for(ir_after = (ir_instruction*)ir->get_next(); !ir_after->is_tail_sentinel();) { ir_if* ir_if = ir_after->as_if(); if(ir_if && ir_if->else_instructions.is_empty()) { ir_dereference_variable* ir_if_cond_deref = ir_if->condition->as_dereference_variable(); if(ir_if_cond_deref && ir_if_cond_deref->var == this->loop.execute_flag) { ir_instruction* ir_next = (ir_instruction*)ir_after->get_next(); ir_after->insert_before(&ir_if->then_instructions); ir_after->remove(); ir_after = ir_next; continue; } } ir_after = (ir_instruction*)ir_after->get_next(); /* only set this if we find any unprotected instruction */ this->progress = true; } if(!ir->get_next()->is_tail_sentinel()) { assert(this->loop.execute_flag); ir_if* if_execute = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.execute_flag)); move_outer_block_inside(ir, &if_execute->then_instructions); ir->insert_after(if_execute); } } } --this->loop.nesting_depth; --this->function.nesting_depth; } virtual void visit(ir_loop *ir) { ++this->function.nesting_depth; loop_record saved_loop = this->loop; this->loop = loop_record(this->function.signature, ir); block_record body = visit_block(&ir->body_instructions); if(body.min_strength >= strength_break) { /* FINISHME: turn the this->loop into an if, or replace it with its body */ } if(this->loop.break_flag) { ir_if* break_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.break_flag)); break_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); ir->body_instructions.push_tail(break_if); } if(this->loop.may_set_return_flag) { assert(this->function.return_flag); ir_if* return_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->function.return_flag)); saved_loop.may_set_return_flag = true; if(saved_loop.loop) return_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); else move_outer_block_inside(ir, &return_if->else_instructions); ir->insert_after(return_if); } this->loop = saved_loop; --this->function.nesting_depth; } virtual void visit(ir_function_signature *ir) { /* these are not strictly necessary */ assert(!this->function.signature); assert(!this->loop.loop); function_record saved_function = this->function; loop_record saved_loop = this->loop; this->function = function_record(ir); this->loop = loop_record(ir); assert(!this->loop.loop); visit_block(&ir->body); if(this->function.return_value) ir->body.push_tail(new(ir) ir_return(new (ir) ir_dereference_variable(this->function.return_value))); this->loop = saved_loop; this->function = saved_function; } virtual void visit(class ir_function * ir) { visit_block(&ir->signatures); } }; bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_return, bool lower_main_return, bool lower_continue, bool lower_break) { ir_lower_jumps_visitor v; v.pull_out_jumps = pull_out_jumps; v.lower_continue = lower_continue; v.lower_break = lower_break; v.lower_sub_return = lower_sub_return; v.lower_main_return = lower_main_return; do { v.progress = false; visit_exec_list(instructions, &v); } while (v.progress); return v.progress; }