/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file lower_vec_index_to_cond_assign.cpp * * Turns indexing into vector types to a series of conditional moves * of each channel's swizzle into a temporary. * * Most GPUs don't have a native way to do this operation, and this * works around that. For drivers using both this pass and * ir_vec_index_to_swizzle, there's a risk that this pass will happen * before sufficient constant folding to find that the array index is * constant. However, we hope that other optimization passes, * particularly constant folding of assignment conditions and copy * propagation, will result in the same code in the end. */ #include "ir.h" #include "ir_visitor.h" #include "ir_optimization.h" #include "glsl_types.h" /** * Visitor class for replacing expressions with ir_constant values. */ class ir_vec_index_to_cond_assign_visitor : public ir_hierarchical_visitor { public: ir_vec_index_to_cond_assign_visitor() { progress = false; } ir_rvalue *convert_vec_index_to_cond_assign(ir_rvalue *val); virtual ir_visitor_status visit_enter(ir_expression *); virtual ir_visitor_status visit_enter(ir_swizzle *); virtual ir_visitor_status visit_leave(ir_assignment *); virtual ir_visitor_status visit_enter(ir_return *); virtual ir_visitor_status visit_enter(ir_call *); virtual ir_visitor_status visit_enter(ir_if *); bool progress; }; ir_rvalue * ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue *ir) { ir_dereference_array *orig_deref = ir->as_dereference_array(); ir_assignment *assign; ir_variable *index, *var; ir_dereference *deref; ir_expression *condition; ir_swizzle *swizzle; int i; if (!orig_deref) return ir; if (orig_deref->array->type->is_matrix() || orig_deref->array->type->is_array()) return ir; void *mem_ctx = ralloc_parent(ir); assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT); /* Store the index to a temporary to avoid reusing its tree. */ index = new(base_ir) ir_variable(glsl_type::int_type, "vec_index_tmp_i", ir_var_temporary); base_ir->insert_before(index); deref = new(base_ir) ir_dereference_variable(index); assign = new(base_ir) ir_assignment(deref, orig_deref->array_index, NULL); base_ir->insert_before(assign); /* Temporary where we store whichever value we swizzle out. */ var = new(base_ir) ir_variable(ir->type, "vec_index_tmp_v", ir_var_temporary); base_ir->insert_before(var); /* Generate a conditional move of each vector element to the temp. */ for (i = 0; i < orig_deref->array->type->vector_elements; i++) { deref = new(base_ir) ir_dereference_variable(index); condition = new(base_ir) ir_expression(ir_binop_equal, glsl_type::bool_type, deref, new(base_ir) ir_constant(i)); /* Just clone the rest of the deref chain when trying to get at the * underlying variable. */ swizzle = new(base_ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL), i, 0, 0, 0, 1); deref = new(base_ir) ir_dereference_variable(var); assign = new(base_ir) ir_assignment(deref, swizzle, condition); base_ir->insert_before(assign); } this->progress = true; return new(base_ir) ir_dereference_variable(var); } ir_visitor_status ir_vec_index_to_cond_assign_visitor::visit_enter(ir_expression *ir) { unsigned int i; for (i = 0; i < ir->get_num_operands(); i++) { ir->operands[i] = convert_vec_index_to_cond_assign(ir->operands[i]); } return visit_continue; } ir_visitor_status ir_vec_index_to_cond_assign_visitor::visit_enter(ir_swizzle *ir) { /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which * the result of indexing a vector is. But maybe at some point we'll end up * using swizzling of scalars for vector construction. */ ir->val = convert_vec_index_to_cond_assign(ir->val); return visit_continue; } ir_visitor_status ir_vec_index_to_cond_assign_visitor::visit_leave(ir_assignment *ir) { ir_variable *index, *var; ir_dereference_variable *deref; ir_assignment *assign; int i; ir->rhs = convert_vec_index_to_cond_assign(ir->rhs); if (ir->condition) ir->condition = convert_vec_index_to_cond_assign(ir->condition); /* Last, handle the LHS */ ir_dereference_array *orig_deref = ir->lhs->as_dereference_array(); if (!orig_deref || orig_deref->array->type->is_matrix() || orig_deref->array->type->is_array()) return visit_continue; void *mem_ctx = ralloc_parent(ir); assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT); /* Store the index to a temporary to avoid reusing its tree. */ index = new(ir) ir_variable(glsl_type::int_type, "vec_index_tmp_i", ir_var_temporary); ir->insert_before(index); deref = new(ir) ir_dereference_variable(index); assign = new(ir) ir_assignment(deref, orig_deref->array_index, NULL); ir->insert_before(assign); /* Store the RHS to a temporary to avoid reusing its tree. */ var = new(ir) ir_variable(ir->rhs->type, "vec_index_tmp_v", ir_var_temporary); ir->insert_before(var); deref = new(ir) ir_dereference_variable(var); assign = new(ir) ir_assignment(deref, ir->rhs, NULL); ir->insert_before(assign); /* Generate a conditional move of each vector element to the temp. */ for (i = 0; i < orig_deref->array->type->vector_elements; i++) { ir_rvalue *condition, *swizzle; deref = new(ir) ir_dereference_variable(index); condition = new(ir) ir_expression(ir_binop_equal, glsl_type::bool_type, deref, new(ir) ir_constant(i)); /* Just clone the rest of the deref chain when trying to get at the * underlying variable. */ swizzle = new(ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL), i, 0, 0, 0, 1); deref = new(ir) ir_dereference_variable(var); assign = new(ir) ir_assignment(swizzle, deref, condition); ir->insert_before(assign); } ir->remove(); this->progress = true; return visit_continue; } ir_visitor_status ir_vec_index_to_cond_assign_visitor::visit_enter(ir_call *ir) { foreach_iter(exec_list_iterator, iter, *ir) { ir_rvalue *param = (ir_rvalue *)iter.get(); ir_rvalue *new_param = convert_vec_index_to_cond_assign(param); if (new_param != param) { param->replace_with(new_param); } } return visit_continue; } ir_visitor_status ir_vec_index_to_cond_assign_visitor::visit_enter(ir_return *ir) { if (ir->value) { ir->value = convert_vec_index_to_cond_assign(ir->value); } return visit_continue; } ir_visitor_status ir_vec_index_to_cond_assign_visitor::visit_enter(ir_if *ir) { ir->condition = convert_vec_index_to_cond_assign(ir->condition); return visit_continue; } bool do_vec_index_to_cond_assign(exec_list *instructions) { ir_vec_index_to_cond_assign_visitor v; visit_list_elements(&v, instructions); return v.progress; }