/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file lower_vec_index_to_swizzle.cpp * * Turns constant indexing into vector types to swizzles. This will * let other swizzle-aware optimization passes catch these constructs, * and codegen backends not have to worry about this case. */ #include "ir.h" #include "ir_visitor.h" #include "ir_optimization.h" #include "glsl_types.h" /** * Visitor class for replacing expressions with ir_constant values. */ class ir_vec_index_to_swizzle_visitor : public ir_hierarchical_visitor { public: ir_vec_index_to_swizzle_visitor() { progress = false; } ir_rvalue *convert_vec_index_to_swizzle(ir_rvalue *val); virtual ir_visitor_status visit_enter(ir_expression *); virtual ir_visitor_status visit_enter(ir_swizzle *); virtual ir_visitor_status visit_enter(ir_assignment *); virtual ir_visitor_status visit_enter(ir_return *); virtual ir_visitor_status visit_enter(ir_call *); virtual ir_visitor_status visit_enter(ir_if *); bool progress; }; ir_rvalue * ir_vec_index_to_swizzle_visitor::convert_vec_index_to_swizzle(ir_rvalue *ir) { ir_dereference_array *deref = ir->as_dereference_array(); ir_constant *ir_constant; if (!deref) return ir; if (deref->array->type->is_matrix() || deref->array->type->is_array()) return ir; assert(deref->array_index->type->base_type == GLSL_TYPE_INT); ir_constant = deref->array_index->constant_expression_value(); if (!ir_constant) return ir; void *ctx = ralloc_parent(ir); this->progress = true; return new(ctx) ir_swizzle(deref->array, ir_constant->value.i[0], 0, 0, 0, 1); } ir_visitor_status ir_vec_index_to_swizzle_visitor::visit_enter(ir_expression *ir) { unsigned int i; for (i = 0; i < ir->get_num_operands(); i++) { ir->operands[i] = convert_vec_index_to_swizzle(ir->operands[i]); } return visit_continue; } ir_visitor_status ir_vec_index_to_swizzle_visitor::visit_enter(ir_swizzle *ir) { /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which * the result of indexing a vector is. But maybe at some point we'll end up * using swizzling of scalars for vector construction. */ ir->val = convert_vec_index_to_swizzle(ir->val); return visit_continue; } ir_visitor_status ir_vec_index_to_swizzle_visitor::visit_enter(ir_assignment *ir) { ir->set_lhs(convert_vec_index_to_swizzle(ir->lhs)); ir->rhs = convert_vec_index_to_swizzle(ir->rhs); return visit_continue; } ir_visitor_status ir_vec_index_to_swizzle_visitor::visit_enter(ir_call *ir) { foreach_iter(exec_list_iterator, iter, *ir) { ir_rvalue *param = (ir_rvalue *)iter.get(); ir_rvalue *new_param = convert_vec_index_to_swizzle(param); if (new_param != param) { param->replace_with(new_param); } } return visit_continue; } ir_visitor_status ir_vec_index_to_swizzle_visitor::visit_enter(ir_return *ir) { if (ir->value) { ir->value = convert_vec_index_to_swizzle(ir->value); } return visit_continue; } ir_visitor_status ir_vec_index_to_swizzle_visitor::visit_enter(ir_if *ir) { ir->condition = convert_vec_index_to_swizzle(ir->condition); return visit_continue; } bool do_vec_index_to_swizzle(exec_list *instructions) { ir_vec_index_to_swizzle_visitor v; v.run(instructions); return v.progress; }