/* * Copyright © 2008, 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" #include "ir_optimization.h" #include "ir_print_visitor.h" #include "program.h" #include "loop_analysis.h" extern "C" struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); extern "C" void _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, struct gl_shader *sh); /* Copied from shader_api.c for the stand-alone compiler. */ void _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, struct gl_shader *sh) { *ptr = sh; } struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) { struct gl_shader *shader; (void) ctx; assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; shader->Name = name; shader->RefCount = 1; } return shader; } static void initialize_context(struct gl_context *ctx, gl_api api) { memset(ctx, 0, sizeof(*ctx)); ctx->API = api; ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; ctx->Extensions.ARB_draw_buffers = GL_TRUE; ctx->Extensions.ARB_draw_instanced = GL_TRUE; ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; ctx->Extensions.EXT_texture_array = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that * the built-in functions for 1.30 can be built. */ ctx->Const.GLSLVersion = 130; /* 1.10 minimums. */ ctx->Const.MaxLights = 8; ctx->Const.MaxClipPlanes = 8; ctx->Const.MaxTextureUnits = 2; /* More than the 1.10 minimum to appease parser tests taken from * apps that (hopefully) already checked the number of coords. */ ctx->Const.MaxTextureCoordUnits = 4; ctx->Const.VertexProgram.MaxAttribs = 16; ctx->Const.VertexProgram.MaxUniformComponents = 512; ctx->Const.MaxVarying = 8; ctx->Const.MaxVertexTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; ctx->Const.MaxTextureImageUnits = 2; ctx->Const.FragmentProgram.MaxUniformComponents = 64; ctx->Const.MaxDrawBuffers = 2; ctx->Driver.NewShader = _mesa_new_shader; } /* Returned string will have 'ctx' as its ralloc owner. */ static char * load_text_file(void *ctx, const char *file_name) { char *text = NULL; size_t size; size_t total_read = 0; FILE *fp = fopen(file_name, "rb"); if (!fp) { return NULL; } fseek(fp, 0L, SEEK_END); size = ftell(fp); fseek(fp, 0L, SEEK_SET); text = (char *) ralloc_size(ctx, size + 1); if (text != NULL) { do { size_t bytes = fread(text + total_read, 1, size - total_read, fp); if (bytes < size - total_read) { free(text); text = NULL; break; } if (bytes == 0) { break; } total_read += bytes; } while (total_read < size); text[total_read] = '\0'; } fclose(fp); return text; } int glsl_es = 0; int dump_ast = 0; int dump_hir = 0; int dump_lir = 0; int do_link = 0; const struct option compiler_opts[] = { { "glsl-es", 0, &glsl_es, 1 }, { "dump-ast", 0, &dump_ast, 1 }, { "dump-hir", 0, &dump_hir, 1 }, { "dump-lir", 0, &dump_lir, 1 }, { "link", 0, &do_link, 1 }, { NULL, 0, NULL, 0 } }; /** * \brief Print proper usage and exit with failure. */ void usage_fail(const char *name) { const char *header = "usage: %s [options] \n" "\n" "Possible options are:\n"; printf(header, name, name); for (const struct option *o = compiler_opts; o->name != 0; ++o) { printf(" --%s\n", o->name); } exit(EXIT_FAILURE); } void compile_shader(struct gl_context *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log, state->extensions, ctx->API) != 0; if (!state->error) { _mesa_glsl_lexer_ctor(state, source); _mesa_glsl_parse(state); _mesa_glsl_lexer_dtor(state); } if (dump_ast) { foreach_list_const(n, &state->translation_unit) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf("\n\n"); } shader->ir = new(shader) exec_list; if (!state->error && !state->translation_unit.is_empty()) _mesa_ast_to_hir(shader->ir, state); /* Print out the unoptimized IR. */ if (!state->error && dump_hir) { validate_ir_tree(shader->ir); _mesa_print_ir(shader->ir, state); } /* Optimization passes */ if (!state->error && !shader->ir->is_empty()) { bool progress; do { progress = do_common_optimization(shader->ir, false, 32); } while (progress); validate_ir_tree(shader->ir); } /* Print out the resulting IR */ if (!state->error && dump_lir) { _mesa_print_ir(shader->ir, state); } shader->symbols = state->symbols; shader->CompileStatus = !state->error; shader->Version = state->language_version; memcpy(shader->builtins_to_link, state->builtins_to_link, sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); shader->num_builtins_to_link = state->num_builtins_to_link; if (shader->InfoLog) ralloc_free(shader->InfoLog); shader->InfoLog = state->info_log; /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader); ralloc_free(state); return; } int main(int argc, char **argv) { int status = EXIT_SUCCESS; struct gl_context local_ctx; struct gl_context *ctx = &local_ctx; int c; int idx = 0; while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) /* empty */ ; if (argc <= optind) usage_fail(argv[0]); initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL); struct gl_shader_program *whole_program; whole_program = rzalloc (NULL, struct gl_shader_program); assert(whole_program != NULL); for (/* empty */; argc > optind; optind++) { whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole_program->NumShaders + 1); assert(whole_program->Shaders != NULL); struct gl_shader *shader = rzalloc(whole_program, gl_shader); whole_program->Shaders[whole_program->NumShaders] = shader; whole_program->NumShaders++; const unsigned len = strlen(argv[optind]); if (len < 6) usage_fail(argv[0]); const char *const ext = & argv[optind][len - 5]; if (strncmp(".vert", ext, 5) == 0) shader->Type = GL_VERTEX_SHADER; else if (strncmp(".geom", ext, 5) == 0) shader->Type = GL_GEOMETRY_SHADER; else if (strncmp(".frag", ext, 5) == 0) shader->Type = GL_FRAGMENT_SHADER; else usage_fail(argv[0]); shader->Source = load_text_file(whole_program, argv[optind]); if (shader->Source == NULL) { printf("File \"%s\" does not exist.\n", argv[optind]); exit(EXIT_FAILURE); } compile_shader(ctx, shader); if (!shader->CompileStatus) { printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); status = EXIT_FAILURE; break; } } if ((status == EXIT_SUCCESS) && do_link) { link_shaders(ctx, whole_program); status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; if (strlen(whole_program->InfoLog) > 0) printf("Info log for linking:\n%s\n", whole_program->InfoLog); } for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) ralloc_free(whole_program->_LinkedShaders[i]); ralloc_free(whole_program); _mesa_glsl_release_types(); _mesa_glsl_release_functions(); return status; }