/* PASS */ uniform mat2 a; uniform mat2 b; uniform mat2 c; uniform mat2 d; uniform mat3 e; uniform mat3 f; uniform mat3 g; uniform mat3 h; uniform mat4 i; uniform mat4 j; uniform mat4 k; uniform mat4 l; void main() { mat2 x; mat3 y; mat4 z; x = a * b + c / d; y = e * f + g / h; z = i * j + k / l; gl_Position = gl_Vertex; }