/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ /* */ #ifndef _BEZIERPATCH_H #define _BEZIERPATCH_H typedef struct bezierPatch{ float umin, vmin, umax, vmax; int uorder; /*order= degree + 1*/ int vorder; /* *the control points are stored in a one dimensional array. *the surface is defined as: * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v). *where P(i,j) are the control points, B_i(.) are Bezier *basis functions. *Each control point can have dimension 3 or 4: (x,y,z,w). *The components of P(i,j) are stored in a one dimensional *array: * ctlpoints[] *in the order of: * P[0,0], P[0,1], ..., P[0,vorder-1], * P[1,0], P[1,1], ..., P[1,vorder-1], * ... * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1]. */ int dimension; float* ctlpoints; /* *in case we have to manage multiple bezierPatches. */ struct bezierPatch *next; } bezierPatch; #ifdef __cplusplus extern "C" { #endif bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension); bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints); bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b); void bezierPatchDelete(bezierPatch *b); void bezierPatchDeleteList(bezierPatch *b); void bezierPatchPrint(bezierPatch *b); void bezierPatchPrintList(bezierPatch *list); void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]); void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]); void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso); void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso); #ifdef __cplusplus } #endif #endif