/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ /* */ #ifndef _BEZIERPATCHMESH_H #define _BEZIERPATCHMESH_H #include "bezierPatch.h" typedef struct bezierPatchMesh{ bezierPatch *bpatch; /*vertex*/ bezierPatch *bpatch_normal; bezierPatch *bpatch_texcoord; /*s,t,r,q*/ bezierPatch *bpatch_color; /*RGBA*/ float *UVarray; /*all UV components of all vertices of all strips*/ int *length_array; /*[i] is the number of vertices in the ith strip*/ GLenum *type_array; /*[i] is the type of the ith primitive*/ /*to support dynamic insertion*/ int size_UVarray; int index_UVarray; int size_length_array; int index_length_array; int counter; /*track the current strip size*/ GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/ /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/ float *vertex_array; /*each vertex contains three components*/ float *normal_array; /*each normal contains three components*/ float *color_array; float *texcoord_array; /*in case we need a linked list*/ struct bezierPatchMesh *next; } bezierPatchMesh; #ifdef __cplusplus extern "C" { #endif bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array); /*initilize patches to be null*/ bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array); void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints); void bezierPatchMeshDelete(bezierPatchMesh *bpm); void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type); void bezierPatchMeshEndStrip(bezierPatchMesh *bpm); void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v); void bezierPatchMeshPrint(bezierPatchMesh *bpm); bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm); void bezierPatchMeshListPrint(bezierPatchMesh* list); int bezierPatchMeshListTotalStrips(bezierPatchMesh* list); int bezierPatchMeshListTotalVert(bezierPatchMesh* list); int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm); int bezierPatchMeshListNumTriangles(bezierPatchMesh* list); void bezierPatchMeshDelDeg(bezierPatchMesh* bpm); void bezierPatchMeshEval(bezierPatchMesh* bpm); void bezierPatchMeshDraw(bezierPatchMesh* bpm); void bezierPatchMeshListDraw(bezierPatchMesh* list); void bezierPatchMeshListEval(bezierPatchMesh* list); void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips); void bezierPatchMeshListDelDeg(bezierPatchMesh* list); void bezierPatchMeshListDelete(bezierPatchMesh *list); bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list); void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips); #ifdef __cplusplus } #endif #endif