/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ /* * glrenderer.h * */ #ifndef __gluglrenderer_h_ #define __gluglrenderer_h_ #include #include #include "nurbstess.h" #include "glsurfeval.h" #include "glcurveval.h" extern "C" { typedef void (APIENTRY *errorCallbackType)( GLenum ); } class GLUnurbs : public NurbsTessellator { public: GLUnurbs( void ); void loadGLMatrices( void ); void useGLMatrices( const GLfloat modelMatrix[16], const GLfloat projMatrix[16], const GLint viewport[4] ); void setSamplingMatrixIdentity( void ); void errorHandler( int ); void bgnrender( void ); void endrender( void ); void setautoloadmode( INREAL value ) { if (value) autoloadmode = GL_TRUE; else autoloadmode = GL_FALSE; } GLboolean getautoloadmode( void ) { return autoloadmode; } errorCallbackType errorCallback; void postError( int which ) { if (errorCallback) (errorCallback)( (GLenum)which ); } #ifdef _WIN32 void putSurfCallBack(GLenum which, void (GLAPIENTRY *fn)() ) #else void putSurfCallBack(GLenum which, _GLUfuncptr fn ) #endif { curveEvaluator.putCallBack(which, fn); surfaceEvaluator.putCallBack(which, fn); } int get_vertices_call_back() { return surfaceEvaluator.get_vertices_call_back(); } void put_vertices_call_back(int flag) { surfaceEvaluator.put_vertices_call_back(flag); } int get_callback_auto_normal() { return surfaceEvaluator.get_callback_auto_normal(); } void put_callback_auto_normal(int flag) { surfaceEvaluator.put_callback_auto_normal(flag); } void setNurbsCallbackData(void* userData) { curveEvaluator.set_callback_userData(userData); surfaceEvaluator.set_callback_userData(userData); } //for LOD void LOD_eval_list(int level) { surfaceEvaluator.LOD_eval_list(level); } //NEWCALLBACK int is_callback() { return callbackFlag; } void put_callbackFlag(int flag) { callbackFlag = flag; surfaceEvaluator.put_vertices_call_back(flag); curveEvaluator.put_vertices_call_back(flag); } private: GLboolean autoloadmode; OpenGLSurfaceEvaluator surfaceEvaluator; OpenGLCurveEvaluator curveEvaluator; void loadSamplingMatrix( const GLfloat vmat[4][4], const GLint viewport[4] ); void loadCullingMatrix( GLfloat vmat[4][4] ); static void grabGLMatrix( GLfloat vmat[4][4] ); static void transform4d( GLfloat A[4], GLfloat B[4], GLfloat mat[4][4] ); static void multmatrix4d( GLfloat n[4][4], const GLfloat left[4][4], const GLfloat right[4][4] ); int callbackFlag; }; #endif /* __gluglrenderer_h_ */