/*********************************************************** * Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby. * * This program is freely distributable without licensing fees * and is provided without guarantee or warrantee expressed or * implied. This program is -not- in the public domain. * * * FILE: glutGet.cpp * * DESCRIPTION: get state information from GL ***********************************************************/ /*********************************************************** * Headers ***********************************************************/ #include #include #include #include #include "glutint.h" #include "glutState.h" /*********************************************************** * Global variables ***********************************************************/ // rough guess, since we don't know how big the monitor really is const float dots_per_mm = (72/25.4); // dots per millimeter /*********************************************************** * FUNCTION: glutGet (9.1) * * DESCRIPTION: retrieve window and GL state ***********************************************************/ int glutGet(GLenum state) { switch(state) { case GLUT_WINDOW_X: {BAutolock winlock(gState.currentWindow->Window()); // need to lock the window if (gState.currentWindow->parent) return (int)gState.currentWindow->Frame().left; else return (int)gState.currentWindow->Window()->Frame().left; } case GLUT_WINDOW_Y: {BAutolock winlock(gState.currentWindow->Window()); if (gState.currentWindow->parent) return (int)gState.currentWindow->Frame().top; else return (int)gState.currentWindow->Window()->Frame().top; } case GLUT_WINDOW_WIDTH: {BAutolock winlock(gState.currentWindow->Window()); return gState.currentWindow->m_width; } case GLUT_WINDOW_HEIGHT: {BAutolock winlock(gState.currentWindow->Window()); return gState.currentWindow->m_height; } case GLUT_WINDOW_PARENT: {BAutolock winlock(gState.currentWindow->Window()); if(gState.currentWindow->parent) return gState.currentWindow->parent->num + 1; else return 0; } case GLUT_WINDOW_NUM_CHILDREN: {BAutolock winlock(gState.currentWindow->Window()); int num = 0; GlutWindow *children = gState.currentWindow->children; while (children) { num++; children = children->siblings; } return num; } case GLUT_WINDOW_BUFFER_SIZE: // best guesses case GLUT_WINDOW_DEPTH_SIZE: return 32; case GLUT_WINDOW_STENCIL_SIZE: case GLUT_WINDOW_RED_SIZE: // always 24-bit color case GLUT_WINDOW_GREEN_SIZE: case GLUT_WINDOW_BLUE_SIZE: case GLUT_WINDOW_ALPHA_SIZE: case GLUT_WINDOW_ACCUM_RED_SIZE: case GLUT_WINDOW_ACCUM_GREEN_SIZE: case GLUT_WINDOW_ACCUM_BLUE_SIZE: case GLUT_WINDOW_ACCUM_ALPHA_SIZE: return 8; case GLUT_WINDOW_DOUBLEBUFFER: // always double-buffered RGBA case GLUT_WINDOW_RGBA: return 1; case GLUT_WINDOW_COLORMAP_SIZE: // don't support these case GLUT_WINDOW_NUM_SAMPLES: case GLUT_WINDOW_STEREO: return 0; case GLUT_WINDOW_CURSOR: return gState.currentWindow->cursor; // don't need to lock window since it won't change case GLUT_SCREEN_WIDTH: return (int)(BScreen().Frame().Width()) + 1; case GLUT_SCREEN_HEIGHT: return (int)(BScreen().Frame().Height()) + 1; case GLUT_SCREEN_WIDTH_MM: return (int)((BScreen().Frame().Width() + 1) / dots_per_mm); case GLUT_SCREEN_HEIGHT_MM: return (int)((BScreen().Frame().Height() + 1) / dots_per_mm); case GLUT_MENU_NUM_ITEMS: return gState.currentMenu->num; case GLUT_DISPLAY_MODE_POSSIBLE: return __glutConvertDisplayMode(0); // returns 1 if possible case GLUT_INIT_DISPLAY_MODE: return gState.displayMode; case GLUT_INIT_WINDOW_X: return gState.initX; case GLUT_INIT_WINDOW_Y: return gState.initY; case GLUT_INIT_WINDOW_WIDTH: return gState.initWidth; case GLUT_INIT_WINDOW_HEIGHT: return gState.initHeight; case GLUT_ELAPSED_TIME: bigtime_t elapsed, beginning, now; __glutInitTime(&beginning); now = system_time(); elapsed = now - beginning; return (int) (elapsed / 1000); // 1000 ticks in a millisecond default: __glutWarning("invalid glutGet parameter: %d", state); return -1; } } /*********************************************************** * FUNCTION: glutLayerGet (9.2) * * DESCRIPTION: since we don't support layers, this is easy ***********************************************************/ int glutLayerGet(GLenum info) { switch(info) { case GLUT_OVERLAY_POSSIBLE: case GLUT_HAS_OVERLAY: return 0; case GLUT_LAYER_IN_USE: return GLUT_NORMAL; case GLUT_TRANSPARENT_INDEX: return -1; case GLUT_NORMAL_DAMAGED: return gState.currentWindow->displayEvent; case GLUT_OVERLAY_DAMAGED: return -1; default: __glutWarning("invalid glutLayerGet param: %d", info); return -1; } } /*********************************************************** * FUNCTION: glutDeviceGet (9.3) * * DESCRIPTION: get info about I/O devices we support * easy, since BeOS only supports a keyboard and mouse now ***********************************************************/ int glutDeviceGet(GLenum info) { switch(info) { case GLUT_HAS_KEYBOARD: case GLUT_HAS_MOUSE: return 1; case GLUT_HAS_SPACEBALL: case GLUT_HAS_DIAL_AND_BUTTON_BOX: case GLUT_HAS_TABLET: case GLUT_NUM_SPACEBALL_BUTTONS: case GLUT_NUM_BUTTON_BOX_BUTTONS: case GLUT_NUM_DIALS: case GLUT_NUM_TABLET_BUTTONS: return 0; case GLUT_NUM_MOUSE_BUTTONS: { int32 mouseButtons = 3; // good guess if(get_mouse_type(&mouseButtons) != B_OK) { __glutWarning("error getting number of mouse buttons"); } return mouseButtons; } default: __glutWarning("invalid glutDeviceGet parameter: %d", info); return -1; } } /*********************************************************** * FUNCTION: glutGetModifiers (9.4) * * DESCRIPTION: get the modifier key state for the current window ***********************************************************/ int glutGetModifiers() { if(gState.modifierKeys == (int) ~0) { __glutWarning( "glutCurrentModifiers: do not call outside core input callback."); return 0; } return gState.modifierKeys; }