/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ /** * \file glxclient.h * Direct rendering support added by Precision Insight, Inc. * * \author Kevin E. Martin */ #ifndef _GLX_client_h_ #define _GLX_client_h_ #include #include #include #define GLX_GLXEXT_PROTOTYPES #include #include #include #include #include #ifdef WIN32 #include #endif #include "GL/glxint.h" #include "GL/glxproto.h" #include "GL/internal/glcore.h" #include "glapi/glapitable.h" #include "glxhash.h" #if defined( PTHREADS ) # include #endif #include "glxextensions.h" /* If we build the library with gcc's -fvisibility=hidden flag, we'll * use the PUBLIC macro to mark functions that are to be exported. * * We also need to define a USED attribute, so the optimizer doesn't * inline a static function that we later use in an alias. - ajax */ #if defined(__GNUC__) # define PUBLIC __attribute__((visibility("default"))) # define USED __attribute__((used)) #else # define PUBLIC # define USED #endif #define GLX_MAJOR_VERSION 1 /* current version numbers */ #define GLX_MINOR_VERSION 4 #define __GLX_MAX_TEXTURE_UNITS 32 typedef struct __GLXscreenConfigsRec __GLXscreenConfigs; typedef struct __GLXcontextRec __GLXcontext; typedef struct __GLXdrawableRec __GLXdrawable; typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate; typedef struct _glapi_table __GLapi; /************************************************************************/ #ifdef GLX_DIRECT_RENDERING #define containerOf(ptr, type, member) \ (type *)( (char *)ptr - offsetof(type,member) ) extern void DRI_glXUseXFont(Font font, int first, int count, int listbase); #endif #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) #include /** * Display dependent methods. This structure is initialized during the * \c driCreateDisplay call. */ typedef struct __GLXDRIdisplayRec __GLXDRIdisplay; typedef struct __GLXDRIscreenRec __GLXDRIscreen; typedef struct __GLXDRIdrawableRec __GLXDRIdrawable; typedef struct __GLXDRIcontextRec __GLXDRIcontext; #include "glxextensions.h" struct __GLXDRIdisplayRec { /** * Method to destroy the private DRI display data. */ void (*destroyDisplay) (__GLXDRIdisplay * display); __GLXscreenConfigs *(*createScreen)(int screen, __GLXdisplayPrivate * priv); }; struct __GLXDRIscreenRec { void (*destroyScreen)(__GLXscreenConfigs *psc); __GLXDRIcontext *(*createContext)(__GLXscreenConfigs *psc, const __GLcontextModes *mode, GLXContext gc, GLXContext shareList, int renderType); __GLXDRIdrawable *(*createDrawable)(__GLXscreenConfigs *psc, XID drawable, GLXDrawable glxDrawable, const __GLcontextModes *modes); int64_t (*swapBuffers)(__GLXDRIdrawable *pdraw, int64_t target_msc, int64_t divisor, int64_t remainder); void (*copySubBuffer)(__GLXDRIdrawable *pdraw, int x, int y, int width, int height); void (*waitX)(__GLXDRIdrawable *pdraw); void (*waitGL)(__GLXDRIdrawable *pdraw); int (*getDrawableMSC)(__GLXscreenConfigs *psc, __GLXDRIdrawable *pdraw, int64_t *ust, int64_t *msc, int64_t *sbc); int (*waitForMSC)(__GLXDRIdrawable *pdraw, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); int (*waitForSBC)(__GLXDRIdrawable *pdraw, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); void (*setSwapInterval)(__GLXDRIdrawable *pdraw, int interval); int (*getSwapInterval)(__GLXDRIdrawable *pdraw); }; struct __GLXDRIcontextRec { void (*destroyContext) (__GLXDRIcontext * context, __GLXscreenConfigs * psc, Display * dpy); Bool(*bindContext) (__GLXDRIcontext * context, __GLXDRIdrawable * pdraw, __GLXDRIdrawable * pread); void (*unbindContext) (__GLXDRIcontext * context); }; struct __GLXDRIdrawableRec { void (*destroyDrawable) (__GLXDRIdrawable * drawable); XID xDrawable; XID drawable; __GLXscreenConfigs *psc; GLenum textureTarget; __DRIdrawable *driDrawable; GLenum textureFormat; /* EXT_texture_from_pixmap support */ unsigned long eventMask; }; /* ** Function to create and DRI display data and initialize the display ** dependent methods. */ extern __GLXDRIdisplay *driswCreateDisplay(Display * dpy); extern __GLXDRIdisplay *driCreateDisplay(Display * dpy); extern __GLXDRIdisplay *dri2CreateDisplay(Display * dpy); extern void dri2InvalidateBuffers(Display *dpy, XID drawable); /* ** Functions to obtain driver configuration information from a direct ** rendering client application */ extern const char *glXGetScreenDriver(Display * dpy, int scrNum); extern const char *glXGetDriverConfig(const char *driverName); #endif /************************************************************************/ #define __GL_CLIENT_ATTRIB_STACK_DEPTH 16 typedef struct __GLXpixelStoreModeRec { GLboolean swapEndian; GLboolean lsbFirst; GLuint rowLength; GLuint imageHeight; GLuint imageDepth; GLuint skipRows; GLuint skipPixels; GLuint skipImages; GLuint alignment; } __GLXpixelStoreMode; typedef struct __GLXattributeRec { GLuint mask; /** * Pixel storage state. Most of the pixel store mode state is kept * here and used by the client code to manage the packing and * unpacking of data sent to/received from the server. */ __GLXpixelStoreMode storePack, storeUnpack; /** * Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically * disabled? */ GLboolean NoDrawArraysProtocol; /** * Vertex Array storage state. The vertex array component * state is stored here and is used to manage the packing of * DrawArrays data sent to the server. */ struct array_state_vector *array_state; } __GLXattribute; typedef struct __GLXattributeMachineRec { __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; __GLXattribute **stackPointer; } __GLXattributeMachine; struct glx_context_vtable { void (*bind_tex_image)(Display * dpy, GLXDrawable drawable, int buffer, const int *attrib_list); void (*release_tex_image)(Display * dpy, GLXDrawable drawable, int buffer); }; /** * GLX state that needs to be kept on the client. One of these records * exist for each context that has been made current by this client. */ struct __GLXcontextRec { /** * \name Drawing command buffer. * * Drawing commands are packed into this buffer before being sent as a * single GLX protocol request. The buffer is sent when it overflows or * is flushed by \c __glXFlushRenderBuffer. \c pc is the next location * in the buffer to be filled. \c limit is described above in the buffer * slop discussion. * * Commands that require large amounts of data to be transfered will * also use this buffer to hold a header that describes the large * command. * * These must be the first 6 fields since they are static initialized * in the dummy context in glxext.c */ /*@{ */ GLubyte *buf; GLubyte *pc; GLubyte *limit; GLubyte *bufEnd; GLint bufSize; /*@} */ /** * The XID of this rendering context. When the context is created a * new XID is allocated. This is set to None when the context is * destroyed but is still current to some thread. In this case the * context will be freed on next MakeCurrent. */ XID xid; /** * The XID of the \c shareList context. */ XID share_xid; /** * Screen number. */ GLint screen; __GLXscreenConfigs *psc; /** * \c GL_TRUE if the context was created with ImportContext, which * means the server-side context was created by another X client. */ GLboolean imported; /** * The context tag returned by MakeCurrent when this context is made * current. This tag is used to identify the context that a thread has * current so that proper server context management can be done. It is * used for all context specific commands (i.e., \c Render, \c RenderLarge, * \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old * context)). */ GLXContextTag currentContextTag; /** * \name Rendering mode * * The rendering mode is kept on the client as well as the server. * When \c glRenderMode is called, the buffer associated with the * previous rendering mode (feedback or select) is filled. */ /*@{ */ GLenum renderMode; GLfloat *feedbackBuf; GLuint *selectBuf; /*@} */ /** * This is \c GL_TRUE if the pixel unpack modes are such that an image * can be unpacked from the clients memory by just copying. It may * still be true that the server will have to do some work. This * just promises that a straight copy will fetch the correct bytes. */ GLboolean fastImageUnpack; /** * Fill newImage with the unpacked form of \c oldImage getting it * ready for transport to the server. */ void (*fillImage) (__GLXcontext *, GLint, GLint, GLint, GLint, GLenum, GLenum, const GLvoid *, GLubyte *, GLubyte *); /** * Client side attribs. */ __GLXattributeMachine attributes; /** * Client side error code. This is set when client side gl API * routines need to set an error because of a bad enumerant or * running out of memory, etc. */ GLenum error; /** * Whether this context does direct rendering. */ Bool isDirect; /** * \c dpy of current display for this context. Will be \c NULL if not * current to any display, or if this is the "dummy context". */ Display *currentDpy; /** * The current drawable for this context. Will be None if this * context is not current to any drawable. currentReadable is below. */ GLXDrawable currentDrawable; /** * \name GL Constant Strings * * Constant strings that describe the server implementation * These pertain to GL attributes, not to be confused with * GLX versioning attributes. */ /*@{ */ GLubyte *vendor; GLubyte *renderer; GLubyte *version; GLubyte *extensions; /*@} */ /** * Record the dpy this context was created on for later freeing */ Display *createDpy; /** * Maximum small render command size. This is the smaller of 64k and * the size of the above buffer. */ GLint maxSmallRenderCommandSize; /** * Major opcode for the extension. Copied here so a lookup isn't * needed. */ GLint majorOpcode; /** * Pointer to the mode used to create this context. */ const __GLcontextModes *mode; #ifdef GLX_DIRECT_RENDERING #ifdef GLX_USE_APPLEGL void *driContext; Bool do_destroy; #else __GLXDRIcontext *driContext; __DRIcontext *__driContext; #endif #endif /** * The current read-drawable for this context. Will be None if this * context is not current to any drawable. * * \since Internal API version 20030606. */ GLXDrawable currentReadable; /** * Pointer to client-state data that is private to libGL. This is only * used for indirect rendering contexts. * * No internal API version change was made for this change. Client-side * drivers should NEVER use this data or even care that it exists. */ void *client_state_private; /** * Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE. */ int renderType; /** * \name Raw server GL version * * True core GL version supported by the server. This is the raw value * returned by the server, and it may not reflect what is actually * supported (or reported) by the client-side library. */ /*@{ */ int server_major; /**< Major version number. */ int server_minor; /**< Minor version number. */ /*@} */ /** * Thread ID we're currently current in. Zero if none. */ unsigned long thread_id; char gl_extension_bits[__GL_EXT_BYTES]; const struct glx_context_vtable *vtable; }; #define __glXSetError(gc,code) \ if (!(gc)->error) { \ (gc)->error = code; \ } extern void __glFreeAttributeState(__GLXcontext *); /************************************************************************/ /** * The size of the largest drawing command known to the implementation * that will use the GLXRender GLX command. In this case it is * \c glPolygonStipple. */ #define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156 /** * To keep the implementation fast, the code uses a "limit" pointer * to determine when the drawing command buffer is too full to hold * another fixed size command. This constant defines the amount of * space that must always be available in the drawing command buffer * at all times for the implementation to work. It is important that * the number be just large enough, but not so large as to reduce the * efficacy of the buffer. The "+32" is just to keep the code working * in case somebody counts wrong. */ #define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32) /** * This implementation uses a smaller threshold for switching * to the RenderLarge protocol than the protcol requires so that * large copies don't occur. */ #define __GLX_RENDER_CMD_SIZE_LIMIT 4096 /** * One of these records exists per screen of the display. It contains * a pointer to the config data for that screen (if the screen supports GL). */ struct __GLXscreenConfigsRec { /** * GLX extension string reported by the X-server. */ const char *serverGLXexts; /** * GLX extension string to be reported to applications. This is the * set of extensions that the application can actually use. */ char *effectiveGLXexts; /** * Context vtable to use for direct contexts on this screen */ const struct glx_context_vtable *direct_context_vtable; #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) /** * Per screen direct rendering interface functions and data. */ __DRIscreen *__driScreen; __glxHashTable *drawHash; Display *dpy; int scr; __GLXDRIscreen *driScreen; const __DRIconfig **driver_configs; #ifdef __DRI_COPY_SUB_BUFFER const __DRIcopySubBufferExtension *driCopySubBuffer; #endif #ifdef __DRI_SWAP_CONTROL const __DRIswapControlExtension *swapControl; #endif #ifdef __DRI_ALLOCATE const __DRIallocateExtension *allocate; #endif #ifdef __DRI_FRAME_TRACKING const __DRIframeTrackingExtension *frameTracking; #endif #ifdef __DRI_MEDIA_STREAM_COUNTER const __DRImediaStreamCounterExtension *msc; #endif #ifdef __DRI_TEX_BUFFER const __DRItexBufferExtension *texBuffer; #endif #ifdef __DRI2_FLUSH const __DRI2flushExtension *f; #endif #ifdef __DRI2_CONFIG_QUERY const __DRI2configQueryExtension *config; #endif #endif /** * Linked list of glx visuals and fbconfigs for this screen. */ __GLcontextModes *visuals, *configs; /** * Per-screen dynamic GLX extension tracking. The \c direct_support * field only contains enough bits for 64 extensions. Should libGL * ever need to track more than 64 GLX extensions, we can safely grow * this field. The \c __GLXscreenConfigs structure is not used outside * libGL. */ /*@{ */ unsigned char direct_support[8]; GLboolean ext_list_first_time; /*@} */ }; /** * Per display private data. One of these records exists for each display * that is using the OpenGL (GLX) extension. */ struct __GLXdisplayPrivateRec { /** * Back pointer to the display */ Display *dpy; /** * The \c majorOpcode is common to all connections to the same server. * It is also copied into the context structure. */ int majorOpcode; /** * \name Server Version * * Major and minor version returned by the server during initialization. */ /*@{ */ int majorVersion, minorVersion; /*@} */ /** * \name Storage for the servers GLX vendor and versions strings. * * These are the same for all screens on this display. These fields will * be filled in on demand. */ /*@{ */ const char *serverGLXvendor; const char *serverGLXversion; /*@} */ /** * Configurations of visuals for all screens on this display. * Also, per screen data which now includes the server \c GLX_EXTENSION * string. */ __GLXscreenConfigs **screenConfigs; #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) /** * Per display direct rendering interface functions and data. */ __GLXDRIdisplay *driswDisplay; __GLXDRIdisplay *driDisplay; __GLXDRIdisplay *dri2Display; #endif }; extern int glx_screen_init(__GLXscreenConfigs *psc, int screen, __GLXdisplayPrivate * priv); extern __GLXDRIdrawable * dri2GetGlxDrawableFromXDrawableId(Display *dpy, XID id); extern GLubyte *__glXFlushRenderBuffer(__GLXcontext *, GLubyte *); extern void __glXSendLargeChunk(__GLXcontext * gc, GLint requestNumber, GLint totalRequests, const GLvoid * data, GLint dataLen); extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint, const GLvoid *, GLint); /* Initialize the GLX extension for dpy */ extern __GLXdisplayPrivate *__glXInitialize(Display *); extern void __glXPreferEGL(int state); /************************************************************************/ extern int __glXDebug; /* This is per-thread storage in an MT environment */ #if defined( PTHREADS ) extern void __glXSetCurrentContext(__GLXcontext * c); # if defined( GLX_USE_TLS ) extern __thread void *__glX_tls_Context __attribute__ ((tls_model("initial-exec"))); # define __glXGetCurrentContext() __glX_tls_Context # else extern __GLXcontext *__glXGetCurrentContext(void); # endif /* defined( GLX_USE_TLS ) */ #else extern __GLXcontext *__glXcurrentContext; #define __glXGetCurrentContext() __glXcurrentContext #define __glXSetCurrentContext(gc) __glXcurrentContext = gc #endif /* defined( PTHREADS ) */ extern void __glXSetCurrentContextNull(void); extern void __glXFreeContext(__GLXcontext *); /* ** Global lock for all threads in this address space using the GLX ** extension */ #if defined( PTHREADS ) extern pthread_mutex_t __glXmutex; #define __glXLock() pthread_mutex_lock(&__glXmutex) #define __glXUnlock() pthread_mutex_unlock(&__glXmutex) #else #define __glXLock() #define __glXUnlock() #endif /* ** Setup for a command. Initialize the extension for dpy if necessary. */ extern CARD8 __glXSetupForCommand(Display * dpy); /************************************************************************/ /* ** Data conversion and packing support. */ extern const GLuint __glXDefaultPixelStore[9]; /* Send an image to the server using RenderLarge. */ extern void __glXSendLargeImage(__GLXcontext * gc, GLint compsize, GLint dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid * src, GLubyte * pc, GLubyte * modes); /* Return the size, in bytes, of some pixel data */ extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum); /* Return the number of elements per group of a specified format*/ extern GLint __glElementsPerGroup(GLenum format, GLenum type); /* Return the number of bytes per element, based on the element type (other ** than GL_BITMAP). */ extern GLint __glBytesPerElement(GLenum type); /* ** Fill the transport buffer with the data from the users buffer, ** applying some of the pixel store modes (unpack modes) to the data ** first. As a side effect of this call, the "modes" field is ** updated to contain the modes needed by the server to decode the ** sent data. */ extern void __glFillImage(__GLXcontext *, GLint, GLint, GLint, GLint, GLenum, GLenum, const GLvoid *, GLubyte *, GLubyte *); /* Copy map data with a stride into a packed buffer */ extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *); extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *); extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint, const GLfloat *, GLfloat *); extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint, const GLdouble *, GLdouble *); /* ** Empty an image out of the reply buffer into the clients memory applying ** the pack modes to pack back into the clients requested format. */ extern void __glEmptyImage(__GLXcontext *, GLint, GLint, GLint, GLint, GLenum, GLenum, const GLubyte *, GLvoid *); /* ** Allocate and Initialize Vertex Array client state, and free. */ extern void __glXInitVertexArrayState(__GLXcontext *); extern void __glXFreeVertexArrayState(__GLXcontext *); /* ** Inform the Server of the major and minor numbers and of the client ** libraries extension string. */ extern void __glXClientInfo(Display * dpy, int opcode); /************************************************************************/ /* ** Declarations that should be in Xlib */ #ifdef __GL_USE_OUR_PROTOTYPES extern void _XFlush(Display *); extern Status _XReply(Display *, xReply *, int, Bool); extern void _XRead(Display *, void *, long); extern void _XSend(Display *, const void *, long); #endif extern void __glXInitializeVisualConfigFromTags(__GLcontextModes * config, int count, const INT32 * bp, Bool tagged_only, Bool fbconfig_style_tags); extern char *__glXQueryServerString(Display * dpy, int opcode, CARD32 screen, CARD32 name); extern char *__glXGetString(Display * dpy, int opcode, CARD32 screen, CARD32 name); extern char *__glXstrdup(const char *str); extern const char __glXGLClientVersion[]; extern const char __glXGLClientExtensions[]; /* Get the unadjusted system time */ extern int __glXGetUST(int64_t * ust); extern GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) GLboolean __driGetMscRateOML(__DRIdrawable * draw, int32_t * numerator, int32_t * denominator, void *private); /* So that dri2.c:DRI2WireToEvent() can access * glx_info->codes->first_event */ XExtDisplayInfo *__glXFindDisplay (Display *dpy); extern __GLXDRIdrawable * GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int *const scrn_num); #endif #endif /* !__GLX_client_h__ */