/* $XFree86: xc/lib/GL/glx/g_render.c,v 1.8 2004/01/28 18:11:38 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #include "packrender.h" #include "size.h" #include "indirect.h" #define GLdouble_SIZE 8 #define GLclampd_SIZE 8 #define GLfloat_SIZE 4 #define GLclampf_SIZE 4 #define GLint_SIZE 4 #define GLuint_SIZE 4 #define GLenum_SIZE 4 #define GLbitfield_SIZE 4 #define GLshort_SIZE 2 #define GLushort_SIZE 2 #define GLbyte_SIZE 1 #define GLubyte_SIZE 1 #define GLboolean_SIZE 1 #define __GLX_PUT_GLdouble(offset,value) __GLX_PUT_DOUBLE(offset,value) #define __GLX_PUT_GLclampd(offset,value) __GLX_PUT_DOUBLE(offset,value) #define __GLX_PUT_GLfloat(offset,value) __GLX_PUT_FLOAT(offset,value) #define __GLX_PUT_GLclampf(offset,value) __GLX_PUT_FLOAT(offset,value) #define __GLX_PUT_GLint(offset,value) __GLX_PUT_LONG(offset,value) #define __GLX_PUT_GLuint(offset,value) __GLX_PUT_LONG(offset,value) #define __GLX_PUT_GLenum(offset,value) __GLX_PUT_LONG(offset,value) #define __GLX_PUT_GLbitfield(offset,value) __GLX_PUT_LONG(offset,value) #define __GLX_PUT_GLshort(offset,value) __GLX_PUT_SHORT(offset,value) #define __GLX_PUT_GLushort(offset,value) __GLX_PUT_SHORT(offset,value) #define __GLX_PUT_GLbyte(offset,value) __GLX_PUT_CHAR(offset,value) #define __GLX_PUT_GLubyte(offset,value) __GLX_PUT_CHAR(offset,value) #define __GLX_PUT_GLboolean(offset,value) __GLX_PUT_CHAR(offset,value) #define __GLX_PUT_GLdouble_ARRAY(offset,ptr,count) __GLX_PUT_DOUBLE_ARRAY(offset,ptr,count) #define __GLX_PUT_GLclampd_ARRAY(offset,ptr,count) __GLX_PUT_DOUBLE_ARRAY(offset,ptr,count) #define __GLX_PUT_GLfloat_ARRAY(offset,ptr,count) __GLX_PUT_FLOAT_ARRAY(offset,ptr,count) #define __GLX_PUT_GLclampf_ARRAY(offset,ptr,count) __GLX_PUT_FLOAT_ARRAY(offset,ptr,count) #define __GLX_PUT_GLint_ARRAY(offset,ptr,count) __GLX_PUT_LONG_ARRAY(offset,ptr,count) #define __GLX_PUT_GLuint_ARRAY(offset,ptr,count) __GLX_PUT_LONG_ARRAY(offset,ptr,count) #define __GLX_PUT_GLenum_ARRAY(offset,ptr,count) __GLX_PUT_LONG_ARRAY(offset,ptr,count) #define __GLX_PUT_GLshort_ARRAY(offset,ptr,count) __GLX_PUT_SHORT_ARRAY(offset,ptr,count) #define __GLX_PUT_GLushort_ARRAY(offset,ptr,count) __GLX_PUT_SHORT_ARRAY(offset,ptr,count) #define __GLX_PUT_GLbyte_ARRAY(offset,ptr,count) __GLX_PUT_CHAR_ARRAY(offset,ptr,count) #define __GLX_PUT_GLubyte_ARRAY(offset,ptr,count) __GLX_PUT_CHAR_ARRAY(offset,ptr,count) #define __GLX_PUT_GLboolean_ARRAY(offset,ptr,count) __GLX_PUT_CHAR_ARRAY(offset,ptr,count) #define RENDER_SIZE(t,c) (__GLX_PAD(4 + (t ## _SIZE * c))) /* GLX protocol templates are named in the following manner. All templates * begin with the string 'glxproto_'. Following is an optional list of * scalar parameters. The scalars are listed as type and number. The most * common being \c enum1 (one scalar enum) and \c enum2 (two scalar enums). * * The final part of the name describes the number of named-type parameters * and how they are passed. * - One or more digits followed by the letter s means * that the specified number of parameters are passed as scalars. The macro * \c glxproto_3s generates a function that takes 3 scalars, such as * \c glVertex3f. * - A capital C follwed by a lower-case v means that a constant * sized vector is passed. Macros of this type take an extra parameter, * which is the size of the vector. The invocation * 'glxproto_Cv(Vertex3fv, X_GLrop_Vertexfv, GLfloat, 3)' would generate the * correct protocol for the \c glVertex3fv function. * - A capital V followed by a lower-case v means that a variable sized * vector is passed. The function generated by these macros will call * a co-function to determine the size of the vector. The name of the * co-function is generated by prepending \c __gl and appending \c _size * to the base name of the function. The invocation * 'glxproto_enum1_Vv(Fogiv, X_GLrop_Fogiv, GLint)' would generate the * correct protocol for the \c glFogiv function. * - One or more digits without a following letter means that a function * taking the specified number of scalar parameters and a function with a * vector parameter of the specified size should be generated. The letter * v is automatically appended to the name of the vector-based function in * this case. The invocation * 'glxproto_3(Vertex3f, X_GLrop_Vertex3fv, GLfloat)' would generate the * correct protocol for both \c glVertex3f and \c glVertex3fv. * * glxproto_void is a special case for functions that take no parameters * (i.e., glEnd). * * An addition form is 'glxvendr_'. This is identical to the other forms * with the exception of taking an additional parameter (to the macro) which * is a vendor string to append to the function name. The invocation * 'glxproto_3(Foo3f, X_GLrop_Foo3fv, GLfloat)' would generate the functions * 'glFoo3fv' and 'glFoo3f', and the invocation * 'glxvendr_3(Foo3f, X_GLrop_Foo3fv, GLfloat, EXT)' would generate the * functions 'glFoo3fvEXT' and 'glFoo3fEXT'. */ #define glxproto_void(name, rop) \ void __indirect_gl ## name (void) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ __GLX_BEGIN(rop, 4); \ __GLX_END(4); \ } #define glxproto_Cv(name, rop, type, count) \ void __indirect_gl ## name (const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = RENDER_SIZE(type, count); \ __GLX_BEGIN(rop, cmdlen); \ if (count <= 4) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ if (count > 1) { __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); } \ if (count > 2) { __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v[2]); } \ if (count > 3) { __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v[3]); } \ } else { \ __GLX_PUT_ ## type ## _ARRAY(4, v, count); \ } \ __GLX_END(cmdlen); \ } #define glxproto_Cv_transpose(name, rop, type, w) \ void __indirect_gl ## name (const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ type t[ w * w ]; unsigned i, j; \ for (i = 0; i < w; i++) { \ for (j = 0; j < w; j++) { \ t[i*w+j] = v[j*w+i]; \ } \ } \ __GLX_LOAD_VARIABLES(); \ cmdlen = RENDER_SIZE(type, (w * w)); \ __GLX_BEGIN(rop, cmdlen); \ __GLX_PUT_ ## type ## _ARRAY(4, t, (w * w)); \ __GLX_END(cmdlen); \ } #define glxproto_1s(name, rop, type) \ void __indirect_gl ## name (type v1) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = RENDER_SIZE(type, 1); \ __GLX_BEGIN(rop, cmdlen); \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_END(cmdlen); \ } #define glxproto_2s(name, rop, type) \ void __indirect_gl ## name (type v1, type v2) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = RENDER_SIZE(type, 2); \ __GLX_BEGIN(rop, cmdlen); \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ __GLX_END(cmdlen); \ } #define glxproto_3s(name, rop, type) \ void __indirect_gl ## name (type v1, type v2, type v3) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = RENDER_SIZE(type, 3); \ __GLX_BEGIN(rop, cmdlen); \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ __GLX_END(cmdlen); \ } #define glxproto_4s(name, rop, type) \ void __indirect_gl ## name (type v1, type v2, type v3, type v4) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = RENDER_SIZE(type, 4); \ __GLX_BEGIN(rop, cmdlen); \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v4); \ __GLX_END(cmdlen); \ } #define glxproto_6s(name, rop, type) \ void __indirect_gl ## name (type v1, type v2, type v3, type v4, type v5, type v6) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = RENDER_SIZE(type, 6); \ __GLX_BEGIN(rop, cmdlen); \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v4); \ __GLX_PUT_ ## type (4 + (4 * type ## _SIZE), v5); \ __GLX_PUT_ ## type (4 + (5 * type ## _SIZE), v6); \ __GLX_END(cmdlen); \ } #define glxproto_enum1_1s(name, rop, type) \ void __indirect_gl ## name (GLenum e, type v1) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 4 + RENDER_SIZE(type, 1); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_LONG (4 + (1 * type ## _SIZE), e); \ } else { \ __GLX_PUT_LONG(4, e); \ __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum1_1v(name, rop, type) \ void __indirect_gl ## name (GLenum e, const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 4 + RENDER_SIZE(type, 1); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ __GLX_PUT_LONG (4 + (1 * type ## _SIZE), e); \ } else { \ __GLX_PUT_LONG(4, e); \ __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum1_2s(name, rop, type) \ void __indirect_gl ## name (GLenum e, type v1, type v2) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 4 + RENDER_SIZE(type, 2); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ __GLX_PUT_LONG (4 + (2 * type ## _SIZE), e); \ } else { \ __GLX_PUT_LONG(4, e); \ __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum1_2v(name, rop, type) \ void __indirect_gl ## name (GLenum e, const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 4 + RENDER_SIZE(type, 2); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ __GLX_PUT_LONG (4 + (2 * type ## _SIZE), e); \ } else { \ __GLX_PUT_LONG(4, e); \ __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum1_3s(name, rop, type) \ void __indirect_gl ## name (GLenum e, type v1, type v2, type v3) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 4 + RENDER_SIZE(type, 3); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ __GLX_PUT_LONG (4 + (3 * type ## _SIZE), e); \ } else { \ __GLX_PUT_LONG(4, e); \ __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v3); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum1_3v(name, rop, type) \ void __indirect_gl ## name (GLenum e, const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 4 + RENDER_SIZE(type, 3); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v[2]); \ __GLX_PUT_LONG (4 + (3 * type ## _SIZE), e); \ } else { \ __GLX_PUT_LONG(4, e); \ __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v[2]); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum1_4s(name, rop, type) \ void __indirect_gl ## name (GLenum e, type v1, type v2, type v3, type v4) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 4 + RENDER_SIZE(type, 4); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v2); \ __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v3); \ __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v4); \ __GLX_PUT_LONG (4 + (4 * type ## _SIZE), e); \ } else { \ __GLX_PUT_LONG(4, e); \ __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v1); \ __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v2); \ __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v3); \ __GLX_PUT_ ## type (8 + (3 * type ## _SIZE), v4); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum1_4v(name, rop, type) \ void __indirect_gl ## name (GLenum e, const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 4 + RENDER_SIZE(type, 4); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v[0]); \ __GLX_PUT_ ## type (4 + (1 * type ## _SIZE), v[1]); \ __GLX_PUT_ ## type (4 + (2 * type ## _SIZE), v[2]); \ __GLX_PUT_ ## type (4 + (3 * type ## _SIZE), v[3]); \ __GLX_PUT_LONG (4 + (4 * type ## _SIZE), e); \ } else { \ __GLX_PUT_LONG(4, e); \ __GLX_PUT_ ## type (8 + (0 * type ## _SIZE), v[0]); \ __GLX_PUT_ ## type (8 + (1 * type ## _SIZE), v[1]); \ __GLX_PUT_ ## type (8 + (2 * type ## _SIZE), v[2]); \ __GLX_PUT_ ## type (8 + (3 * type ## _SIZE), v[3]); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum1_Vv(name, rop, type) \ void __indirect_gl ## name (GLenum pname, const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ compsize = __gl ## name ## _size(pname); \ cmdlen = 4 + RENDER_SIZE(type, compsize); \ __GLX_BEGIN(rop, cmdlen); \ __GLX_PUT_LONG(4, pname); \ __GLX_PUT_ ## type ## _ARRAY(8, v, compsize); \ __GLX_END(cmdlen); \ } #define glxproto_enum2_1s(name, rop, type) \ void __indirect_gl ## name (GLenum target, GLenum pname, type v1) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ cmdlen = 8 + RENDER_SIZE(type, 1); \ __GLX_BEGIN(rop, cmdlen); \ if (type ## _SIZE == 8) { \ __GLX_PUT_ ## type (4 + (0 * type ## _SIZE), v1); \ __GLX_PUT_LONG (4 + (1 * type ## _SIZE), target); \ __GLX_PUT_LONG (8 + (1 * type ## _SIZE), pname); \ } else { \ __GLX_PUT_LONG(4, target); \ __GLX_PUT_LONG(8, pname); \ __GLX_PUT_ ## type (12 + (0 * type ## _SIZE), v1); \ } \ __GLX_END(cmdlen); \ } #define glxproto_enum2_Vv(name, rop, type) \ void __indirect_gl ## name (GLenum target, GLenum pname, const type * v) \ { \ __GLX_DECLARE_VARIABLES(); \ __GLX_LOAD_VARIABLES(); \ compsize = __gl ## name ## _size(pname); \ cmdlen = 8 + RENDER_SIZE(type, compsize); \ __GLX_BEGIN(rop, cmdlen); \ __GLX_PUT_LONG(4, target); \ __GLX_PUT_LONG(8, pname); \ __GLX_PUT_ ## type ## _ARRAY(12, v, compsize); \ __GLX_END(cmdlen); \ } #define GENERATE_GLX_PROTOCOL_FUNCTIONS #include "indirect.h" void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectdv,36); __GLX_PUT_DOUBLE(4,v1[0]); __GLX_PUT_DOUBLE(12,v1[1]); __GLX_PUT_DOUBLE(20,v2[0]); __GLX_PUT_DOUBLE(28,v2[1]); __GLX_END(36); } void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectfv,20); __GLX_PUT_FLOAT(4,v1[0]); __GLX_PUT_FLOAT(8,v1[1]); __GLX_PUT_FLOAT(12,v2[0]); __GLX_PUT_FLOAT(16,v2[1]); __GLX_END(20); } void __indirect_glRectiv(const GLint *v1, const GLint *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectiv,20); __GLX_PUT_LONG(4,v1[0]); __GLX_PUT_LONG(8,v1[1]); __GLX_PUT_LONG(12,v2[0]); __GLX_PUT_LONG(16,v2[1]); __GLX_END(20); } void __indirect_glRectsv(const GLshort *v1, const GLshort *v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Rectsv,12); __GLX_PUT_SHORT(4,v1[0]); __GLX_PUT_SHORT(6,v1[1]); __GLX_PUT_SHORT(8,v2[0]); __GLX_PUT_SHORT(10,v2[1]); __GLX_END(12); } void __indirect_glLineStipple(GLint factor, GLushort pattern) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_LineStipple,12); __GLX_PUT_LONG(4,factor); __GLX_PUT_SHORT(8,pattern); __GLX_END(12); } void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Scissor,20); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_END(20); } void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MapGrid1d,24); __GLX_PUT_DOUBLE(4,u1); __GLX_PUT_DOUBLE(12,u2); __GLX_PUT_LONG(20,un); __GLX_END(24); } void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MapGrid1f,16); __GLX_PUT_LONG(4,un); __GLX_PUT_FLOAT(8,u1); __GLX_PUT_FLOAT(12,u2); __GLX_END(16); } void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MapGrid2d,44); __GLX_PUT_DOUBLE(4,u1); __GLX_PUT_DOUBLE(12,u2); __GLX_PUT_DOUBLE(20,v1); __GLX_PUT_DOUBLE(28,v2); __GLX_PUT_LONG(36,un); __GLX_PUT_LONG(40,vn); __GLX_END(44); } void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_MapGrid2f,28); __GLX_PUT_LONG(4,un); __GLX_PUT_FLOAT(8,u1); __GLX_PUT_FLOAT(12,u2); __GLX_PUT_LONG(16,vn); __GLX_PUT_FLOAT(20,v1); __GLX_PUT_FLOAT(24,v2); __GLX_END(28); } void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_StencilFunc,16); __GLX_PUT_LONG(4,func); __GLX_PUT_LONG(8,ref); __GLX_PUT_LONG(12,mask); __GLX_END(16); } void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyPixels,24); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_PUT_LONG(20,type); __GLX_END(24); } void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Viewport,20); __GLX_PUT_LONG(4,x); __GLX_PUT_LONG(8,y); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_END(20); } void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexImage1D,32); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,internalformat); __GLX_PUT_LONG(16,x); __GLX_PUT_LONG(20,y); __GLX_PUT_LONG(24,width); __GLX_PUT_LONG(28,border); __GLX_END(32); } void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexImage2D,36); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,internalformat); __GLX_PUT_LONG(16,x); __GLX_PUT_LONG(20,y); __GLX_PUT_LONG(24,width); __GLX_PUT_LONG(28,height); __GLX_PUT_LONG(32,border); __GLX_END(36); } void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexSubImage1D,28); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,xoffset); __GLX_PUT_LONG(16,x); __GLX_PUT_LONG(20,y); __GLX_PUT_LONG(24,width); __GLX_END(28); } void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexSubImage2D,36); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,xoffset); __GLX_PUT_LONG(16,yoffset); __GLX_PUT_LONG(20,x); __GLX_PUT_LONG(24,y); __GLX_PUT_LONG(28,width); __GLX_PUT_LONG(32,height); __GLX_END(36); } void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); if (n < 0) return; cmdlen = 8+n*4+n*4; __GLX_BEGIN(X_GLrop_PrioritizeTextures,cmdlen); __GLX_PUT_LONG(4,n); __GLX_PUT_LONG_ARRAY(8,textures,n); __GLX_PUT_FLOAT_ARRAY(8+n*4,priorities,n); __GLX_END(cmdlen); } void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyColorTable,24); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_LONG(12,x); __GLX_PUT_LONG(16,y); __GLX_PUT_LONG(20,width); __GLX_END(24); } void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyColorSubTable,24); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,start); __GLX_PUT_LONG(12,x); __GLX_PUT_LONG(16,y); __GLX_PUT_LONG(20,width); __GLX_END(24); } void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyConvolutionFilter1D,24); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_LONG(12,x); __GLX_PUT_LONG(16,y); __GLX_PUT_LONG(20,width); __GLX_END(24); } void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyConvolutionFilter2D,28); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_LONG(12,x); __GLX_PUT_LONG(16,y); __GLX_PUT_LONG(20,width); __GLX_PUT_LONG(24,height); __GLX_END(28); } void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_Histogram,20); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,width); __GLX_PUT_LONG(12,internalformat); __GLX_PUT_CHAR(16,sink); __GLX_END(20); } void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); __GLX_BEGIN(X_GLrop_CopyTexSubImage3D,40); __GLX_PUT_LONG(4,target); __GLX_PUT_LONG(8,level); __GLX_PUT_LONG(12,xoffset); __GLX_PUT_LONG(16,yoffset); __GLX_PUT_LONG(20,zoffset); __GLX_PUT_LONG(24,x); __GLX_PUT_LONG(28,y); __GLX_PUT_LONG(32,width); __GLX_PUT_LONG(36,height); __GLX_END(40); }