/* $XFree86$ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #include "packvendpriv.h" GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) { __GLX_VENDPRIV_DECLARE_VARIABLES(); GLboolean retval = 0; xGLXVendorPrivReply reply; __GLX_VENDPRIV_LOAD_VARIABLES(); if (n < 0) return retval; cmdlen = 4+n*4; __GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_AreTexturesResidentEXT,cmdlen); __GLX_VENDPRIV_PUT_LONG(0,n); __GLX_PUT_LONG_ARRAY(4,textures,n); __GLX_VENDPRIV_READ_XREPLY(); __GLX_VENDPRIV_GET_RETVAL(retval, GLboolean); __GLX_VENDPRIV_GET_CHAR_ARRAY(residences,n); __GLX_VENDPRIV_END(); return retval; } void glDeleteTexturesEXT(GLsizei n, const GLuint *textures) { __GLX_VENDPRIV_DECLARE_VARIABLES(); __GLX_VENDPRIV_LOAD_VARIABLES(); if (n < 0) return; cmdlen = 4+n*4; __GLX_VENDPRIV_BEGIN(X_GLXVendorPrivate,X_GLvop_DeleteTexturesEXT,cmdlen); __GLX_VENDPRIV_PUT_LONG(0,n); __GLX_PUT_LONG_ARRAY(4,textures,n); __GLX_VENDPRIV_END(); } void glGenTexturesEXT(GLsizei n, GLuint *textures) { __GLX_VENDPRIV_DECLARE_VARIABLES(); xGLXVendorPrivReply reply; __GLX_VENDPRIV_LOAD_VARIABLES(); __GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_GenTexturesEXT,4); __GLX_VENDPRIV_PUT_LONG(0,n); __GLX_VENDPRIV_READ_XREPLY(); __GLX_VENDPRIV_GET_LONG_ARRAY(textures,n); __GLX_VENDPRIV_END(); } GLboolean glIsTextureEXT(GLuint texture) { __GLX_VENDPRIV_DECLARE_VARIABLES(); GLboolean retval = 0; xGLXVendorPrivReply reply; __GLX_VENDPRIV_LOAD_VARIABLES(); __GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_IsTextureEXT,4); __GLX_VENDPRIV_PUT_LONG(0,texture); __GLX_VENDPRIV_READ_XREPLY(); __GLX_VENDPRIV_GET_RETVAL(retval, GLboolean); __GLX_VENDPRIV_END(); return retval; }