/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ /* $XFree86: xc/lib/GL/glx/glxclient.h,v 1.21 2004/02/09 23:46:31 alanh Exp $ */ /** * \file glxclient.h * Direct rendering support added by Precision Insight, Inc. * * \author Kevin E. Martin */ #ifndef _GLX_client_h_ #define _GLX_client_h_ #define NEED_REPLIES #define NEED_EVENTS #include #include #define GLX_GLXEXT_PROTOTYPES #include #include #include #include #include #include "GL/glxint.h" #include "GL/glxproto.h" #include "GL/internal/glcore.h" #include "glapitable.h" #ifdef NEED_GL_FUNCS_WRAPPED #include "indirect.h" #endif #ifdef XTHREADS #include "Xthreads.h" #endif #ifdef GLX_BUILT_IN_XMESA #include "realglx.h" /* just silences prototype warnings */ #endif #define GLX_MAJOR_VERSION 1 /* current version numbers */ #define GLX_MINOR_VERSION 4 #define __GLX_MAX_TEXTURE_UNITS 32 typedef struct __GLXcontextRec __GLXcontext; typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate; typedef struct _glapi_table __GLapi; /************************************************************************/ #ifdef GLX_DIRECT_RENDERING #include typedef void *(*CreateScreenFunc)(Display *dpy, int scrn, __DRIscreen *psc, int numConfigs, __GLXvisualConfig *config); typedef void *(*CreateNewScreenFunc)(Display *dpy, int scrn, __DRIscreen *psc, const __GLcontextModes * modes, const __DRIversion * ddx_version, const __DRIversion * dri_version, const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer, void * pSAREA, int fd, int internal_api_version, __GLcontextModes ** driver_modes); /** * Display dependent methods. This structure is initialized during the * \c driCreateDisplay call. */ struct __DRIdisplayRec { /** * Method to destroy the private DRI display data. */ void (*destroyDisplay)(Display *dpy, void *displayPrivate); /** * Methods to create the private DRI screen data and initialize the * screen dependent methods. * This is an array [indexed by screen number] of function pointers. * * \deprecated This array of function pointers has been replaced by * \c __DRIdisplayRec::createNewScreen. * \sa __DRIdisplayRec::createNewScreen */ CreateScreenFunc * createScreen; /** * Opaque pointer to private per display direct rendering data. * \c NULL if direct rendering is not supported on this display. */ struct __DRIdisplayPrivateRec *private; /** * Array of pointers to methods to create and initialize the private DRI * screen data. * * \sa __DRIdisplayRec::createScreen */ CreateNewScreenFunc * createNewScreen; }; /* ** We keep a linked list of these structures, one per DRI device driver. */ struct __DRIdriverRec { const char *name; void *handle; CreateScreenFunc createScreenFunc; CreateNewScreenFunc createNewScreenFunc; struct __DRIdriverRec *next; }; /* ** Function to create and DRI display data and initialize the display ** dependent methods. */ extern void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp); extern __DRIdriver *driGetDriver(Display *dpy, int scrNum); extern void DRI_glXUseXFont( Font font, int first, int count, int listbase ); /* ** Functions to obtain driver configuration information from a direct ** rendering client application */ extern const char *glXGetScreenDriver (Display *dpy, int scrNum); extern const char *glXGetDriverConfig (const char *driverName); #endif /************************************************************************/ #define __GL_CLIENT_ATTRIB_STACK_DEPTH 16 typedef struct __GLXpixelStoreModeRec { GLboolean swapEndian; GLboolean lsbFirst; GLuint rowLength; GLuint imageHeight; GLuint imageDepth; GLuint skipRows; GLuint skipPixels; GLuint skipImages; GLuint alignment; } __GLXpixelStoreMode; /* The next 3 structures are deprecated. Client state is no longer tracked * using them. They only remain to maintain the layout / structure offset of * __GLXcontextRec. In XFree86 5.0 they will be removed altogether. */ typedef struct __GLXvertexArrayPointerStateRecDEPRECATED { GLboolean enable; void (*proc)(const void *); const GLubyte *ptr; GLsizei skip; GLint size; GLenum type; GLsizei stride; } __GLXvertexArrayPointerStateDEPRECATED; typedef struct __GLXvertArrayStateRecDEPRECATED { __GLXvertexArrayPointerStateDEPRECATED vertex; __GLXvertexArrayPointerStateDEPRECATED normal; __GLXvertexArrayPointerStateDEPRECATED color; __GLXvertexArrayPointerStateDEPRECATED index; __GLXvertexArrayPointerStateDEPRECATED texCoord[__GLX_MAX_TEXTURE_UNITS]; __GLXvertexArrayPointerStateDEPRECATED edgeFlag; GLint maxElementsVertices; GLint maxElementsIndices; GLint activeTexture; } __GLXvertArrayStateDEPRECATED; typedef struct __GLXattributeRecDEPRECATED { GLuint mask; /* ** Pixel storage state. Most of the pixel store mode state is kept ** here and used by the client code to manage the packing and ** unpacking of data sent to/received from the server. */ __GLXpixelStoreMode storePack, storeUnpack; /* ** Vertex Array storage state. The vertex array component ** state is stored here and is used to manage the packing of ** DrawArrays data sent to the server. */ __GLXvertArrayStateDEPRECATED vertArray; } __GLXattributeDEPRECATED; typedef struct __GLXvertexArrayPointerStateRec { void (*proc)(const void *); void (*mtex_proc)(GLenum, const void *); const GLubyte *ptr; GLsizei skip; GLint size; GLenum type; GLsizei stride; } __GLXvertexArrayPointerState; /** * Define which entries of \c __GLXvertArrayState::arrays match which * vertex arrays in the client-state vector. These are only the one-of * arrays. See the \c __GLXvertArrayState::arrays documentation for more * details. * * \sa __GLXvertArrayState */ enum { edgeFlag_ARRAY, /**< \c GL_EDGE_FLAG_ARRAY */ index_ARRAY, /**< \c GL_INDEX_ARRAY */ fogCoord_ARRAY, /**< \c GL_FOG_COORD_ARRAY */ secondaryColor_ARRAY, /**< \c GL_SECONDARY_COLOR_ARRAY */ color_ARRAY, /**< \c GL_COLOR_ARRAY */ normal_ARRAY, /**< \c GL_NORMAL_ARRAY */ /** * \c GL_VERTEX_ARRAY \b must be last! All of the code for emitting arrays * and array elements is written based on the assumption that the vertex * array is last. */ vertex_ARRAY, __GLX_MAX_ARRAYS /**< Place holder entry. */ }; #define ENABLE_ARRAY(state,a) \ do { (state)->vertArray.enables |= (1U << (a ## _ARRAY)); } while( 0 ) #define DISABLE_ARRAY(state,a) \ do { (state)->vertArray.enables &= ~(1U << (a ## _ARRAY)); } while( 0 ) #define IS_ARRAY_ENABLED_BY_INDEX(state, i) \ (((state)->vertArray.enables & (1U << (i))) != 0) #define IS_ARRAY_ENABLED(state, a) \ IS_ARRAY_ENABLED_BY_INDEX(state, a ## _ARRAY) #define ENABLE_TEXARRAY(state,a) \ do { (state)->vertArray.texture_enables |= (1U << a); } while( 0 ) #define DISABLE_TEXARRAY(state,a) \ do { (state)->vertArray.texture_enables &= ~(1U << a); } while( 0 ) #define IS_TEXARRAY_ENABLED(state, a) \ (((state)->vertArray.texture_enables & (1U << a)) != 0) /** * Client-side vertex array state. */ typedef struct __GLXvertArrayStateRec { /** * Which client-side arrays are enabled? These are the flag bits for * all of the non-texture coordinate arrays. */ GLuint enables; /** * Which of the texture coordinate arrays are enabled? */ GLuint texture_enables; /** * State for "one-of" arrays. These are the arrays, such as * GL_COLOR_ARRAY or GL_FOG_COORD_ARRAY for which there is only one * array. There are also "many-of" arrays, such as * GL_TEXTURE_COORD_ARRAY. */ __GLXvertexArrayPointerState arrays[__GLX_MAX_ARRAYS]; __GLXvertexArrayPointerState texCoord[__GLX_MAX_TEXTURE_UNITS]; GLint maxElementsVertices; GLint maxElementsIndices; GLint activeTexture; } __GLXvertArrayState; typedef struct __GLXattributeRec { GLuint mask; /* ** Pixel storage state. Most of the pixel store mode state is kept ** here and used by the client code to manage the packing and ** unpacking of data sent to/received from the server. */ __GLXpixelStoreMode storePack, storeUnpack; /* ** Vertex Array storage state. The vertex array component ** state is stored here and is used to manage the packing of ** DrawArrays data sent to the server. */ __GLXvertArrayState vertArray; /** * Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically * disabled? */ GLboolean NoDrawArraysProtocol; } __GLXattribute; typedef struct __GLXattributeMachineRec { __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; __GLXattribute **stackPointer; } __GLXattributeMachine; /** * GLX state that needs to be kept on the client. One of these records * exist for each context that has been made current by this client. */ struct __GLXcontextRec { /** * \name Drawing command buffer. * * Drawing commands are packed into this buffer before being sent as a * single GLX protocol request. The buffer is sent when it overflows or * is flushed by \c __glXFlushRenderBuffer. \c pc is the next location * in the buffer to be filled. \c limit is described above in the buffer * slop discussion. * * Commands that require large amounts of data to be transfered will * also use this buffer to hold a header that describes the large * command. * * These must be the first 6 fields since they are static initialized * in the dummy context in glxext.c */ /*@{*/ GLubyte *buf; GLubyte *pc; GLubyte *limit; GLubyte *bufEnd; GLint bufSize; /*@}*/ /** * The XID of this rendering context. When the context is created a * new XID is allocated. This is set to None when the context is * destroyed but is still current to some thread. In this case the * context will be freed on next MakeCurrent. */ XID xid; /** * The XID of the \c shareList context. */ XID share_xid; /** * Visual id. * * \deprecated * This filed has been largely been replaced by the \c mode field, but * the work is not quite done. */ VisualID vid; /** * Screen number. */ GLint screen; /** * \c GL_TRUE if the context was created with ImportContext, which * means the server-side context was created by another X client. */ GLboolean imported; /** * The context tag returned by MakeCurrent when this context is made * current. This tag is used to identify the context that a thread has * current so that proper server context management can be done. It is * used for all context specific commands (i.e., \c Render, \c RenderLarge, * \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old * context)). */ GLXContextTag currentContextTag; /** * \name Rendering mode * * The rendering mode is kept on the client as well as the server. * When \c glRenderMode is called, the buffer associated with the * previous rendering mode (feedback or select) is filled. */ /*@{*/ GLenum renderMode; GLfloat *feedbackBuf; GLuint *selectBuf; /*@}*/ /** * This is \c GL_TRUE if the pixel unpack modes are such that an image * can be unpacked from the clients memory by just copying. It may * still be true that the server will have to do some work. This * just promises that a straight copy will fetch the correct bytes. */ GLboolean fastImageUnpack; /** * Fill newImage with the unpacked form of \c oldImage getting it * ready for transport to the server. */ void (*fillImage)(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum, GLenum, const GLvoid*, GLubyte*, GLubyte*); /** * \name Client side attribs. */ /*@{*/ __GLXattributeDEPRECATED stateDEPRECATED; __GLXattributeMachine attributes; /*@}*/ /** * Client side error code. This is set when client side gl API * routines need to set an error because of a bad enumerant or * running out of memory, etc. */ GLenum error; /** * Whether this context does direct rendering. */ Bool isDirect; /** * \c dpy of current display for this context. Will be \c NULL if not * current to any display, or if this is the "dummy context". */ Display *currentDpy; /** * The current drawable for this context. Will be None if this * context is not current to any drawable. currentReadable is below. */ GLXDrawable currentDrawable; /** * \name GL Constant Strings * * Constant strings that describe the server implementation * These pertain to GL attributes, not to be confused with * GLX versioning attributes. */ /*@{*/ GLubyte *vendor; GLubyte *renderer; GLubyte *version; GLubyte *extensions; /*@}*/ /** * Record the dpy this context was created on for later freeing */ Display *createDpy; /** * Maximum small render command size. This is the smaller of 64k and * the size of the above buffer. */ GLint maxSmallRenderCommandSize; /** * Major opcode for the extension. Copied here so a lookup isn't * needed. */ GLint majorOpcode; #ifdef GLX_DIRECT_RENDERING /** * Per context direct rendering interface functions and data. */ __DRIcontext driContext; #endif /** * \c GLXFBConfigID used to create this context. May be \c None. This * field has been replaced by the \c mode field. * * \since Internal API version 20030317. * * \deprecated * This filed has been largely been replaced by the \c mode field, but * the work is not quite done. */ GLXFBConfigID fbconfigID; /** * The current read-drawable for this context. Will be None if this * context is not current to any drawable. * * \since Internal API version 20030606. */ GLXDrawable currentReadable; /** * Pointer to client-state data that is private to libGL. This is only * used for indirect rendering contexts. * * No internal API version change was made for this change. Client-side * drivers should NEVER use this data or even care that it exists. */ void * client_state_private; /** * Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE. */ int renderType; /** * \name Raw server GL version * * True core GL version supported by the server. This is the raw value * returned by the server, and it may not reflect what is actually * supported (or reported) by the client-side library. */ /*@{*/ int server_major; /**< Major version number. */ int server_minor; /**< Minor version number. */ /*@}*/ }; #define __glXSetError(gc,code) \ if (!(gc)->error) { \ (gc)->error = code; \ } extern void __glFreeAttributeState(__GLXcontext *); /************************************************************************/ /** * The size of the largest drawing command known to the implementation * that will use the GLXRender GLX command. In this case it is * \c glPolygonStipple. */ #define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156 /** * To keep the implementation fast, the code uses a "limit" pointer * to determine when the drawing command buffer is too full to hold * another fixed size command. This constant defines the amount of * space that must always be available in the drawing command buffer * at all times for the implementation to work. It is important that * the number be just large enough, but not so large as to reduce the * efficacy of the buffer. The "+32" is just to keep the code working * in case somebody counts wrong. */ #define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32) /** * This implementation uses a smaller threshold for switching * to the RenderLarge protocol than the protcol requires so that * large copies don't occur. */ #define __GLX_RENDER_CMD_SIZE_LIMIT 4096 /** * One of these records exists per screen of the display. It contains * a pointer to the config data for that screen (if the screen supports GL). */ typedef struct __GLXscreenConfigsRec { /** * GLX visuals formated as \c __GLXvisualConfig structures. */ /*@{*/ __GLXvisualConfig * old_configs; int numOldConfigs; /*@}*/ /** * GLX extension string reported by the X-server. */ const char *serverGLXexts; /** * GLX extension string to be reported to applications. This is the * set of extensions that the application can actually use. */ char *effectiveGLXexts; #ifdef GLX_DIRECT_RENDERING /** * Per screen direct rendering interface functions and data. */ __DRIscreen driScreen; #endif /** * Linked list of configurations for this screen. This is intended to * be a superset of \c old_configs. */ __GLcontextModes *configs; /** * Per-screen dynamic GLX extension tracking. The \c direct_support * field only contains enough bits for 64 extensions. Should libGL * ever need to track more than 64 GLX extensions, we can safely grow * this field. The \c __GLXscreenConfigs structure is not used outside * libGL. */ /*@{*/ unsigned char direct_support[8]; GLboolean ext_list_first_time; /*@}*/ } __GLXscreenConfigs; /** * Per display private data. One of these records exists for each display * that is using the OpenGL (GLX) extension. */ struct __GLXdisplayPrivateRec { /** * Back pointer to the display */ Display *dpy; /** * The \c majorOpcode is common to all connections to the same server. * It is also copied into the context structure. */ int majorOpcode; /** * \name Server Version * * Major and minor version returned by the server during initialization. */ /*@{*/ int majorVersion, minorVersion; /*@}*/ /** * \name Storage for the servers GLX vendor and versions strings. * * These are the same for all screens on this display. These fields will * be filled in on demand. */ /*@{*/ const char *serverGLXvendor; const char *serverGLXversion; /*@}*/ /** * Configurations of visuals for all screens on this display. * Also, per screen data which now includes the server \c GLX_EXTENSION * string. */ __GLXscreenConfigs *screenConfigs; #ifdef GLX_DIRECT_RENDERING /** * Per display direct rendering interface functions and data. */ __DRIdisplay driDisplay; #endif }; void __glXFreeContext(__GLXcontext*); extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*); extern void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, GLint totalRequests, const GLvoid * data, GLint dataLen); extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint, const GLvoid *, GLint); /* Initialize the GLX extension for dpy */ extern __GLXdisplayPrivate *__glXInitialize(Display*); /************************************************************************/ extern int __glXDebug; /* This is per-thread storage in an MT environment */ #if defined(GLX_DIRECT_RENDERING) && defined(XTHREADS) extern __GLXcontext *__glXGetCurrentContext(void); extern void __glXSetCurrentContext(__GLXcontext *c); #else extern __GLXcontext *__glXcurrentContext; #define __glXGetCurrentContext() __glXcurrentContext #define __glXSetCurrentContext(gc) __glXcurrentContext = gc #endif /* ** Global lock for all threads in this address space using the GLX ** extension */ #if defined(GLX_DIRECT_RENDERING) && defined(XTHREADS) extern xmutex_rec __glXmutex; #define __glXLock() xmutex_lock(&__glXmutex) #define __glXUnlock() xmutex_unlock(&__glXmutex) #else #define __glXLock() #define __glXUnlock() #endif /* ** Setup for a command. Initialize the extension for dpy if necessary. */ extern CARD8 __glXSetupForCommand(Display *dpy); /************************************************************************/ /* ** Data conversion and packing support. */ /* Return the size, in bytes, of some pixel data */ extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum); /* Return the number of elements per group of a specified format*/ extern GLint __glElementsPerGroup(GLenum format, GLenum type); /* Return the number of bytes per element, based on the element type (other ** than GL_BITMAP). */ extern GLint __glBytesPerElement(GLenum type); /* Return the k value for a given map target */ extern GLint __glEvalComputeK(GLenum); /* ** Fill the transport buffer with the data from the users buffer, ** applying some of the pixel store modes (unpack modes) to the data ** first. As a side effect of this call, the "modes" field is ** updated to contain the modes needed by the server to decode the ** sent data. */ extern void __glFillImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum, GLenum, const GLvoid*, GLubyte*, GLubyte*); /* Copy map data with a stride into a packed buffer */ extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *); extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *); extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint, const GLfloat *, GLfloat *); extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint, const GLdouble *, GLdouble *); /* ** Empty an image out of the reply buffer into the clients memory applying ** the pack modes to pack back into the clients requested format. */ extern void __glEmptyImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum, GLenum, const GLubyte *, GLvoid *); /* ** Allocate and Initialize Vertex Array client state */ extern void __glXInitVertexArrayState(__GLXcontext*); /* ** Inform the Server of the major and minor numbers and of the client ** libraries extension string. */ extern void __glXClientInfo ( Display *dpy, int opcode ); /************************************************************************/ /* ** Declarations that should be in Xlib */ #ifdef __GL_USE_OUR_PROTOTYPES extern void _XFlush(Display*); extern Status _XReply(Display*, xReply*, int, Bool); extern void _XRead(Display*, void*, long); extern void _XSend(Display*, const void*, long); #endif /* ** GLX_BUILT_IN_XMESA controls whether libGL has a built-in verions of ** Mesa that can render to non-GLX displays. */ #ifdef GLX_BUILT_IN_XMESA #define GLX_PREFIX(function) _real_##function #else #define GLX_PREFIX(function) function #endif extern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags ); extern char * __glXGetStringFromServer( Display * dpy, int opcode, CARD32 glxCode, CARD32 for_whom, CARD32 name ); extern char *__glXstrdup(const char *str); extern const char __glXGLClientVersion[]; extern const char __glXGLClientExtensions[]; /* Determine the internal API version */ extern int __glXGetInternalVersion(void); /* Get the unadjusted system time */ extern int __glXGetUST( int64_t * ust ); #endif /* !__GLX_client_h__ */