/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "indirect.h" #include "glxclient.h" #include "size.h" #include #define __GLX_PAD(n) (((n) + 3) & ~3) # if defined(__i386__) && defined(__GNUC__) # define FASTCALL __attribute__((fastcall)) # else # define FASTCALL # endif # if defined(__GNUC__) # define NOINLINE __attribute__((noinline)) # else # define NOINLINE # endif #if !defined __GNUC__ || __GNUC__ < 3 # define __builtin_expect(x, y) x #endif /* If the size and opcode values are known at compile-time, this will, on * x86 at least, emit them with a single instruction. */ #define emit_header(dest, op, size) \ do { union { short s[2]; int i; } temp; \ temp.s[0] = (size); temp.s[1] = (op); \ *((int *)(dest)) = temp.i; } while(0) static NOINLINE CARD32 read_reply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ) { xGLXSingleReply reply; (void) _XReply(dpy, (xReply *) & reply, 0, False); if (size != 0) { if ((reply.length > 0) || reply_is_always_array) { const GLint bytes = (reply_is_always_array) ? (4 * reply.length) : (reply.size * size); const GLint extra = 4 - (bytes & 3); _XRead(dpy, dest, bytes); if ( extra < 4 ) { _XEatData(dpy, extra); } } else { (void) memcpy( dest, &(reply.pad3), size); } } return reply.retval; } #define X_GLXSingle 0 static NOINLINE FASTCALL GLubyte * setup_single_request( __GLXcontext * gc, GLint sop, GLint cmdlen ) { xGLXSingleReq * req; Display * const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); GetReqExtra(GLXSingle, cmdlen, req); req->reqType = gc->majorOpcode; req->contextTag = gc->currentContextTag; req->glxCode = sop; return (GLubyte *)(req) + sz_xGLXSingleReq; } static NOINLINE FASTCALL GLubyte * setup_vendor_request( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen ) { xGLXVendorPrivateReq * req; Display * const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); GetReqExtra(GLXVendorPrivate, cmdlen, req); req->reqType = gc->majorOpcode; req->glxCode = code; req->vendorCode = vop; req->contextTag = gc->currentContextTag; return (GLubyte *)(req) + sz_xGLXVendorPrivateReq; } static FASTCALL NOINLINE void generic_3_byte( GLint rop, const void * ptr ) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 7; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *)(gc->pc + 4), ptr, 3); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_4_byte( GLint rop, const void * ptr ) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *)(gc->pc + 4), ptr, 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_6_byte( GLint rop, const void * ptr ) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 10; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *)(gc->pc + 4), ptr, 6); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_8_byte( GLint rop, const void * ptr ) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *)(gc->pc + 4), ptr, 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_12_byte( GLint rop, const void * ptr ) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *)(gc->pc + 4), ptr, 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_16_byte( GLint rop, const void * ptr ) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *)(gc->pc + 4), ptr, 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_24_byte( GLint rop, const void * ptr ) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *)(gc->pc + 4), ptr, 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } static FASTCALL NOINLINE void generic_32_byte( GLint rop, const void * ptr ) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, rop, cmdlen); (void) memcpy((void *)(gc->pc + 4), ptr, 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_NewList 101 void __indirect_glNewList(GLuint list, GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_NewList, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&list), 4); (void) memcpy((void *)(pc + 4), (void *)(&mode), 4); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_EndList 102 void __indirect_glEndList(void) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 0; if (__builtin_expect(dpy != NULL, 1)) { (void) setup_single_request(gc, X_GLsop_EndList, cmdlen); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_CallList 1 void __indirect_glCallList(GLuint list) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_CallList, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&list), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CallLists 2 void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glCallLists_size(type); const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); if (__builtin_expect(gc->currentDpy != NULL, 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ( (gc->pc + cmdlen) > gc->bufEnd ) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_CallLists, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&type), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(lists), (compsize * n)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_CallLists; const GLuint cmdlenLarge = cmdlen + 4; GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *)(pc + 0), (void *)(&op), 4); (void) memcpy((void *)(pc + 4), (void *)(&cmdlenLarge), 4); (void) memcpy((void *)(pc + 8), (void *)(&n), 4); (void) memcpy((void *)(pc + 12), (void *)(&type), 4); __glXSendLargeCommand(gc, pc, 16, lists, (compsize * n)); } } } #define X_GLsop_DeleteLists 103 void __indirect_glDeleteLists(GLuint list, GLsizei range) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_DeleteLists, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&list), 4); (void) memcpy((void *)(pc + 4), (void *)(&range), 4); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GenLists 104 GLuint __indirect_glGenLists(GLsizei range) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; GLuint retval = (GLuint) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GenLists, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&range), 4); retval = (GLuint) read_reply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_ListBase 3 void __indirect_glListBase(GLuint base) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ListBase, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Begin 4 void __indirect_glBegin(GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Begin, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3bv 6 void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3bv 6 void __indirect_glColor3bv(const GLbyte * v) { generic_3_byte( X_GLrop_Color3bv, v ); } #define X_GLrop_Color3dv 7 void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3dv 7 void __indirect_glColor3dv(const GLdouble * v) { generic_24_byte( X_GLrop_Color3dv, v ); } #define X_GLrop_Color3fv 8 void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3fv 8 void __indirect_glColor3fv(const GLfloat * v) { generic_12_byte( X_GLrop_Color3fv, v ); } #define X_GLrop_Color3iv 9 void __indirect_glColor3i(GLint red, GLint green, GLint blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3iv 9 void __indirect_glColor3iv(const GLint * v) { generic_12_byte( X_GLrop_Color3iv, v ); } #define X_GLrop_Color3sv 10 void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3sv 10 void __indirect_glColor3sv(const GLshort * v) { generic_6_byte( X_GLrop_Color3sv, v ); } #define X_GLrop_Color3ubv 11 void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3ubv 11 void __indirect_glColor3ubv(const GLubyte * v) { generic_3_byte( X_GLrop_Color3ubv, v ); } #define X_GLrop_Color3uiv 12 void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3uiv 12 void __indirect_glColor3uiv(const GLuint * v) { generic_12_byte( X_GLrop_Color3uiv, v ); } #define X_GLrop_Color3usv 13 void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color3usv 13 void __indirect_glColor3usv(const GLushort * v) { generic_6_byte( X_GLrop_Color3usv, v ); } #define X_GLrop_Color4bv 14 void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4bv 14 void __indirect_glColor4bv(const GLbyte * v) { generic_4_byte( X_GLrop_Color4bv, v ); } #define X_GLrop_Color4dv 15 void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4dv 15 void __indirect_glColor4dv(const GLdouble * v) { generic_32_byte( X_GLrop_Color4dv, v ); } #define X_GLrop_Color4fv 16 void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4fv 16 void __indirect_glColor4fv(const GLfloat * v) { generic_16_byte( X_GLrop_Color4fv, v ); } #define X_GLrop_Color4iv 17 void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4iv 17 void __indirect_glColor4iv(const GLint * v) { generic_16_byte( X_GLrop_Color4iv, v ); } #define X_GLrop_Color4sv 18 void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4sv 18 void __indirect_glColor4sv(const GLshort * v) { generic_8_byte( X_GLrop_Color4sv, v ); } #define X_GLrop_Color4ubv 19 void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4ubv 19 void __indirect_glColor4ubv(const GLubyte * v) { generic_4_byte( X_GLrop_Color4ubv, v ); } #define X_GLrop_Color4uiv 20 void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4uiv 20 void __indirect_glColor4uiv(const GLuint * v) { generic_16_byte( X_GLrop_Color4uiv, v ); } #define X_GLrop_Color4usv 21 void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Color4usv 21 void __indirect_glColor4usv(const GLushort * v) { generic_8_byte( X_GLrop_Color4usv, v ); } #define X_GLrop_EdgeFlagv 22 void __indirect_glEdgeFlag(GLboolean flag) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EdgeFlagv 22 void __indirect_glEdgeFlagv(const GLboolean * flag) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_End 23 void __indirect_glEnd(void) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_End, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexdv 24 void __indirect_glIndexd(GLdouble c) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexdv 24 void __indirect_glIndexdv(const GLdouble * c) { generic_8_byte( X_GLrop_Indexdv, c ); } #define X_GLrop_Indexfv 25 void __indirect_glIndexf(GLfloat c) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexfv 25 void __indirect_glIndexfv(const GLfloat * c) { generic_4_byte( X_GLrop_Indexfv, c ); } #define X_GLrop_Indexiv 26 void __indirect_glIndexi(GLint c) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexiv 26 void __indirect_glIndexiv(const GLint * c) { generic_4_byte( X_GLrop_Indexiv, c ); } #define X_GLrop_Indexsv 27 void __indirect_glIndexs(GLshort c) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexsv 27 void __indirect_glIndexsv(const GLshort * c) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(c), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3bv 28 void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&ny), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&nz), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3bv 28 void __indirect_glNormal3bv(const GLbyte * v) { generic_3_byte( X_GLrop_Normal3bv, v ); } #define X_GLrop_Normal3dv 29 void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&ny), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&nz), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3dv 29 void __indirect_glNormal3dv(const GLdouble * v) { generic_24_byte( X_GLrop_Normal3dv, v ); } #define X_GLrop_Normal3fv 30 void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3fv 30 void __indirect_glNormal3fv(const GLfloat * v) { generic_12_byte( X_GLrop_Normal3fv, v ); } #define X_GLrop_Normal3iv 31 void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3iv 31 void __indirect_glNormal3iv(const GLint * v) { generic_12_byte( X_GLrop_Normal3iv, v ); } #define X_GLrop_Normal3sv 32 void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&ny), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&nz), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Normal3sv 32 void __indirect_glNormal3sv(const GLshort * v) { generic_6_byte( X_GLrop_Normal3sv, v ); } #define X_GLrop_RasterPos2dv 33 void __indirect_glRasterPos2d(GLdouble x, GLdouble y) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2dv 33 void __indirect_glRasterPos2dv(const GLdouble * v) { generic_16_byte( X_GLrop_RasterPos2dv, v ); } #define X_GLrop_RasterPos2fv 34 void __indirect_glRasterPos2f(GLfloat x, GLfloat y) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2fv 34 void __indirect_glRasterPos2fv(const GLfloat * v) { generic_8_byte( X_GLrop_RasterPos2fv, v ); } #define X_GLrop_RasterPos2iv 35 void __indirect_glRasterPos2i(GLint x, GLint y) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2iv 35 void __indirect_glRasterPos2iv(const GLint * v) { generic_8_byte( X_GLrop_RasterPos2iv, v ); } #define X_GLrop_RasterPos2sv 36 void __indirect_glRasterPos2s(GLshort x, GLshort y) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos2sv 36 void __indirect_glRasterPos2sv(const GLshort * v) { generic_4_byte( X_GLrop_RasterPos2sv, v ); } #define X_GLrop_RasterPos3dv 37 void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3dv 37 void __indirect_glRasterPos3dv(const GLdouble * v) { generic_24_byte( X_GLrop_RasterPos3dv, v ); } #define X_GLrop_RasterPos3fv 38 void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3fv 38 void __indirect_glRasterPos3fv(const GLfloat * v) { generic_12_byte( X_GLrop_RasterPos3fv, v ); } #define X_GLrop_RasterPos3iv 39 void __indirect_glRasterPos3i(GLint x, GLint y, GLint z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3iv 39 void __indirect_glRasterPos3iv(const GLint * v) { generic_12_byte( X_GLrop_RasterPos3iv, v ); } #define X_GLrop_RasterPos3sv 40 void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos3sv 40 void __indirect_glRasterPos3sv(const GLshort * v) { generic_6_byte( X_GLrop_RasterPos3sv, v ); } #define X_GLrop_RasterPos4dv 41 void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4dv 41 void __indirect_glRasterPos4dv(const GLdouble * v) { generic_32_byte( X_GLrop_RasterPos4dv, v ); } #define X_GLrop_RasterPos4fv 42 void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4fv 42 void __indirect_glRasterPos4fv(const GLfloat * v) { generic_16_byte( X_GLrop_RasterPos4fv, v ); } #define X_GLrop_RasterPos4iv 43 void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4iv 43 void __indirect_glRasterPos4iv(const GLint * v) { generic_16_byte( X_GLrop_RasterPos4iv, v ); } #define X_GLrop_RasterPos4sv 44 void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_RasterPos4sv 44 void __indirect_glRasterPos4sv(const GLshort * v) { generic_8_byte( X_GLrop_RasterPos4sv, v ); } #define X_GLrop_Rectdv 45 void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y1), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&x2), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&y2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectdv 45 void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 16); (void) memcpy((void *)(gc->pc + 20), (void *)(v2), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectfv 46 void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectfv 46 void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectiv 47 void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectiv 47 void __indirect_glRectiv(const GLint * v1, const GLint * v2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectsv 48 void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&y1), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&x2), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&y2), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rectsv 48 void __indirect_glRectsv(const GLshort * v1, const GLshort * v2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1dv 49 void __indirect_glTexCoord1d(GLdouble s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1dv 49 void __indirect_glTexCoord1dv(const GLdouble * v) { generic_8_byte( X_GLrop_TexCoord1dv, v ); } #define X_GLrop_TexCoord1fv 50 void __indirect_glTexCoord1f(GLfloat s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1fv 50 void __indirect_glTexCoord1fv(const GLfloat * v) { generic_4_byte( X_GLrop_TexCoord1fv, v ); } #define X_GLrop_TexCoord1iv 51 void __indirect_glTexCoord1i(GLint s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1iv 51 void __indirect_glTexCoord1iv(const GLint * v) { generic_4_byte( X_GLrop_TexCoord1iv, v ); } #define X_GLrop_TexCoord1sv 52 void __indirect_glTexCoord1s(GLshort s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord1sv 52 void __indirect_glTexCoord1sv(const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2dv 53 void __indirect_glTexCoord2d(GLdouble s, GLdouble t) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2dv 53 void __indirect_glTexCoord2dv(const GLdouble * v) { generic_16_byte( X_GLrop_TexCoord2dv, v ); } #define X_GLrop_TexCoord2fv 54 void __indirect_glTexCoord2f(GLfloat s, GLfloat t) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2fv 54 void __indirect_glTexCoord2fv(const GLfloat * v) { generic_8_byte( X_GLrop_TexCoord2fv, v ); } #define X_GLrop_TexCoord2iv 55 void __indirect_glTexCoord2i(GLint s, GLint t) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2iv 55 void __indirect_glTexCoord2iv(const GLint * v) { generic_8_byte( X_GLrop_TexCoord2iv, v ); } #define X_GLrop_TexCoord2sv 56 void __indirect_glTexCoord2s(GLshort s, GLshort t) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord2sv 56 void __indirect_glTexCoord2sv(const GLshort * v) { generic_4_byte( X_GLrop_TexCoord2sv, v ); } #define X_GLrop_TexCoord3dv 57 void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3dv 57 void __indirect_glTexCoord3dv(const GLdouble * v) { generic_24_byte( X_GLrop_TexCoord3dv, v ); } #define X_GLrop_TexCoord3fv 58 void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3fv 58 void __indirect_glTexCoord3fv(const GLfloat * v) { generic_12_byte( X_GLrop_TexCoord3fv, v ); } #define X_GLrop_TexCoord3iv 59 void __indirect_glTexCoord3i(GLint s, GLint t, GLint r) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3iv 59 void __indirect_glTexCoord3iv(const GLint * v) { generic_12_byte( X_GLrop_TexCoord3iv, v ); } #define X_GLrop_TexCoord3sv 60 void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord3sv 60 void __indirect_glTexCoord3sv(const GLshort * v) { generic_6_byte( X_GLrop_TexCoord3sv, v ); } #define X_GLrop_TexCoord4dv 61 void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4dv 61 void __indirect_glTexCoord4dv(const GLdouble * v) { generic_32_byte( X_GLrop_TexCoord4dv, v ); } #define X_GLrop_TexCoord4fv 62 void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4fv 62 void __indirect_glTexCoord4fv(const GLfloat * v) { generic_16_byte( X_GLrop_TexCoord4fv, v ); } #define X_GLrop_TexCoord4iv 63 void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4iv 63 void __indirect_glTexCoord4iv(const GLint * v) { generic_16_byte( X_GLrop_TexCoord4iv, v ); } #define X_GLrop_TexCoord4sv 64 void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&q), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexCoord4sv 64 void __indirect_glTexCoord4sv(const GLshort * v) { generic_8_byte( X_GLrop_TexCoord4sv, v ); } #define X_GLrop_Vertex2dv 65 void __indirect_glVertex2d(GLdouble x, GLdouble y) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2dv 65 void __indirect_glVertex2dv(const GLdouble * v) { generic_16_byte( X_GLrop_Vertex2dv, v ); } #define X_GLrop_Vertex2fv 66 void __indirect_glVertex2f(GLfloat x, GLfloat y) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2fv 66 void __indirect_glVertex2fv(const GLfloat * v) { generic_8_byte( X_GLrop_Vertex2fv, v ); } #define X_GLrop_Vertex2iv 67 void __indirect_glVertex2i(GLint x, GLint y) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2iv 67 void __indirect_glVertex2iv(const GLint * v) { generic_8_byte( X_GLrop_Vertex2iv, v ); } #define X_GLrop_Vertex2sv 68 void __indirect_glVertex2s(GLshort x, GLshort y) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex2sv 68 void __indirect_glVertex2sv(const GLshort * v) { generic_4_byte( X_GLrop_Vertex2sv, v ); } #define X_GLrop_Vertex3dv 69 void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3dv 69 void __indirect_glVertex3dv(const GLdouble * v) { generic_24_byte( X_GLrop_Vertex3dv, v ); } #define X_GLrop_Vertex3fv 70 void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3fv 70 void __indirect_glVertex3fv(const GLfloat * v) { generic_12_byte( X_GLrop_Vertex3fv, v ); } #define X_GLrop_Vertex3iv 71 void __indirect_glVertex3i(GLint x, GLint y, GLint z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3iv 71 void __indirect_glVertex3iv(const GLint * v) { generic_12_byte( X_GLrop_Vertex3iv, v ); } #define X_GLrop_Vertex3sv 72 void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex3sv 72 void __indirect_glVertex3sv(const GLshort * v) { generic_6_byte( X_GLrop_Vertex3sv, v ); } #define X_GLrop_Vertex4dv 73 void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4dv 73 void __indirect_glVertex4dv(const GLdouble * v) { generic_32_byte( X_GLrop_Vertex4dv, v ); } #define X_GLrop_Vertex4fv 74 void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4fv 74 void __indirect_glVertex4fv(const GLfloat * v) { generic_16_byte( X_GLrop_Vertex4fv, v ); } #define X_GLrop_Vertex4iv 75 void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4iv 75 void __indirect_glVertex4iv(const GLint * v) { generic_16_byte( X_GLrop_Vertex4iv, v ); } #define X_GLrop_Vertex4sv 76 void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Vertex4sv 76 void __indirect_glVertex4sv(const GLshort * v) { generic_8_byte( X_GLrop_Vertex4sv, v ); } #define X_GLrop_ClipPlane 77 void __indirect_glClipPlane(GLenum plane, const GLdouble * equation) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(equation), 32); (void) memcpy((void *)(gc->pc + 36), (void *)(&plane), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorMaterial 78 void __indirect_glColorMaterial(GLenum face, GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CullFace 79 void __indirect_glCullFace(GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_CullFace, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogf 80 void __indirect_glFogf(GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Fogf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogfv 81 void __indirect_glFogfv(GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogfv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogi 82 void __indirect_glFogi(GLenum pname, GLint param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Fogi, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Fogiv 83 void __indirect_glFogiv(GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogiv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FrontFace 84 void __indirect_glFrontFace(GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Hint 85 void __indirect_glHint(GLenum target, GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Hint, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightf 86 void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Lightf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightfv 87 void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lighti 88 void __indirect_glLighti(GLenum light, GLenum pname, GLint param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Lighti, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Lightiv 89 void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightiv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModelf 90 void __indirect_glLightModelf(GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModelfv 91 void __indirect_glLightModelfv(GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModelfv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModeli 92 void __indirect_glLightModeli(GLenum pname, GLint param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LightModeliv 93 void __indirect_glLightModeliv(GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModeliv_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LineStipple 94 void __indirect_glLineStipple(GLint factor, GLushort pattern) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pattern), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LineWidth 95 void __indirect_glLineWidth(GLfloat width) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialf 96 void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Materialf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialfv 97 void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materiali 98 void __indirect_glMateriali(GLenum face, GLenum pname, GLint param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Materiali, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Materialiv 99 void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialiv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointSize 100 void __indirect_glPointSize(GLfloat size) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PointSize, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&size), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PolygonMode 101 void __indirect_glPolygonMode(GLenum face, GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scissor 103 void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Scissor, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ShadeModel 104 void __indirect_glShadeModel(GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameterf 105 void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameterfv 106 void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameteri 107 void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexParameteriv 108 void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnvf 111 void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnvfv 112 void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnvfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnvi 113 void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexEnviv 114 void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnviv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGend 115 void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_TexGend, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(¶m), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&coord), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&pname), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGendv 116 void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)); emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGenf 117 void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGenfv 118 void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGenfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGeni 119 void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_TexGeniv 120 void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGeniv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_InitNames 121 void __indirect_glInitNames(void) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_InitNames, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadName 122 void __indirect_glLoadName(GLuint name) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LoadName, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PassThrough 123 void __indirect_glPassThrough(GLfloat token) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&token), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopName 124 void __indirect_glPopName(void) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopName, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushName 125 void __indirect_glPushName(GLuint name) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PushName, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DrawBuffer 126 void __indirect_glDrawBuffer(GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Clear 127 void __indirect_glClear(GLbitfield mask) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Clear, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearAccum 128 void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearIndex 129 void __indirect_glClearIndex(GLfloat c) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearColor 130 void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearStencil 131 void __indirect_glClearStencil(GLint s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ClearDepth 132 void __indirect_glClearDepth(GLclampd depth) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&depth), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilMask 133 void __indirect_glStencilMask(GLuint mask) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorMask 134 void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DepthMask 135 void __indirect_glDepthMask(GLboolean flag) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_IndexMask 136 void __indirect_glIndexMask(GLuint mask) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Accum 137 void __indirect_glAccum(GLenum op, GLfloat value) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_Accum, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&op), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&value), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopAttrib 141 void __indirect_glPopAttrib(void) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushAttrib 142 void __indirect_glPushAttrib(GLbitfield mask) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid1d 147 void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&un), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid1f 148 void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid2d 149 void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&v2), 8); (void) memcpy((void *)(gc->pc + 36), (void *)(&un), 4); (void) memcpy((void *)(gc->pc + 40), (void *)(&vn), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MapGrid2f 150 void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&vn), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 4); (void) memcpy((void *)(gc->pc + 24), (void *)(&v2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1dv 151 void __indirect_glEvalCoord1d(GLdouble u) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1dv 151 void __indirect_glEvalCoord1dv(const GLdouble * u) { generic_8_byte( X_GLrop_EvalCoord1dv, u ); } #define X_GLrop_EvalCoord1fv 152 void __indirect_glEvalCoord1f(GLfloat u) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord1fv 152 void __indirect_glEvalCoord1fv(const GLfloat * u) { generic_4_byte( X_GLrop_EvalCoord1fv, u ); } #define X_GLrop_EvalCoord2dv 153 void __indirect_glEvalCoord2d(GLdouble u, GLdouble v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord2dv 153 void __indirect_glEvalCoord2dv(const GLdouble * u) { generic_16_byte( X_GLrop_EvalCoord2dv, u ); } #define X_GLrop_EvalCoord2fv 154 void __indirect_glEvalCoord2f(GLfloat u, GLfloat v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalCoord2fv 154 void __indirect_glEvalCoord2fv(const GLfloat * u) { generic_8_byte( X_GLrop_EvalCoord2fv, u ); } #define X_GLrop_EvalMesh1 155 void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalPoint1 156 void __indirect_glEvalPoint1(GLint i) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalMesh2 157 void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&j1), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&j2), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_EvalPoint2 158 void __indirect_glEvalPoint2(GLint i, GLint j) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&j), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_AlphaFunc 159 void __indirect_glAlphaFunc(GLenum func, GLclampf ref) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BlendFunc 160 void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactor), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactor), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LogicOp 161 void __indirect_glLogicOp(GLenum opcode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&opcode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilFunc 162 void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&mask), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_StencilOp 163 void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&fail), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&zfail), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&zpass), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_DepthFunc 164 void __indirect_glDepthFunc(GLenum func) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelZoom 165 void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&xfactor), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&yfactor), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelTransferf 166 void __indirect_glPixelTransferf(GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelTransferi 167 void __indirect_glPixelTransferi(GLenum pname, GLint param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PixelMapfv 168 void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ( (gc->pc + cmdlen) > gc->bufEnd ) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapfv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *)(pc + 0), (void *)(&op), 4); (void) memcpy((void *)(pc + 4), (void *)(&cmdlenLarge), 4); (void) memcpy((void *)(pc + 8), (void *)(&map), 4); (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); } } } #define X_GLrop_PixelMapuiv 169 void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ( (gc->pc + cmdlen) > gc->bufEnd ) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapuiv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *)(pc + 0), (void *)(&op), 4); (void) memcpy((void *)(pc + 4), (void *)(&cmdlenLarge), 4); (void) memcpy((void *)(pc + 8), (void *)(&map), 4); (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); } } } #define X_GLrop_PixelMapusv 170 void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ( (gc->pc + cmdlen) > gc->bufEnd ) { (void) __glXFlushRenderBuffer(gc, gc->pc); } emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 2)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } else { const GLint op = X_GLrop_PixelMapusv; const GLuint cmdlenLarge = cmdlen + 4; GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); (void) memcpy((void *)(pc + 0), (void *)(&op), 4); (void) memcpy((void *)(pc + 4), (void *)(&cmdlenLarge), 4); (void) memcpy((void *)(pc + 8), (void *)(&map), 4); (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2)); } } } #define X_GLrop_ReadBuffer 171 void __indirect_glReadBuffer(GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyPixels 172 void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&type), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GetClipPlane 113 void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetClipPlane, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&plane), 4); (void) read_reply(dpy, 8, equation, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetLightfv 118 void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetLightfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&light), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetLightiv 119 void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetLightiv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&light), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetMapdv 120 void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMapdv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&query), 4); (void) read_reply(dpy, 8, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetMapfv 121 void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMapfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&query), 4); (void) read_reply(dpy, 4, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetMapiv 122 void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMapiv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&query), 4); (void) read_reply(dpy, 4, v, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetMaterialfv 123 void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMaterialfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&face), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetMaterialiv 124 void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMaterialiv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&face), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetPixelMapfv 125 void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetPixelMapfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&map), 4); (void) read_reply(dpy, 4, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetPixelMapuiv 126 void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetPixelMapuiv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&map), 4); (void) read_reply(dpy, 4, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetPixelMapusv 127 void __indirect_glGetPixelMapusv(GLenum map, GLushort * values) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetPixelMapusv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&map), 4); (void) read_reply(dpy, 2, values, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexEnvfv 130 void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexEnvfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexEnviv 131 void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexEnviv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexGendv 132 void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexGendv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 8, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexGenfv 133 void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexGenfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexGeniv 134 void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexGeniv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexParameterfv 136 void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexParameterfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexParameteriv 137 void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexParameteriv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexLevelParameterfv 138 void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexLevelParameterfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&level), 4); (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetTexLevelParameteriv 139 void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetTexLevelParameteriv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&level), 4); (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_IsList 141 GLboolean __indirect_glIsList(GLuint list) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_IsList, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&list), 4); retval = (GLboolean) read_reply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_DepthRange 174 void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&zNear), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Frustum 175 void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; emit_header(gc->pc, X_GLrop_Frustum, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadIdentity 176 void __indirect_glLoadIdentity(void) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadMatrixf 177 void __indirect_glLoadMatrixf(const GLfloat * m) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_LoadMatrixd 178 void __indirect_glLoadMatrixd(const GLdouble * m) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MatrixMode 179 void __indirect_glMatrixMode(GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultMatrixf 180 void __indirect_glMultMatrixf(const GLfloat * m) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultMatrixd 181 void __indirect_glMultMatrixd(const GLdouble * m) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Ortho 182 void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; emit_header(gc->pc, X_GLrop_Ortho, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PopMatrix 183 void __indirect_glPopMatrix(void) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PushMatrix 184 void __indirect_glPushMatrix(void) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rotated 185 void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_Rotated, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Rotatef 186 void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scaled 187 void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Scaled, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Scalef 188 void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Scalef, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Translated 189 void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_Translated, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Translatef 190 void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Translatef, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Viewport 191 void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Viewport, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BindTexture 4117 void __indirect_glBindTexture(GLenum target, GLuint texture) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&texture), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexubv 194 void __indirect_glIndexub(GLubyte c) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Indexubv 194 void __indirect_glIndexubv(const GLubyte * c) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(c), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PolygonOffset 192 void __indirect_glPolygonOffset(GLfloat factor, GLfloat units) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&units), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_AreTexturesResident 143 GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_AreTexturesResident, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&n), 4); (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); retval = (GLboolean) read_reply(dpy, 1, residences, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_CopyTexImage1D 4119 void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 28), (void *)(&border), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexImage2D 4120 void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); (void) memcpy((void *)(gc->pc + 32), (void *)(&border), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexSubImage1D 4121 void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexSubImage2D 4122 void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 24), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 28), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 32), (void *)(&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_DeleteTextures 144 void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_DeleteTextures, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&n), 4); (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GenTextures 145 void __indirect_glGenTextures(GLsizei n, GLuint * textures) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GenTextures, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&n), 4); (void) read_reply(dpy, 4, textures, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_IsTexture 146 GLboolean __indirect_glIsTexture(GLuint texture) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_IsTexture, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); retval = (GLboolean) read_reply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_PrioritizeTextures 4118 void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4)); (void) memcpy((void *)(gc->pc + 8), (void *)(priorities), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } } #define X_GLrop_BlendColor 4096 void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_BlendEquation 4097 void __indirect_glBlendEquation(GLenum mode) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorTableParameterfv 2054 void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ColorTableParameteriv 2055 void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyColorTable 2056 void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GetColorTableParameterfv 148 void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetColorTableParameterfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetColorTableParameteriv 149 void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetColorTableParameteriv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_CopyColorSubTable 196 void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&start), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameterf 4103 void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameterfv 4104 void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameterfv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameteri 4105 void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ConvolutionParameteriv 4106 void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameteriv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyConvolutionFilter1D 4107 void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyConvolutionFilter2D 4108 void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 24), (void *)(&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLsop_GetConvolutionParameterfv 151 void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetConvolutionParameterfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetConvolutionParameteriv 152 void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetConvolutionParameteriv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetHistogramParameterfv 155 void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetHistogramParameterfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetHistogramParameteriv 156 void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetHistogramParameteriv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetMinmaxParameterfv 158 void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLsop_GetMinmaxParameteriv 159 void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_single_request(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&target), 4); (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); (void) read_reply(dpy, 4, params, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLrop_Histogram 4110 void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_Histogram, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&sink), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_Minmax 4111 void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_Minmax, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&sink), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ResetHistogram 4112 void __indirect_glResetHistogram(GLenum target) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ResetMinmax 4113 void __indirect_glResetMinmax(GLenum target) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_CopyTexSubImage3D 4123 void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&zoffset), 4); (void) memcpy((void *)(gc->pc + 24), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 28), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ActiveTextureARB 197 void __indirect_glActiveTextureARB(GLenum texture) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&texture), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1dvARB 198 void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1dvARB 198 void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1fvARB 199 void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1fvARB 199 void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1ivARB 200 void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1ivARB 200 void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1svARB 201 void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord1svARB 201 void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2dvARB 202 void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2dvARB 202 void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2fvARB 203 void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2fvARB 203 void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2ivARB 204 void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2ivARB 204 void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2svARB 205 void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord2svARB 205 void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3dvARB 206 void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3dvARB 206 void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3fvARB 207 void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3fvARB 207 void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3ivARB 208 void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3ivARB 208 void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3svARB 209 void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord3svARB 209 void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4dvARB 210 void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4dvARB 210 void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4fvARB 211 void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4fvARB 211 void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4ivARB 212 void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4ivARB 212 void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4svARB 213 void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); (void) memcpy((void *)(gc->pc + 14), (void *)(&q), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_MultiTexCoord4svARB 213 void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SampleCoverageARB 229 void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLvop_AreTexturesResidentEXT 11 GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { GLubyte const * pc = setup_vendor_request(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreTexturesResidentEXT, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&n), 4); (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); retval = (GLboolean) read_reply(dpy, 1, residences, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLvop_GenTexturesEXT 13 void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_vendor_request(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&n), 4); (void) read_reply(dpy, 4, textures, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } return; } #define X_GLvop_IsTextureEXT 14 GLboolean __indirect_glIsTextureEXT(GLuint texture) { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { GLubyte const * pc = setup_vendor_request(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); retval = (GLboolean) read_reply(dpy, 0, NULL, GL_FALSE); UnlockDisplay(dpy); SyncHandle(); } return retval; } #define X_GLrop_SampleMaskSGIS 2048 void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SamplePatternSGIS 2049 void __indirect_glSamplePatternSGIS(GLenum pattern) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pattern), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterfEXT 2065 void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterfvEXT 2066 void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterfvEXT_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_WindowPos3fvMESA 230 void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_WindowPos3fvMESA 230 void __indirect_glWindowPos3fvMESA(const GLfloat * v) { generic_12_byte( X_GLrop_WindowPos3fvMESA, v ); } #define X_GLrop_BlendFuncSeparateEXT 4134 void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactorRGB), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactorRGB), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&sfactorAlpha), 4); (void) memcpy((void *)(gc->pc + 16), (void *)(&dfactorAlpha), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FogCoordfvEXT 4124 void __indirect_glFogCoordfEXT(GLfloat coord) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FogCoordfvEXT 4124 void __indirect_glFogCoordfvEXT(const GLfloat * coord) { generic_4_byte( X_GLrop_FogCoordfvEXT, coord ); } #define X_GLrop_FogCoorddvEXT 4125 void __indirect_glFogCoorddEXT(GLdouble coord) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_FogCoorddvEXT 4125 void __indirect_glFogCoorddvEXT(const GLdouble * coord) { generic_8_byte( X_GLrop_FogCoorddvEXT, coord ); } #define X_GLrop_SecondaryColor3bvEXT 4126 void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3bvEXT 4126 void __indirect_glSecondaryColor3bvEXT(const GLbyte * v) { generic_3_byte( X_GLrop_SecondaryColor3bvEXT, v ); } #define X_GLrop_SecondaryColor3dvEXT 4130 void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3dvEXT 4130 void __indirect_glSecondaryColor3dvEXT(const GLdouble * v) { generic_24_byte( X_GLrop_SecondaryColor3dvEXT, v ); } #define X_GLrop_SecondaryColor3fvEXT 4129 void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3fvEXT 4129 void __indirect_glSecondaryColor3fvEXT(const GLfloat * v) { generic_12_byte( X_GLrop_SecondaryColor3fvEXT, v ); } #define X_GLrop_SecondaryColor3ivEXT 4128 void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3ivEXT 4128 void __indirect_glSecondaryColor3ivEXT(const GLint * v) { generic_12_byte( X_GLrop_SecondaryColor3ivEXT, v ); } #define X_GLrop_SecondaryColor3svEXT 4128 void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3svEXT 4128 void __indirect_glSecondaryColor3svEXT(const GLshort * v) { generic_6_byte( X_GLrop_SecondaryColor3svEXT, v ); } #define X_GLrop_SecondaryColor3ubvEXT 4131 void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3ubvEXT 4131 void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v) { generic_3_byte( X_GLrop_SecondaryColor3ubvEXT, v ); } #define X_GLrop_SecondaryColor3uivEXT 4133 void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3uivEXT 4133 void __indirect_glSecondaryColor3uivEXT(const GLuint * v) { generic_12_byte( X_GLrop_SecondaryColor3uivEXT, v ); } #define X_GLrop_SecondaryColor3usvEXT 4132 void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_SecondaryColor3usvEXT 4132 void __indirect_glSecondaryColor3usvEXT(const GLushort * v) { generic_6_byte( X_GLrop_SecondaryColor3usvEXT, v ); } #define X_GLrop_PointParameteriNV 4221 void __indirect_glPointParameteriNV(GLenum pname, GLint params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(¶ms), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_PointParameterivNV 4222 void __indirect_glPointParameterivNV(GLenum pname, const GLint * params) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterivNV_size(pname); const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } #define X_GLrop_ActiveStencilFaceEXT 4220 void __indirect_glActiveStencilFaceEXT(GLenum face) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } }