/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ /* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * PRECISION INSIGHT, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #if !defined( _INDIRECT_H_ ) # define _INDIRECT_H_ /** * \file * Prototypes for indirect rendering functions. * * \author Kevin E. Martin * \author Ian Romanick */ # if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3) # define HIDDEN __attribute__((visibility("hidden"))) # else # define HIDDEN # endif # if defined(__i386__) && defined(__GNUC__) # define FASTCALL __attribute__((fastcall)) # else # define FASTCALL # endif # if defined(__GNUC__) # define NOINLINE __attribute__((noinline)) # else # define NOINLINE # endif #include "glxclient.h" extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ); extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy, __GLXcontext * gc, unsigned max_dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, void * dest, GLboolean dimensions_in_reply ); extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest( __GLXcontext * gc, GLint sop, GLint cmdlen ); extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen ); extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode); extern HIDDEN void __indirect_glEndList(void); extern HIDDEN void __indirect_glCallList(GLuint list); extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists); extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range); extern HIDDEN GLuint __indirect_glGenLists(GLsizei range); extern HIDDEN void __indirect_glListBase(GLuint base); extern HIDDEN void __indirect_glBegin(GLenum mode); extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue); extern HIDDEN void __indirect_glColor3bv(const GLbyte * v); extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue); extern HIDDEN void __indirect_glColor3dv(const GLdouble * v); extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue); extern HIDDEN void __indirect_glColor3fv(const GLfloat * v); extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue); extern HIDDEN void __indirect_glColor3iv(const GLint * v); extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue); extern HIDDEN void __indirect_glColor3sv(const GLshort * v); extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v); extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue); extern HIDDEN void __indirect_glColor3uiv(const GLuint * v); extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue); extern HIDDEN void __indirect_glColor3usv(const GLushort * v); extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern HIDDEN void __indirect_glColor4bv(const GLbyte * v); extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern HIDDEN void __indirect_glColor4dv(const GLdouble * v); extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern HIDDEN void __indirect_glColor4fv(const GLfloat * v); extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); extern HIDDEN void __indirect_glColor4iv(const GLint * v); extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); extern HIDDEN void __indirect_glColor4sv(const GLshort * v); extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v); extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); extern HIDDEN void __indirect_glColor4uiv(const GLuint * v); extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); extern HIDDEN void __indirect_glColor4usv(const GLushort * v); extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag); extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag); extern HIDDEN void __indirect_glEnd(void); extern HIDDEN void __indirect_glIndexd(GLdouble c); extern HIDDEN void __indirect_glIndexdv(const GLdouble * c); extern HIDDEN void __indirect_glIndexf(GLfloat c); extern HIDDEN void __indirect_glIndexfv(const GLfloat * c); extern HIDDEN void __indirect_glIndexi(GLint c); extern HIDDEN void __indirect_glIndexiv(const GLint * c); extern HIDDEN void __indirect_glIndexs(GLshort c); extern HIDDEN void __indirect_glIndexsv(const GLshort * c); extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v); extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v); extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v); extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz); extern HIDDEN void __indirect_glNormal3iv(const GLint * v); extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz); extern HIDDEN void __indirect_glNormal3sv(const GLshort * v); extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y); extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v); extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y); extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v); extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y); extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v); extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y); extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v); extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v); extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v); extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z); extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v); extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z); extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v); extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v); extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v); extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v); extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v); extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2); extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2); extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2); extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2); extern HIDDEN void __indirect_glTexCoord1d(GLdouble s); extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v); extern HIDDEN void __indirect_glTexCoord1f(GLfloat s); extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v); extern HIDDEN void __indirect_glTexCoord1i(GLint s); extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v); extern HIDDEN void __indirect_glTexCoord1s(GLshort s); extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v); extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t); extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v); extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t); extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v); extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t); extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v); extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t); extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v); extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v); extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v); extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r); extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v); extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r); extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v); extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v); extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v); extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v); extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v); extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y); extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v); extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y); extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v); extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y); extern HIDDEN void __indirect_glVertex2iv(const GLint * v); extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y); extern HIDDEN void __indirect_glVertex2sv(const GLshort * v); extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z); extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v); extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z); extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v); extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z); extern HIDDEN void __indirect_glVertex3iv(const GLint * v); extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z); extern HIDDEN void __indirect_glVertex3sv(const GLshort * v); extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v); extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v); extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w); extern HIDDEN void __indirect_glVertex4iv(const GLint * v); extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); extern HIDDEN void __indirect_glVertex4sv(const GLshort * v); extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation); extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode); extern HIDDEN void __indirect_glCullFace(GLenum mode); extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param); extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param); extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params); extern HIDDEN void __indirect_glFrontFace(GLenum mode); extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode); extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param); extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param); extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params); extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param); extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param); extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params); extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern); extern HIDDEN void __indirect_glLineWidth(GLfloat width); extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param); extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param); extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params); extern HIDDEN void __indirect_glPointSize(GLfloat size); extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode); extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask); extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); extern HIDDEN void __indirect_glShadeModel(GLenum mode); extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param); extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param); extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params); extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param); extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param); extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params); extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param); extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param); extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param); extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params); extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer); extern HIDDEN GLint __indirect_glRenderMode(GLenum mode); extern HIDDEN void __indirect_glInitNames(void); extern HIDDEN void __indirect_glLoadName(GLuint name); extern HIDDEN void __indirect_glPassThrough(GLfloat token); extern HIDDEN void __indirect_glPopName(void); extern HIDDEN void __indirect_glPushName(GLuint name); extern HIDDEN void __indirect_glDrawBuffer(GLenum mode); extern HIDDEN void __indirect_glClear(GLbitfield mask); extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern HIDDEN void __indirect_glClearIndex(GLfloat c); extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern HIDDEN void __indirect_glClearStencil(GLint s); extern HIDDEN void __indirect_glClearDepth(GLclampd depth); extern HIDDEN void __indirect_glStencilMask(GLuint mask); extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern HIDDEN void __indirect_glDepthMask(GLboolean flag); extern HIDDEN void __indirect_glIndexMask(GLuint mask); extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value); extern HIDDEN void __indirect_glDisable(GLenum cap); extern HIDDEN void __indirect_glEnable(GLenum cap); extern HIDDEN void __indirect_glFinish(void); extern HIDDEN void __indirect_glFlush(void); extern HIDDEN void __indirect_glPopAttrib(void); extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask); extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u); extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u); extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u); extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u); extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v); extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u); extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v); extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u); extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2); extern HIDDEN void __indirect_glEvalPoint1(GLint i); extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j); extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref); extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor); extern HIDDEN void __indirect_glLogicOp(GLenum opcode); extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); extern HIDDEN void __indirect_glDepthFunc(GLenum func); extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor); extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param); extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param); extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param); extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param); extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values); extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values); extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values); extern HIDDEN void __indirect_glReadBuffer(GLenum mode); extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params); extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation); extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params); extern HIDDEN GLenum __indirect_glGetError(void); extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v); extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v); extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v); extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values); extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values); extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values); extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask); extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name); extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap); extern HIDDEN GLboolean __indirect_glIsList(GLuint list); extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar); extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern HIDDEN void __indirect_glLoadIdentity(void); extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m); extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m); extern HIDDEN void __indirect_glMatrixMode(GLenum mode); extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m); extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m); extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern HIDDEN void __indirect_glPopMatrix(void); extern HIDDEN void __indirect_glPushMatrix(void); extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z); extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z); extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z); extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z); extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); extern HIDDEN void __indirect_glArrayElement(GLint i); extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture); extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glDisableClientState(GLenum array); extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glEnableClientState(GLenum array); extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glIndexub(GLubyte c); extern HIDDEN void __indirect_glIndexubv(const GLubyte * c); extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units); extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures); extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures); extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params); extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture); extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); extern HIDDEN void __indirect_glPopClientAttrib(void); extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask); extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern HIDDEN void __indirect_glBlendEquation(GLenum mode); extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); extern HIDDEN void __indirect_glResetHistogram(GLenum target); extern HIDDEN void __indirect_glResetMinmax(GLenum target); extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture); extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture); extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s); extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v); extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s); extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v); extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s); extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v); extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s); extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v); extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v); extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v); extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v); extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v); extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v); extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v); extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v); extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v); extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v); extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v); extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v); extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m); extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m); extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m); extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m); extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert); extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures); extern HIDDEN GLboolean __indirect_glIsTextureEXT(GLuint texture); extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert); extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern); extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer); extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param); extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params); extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v); extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v); extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y); extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v); extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v); extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v); extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v); extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v); extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v); extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord); extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord); extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord); extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord); extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v); extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v); extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v); extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v); extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v); extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v); extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v); extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v); extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint params); extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params); extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face); # undef HIDDEN # undef FASTCALL # undef NOINLINE #endif /* !defined( _INDIRECT_H_ ) */