/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "packrender.h" #include "indirect.h" /** * Send a large image to the server. If necessary, a buffer is allocated * to hold the unpacked data that is copied from the clients memory. * * \param gc Current GLX context * \param compsize Size, in bytes, of the image portion * \param dim Number of dimensions of the image * \param width Width of the image * \param height Height of the image, must be 1 for 1D images * \param depth Depth of the image, must be 1 for 1D or 2D images * \param format Format of the image * \param type Data type of the image * \param src Pointer to the image data * \param pc Pointer to end of the command header * \param modes Pointer to the pixel unpack data * * \todo * Modify this function so that \c NULL images are sent using * \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this * will eliminate the need to allocate a buffer for that case. * * \bugs * The \c fastImageUnpack path, which is thankfully never used, is completely * broken. */ void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *src, GLubyte *pc, GLubyte *modes) { if ( !gc->fastImageUnpack || (src == NULL) ) { /* Allocate a temporary holding buffer */ GLubyte *buf = (GLubyte *) Xmalloc(compsize); if (!buf) { __glXSetError(gc, GL_OUT_OF_MEMORY); return; } /* Apply pixel store unpack modes to copy data into buf */ if ( src != NULL ) { (*gc->fillImage)(gc, dim, width, height, depth, format, type, src, buf, modes); } else { if ( dim < 3 ) { (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 ); } else { (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 ); } } /* Send large command */ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); /* Free buffer */ Xfree((char*) buf); } else { /* Just send the data straight as is */ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize); } } /************************************************************************/ /** * Implement GLX protocol for \c glSeparableFilter2D. * * \bugs * The \c fastImageUnpack path, which is thankfully never used, is completely * broken. */ void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { __GLX_DECLARE_VARIABLES(); GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len; __GLX_LOAD_VARIABLES(); compsize = __glImageSize(width, 1, 1, format, type, 0); compsize2 = __glImageSize(height, 1, 1, format, type, 0); totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE); image1len = __GLX_PAD(compsize); image2len = __GLX_PAD(compsize2); cmdlen = totalhdrlen + image1len + image2len; if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,internalformat); __GLX_PUT_LONG(8,width); __GLX_PUT_LONG(12,height); __GLX_PUT_LONG(16,format); __GLX_PUT_LONG(20,type); pc += hdrlen; if (compsize > 0) { (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, pc, pixelHeaderPC); pc += image1len; } if (compsize2 > 0) { (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column, pc, NULL); pc += image2len; } if ((compsize == 0) && (compsize2 == 0)) { /* Setup default store modes */ (void) memcpy( pixelHeaderPC, __glXDefaultPixelStore + 4, 20 ); } __GLX_END(0); } else { const GLint bufsize = image1len + image2len; /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,internalformat); __GLX_PUT_LONG(8,width); __GLX_PUT_LONG(12,height); __GLX_PUT_LONG(16,format); __GLX_PUT_LONG(20,type); pc += hdrlen; if (!gc->fastImageUnpack) { /* Allocate a temporary holding buffer */ GLubyte *buf = (GLubyte *) Xmalloc(bufsize); if (!buf) { __glXSetError(gc, GL_OUT_OF_MEMORY); return; } (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC); (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column, buf + image1len, pixelHeaderPC); /* Send large command */ __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize); /* Free buffer */ Xfree((char*) buf); } else { /* Just send the data straight as is */ __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize); } } }