/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #include "packrender.h" /* ** This file contains routines that deal with unpacking data from client ** memory using the pixel store unpack modes and then shipping it to ** the server. For all of these routines (except glPolygonStipple) there ** are two forms of the transport - small and large. Small commands are ** the commands that fit into the "rendering" transport buffer. Large ** commands are sent to the server in chunks by __glXSendLargeCommand. ** ** All of the commands send over a pixel header (see glxproto.h) which ** describes the pixel store modes that the server must use to properly ** handle the data. Any pixel store modes not done by the __glFillImage ** routine are passed on to the server. */ /* ** Send a large image to the server. If necessary, a buffer is allocated ** to hold the unpacked data that is copied from the clients memory. */ static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *src, GLubyte *pc, GLubyte *modes) { if (!gc->fastImageUnpack) { /* Allocate a temporary holding buffer */ GLubyte *buf = (GLubyte *) Xmalloc(compsize); if (!buf) { __glXSetError(gc, GL_OUT_OF_MEMORY); return; } /* Apply pixel store unpack modes to copy data into buf */ (*gc->fillImage)(gc, dim, width, height, depth, format, type, src, buf, modes); /* Send large command */ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); /* Free buffer */ Xfree((char*) buf); } else { /* Just send the data straight as is */ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize); } } /* ** Send a large null image to the server. To be backwards compatible, ** data must be sent to the server even when the application has passed ** a null pointer into glTexImage1D, glTexImage2D or glTexImage3D. */ static void SendLargeNULLImage(__GLXcontext *gc, GLint compsize, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *src, GLubyte *pc, GLubyte *modes) { GLubyte *buf = (GLubyte *) Xmalloc(compsize); /* Allocate a temporary holding buffer */ if (!buf) { __glXSetError(gc, GL_OUT_OF_MEMORY); return; } /* Send large command */ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); /* Free buffer */ Xfree((char*) buf); } /************************************************************************/ void glPolygonStipple(const GLubyte *mask) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); compsize = __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP); cmdlen = __GLX_PAD(__GLX_POLYGONSTIPPLE_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; __GLX_BEGIN(X_GLrop_PolygonStipple,cmdlen); pc += __GLX_RENDER_HDR_SIZE; pixelHeaderPC = pc; pc += __GLX_PIXEL_HDR_SIZE; (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, pc, pixelHeaderPC); __GLX_END(__GLX_PAD(compsize)); } void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); compsize = __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP); cmdlen = __GLX_PAD(__GLX_BITMAP_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen); __GLX_PUT_LONG(0,width); __GLX_PUT_LONG(4,height); __GLX_PUT_FLOAT(8,xorig); __GLX_PUT_FLOAT(12,yorig); __GLX_PUT_FLOAT(16,xmove); __GLX_PUT_FLOAT(20,ymove); pc += __GLX_BITMAP_HDR_SIZE; if (compsize > 0) { (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen+4); __GLX_PUT_LONG(0,width); __GLX_PUT_LONG(4,height); __GLX_PUT_FLOAT(8,xorig); __GLX_PUT_FLOAT(12,yorig); __GLX_PUT_FLOAT(16,xmove); __GLX_PUT_FLOAT(20,ymove); pc += __GLX_BITMAP_HDR_SIZE; SendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc, pixelHeaderPC); } } void glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *image) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); if (target == GL_PROXY_TEXTURE_1D) { compsize = 0; } else { compsize = __glImageSize(width, 1, 1, format, type); } cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,components); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(20,border); __GLX_PUT_LONG(24,format); __GLX_PUT_LONG(28,type); pc += __GLX_TEXIMAGE_HDR_SIZE; if (compsize > 0 && image != NULL) { (*gc->fillImage)(gc, 1, width, 1, 1, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen+4); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,components); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,1); __GLX_PUT_LONG(20,border); __GLX_PUT_LONG(24,format); __GLX_PUT_LONG(28,type); pc += __GLX_TEXIMAGE_HDR_SIZE; if (image != NULL) { SendLargeImage(gc, compsize, 1, width, 1, 1, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ { GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } SendLargeNULLImage(gc, compsize, width, 1, 1, format, type, image, pc, pixelHeaderPC); } } } void glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *image) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { compsize = 0; } else { compsize = __glImageSize(width, height, 1, format, type); } cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,components); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_PUT_LONG(20,border); __GLX_PUT_LONG(24,format); __GLX_PUT_LONG(28,type); pc += __GLX_TEXIMAGE_HDR_SIZE; if (compsize > 0 && image != NULL) { (*gc->fillImage)(gc, 2, width, height, 1, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen+4); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,components); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_PUT_LONG(20,border); __GLX_PUT_LONG(24,format); __GLX_PUT_LONG(28,type); pc += __GLX_TEXIMAGE_HDR_SIZE; if (image != NULL) { SendLargeImage(gc, compsize, 2, width, height, 1, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ { GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } SendLargeNULLImage(gc, compsize, width, height, 1, format, type, image, pc, pixelHeaderPC); } } } void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); compsize = __glImageSize(width, height, 1, format, type); cmdlen = __GLX_PAD(__GLX_DRAWPIXELS_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen); __GLX_PUT_LONG(0,width); __GLX_PUT_LONG(4,height); __GLX_PUT_LONG(8,format); __GLX_PUT_LONG(12,type); pc += __GLX_DRAWPIXELS_HDR_SIZE; if (compsize > 0) { (*gc->fillImage)(gc, 2, width, height, 1, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen+4); __GLX_PUT_LONG(0,width); __GLX_PUT_LONG(4,height); __GLX_PUT_LONG(8,format); __GLX_PUT_LONG(12,type); pc += __GLX_DRAWPIXELS_HDR_SIZE; SendLargeImage(gc, compsize, 2, width, height, 1, format, type, image, pc, pixelHeaderPC); } } static void __glx_TexSubImage1D2D(GLshort opcode, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image, GLint dim) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); if (image == NULL) { compsize = 0; } else { compsize = __glImageSize(width, height, 1, format, type); } cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,xoffset); __GLX_PUT_LONG(12,yoffset); __GLX_PUT_LONG(16,width); __GLX_PUT_LONG(20,height); __GLX_PUT_LONG(24,format); __GLX_PUT_LONG(28,type); if (image == NULL) { __GLX_PUT_LONG(32,GL_TRUE); } else { __GLX_PUT_LONG(32,GL_FALSE); } pc += __GLX_TEXSUBIMAGE_HDR_SIZE; if (compsize > 0) { (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,xoffset); __GLX_PUT_LONG(12,yoffset); __GLX_PUT_LONG(16,width); __GLX_PUT_LONG(20,height); __GLX_PUT_LONG(24,format); __GLX_PUT_LONG(28,type); if (image == NULL) { __GLX_PUT_LONG(32,GL_TRUE); } else { __GLX_PUT_LONG(32,GL_FALSE); } pc += __GLX_TEXSUBIMAGE_HDR_SIZE; SendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc, pixelHeaderPC); } } void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { __glx_TexSubImage1D2D(X_GLrop_TexSubImage1D, target, level, xoffset, 0, width, 1, format, type, image, 1); } void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { __glx_TexSubImage1D2D(X_GLrop_TexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, image, 2); } void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); switch (target) { case GL_PROXY_TEXTURE_1D: case GL_PROXY_TEXTURE_2D: case GL_PROXY_TEXTURE_3D: case GL_PROXY_COLOR_TABLE: case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: compsize = 0; break; default: compsize = __glImageSize(width, 1, 1, format, type); break; } cmdlen = __GLX_PAD(__GLX_COLOR_TABLE_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) { return; } if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorTable, (short)cmdlen); __GLX_PUT_LONG(0, (long)target); __GLX_PUT_LONG(4, (long)internalformat); __GLX_PUT_LONG(8, width); __GLX_PUT_LONG(12, (long)format); __GLX_PUT_LONG(16, (long)type); pc += __GLX_COLOR_TABLE_HDR_SIZE; if (compsize > 0 && table != NULL) { (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0, GL_FALSE); __GLX_PUT_CHAR(1, GL_FALSE); __GLX_PUT_CHAR(2, 0); __GLX_PUT_CHAR(3, 0); __GLX_PUT_LONG(4, 0); __GLX_PUT_LONG(8, 0); __GLX_PUT_LONG(12, 0); __GLX_PUT_LONG(16, 1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorTable, cmdlen+4); __GLX_PUT_LONG(0, (long)target); __GLX_PUT_LONG(4, (long)internalformat); __GLX_PUT_LONG(8, width); __GLX_PUT_LONG(12, (long)format); __GLX_PUT_LONG(16, (long)type); pc += __GLX_COLOR_TABLE_HDR_SIZE; SendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc, pixelHeaderPC); } } void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); compsize = __glImageSize(count, 1, 1, format, type); cmdlen = __GLX_PAD(__GLX_COLOR_SUBTABLE_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) { return; } if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorSubTable, (short)cmdlen); __GLX_PUT_LONG(0, (long)target); __GLX_PUT_LONG(4, start); __GLX_PUT_LONG(8, count); __GLX_PUT_LONG(12, (long)format); __GLX_PUT_LONG(16, (long)type); pc += __GLX_COLOR_SUBTABLE_HDR_SIZE; if (compsize > 0 && table != NULL) { (*gc->fillImage)(gc, 1, start+count, 1, 1, format, type, table, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0, GL_FALSE); __GLX_PUT_CHAR(1, GL_FALSE); __GLX_PUT_CHAR(2, 0); __GLX_PUT_CHAR(3, 0); __GLX_PUT_LONG(4, 0); __GLX_PUT_LONG(8, 0); __GLX_PUT_LONG(12, 0); __GLX_PUT_LONG(16, 1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorSubTable, cmdlen+4); __GLX_PUT_LONG(0, (long)target); __GLX_PUT_LONG(4, start); __GLX_PUT_LONG(8, count); __GLX_PUT_LONG(12, (long)format); __GLX_PUT_LONG(16, (long)type); pc += __GLX_COLOR_SUBTABLE_HDR_SIZE; SendLargeImage(gc, compsize, 1, start+count, 1, 1, format, type, table, pc, pixelHeaderPC); } } static void __glx_ConvolutionFilter1D2D(GLshort opcode, GLint dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); compsize = __glImageSize(width, height, 1, format, type); cmdlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,internalformat); __GLX_PUT_LONG(8,width); __GLX_PUT_LONG(12,height); __GLX_PUT_LONG(16,format); __GLX_PUT_LONG(20,type); pc += __GLX_CONV_FILT_HDR_SIZE; if (compsize > 0) { (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,internalformat); __GLX_PUT_LONG(8,width); __GLX_PUT_LONG(12,height); __GLX_PUT_LONG(16,format); __GLX_PUT_LONG(20,type); pc += __GLX_CONV_FILT_HDR_SIZE; SendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc, pixelHeaderPC); } } void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image); } void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image); } void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { __GLX_DECLARE_VARIABLES(); GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len; __GLX_LOAD_VARIABLES(); compsize = __glImageSize(width, 1, 1, format, type); compsize2 = __glImageSize(height, 1, 1, format, type); totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE); image1len = __GLX_PAD(compsize); image2len = __GLX_PAD(compsize2); cmdlen = totalhdrlen + image1len + image2len; if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,internalformat); __GLX_PUT_LONG(8,width); __GLX_PUT_LONG(12,height); __GLX_PUT_LONG(16,format); __GLX_PUT_LONG(20,type); pc += hdrlen; if (compsize > 0) { (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, pc, pixelHeaderPC); pc += image1len; } if (compsize2 > 0) { (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column, pc, NULL); pc += image2len; } if ((compsize == 0) && (compsize2 == 0)) { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,1); } __GLX_END(0); } else { GLint bufsize; bufsize = image1len + image2len; /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,internalformat); __GLX_PUT_LONG(8,width); __GLX_PUT_LONG(12,height); __GLX_PUT_LONG(16,format); __GLX_PUT_LONG(20,type); pc += hdrlen; if (!gc->fastImageUnpack) { /* Allocate a temporary holding buffer */ GLubyte *buf = (GLubyte *) Xmalloc(bufsize); if (!buf) { __glXSetError(gc, GL_OUT_OF_MEMORY); return; } (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC); (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column, buf + image1len, pixelHeaderPC); /* Send large command */ __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize); /* Free buffer */ Xfree((char*) buf); } else { /* Just send the data straight as is */ __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize); } } } void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *image) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); if ((target == GL_PROXY_TEXTURE_3D) || (image == NULL)) { compsize = 0; } else { compsize = __glImageSize(width, height, depth, format, type); } cmdlen = __GLX_PAD(__GLX_TEXIMAGE_3D_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_PUT_LONG(20,depth); __GLX_PUT_LONG(24,0); /* size4d */ __GLX_PUT_LONG(28,border); __GLX_PUT_LONG(32,format); __GLX_PUT_LONG(36,type); if (image == NULL) { __GLX_PUT_LONG(40,GL_TRUE); } else { __GLX_PUT_LONG(40,GL_FALSE); } pc += __GLX_TEXIMAGE_3D_HDR_SIZE; if (compsize > 0 && image != NULL) { (*gc->fillImage)(gc, 3, width, height, depth, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,0); __GLX_PUT_LONG(20,0); __GLX_PUT_LONG(24,0); __GLX_PUT_LONG(28,0); __GLX_PUT_LONG(32,1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen+4); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,internalformat); __GLX_PUT_LONG(12,width); __GLX_PUT_LONG(16,height); __GLX_PUT_LONG(20,depth); __GLX_PUT_LONG(24,0); /* size4d */ __GLX_PUT_LONG(28,border); __GLX_PUT_LONG(32,format); __GLX_PUT_LONG(36,type); if (image == NULL) { __GLX_PUT_LONG(40,GL_TRUE); } else { __GLX_PUT_LONG(40,GL_FALSE); } pc += __GLX_TEXIMAGE_3D_HDR_SIZE; SendLargeImage(gc, compsize, 3, width, height, depth, format, type, image, pc, pixelHeaderPC); } } void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *image) { __GLX_DECLARE_VARIABLES(); __GLX_LOAD_VARIABLES(); if (image == NULL) { compsize = 0; } else { compsize = __glImageSize(width, height, depth, format, type); } cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_3D_CMD_HDR_SIZE + compsize); if (!gc->currentDpy) return; if (cmdlen <= gc->maxSmallRenderCommandSize) { /* Use GLXRender protocol to send small command */ __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,cmdlen); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,xoffset); __GLX_PUT_LONG(12,yoffset); __GLX_PUT_LONG(16,zoffset); __GLX_PUT_LONG(20,0); /* woffset */ __GLX_PUT_LONG(24,width); __GLX_PUT_LONG(28,height); __GLX_PUT_LONG(32,depth); __GLX_PUT_LONG(36,0); /* size4d */ __GLX_PUT_LONG(40,format); __GLX_PUT_LONG(44,type); if (image == NULL) { __GLX_PUT_LONG(48,GL_TRUE); } else { __GLX_PUT_LONG(48,GL_FALSE); } pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE; if (compsize > 0) { (*gc->fillImage)(gc, 3, width, height, depth, format, type, image, pc, pixelHeaderPC); } else { /* Setup default store modes */ GLubyte *pc = pixelHeaderPC; __GLX_PUT_CHAR(0,GL_FALSE); __GLX_PUT_CHAR(1,GL_FALSE); __GLX_PUT_CHAR(2,0); __GLX_PUT_CHAR(3,0); __GLX_PUT_LONG(4,0); __GLX_PUT_LONG(8,0); __GLX_PUT_LONG(12,0); __GLX_PUT_LONG(16,0); __GLX_PUT_LONG(20,0); __GLX_PUT_LONG(24,0); __GLX_PUT_LONG(28,0); __GLX_PUT_LONG(32,1); } __GLX_END(__GLX_PAD(compsize)); } else { /* Use GLXRenderLarge protocol to send command */ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D, cmdlen+4); __GLX_PUT_LONG(0,target); __GLX_PUT_LONG(4,level); __GLX_PUT_LONG(8,xoffset); __GLX_PUT_LONG(12,yoffset); __GLX_PUT_LONG(16,zoffset); __GLX_PUT_LONG(20,0); /* woffset */ __GLX_PUT_LONG(24,width); __GLX_PUT_LONG(28,height); __GLX_PUT_LONG(32,depth); __GLX_PUT_LONG(36,0); /* size4d */ __GLX_PUT_LONG(40,format); __GLX_PUT_LONG(44,type); if (image == NULL) { __GLX_PUT_LONG(48,GL_TRUE); } else { __GLX_PUT_LONG(48,GL_FALSE); } pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE; SendLargeImage(gc, compsize, 3, width, height, depth, format, type, image, pc, pixelHeaderPC); } }