/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ /* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2004, 2006 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* This file is only included by glapi.c and is used for * the GetProcAddress() function */ typedef struct { GLint Name_offset; #if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) _glapi_proc Address; #endif GLuint Offset; } glprocs_table_t; #if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) # define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } #elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) # define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } #elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) # define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } #elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) # define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } #endif static const char gl_string_table[] = "glNewList\0" "glEndList\0" "glCallList\0" "glCallLists\0" "glDeleteLists\0" "glGenLists\0" "glListBase\0" "glBegin\0" "glBitmap\0" "glColor3b\0" "glColor3bv\0" "glColor3d\0" "glColor3dv\0" "glColor3f\0" "glColor3fv\0" "glColor3i\0" "glColor3iv\0" "glColor3s\0" "glColor3sv\0" "glColor3ub\0" "glColor3ubv\0" "glColor3ui\0" "glColor3uiv\0" "glColor3us\0" "glColor3usv\0" "glColor4b\0" "glColor4bv\0" "glColor4d\0" "glColor4dv\0" "glColor4f\0" "glColor4fv\0" "glColor4i\0" "glColor4iv\0" "glColor4s\0" "glColor4sv\0" "glColor4ub\0" "glColor4ubv\0" "glColor4ui\0" "glColor4uiv\0" "glColor4us\0" "glColor4usv\0" "glEdgeFlag\0" "glEdgeFlagv\0" "glEnd\0" "glIndexd\0" "glIndexdv\0" "glIndexf\0" "glIndexfv\0" "glIndexi\0" "glIndexiv\0" "glIndexs\0" "glIndexsv\0" "glNormal3b\0" "glNormal3bv\0" "glNormal3d\0" "glNormal3dv\0" "glNormal3f\0" "glNormal3fv\0" "glNormal3i\0" "glNormal3iv\0" "glNormal3s\0" "glNormal3sv\0" "glRasterPos2d\0" "glRasterPos2dv\0" "glRasterPos2f\0" "glRasterPos2fv\0" "glRasterPos2i\0" "glRasterPos2iv\0" "glRasterPos2s\0" "glRasterPos2sv\0" "glRasterPos3d\0" "glRasterPos3dv\0" "glRasterPos3f\0" "glRasterPos3fv\0" "glRasterPos3i\0" "glRasterPos3iv\0" "glRasterPos3s\0" "glRasterPos3sv\0" "glRasterPos4d\0" "glRasterPos4dv\0" "glRasterPos4f\0" "glRasterPos4fv\0" "glRasterPos4i\0" "glRasterPos4iv\0" "glRasterPos4s\0" "glRasterPos4sv\0" "glRectd\0" "glRectdv\0" "glRectf\0" "glRectfv\0" "glRecti\0" "glRectiv\0" "glRects\0" "glRectsv\0" "glTexCoord1d\0" "glTexCoord1dv\0" "glTexCoord1f\0" "glTexCoord1fv\0" "glTexCoord1i\0" "glTexCoord1iv\0" "glTexCoord1s\0" "glTexCoord1sv\0" "glTexCoord2d\0" "glTexCoord2dv\0" "glTexCoord2f\0" "glTexCoord2fv\0" "glTexCoord2i\0" "glTexCoord2iv\0" "glTexCoord2s\0" "glTexCoord2sv\0" "glTexCoord3d\0" "glTexCoord3dv\0" "glTexCoord3f\0" "glTexCoord3fv\0" "glTexCoord3i\0" "glTexCoord3iv\0" "glTexCoord3s\0" "glTexCoord3sv\0" "glTexCoord4d\0" "glTexCoord4dv\0" "glTexCoord4f\0" "glTexCoord4fv\0" "glTexCoord4i\0" "glTexCoord4iv\0" "glTexCoord4s\0" "glTexCoord4sv\0" "glVertex2d\0" "glVertex2dv\0" "glVertex2f\0" "glVertex2fv\0" "glVertex2i\0" "glVertex2iv\0" "glVertex2s\0" "glVertex2sv\0" "glVertex3d\0" "glVertex3dv\0" "glVertex3f\0" "glVertex3fv\0" "glVertex3i\0" "glVertex3iv\0" "glVertex3s\0" "glVertex3sv\0" "glVertex4d\0" "glVertex4dv\0" "glVertex4f\0" "glVertex4fv\0" "glVertex4i\0" "glVertex4iv\0" "glVertex4s\0" "glVertex4sv\0" "glClipPlane\0" "glColorMaterial\0" "glCullFace\0" "glFogf\0" "glFogfv\0" "glFogi\0" "glFogiv\0" "glFrontFace\0" "glHint\0" "glLightf\0" "glLightfv\0" "glLighti\0" "glLightiv\0" "glLightModelf\0" "glLightModelfv\0" "glLightModeli\0" "glLightModeliv\0" "glLineStipple\0" "glLineWidth\0" "glMaterialf\0" "glMaterialfv\0" "glMateriali\0" "glMaterialiv\0" "glPointSize\0" "glPolygonMode\0" "glPolygonStipple\0" "glScissor\0" "glShadeModel\0" "glTexParameterf\0" "glTexParameterfv\0" "glTexParameteri\0" "glTexParameteriv\0" "glTexImage1D\0" "glTexImage2D\0" "glTexEnvf\0" "glTexEnvfv\0" "glTexEnvi\0" "glTexEnviv\0" "glTexGend\0" "glTexGendv\0" "glTexGenf\0" "glTexGenfv\0" "glTexGeni\0" "glTexGeniv\0" "glFeedbackBuffer\0" "glSelectBuffer\0" "glRenderMode\0" "glInitNames\0" "glLoadName\0" "glPassThrough\0" "glPopName\0" "glPushName\0" "glDrawBuffer\0" "glClear\0" "glClearAccum\0" "glClearIndex\0" "glClearColor\0" "glClearStencil\0" "glClearDepth\0" "glStencilMask\0" "glColorMask\0" "glDepthMask\0" "glIndexMask\0" "glAccum\0" "glDisable\0" "glEnable\0" "glFinish\0" "glFlush\0" "glPopAttrib\0" "glPushAttrib\0" "glMap1d\0" "glMap1f\0" "glMap2d\0" "glMap2f\0" "glMapGrid1d\0" "glMapGrid1f\0" "glMapGrid2d\0" "glMapGrid2f\0" "glEvalCoord1d\0" "glEvalCoord1dv\0" "glEvalCoord1f\0" "glEvalCoord1fv\0" "glEvalCoord2d\0" "glEvalCoord2dv\0" "glEvalCoord2f\0" "glEvalCoord2fv\0" "glEvalMesh1\0" "glEvalPoint1\0" "glEvalMesh2\0" "glEvalPoint2\0" "glAlphaFunc\0" "glBlendFunc\0" "glLogicOp\0" "glStencilFunc\0" "glStencilOp\0" "glDepthFunc\0" "glPixelZoom\0" "glPixelTransferf\0" "glPixelTransferi\0" "glPixelStoref\0" "glPixelStorei\0" "glPixelMapfv\0" "glPixelMapuiv\0" "glPixelMapusv\0" "glReadBuffer\0" "glCopyPixels\0" "glReadPixels\0" "glDrawPixels\0" "glGetBooleanv\0" "glGetClipPlane\0" "glGetDoublev\0" "glGetError\0" "glGetFloatv\0" "glGetIntegerv\0" "glGetLightfv\0" "glGetLightiv\0" "glGetMapdv\0" "glGetMapfv\0" "glGetMapiv\0" "glGetMaterialfv\0" "glGetMaterialiv\0" "glGetPixelMapfv\0" "glGetPixelMapuiv\0" "glGetPixelMapusv\0" "glGetPolygonStipple\0" "glGetString\0" "glGetTexEnvfv\0" "glGetTexEnviv\0" "glGetTexGendv\0" "glGetTexGenfv\0" "glGetTexGeniv\0" "glGetTexImage\0" "glGetTexParameterfv\0" "glGetTexParameteriv\0" "glGetTexLevelParameterfv\0" "glGetTexLevelParameteriv\0" "glIsEnabled\0" "glIsList\0" "glDepthRange\0" "glFrustum\0" "glLoadIdentity\0" "glLoadMatrixf\0" "glLoadMatrixd\0" "glMatrixMode\0" "glMultMatrixf\0" "glMultMatrixd\0" "glOrtho\0" "glPopMatrix\0" "glPushMatrix\0" "glRotated\0" "glRotatef\0" "glScaled\0" "glScalef\0" "glTranslated\0" "glTranslatef\0" "glViewport\0" "glArrayElement\0" "glBindTexture\0" "glColorPointer\0" "glDisableClientState\0" "glDrawArrays\0" "glDrawElements\0" "glEdgeFlagPointer\0" "glEnableClientState\0" "glIndexPointer\0" "glIndexub\0" "glIndexubv\0" "glInterleavedArrays\0" "glNormalPointer\0" "glPolygonOffset\0" "glTexCoordPointer\0" "glVertexPointer\0" "glAreTexturesResident\0" "glCopyTexImage1D\0" "glCopyTexImage2D\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage2D\0" "glDeleteTextures\0" "glGenTextures\0" "glGetPointerv\0" "glIsTexture\0" "glPrioritizeTextures\0" "glTexSubImage1D\0" "glTexSubImage2D\0" "glPopClientAttrib\0" "glPushClientAttrib\0" "glBlendColor\0" "glBlendEquation\0" "glDrawRangeElements\0" "glColorTable\0" "glColorTableParameterfv\0" "glColorTableParameteriv\0" "glCopyColorTable\0" "glGetColorTable\0" "glGetColorTableParameterfv\0" "glGetColorTableParameteriv\0" "glColorSubTable\0" "glCopyColorSubTable\0" "glConvolutionFilter1D\0" "glConvolutionFilter2D\0" "glConvolutionParameterf\0" "glConvolutionParameterfv\0" "glConvolutionParameteri\0" "glConvolutionParameteriv\0" "glCopyConvolutionFilter1D\0" "glCopyConvolutionFilter2D\0" "glGetConvolutionFilter\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameteriv\0" "glGetSeparableFilter\0" "glSeparableFilter2D\0" "glGetHistogram\0" "glGetHistogramParameterfv\0" "glGetHistogramParameteriv\0" "glGetMinmax\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameteriv\0" "glHistogram\0" "glMinmax\0" "glResetHistogram\0" "glResetMinmax\0" "glTexImage3DOES\0" "glTexSubImage3DOES\0" "glCopyTexSubImage3DOES\0" "glActiveTexture\0" "glClientActiveTextureARB\0" "glMultiTexCoord1dARB\0" "glMultiTexCoord1dvARB\0" "glMultiTexCoord1fARB\0" "glMultiTexCoord1fvARB\0" "glMultiTexCoord1iARB\0" "glMultiTexCoord1ivARB\0" "glMultiTexCoord1sARB\0" "glMultiTexCoord1svARB\0" "glMultiTexCoord2dARB\0" "glMultiTexCoord2dvARB\0" "glMultiTexCoord2fARB\0" "glMultiTexCoord2fvARB\0" "glMultiTexCoord2iARB\0" "glMultiTexCoord2ivARB\0" "glMultiTexCoord2sARB\0" "glMultiTexCoord2svARB\0" "glMultiTexCoord3dARB\0" "glMultiTexCoord3dvARB\0" "glMultiTexCoord3fARB\0" "glMultiTexCoord3fvARB\0" "glMultiTexCoord3iARB\0" "glMultiTexCoord3ivARB\0" "glMultiTexCoord3sARB\0" "glMultiTexCoord3svARB\0" "glMultiTexCoord4dARB\0" "glMultiTexCoord4dvARB\0" "glMultiTexCoord4fARB\0" "glMultiTexCoord4fvARB\0" "glMultiTexCoord4iARB\0" "glMultiTexCoord4ivARB\0" "glMultiTexCoord4sARB\0" "glMultiTexCoord4svARB\0" "glGetBufferPointervOES\0" "glMapBufferOES\0" "glUnmapBufferOES\0" "glCompressedTexImage3DOES\0" "glCompressedTexSubImage3DOES\0" "glFramebufferTexture3DOES\0" "glGetProgramBinaryOES\0" "glProgramBinaryOES\0" "glMultiDrawArraysEXT\0" "glMultiDrawElementsEXT\0" "glBindVertexArrayAPPLE\0" "glDeleteVertexArraysAPPLE\0" "glGenVertexArraysAPPLE\0" "glIsVertexArrayAPPLE\0" "glEGLImageTargetRenderbufferStorageOES\0" "glEGLImageTargetTexture2DOES\0" "glCompressedTexImage2D\0" "glCompressedTexSubImage2D\0" "glSampleCoverage\0" "glBindBuffer\0" "glBufferData\0" "glBufferSubData\0" "glDeleteBuffers\0" "glGenBuffers\0" "glGetBufferParameteriv\0" "glIsBuffer\0" "glAttachShader\0" "glBindAttribLocation\0" "glBlendEquationSeparate\0" "glCompileShader\0" "glCreateProgram\0" "glCreateShader\0" "glDeleteProgram\0" "glDeleteShader\0" "glDetachShader\0" "glDisableVertexAttribArray\0" "glEnableVertexAttribArray\0" "glGetActiveAttrib\0" "glGetActiveUniform\0" "glGetAttachedShaders\0" "glGetAttribLocation\0" "glGetProgramInfoLog\0" "glGetProgramiv\0" "glGetShaderInfoLog\0" "glGetShaderSource\0" "glGetShaderiv\0" "glGetUniformLocation\0" "glGetUniformfv\0" "glGetUniformiv\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribfv\0" "glGetVertexAttribiv\0" "glIsProgram\0" "glIsShader\0" "glLinkProgram\0" "glShaderSource\0" "glStencilFuncSeparate\0" "glStencilMaskSeparate\0" "glStencilOpSeparate\0" "glUniform1f\0" "glUniform1fv\0" "glUniform1i\0" "glUniform1iv\0" "glUniform2f\0" "glUniform2fv\0" "glUniform2i\0" "glUniform2iv\0" "glUniform3f\0" "glUniform3fv\0" "glUniform3i\0" "glUniform3iv\0" "glUniform4f\0" "glUniform4fv\0" "glUniform4i\0" "glUniform4iv\0" "glUniformMatrix2fv\0" "glUniformMatrix3fv\0" "glUniformMatrix4fv\0" "glUseProgram\0" "glValidateProgram\0" "glVertexAttrib1f\0" "glVertexAttrib1fv\0" "glVertexAttrib2f\0" "glVertexAttrib2fv\0" "glVertexAttrib3f\0" "glVertexAttrib3fv\0" "glVertexAttrib4f\0" "glVertexAttrib4fv\0" "glVertexAttribPointer\0" "glBlendFuncSeparate\0" "glBindFramebuffer\0" "glBindRenderbuffer\0" "glCheckFramebufferStatus\0" "glClearDepthf\0" "glDeleteFramebuffers\0" "glDeleteRenderbuffers\0" "glDepthRangef\0" "glFramebufferRenderbuffer\0" "glFramebufferTexture2D\0" "glGenFramebuffers\0" "glGenRenderbuffers\0" "glGenerateMipmap\0" "glGetFramebufferAttachmentParameteriv\0" "glGetRenderbufferParameteriv\0" "glGetShaderPrecisionFormat\0" "glIsFramebuffer\0" "glIsRenderbuffer\0" "glReleaseShaderCompiler\0" "glRenderbufferStorage\0" "glShaderBinary\0" "glTexImage3D\0" "glTexSubImage3D\0" "glCopyTexSubImage3D\0" "glActiveTextureARB\0" ; #ifdef USE_MGL_NAMESPACE #define gl_dispatch_stub_0 mgl_dispatch_stub_0 #define gl_dispatch_stub_1 mgl_dispatch_stub_1 #define gl_dispatch_stub_2 mgl_dispatch_stub_2 #define gl_dispatch_stub_3 mgl_dispatch_stub_3 #define gl_dispatch_stub_4 mgl_dispatch_stub_4 #define gl_dispatch_stub_5 mgl_dispatch_stub_5 #define gl_dispatch_stub_6 mgl_dispatch_stub_6 #define gl_dispatch_stub_7 mgl_dispatch_stub_7 #define gl_dispatch_stub_8 mgl_dispatch_stub_8 #define gl_dispatch_stub_9 mgl_dispatch_stub_9 #define gl_dispatch_stub_10 mgl_dispatch_stub_10 #define gl_dispatch_stub_11 mgl_dispatch_stub_11 #define gl_dispatch_stub_12 mgl_dispatch_stub_12 #define gl_dispatch_stub_13 mgl_dispatch_stub_13 #define gl_dispatch_stub_14 mgl_dispatch_stub_14 #define gl_dispatch_stub_15 mgl_dispatch_stub_15 #define gl_dispatch_stub_16 mgl_dispatch_stub_16 #define gl_dispatch_stub_17 mgl_dispatch_stub_17 #define gl_dispatch_stub_18 mgl_dispatch_stub_18 #define gl_dispatch_stub_19 mgl_dispatch_stub_19 #define gl_dispatch_stub_20 mgl_dispatch_stub_20 #define gl_dispatch_stub_21 mgl_dispatch_stub_21 #define gl_dispatch_stub_22 mgl_dispatch_stub_22 #define gl_dispatch_stub_23 mgl_dispatch_stub_23 #define gl_dispatch_stub_24 mgl_dispatch_stub_24 #define gl_dispatch_stub_25 mgl_dispatch_stub_25 #define gl_dispatch_stub_26 mgl_dispatch_stub_26 #define gl_dispatch_stub_27 mgl_dispatch_stub_27 #define gl_dispatch_stub_28 mgl_dispatch_stub_28 #define gl_dispatch_stub_29 mgl_dispatch_stub_29 #define gl_dispatch_stub_30 mgl_dispatch_stub_30 #define gl_dispatch_stub_31 mgl_dispatch_stub_31 #define gl_dispatch_stub_32 mgl_dispatch_stub_32 #define gl_dispatch_stub_33 mgl_dispatch_stub_33 #define gl_dispatch_stub_34 mgl_dispatch_stub_34 #define gl_dispatch_stub_35 mgl_dispatch_stub_35 #define gl_dispatch_stub_36 mgl_dispatch_stub_36 #define gl_dispatch_stub_37 mgl_dispatch_stub_37 #define gl_dispatch_stub_38 mgl_dispatch_stub_38 #define gl_dispatch_stub_39 mgl_dispatch_stub_39 #define gl_dispatch_stub_40 mgl_dispatch_stub_40 #define gl_dispatch_stub_41 mgl_dispatch_stub_41 #define gl_dispatch_stub_42 mgl_dispatch_stub_42 #define gl_dispatch_stub_43 mgl_dispatch_stub_43 #define gl_dispatch_stub_44 mgl_dispatch_stub_44 #define gl_dispatch_stub_45 mgl_dispatch_stub_45 #define gl_dispatch_stub_46 mgl_dispatch_stub_46 #define gl_dispatch_stub_47 mgl_dispatch_stub_47 #define gl_dispatch_stub_48 mgl_dispatch_stub_48 #define gl_dispatch_stub_49 mgl_dispatch_stub_49 #define gl_dispatch_stub_50 mgl_dispatch_stub_50 #define gl_dispatch_stub_51 mgl_dispatch_stub_51 #define gl_dispatch_stub_52 mgl_dispatch_stub_52 #define gl_dispatch_stub_53 mgl_dispatch_stub_53 #define gl_dispatch_stub_54 mgl_dispatch_stub_54 #define gl_dispatch_stub_55 mgl_dispatch_stub_55 #define gl_dispatch_stub_56 mgl_dispatch_stub_56 #define gl_dispatch_stub_57 mgl_dispatch_stub_57 #define gl_dispatch_stub_58 mgl_dispatch_stub_58 #define gl_dispatch_stub_59 mgl_dispatch_stub_59 #define gl_dispatch_stub_60 mgl_dispatch_stub_60 #define gl_dispatch_stub_61 mgl_dispatch_stub_61 #define gl_dispatch_stub_62 mgl_dispatch_stub_62 #define gl_dispatch_stub_63 mgl_dispatch_stub_63 #define gl_dispatch_stub_64 mgl_dispatch_stub_64 #define gl_dispatch_stub_65 mgl_dispatch_stub_65 #define gl_dispatch_stub_66 mgl_dispatch_stub_66 #define gl_dispatch_stub_67 mgl_dispatch_stub_67 #define gl_dispatch_stub_68 mgl_dispatch_stub_68 #define gl_dispatch_stub_69 mgl_dispatch_stub_69 #define gl_dispatch_stub_70 mgl_dispatch_stub_70 #define gl_dispatch_stub_71 mgl_dispatch_stub_71 #define gl_dispatch_stub_72 mgl_dispatch_stub_72 #define gl_dispatch_stub_73 mgl_dispatch_stub_73 #define gl_dispatch_stub_74 mgl_dispatch_stub_74 #define gl_dispatch_stub_75 mgl_dispatch_stub_75 #define gl_dispatch_stub_76 mgl_dispatch_stub_76 #define gl_dispatch_stub_77 mgl_dispatch_stub_77 #define gl_dispatch_stub_78 mgl_dispatch_stub_78 #define gl_dispatch_stub_79 mgl_dispatch_stub_79 #define gl_dispatch_stub_80 mgl_dispatch_stub_80 #define gl_dispatch_stub_81 mgl_dispatch_stub_81 #define gl_dispatch_stub_82 mgl_dispatch_stub_82 #define gl_dispatch_stub_83 mgl_dispatch_stub_83 #define gl_dispatch_stub_84 mgl_dispatch_stub_84 #define gl_dispatch_stub_85 mgl_dispatch_stub_85 #define gl_dispatch_stub_86 mgl_dispatch_stub_86 #define gl_dispatch_stub_87 mgl_dispatch_stub_87 #define gl_dispatch_stub_88 mgl_dispatch_stub_88 #define gl_dispatch_stub_89 mgl_dispatch_stub_89 #define gl_dispatch_stub_90 mgl_dispatch_stub_90 #define gl_dispatch_stub_91 mgl_dispatch_stub_91 #define gl_dispatch_stub_92 mgl_dispatch_stub_92 #define gl_dispatch_stub_93 mgl_dispatch_stub_93 #define gl_dispatch_stub_94 mgl_dispatch_stub_94 #define gl_dispatch_stub_95 mgl_dispatch_stub_95 #define gl_dispatch_stub_96 mgl_dispatch_stub_96 #define gl_dispatch_stub_97 mgl_dispatch_stub_97 #define gl_dispatch_stub_98 mgl_dispatch_stub_98 #define gl_dispatch_stub_99 mgl_dispatch_stub_99 #define gl_dispatch_stub_100 mgl_dispatch_stub_100 #define gl_dispatch_stub_101 mgl_dispatch_stub_101 #define gl_dispatch_stub_102 mgl_dispatch_stub_102 #define gl_dispatch_stub_103 mgl_dispatch_stub_103 #define gl_dispatch_stub_104 mgl_dispatch_stub_104 #define gl_dispatch_stub_105 mgl_dispatch_stub_105 #define gl_dispatch_stub_106 mgl_dispatch_stub_106 #define gl_dispatch_stub_107 mgl_dispatch_stub_107 #define gl_dispatch_stub_108 mgl_dispatch_stub_108 #define gl_dispatch_stub_109 mgl_dispatch_stub_109 #define gl_dispatch_stub_110 mgl_dispatch_stub_110 #define gl_dispatch_stub_111 mgl_dispatch_stub_111 #define gl_dispatch_stub_112 mgl_dispatch_stub_112 #define gl_dispatch_stub_113 mgl_dispatch_stub_113 #define gl_dispatch_stub_114 mgl_dispatch_stub_114 #define gl_dispatch_stub_115 mgl_dispatch_stub_115 #define gl_dispatch_stub_116 mgl_dispatch_stub_116 #define gl_dispatch_stub_117 mgl_dispatch_stub_117 #define gl_dispatch_stub_118 mgl_dispatch_stub_118 #define gl_dispatch_stub_119 mgl_dispatch_stub_119 #define gl_dispatch_stub_120 mgl_dispatch_stub_120 #define gl_dispatch_stub_121 mgl_dispatch_stub_121 #define gl_dispatch_stub_122 mgl_dispatch_stub_122 #define gl_dispatch_stub_123 mgl_dispatch_stub_123 #define gl_dispatch_stub_124 mgl_dispatch_stub_124 #define gl_dispatch_stub_125 mgl_dispatch_stub_125 #define gl_dispatch_stub_126 mgl_dispatch_stub_126 #define gl_dispatch_stub_127 mgl_dispatch_stub_127 #define gl_dispatch_stub_128 mgl_dispatch_stub_128 #define gl_dispatch_stub_129 mgl_dispatch_stub_129 #define gl_dispatch_stub_130 mgl_dispatch_stub_130 #define gl_dispatch_stub_131 mgl_dispatch_stub_131 #define gl_dispatch_stub_132 mgl_dispatch_stub_132 #define gl_dispatch_stub_133 mgl_dispatch_stub_133 #define gl_dispatch_stub_134 mgl_dispatch_stub_134 #define gl_dispatch_stub_135 mgl_dispatch_stub_135 #define gl_dispatch_stub_136 mgl_dispatch_stub_136 #define gl_dispatch_stub_137 mgl_dispatch_stub_137 #define gl_dispatch_stub_138 mgl_dispatch_stub_138 #define gl_dispatch_stub_139 mgl_dispatch_stub_139 #define gl_dispatch_stub_140 mgl_dispatch_stub_140 #define gl_dispatch_stub_141 mgl_dispatch_stub_141 #define gl_dispatch_stub_142 mgl_dispatch_stub_142 #define gl_dispatch_stub_143 mgl_dispatch_stub_143 #define gl_dispatch_stub_144 mgl_dispatch_stub_144 #define gl_dispatch_stub_145 mgl_dispatch_stub_145 #define gl_dispatch_stub_146 mgl_dispatch_stub_146 #define gl_dispatch_stub_147 mgl_dispatch_stub_147 #define gl_dispatch_stub_148 mgl_dispatch_stub_148 #define gl_dispatch_stub_149 mgl_dispatch_stub_149 #define gl_dispatch_stub_150 mgl_dispatch_stub_150 #define gl_dispatch_stub_151 mgl_dispatch_stub_151 #define gl_dispatch_stub_153 mgl_dispatch_stub_153 #define gl_dispatch_stub_154 mgl_dispatch_stub_154 #define gl_dispatch_stub_155 mgl_dispatch_stub_155 #define gl_dispatch_stub_156 mgl_dispatch_stub_156 #define gl_dispatch_stub_159 mgl_dispatch_stub_159 #define gl_dispatch_stub_160 mgl_dispatch_stub_160 #define gl_dispatch_stub_161 mgl_dispatch_stub_161 #define gl_dispatch_stub_162 mgl_dispatch_stub_162 #define gl_dispatch_stub_163 mgl_dispatch_stub_163 #define gl_dispatch_stub_164 mgl_dispatch_stub_164 #define gl_dispatch_stub_165 mgl_dispatch_stub_165 #define gl_dispatch_stub_166 mgl_dispatch_stub_166 #define gl_dispatch_stub_167 mgl_dispatch_stub_167 #define gl_dispatch_stub_169 mgl_dispatch_stub_169 #define gl_dispatch_stub_170 mgl_dispatch_stub_170 #define gl_dispatch_stub_171 mgl_dispatch_stub_171 #define gl_dispatch_stub_172 mgl_dispatch_stub_172 #define gl_dispatch_stub_173 mgl_dispatch_stub_173 #define gl_dispatch_stub_174 mgl_dispatch_stub_174 #define gl_dispatch_stub_175 mgl_dispatch_stub_175 #define gl_dispatch_stub_177 mgl_dispatch_stub_177 #define gl_dispatch_stub_182 mgl_dispatch_stub_182 #define gl_dispatch_stub_184 mgl_dispatch_stub_184 #define gl_dispatch_stub_185 mgl_dispatch_stub_185 #define gl_dispatch_stub_186 mgl_dispatch_stub_186 #define gl_dispatch_stub_187 mgl_dispatch_stub_187 #define gl_dispatch_stub_188 mgl_dispatch_stub_188 #define gl_dispatch_stub_189 mgl_dispatch_stub_189 #define gl_dispatch_stub_190 mgl_dispatch_stub_190 #define gl_dispatch_stub_191 mgl_dispatch_stub_191 #define gl_dispatch_stub_192 mgl_dispatch_stub_192 #define gl_dispatch_stub_193 mgl_dispatch_stub_193 #define gl_dispatch_stub_194 mgl_dispatch_stub_194 #define gl_dispatch_stub_195 mgl_dispatch_stub_195 #define gl_dispatch_stub_196 mgl_dispatch_stub_196 #define gl_dispatch_stub_197 mgl_dispatch_stub_197 #define gl_dispatch_stub_198 mgl_dispatch_stub_198 #define gl_dispatch_stub_199 mgl_dispatch_stub_199 #define gl_dispatch_stub_200 mgl_dispatch_stub_200 #define gl_dispatch_stub_201 mgl_dispatch_stub_201 #define gl_dispatch_stub_202 mgl_dispatch_stub_202 #define gl_dispatch_stub_204 mgl_dispatch_stub_204 #define gl_dispatch_stub_205 mgl_dispatch_stub_205 #define gl_dispatch_stub_208 mgl_dispatch_stub_208 #define gl_dispatch_stub_212 mgl_dispatch_stub_212 #define gl_dispatch_stub_213 mgl_dispatch_stub_213 #define gl_dispatch_stub_218 mgl_dispatch_stub_218 #define gl_dispatch_stub_219 mgl_dispatch_stub_219 #define gl_dispatch_stub_220 mgl_dispatch_stub_220 #define gl_dispatch_stub_221 mgl_dispatch_stub_221 #define gl_dispatch_stub_222 mgl_dispatch_stub_222 #define gl_dispatch_stub_223 mgl_dispatch_stub_223 #define gl_dispatch_stub_224 mgl_dispatch_stub_224 #define gl_dispatch_stub_225 mgl_dispatch_stub_225 #define gl_dispatch_stub_226 mgl_dispatch_stub_226 #define gl_dispatch_stub_227 mgl_dispatch_stub_227 #define gl_dispatch_stub_228 mgl_dispatch_stub_228 #define gl_dispatch_stub_229 mgl_dispatch_stub_229 #define gl_dispatch_stub_230 mgl_dispatch_stub_230 #define gl_dispatch_stub_231 mgl_dispatch_stub_231 #define gl_dispatch_stub_232 mgl_dispatch_stub_232 #define gl_dispatch_stub_233 mgl_dispatch_stub_233 #define gl_dispatch_stub_234 mgl_dispatch_stub_234 #define gl_dispatch_stub_235 mgl_dispatch_stub_235 #define gl_dispatch_stub_236 mgl_dispatch_stub_236 #define gl_dispatch_stub_237 mgl_dispatch_stub_237 #define gl_dispatch_stub_238 mgl_dispatch_stub_238 #define gl_dispatch_stub_239 mgl_dispatch_stub_239 #define gl_dispatch_stub_240 mgl_dispatch_stub_240 #define gl_dispatch_stub_242 mgl_dispatch_stub_242 #define gl_dispatch_stub_246 mgl_dispatch_stub_246 #define gl_dispatch_stub_247 mgl_dispatch_stub_247 #define gl_dispatch_stub_248 mgl_dispatch_stub_248 #define gl_dispatch_stub_249 mgl_dispatch_stub_249 #define gl_dispatch_stub_251 mgl_dispatch_stub_251 #define gl_dispatch_stub_252 mgl_dispatch_stub_252 #define gl_dispatch_stub_253 mgl_dispatch_stub_253 #define gl_dispatch_stub_254 mgl_dispatch_stub_254 #define gl_dispatch_stub_255 mgl_dispatch_stub_255 #define gl_dispatch_stub_257 mgl_dispatch_stub_257 #define gl_dispatch_stub_259 mgl_dispatch_stub_259 #define gl_dispatch_stub_260 mgl_dispatch_stub_260 #define gl_dispatch_stub_264 mgl_dispatch_stub_264 #define gl_dispatch_stub_265 mgl_dispatch_stub_265 #define gl_dispatch_stub_266 mgl_dispatch_stub_266 #define gl_dispatch_stub_267 mgl_dispatch_stub_267 #define gl_dispatch_stub_268 mgl_dispatch_stub_268 #define gl_dispatch_stub_269 mgl_dispatch_stub_269 #define gl_dispatch_stub_270 mgl_dispatch_stub_270 #define gl_dispatch_stub_271 mgl_dispatch_stub_271 #define gl_dispatch_stub_272 mgl_dispatch_stub_272 #define gl_dispatch_stub_273 mgl_dispatch_stub_273 #define gl_dispatch_stub_274 mgl_dispatch_stub_274 #define gl_dispatch_stub_276 mgl_dispatch_stub_276 #define gl_dispatch_stub_277 mgl_dispatch_stub_277 #define gl_dispatch_stub_278 mgl_dispatch_stub_278 #define gl_dispatch_stub_279 mgl_dispatch_stub_279 #define gl_dispatch_stub_280 mgl_dispatch_stub_280 #define gl_dispatch_stub_281 mgl_dispatch_stub_281 #define gl_dispatch_stub_284 mgl_dispatch_stub_284 #define gl_dispatch_stub_285 mgl_dispatch_stub_285 #define gl_dispatch_stub_287 mgl_dispatch_stub_287 #define gl_dispatch_stub_288 mgl_dispatch_stub_288 #define gl_dispatch_stub_289 mgl_dispatch_stub_289 #define gl_dispatch_stub_290 mgl_dispatch_stub_290 #define gl_dispatch_stub_291 mgl_dispatch_stub_291 #define gl_dispatch_stub_292 mgl_dispatch_stub_292 #define gl_dispatch_stub_293 mgl_dispatch_stub_293 #define gl_dispatch_stub_294 mgl_dispatch_stub_294 #define gl_dispatch_stub_295 mgl_dispatch_stub_295 #define gl_dispatch_stub_296 mgl_dispatch_stub_296 #define gl_dispatch_stub_297 mgl_dispatch_stub_297 #define gl_dispatch_stub_298 mgl_dispatch_stub_298 #define gl_dispatch_stub_299 mgl_dispatch_stub_299 #define gl_dispatch_stub_300 mgl_dispatch_stub_300 #define gl_dispatch_stub_301 mgl_dispatch_stub_301 #define gl_dispatch_stub_302 mgl_dispatch_stub_302 #define gl_dispatch_stub_303 mgl_dispatch_stub_303 #define gl_dispatch_stub_304 mgl_dispatch_stub_304 #define gl_dispatch_stub_306 mgl_dispatch_stub_306 #define gl_dispatch_stub_308 mgl_dispatch_stub_308 #define gl_dispatch_stub_309 mgl_dispatch_stub_309 #define gl_dispatch_stub_312 mgl_dispatch_stub_312 #define gl_dispatch_stub_313 mgl_dispatch_stub_313 #define gl_dispatch_stub_314 mgl_dispatch_stub_314 #define gl_dispatch_stub_315 mgl_dispatch_stub_315 #define gl_dispatch_stub_316 mgl_dispatch_stub_316 #define gl_dispatch_stub_317 mgl_dispatch_stub_317 #define gl_dispatch_stub_318 mgl_dispatch_stub_318 #define gl_dispatch_stub_320 mgl_dispatch_stub_320 #define gl_dispatch_stub_321 mgl_dispatch_stub_321 #define gl_dispatch_stub_322 mgl_dispatch_stub_322 #define gl_dispatch_stub_323 mgl_dispatch_stub_323 #define gl_dispatch_stub_325 mgl_dispatch_stub_325 #define gl_dispatch_stub_329 mgl_dispatch_stub_329 #define gl_dispatch_stub_331 mgl_dispatch_stub_331 #define gl_dispatch_stub_332 mgl_dispatch_stub_332 #define gl_dispatch_stub_334 mgl_dispatch_stub_334 #define gl_dispatch_stub_335 mgl_dispatch_stub_335 #define gl_dispatch_stub_338 mgl_dispatch_stub_338 #define gl_dispatch_stub_339 mgl_dispatch_stub_339 #define gl_dispatch_stub_340 mgl_dispatch_stub_340 #define gl_dispatch_stub_341 mgl_dispatch_stub_341 #define gl_dispatch_stub_342 mgl_dispatch_stub_342 #define gl_dispatch_stub_343 mgl_dispatch_stub_343 #define gl_dispatch_stub_344 mgl_dispatch_stub_344 #define gl_dispatch_stub_345 mgl_dispatch_stub_345 #define gl_dispatch_stub_346 mgl_dispatch_stub_346 #define gl_dispatch_stub_347 mgl_dispatch_stub_347 #define gl_dispatch_stub_348 mgl_dispatch_stub_348 #define gl_dispatch_stub_349 mgl_dispatch_stub_349 #define gl_dispatch_stub_350 mgl_dispatch_stub_350 #define gl_dispatch_stub_351 mgl_dispatch_stub_351 #define gl_dispatch_stub_352 mgl_dispatch_stub_352 #define gl_dispatch_stub_353 mgl_dispatch_stub_353 #define gl_dispatch_stub_354 mgl_dispatch_stub_354 #define gl_dispatch_stub_355 mgl_dispatch_stub_355 #define gl_dispatch_stub_356 mgl_dispatch_stub_356 #define gl_dispatch_stub_357 mgl_dispatch_stub_357 #define gl_dispatch_stub_358 mgl_dispatch_stub_358 #define gl_dispatch_stub_359 mgl_dispatch_stub_359 #define gl_dispatch_stub_360 mgl_dispatch_stub_360 #define gl_dispatch_stub_361 mgl_dispatch_stub_361 #define gl_dispatch_stub_362 mgl_dispatch_stub_362 #define gl_dispatch_stub_363 mgl_dispatch_stub_363 #define gl_dispatch_stub_364 mgl_dispatch_stub_364 #define gl_dispatch_stub_365 mgl_dispatch_stub_365 #define gl_dispatch_stub_366 mgl_dispatch_stub_366 #define gl_dispatch_stub_367 mgl_dispatch_stub_367 #define gl_dispatch_stub_368 mgl_dispatch_stub_368 #define gl_dispatch_stub_369 mgl_dispatch_stub_369 #define gl_dispatch_stub_370 mgl_dispatch_stub_370 #define gl_dispatch_stub_375 mgl_dispatch_stub_375 #define gl_dispatch_stub_376 mgl_dispatch_stub_376 #define gl_dispatch_stub_377 mgl_dispatch_stub_377 #define gl_dispatch_stub_378 mgl_dispatch_stub_378 #define gl_dispatch_stub_379 mgl_dispatch_stub_379 #define gl_dispatch_stub_380 mgl_dispatch_stub_380 #define gl_dispatch_stub_381 mgl_dispatch_stub_381 #define gl_dispatch_stub_382 mgl_dispatch_stub_382 #define gl_dispatch_stub_383 mgl_dispatch_stub_383 #define gl_dispatch_stub_384 mgl_dispatch_stub_384 #define gl_dispatch_stub_385 mgl_dispatch_stub_385 #define gl_dispatch_stub_386 mgl_dispatch_stub_386 #define gl_dispatch_stub_387 mgl_dispatch_stub_387 #define gl_dispatch_stub_388 mgl_dispatch_stub_388 #define gl_dispatch_stub_389 mgl_dispatch_stub_389 #define gl_dispatch_stub_390 mgl_dispatch_stub_390 #define gl_dispatch_stub_391 mgl_dispatch_stub_391 #define gl_dispatch_stub_392 mgl_dispatch_stub_392 #define gl_dispatch_stub_393 mgl_dispatch_stub_393 #define gl_dispatch_stub_394 mgl_dispatch_stub_394 #define gl_dispatch_stub_395 mgl_dispatch_stub_395 #define gl_dispatch_stub_396 mgl_dispatch_stub_396 #define gl_dispatch_stub_397 mgl_dispatch_stub_397 #define gl_dispatch_stub_398 mgl_dispatch_stub_398 #define gl_dispatch_stub_399 mgl_dispatch_stub_399 #define gl_dispatch_stub_400 mgl_dispatch_stub_400 #define gl_dispatch_stub_401 mgl_dispatch_stub_401 #define gl_dispatch_stub_402 mgl_dispatch_stub_402 #define gl_dispatch_stub_403 mgl_dispatch_stub_403 #define gl_dispatch_stub_404 mgl_dispatch_stub_404 #define gl_dispatch_stub_405 mgl_dispatch_stub_405 #define gl_dispatch_stub_406 mgl_dispatch_stub_406 #define gl_dispatch_stub_407 mgl_dispatch_stub_407 #define gl_dispatch_stub_418 mgl_dispatch_stub_418 #define gl_dispatch_stub_419 mgl_dispatch_stub_419 #define gl_dispatch_stub_420 mgl_dispatch_stub_420 #define gl_dispatch_stub_421 mgl_dispatch_stub_421 #endif /* USE_MGL_NAMESPACE */ #if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) void GLAPIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode); void GLAPIENTRY gl_dispatch_stub_1(void); void GLAPIENTRY gl_dispatch_stub_2(GLuint list); void GLAPIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid * lists); void GLAPIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range); GLuint GLAPIENTRY gl_dispatch_stub_5(GLsizei range); void GLAPIENTRY gl_dispatch_stub_6(GLuint base); void GLAPIENTRY gl_dispatch_stub_7(GLenum mode); void GLAPIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); void GLAPIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue); void GLAPIENTRY gl_dispatch_stub_10(const GLbyte * v); void GLAPIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue); void GLAPIENTRY gl_dispatch_stub_12(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue); void GLAPIENTRY gl_dispatch_stub_14(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue); void GLAPIENTRY gl_dispatch_stub_16(const GLint * v); void GLAPIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue); void GLAPIENTRY gl_dispatch_stub_18(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue); void GLAPIENTRY gl_dispatch_stub_20(const GLubyte * v); void GLAPIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue); void GLAPIENTRY gl_dispatch_stub_22(const GLuint * v); void GLAPIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue); void GLAPIENTRY gl_dispatch_stub_24(const GLushort * v); void GLAPIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void GLAPIENTRY gl_dispatch_stub_26(const GLbyte * v); void GLAPIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void GLAPIENTRY gl_dispatch_stub_28(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void GLAPIENTRY gl_dispatch_stub_30(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha); void GLAPIENTRY gl_dispatch_stub_32(const GLint * v); void GLAPIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha); void GLAPIENTRY gl_dispatch_stub_34(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void GLAPIENTRY gl_dispatch_stub_36(const GLubyte * v); void GLAPIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha); void GLAPIENTRY gl_dispatch_stub_38(const GLuint * v); void GLAPIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha); void GLAPIENTRY gl_dispatch_stub_40(const GLushort * v); void GLAPIENTRY gl_dispatch_stub_41(GLboolean flag); void GLAPIENTRY gl_dispatch_stub_42(const GLboolean * flag); void GLAPIENTRY gl_dispatch_stub_43(void); void GLAPIENTRY gl_dispatch_stub_44(GLdouble c); void GLAPIENTRY gl_dispatch_stub_45(const GLdouble * c); void GLAPIENTRY gl_dispatch_stub_46(GLfloat c); void GLAPIENTRY gl_dispatch_stub_47(const GLfloat * c); void GLAPIENTRY gl_dispatch_stub_48(GLint c); void GLAPIENTRY gl_dispatch_stub_49(const GLint * c); void GLAPIENTRY gl_dispatch_stub_50(GLshort c); void GLAPIENTRY gl_dispatch_stub_51(const GLshort * c); void GLAPIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz); void GLAPIENTRY gl_dispatch_stub_53(const GLbyte * v); void GLAPIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz); void GLAPIENTRY gl_dispatch_stub_55(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz); void GLAPIENTRY gl_dispatch_stub_57(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz); void GLAPIENTRY gl_dispatch_stub_59(const GLint * v); void GLAPIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz); void GLAPIENTRY gl_dispatch_stub_61(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y); void GLAPIENTRY gl_dispatch_stub_63(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y); void GLAPIENTRY gl_dispatch_stub_65(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_66(GLint x, GLint y); void GLAPIENTRY gl_dispatch_stub_67(const GLint * v); void GLAPIENTRY gl_dispatch_stub_68(GLshort x, GLshort y); void GLAPIENTRY gl_dispatch_stub_69(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY gl_dispatch_stub_71(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY gl_dispatch_stub_73(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z); void GLAPIENTRY gl_dispatch_stub_75(const GLint * v); void GLAPIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z); void GLAPIENTRY gl_dispatch_stub_77(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY gl_dispatch_stub_79(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLAPIENTRY gl_dispatch_stub_81(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w); void GLAPIENTRY gl_dispatch_stub_83(const GLint * v); void GLAPIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY gl_dispatch_stub_85(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void GLAPIENTRY gl_dispatch_stub_87(const GLdouble * v1, const GLdouble * v2); void GLAPIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void GLAPIENTRY gl_dispatch_stub_89(const GLfloat * v1, const GLfloat * v2); void GLAPIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2); void GLAPIENTRY gl_dispatch_stub_91(const GLint * v1, const GLint * v2); void GLAPIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void GLAPIENTRY gl_dispatch_stub_93(const GLshort * v1, const GLshort * v2); void GLAPIENTRY gl_dispatch_stub_94(GLdouble s); void GLAPIENTRY gl_dispatch_stub_95(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_96(GLfloat s); void GLAPIENTRY gl_dispatch_stub_97(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_98(GLint s); void GLAPIENTRY gl_dispatch_stub_99(const GLint * v); void GLAPIENTRY gl_dispatch_stub_100(GLshort s); void GLAPIENTRY gl_dispatch_stub_101(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t); void GLAPIENTRY gl_dispatch_stub_103(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t); void GLAPIENTRY gl_dispatch_stub_105(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_106(GLint s, GLint t); void GLAPIENTRY gl_dispatch_stub_107(const GLint * v); void GLAPIENTRY gl_dispatch_stub_108(GLshort s, GLshort t); void GLAPIENTRY gl_dispatch_stub_109(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r); void GLAPIENTRY gl_dispatch_stub_111(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r); void GLAPIENTRY gl_dispatch_stub_113(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r); void GLAPIENTRY gl_dispatch_stub_115(const GLint * v); void GLAPIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r); void GLAPIENTRY gl_dispatch_stub_117(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void GLAPIENTRY gl_dispatch_stub_119(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void GLAPIENTRY gl_dispatch_stub_121(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q); void GLAPIENTRY gl_dispatch_stub_123(const GLint * v); void GLAPIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q); void GLAPIENTRY gl_dispatch_stub_125(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y); void GLAPIENTRY gl_dispatch_stub_127(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y); void GLAPIENTRY gl_dispatch_stub_129(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_130(GLint x, GLint y); void GLAPIENTRY gl_dispatch_stub_131(const GLint * v); void GLAPIENTRY gl_dispatch_stub_132(GLshort x, GLshort y); void GLAPIENTRY gl_dispatch_stub_133(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY gl_dispatch_stub_135(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY gl_dispatch_stub_137(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z); void GLAPIENTRY gl_dispatch_stub_139(const GLint * v); void GLAPIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z); void GLAPIENTRY gl_dispatch_stub_141(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY gl_dispatch_stub_143(const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLAPIENTRY gl_dispatch_stub_145(const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w); void GLAPIENTRY gl_dispatch_stub_147(const GLint * v); void GLAPIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY gl_dispatch_stub_149(const GLshort * v); void GLAPIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble * equation); void GLAPIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode); void GLAPIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_155(GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_156(GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_165(GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_166(GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern); void GLAPIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_173(GLfloat size); void GLAPIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode); void GLAPIENTRY gl_dispatch_stub_175(const GLubyte * mask); void GLAPIENTRY gl_dispatch_stub_177(GLenum mode); void GLAPIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); void GLAPIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param); void GLAPIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble * params); void GLAPIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat * buffer); void GLAPIENTRY gl_dispatch_stub_195(GLsizei size, GLuint * buffer); GLint GLAPIENTRY gl_dispatch_stub_196(GLenum mode); void GLAPIENTRY gl_dispatch_stub_197(void); void GLAPIENTRY gl_dispatch_stub_198(GLuint name); void GLAPIENTRY gl_dispatch_stub_199(GLfloat token); void GLAPIENTRY gl_dispatch_stub_200(void); void GLAPIENTRY gl_dispatch_stub_201(GLuint name); void GLAPIENTRY gl_dispatch_stub_202(GLenum mode); void GLAPIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void GLAPIENTRY gl_dispatch_stub_205(GLfloat c); void GLAPIENTRY gl_dispatch_stub_208(GLclampd depth); void GLAPIENTRY gl_dispatch_stub_212(GLuint mask); void GLAPIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value); void GLAPIENTRY gl_dispatch_stub_218(void); void GLAPIENTRY gl_dispatch_stub_219(GLbitfield mask); void GLAPIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); void GLAPIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); void GLAPIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); void GLAPIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); void GLAPIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2); void GLAPIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2); void GLAPIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void GLAPIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void GLAPIENTRY gl_dispatch_stub_228(GLdouble u); void GLAPIENTRY gl_dispatch_stub_229(const GLdouble * u); void GLAPIENTRY gl_dispatch_stub_230(GLfloat u); void GLAPIENTRY gl_dispatch_stub_231(const GLfloat * u); void GLAPIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v); void GLAPIENTRY gl_dispatch_stub_233(const GLdouble * u); void GLAPIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v); void GLAPIENTRY gl_dispatch_stub_235(const GLfloat * u); void GLAPIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2); void GLAPIENTRY gl_dispatch_stub_237(GLint i); void GLAPIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void GLAPIENTRY gl_dispatch_stub_239(GLint i, GLint j); void GLAPIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref); void GLAPIENTRY gl_dispatch_stub_242(GLenum opcode); void GLAPIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor); void GLAPIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_248(GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat * values); void GLAPIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint * values); void GLAPIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort * values); void GLAPIENTRY gl_dispatch_stub_254(GLenum mode); void GLAPIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void GLAPIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); void GLAPIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble * equation); void GLAPIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble * params); void GLAPIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble * v); void GLAPIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat * v); void GLAPIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint * v); void GLAPIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_271(GLenum map, GLfloat * values); void GLAPIENTRY gl_dispatch_stub_272(GLenum map, GLuint * values); void GLAPIENTRY gl_dispatch_stub_273(GLenum map, GLushort * values); void GLAPIENTRY gl_dispatch_stub_274(GLubyte * mask); void GLAPIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble * params); void GLAPIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); void GLAPIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint * params); GLboolean GLAPIENTRY gl_dispatch_stub_287(GLuint list); void GLAPIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar); void GLAPIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void GLAPIENTRY gl_dispatch_stub_290(void); void GLAPIENTRY gl_dispatch_stub_291(const GLfloat * m); void GLAPIENTRY gl_dispatch_stub_292(const GLdouble * m); void GLAPIENTRY gl_dispatch_stub_293(GLenum mode); void GLAPIENTRY gl_dispatch_stub_294(const GLfloat * m); void GLAPIENTRY gl_dispatch_stub_295(const GLdouble * m); void GLAPIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void GLAPIENTRY gl_dispatch_stub_297(void); void GLAPIENTRY gl_dispatch_stub_298(void); void GLAPIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY gl_dispatch_stub_306(GLint i); void GLAPIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); void GLAPIENTRY gl_dispatch_stub_309(GLenum array); void GLAPIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid * pointer); void GLAPIENTRY gl_dispatch_stub_313(GLenum array); void GLAPIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid * pointer); void GLAPIENTRY gl_dispatch_stub_315(GLubyte c); void GLAPIENTRY gl_dispatch_stub_316(const GLubyte * c); void GLAPIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid * pointer); void GLAPIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid * pointer); void GLAPIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); void GLAPIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GLboolean GLAPIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint * textures, GLboolean * residences); void GLAPIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); void GLAPIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void GLAPIENTRY gl_dispatch_stub_329(GLenum pname, GLvoid ** params); void GLAPIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint * textures, const GLclampf * priorities); void GLAPIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); void GLAPIENTRY gl_dispatch_stub_334(void); void GLAPIENTRY gl_dispatch_stub_335(GLbitfield mask); void GLAPIENTRY gl_dispatch_stub_338(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); void GLAPIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); void GLAPIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); void GLAPIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); void GLAPIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); void GLAPIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); void GLAPIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params); void GLAPIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params); void GLAPIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void GLAPIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); void GLAPIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); void GLAPIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink); void GLAPIENTRY gl_dispatch_stub_369(GLenum target); void GLAPIENTRY gl_dispatch_stub_370(GLenum target); void GLAPIENTRY gl_dispatch_stub_375(GLenum texture); void GLAPIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); void GLAPIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s); void GLAPIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_380(GLenum target, GLint s); void GLAPIENTRY gl_dispatch_stub_381(GLenum target, const GLint * v); void GLAPIENTRY gl_dispatch_stub_382(GLenum target, GLshort s); void GLAPIENTRY gl_dispatch_stub_383(GLenum target, const GLshort * v); void GLAPIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t); void GLAPIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t); void GLAPIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t); void GLAPIENTRY gl_dispatch_stub_389(GLenum target, const GLint * v); void GLAPIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t); void GLAPIENTRY gl_dispatch_stub_391(GLenum target, const GLshort * v); void GLAPIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r); void GLAPIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r); void GLAPIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r); void GLAPIENTRY gl_dispatch_stub_397(GLenum target, const GLint * v); void GLAPIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r); void GLAPIENTRY gl_dispatch_stub_399(GLenum target, const GLshort * v); void GLAPIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void GLAPIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble * v); void GLAPIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void GLAPIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat * v); void GLAPIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q); void GLAPIENTRY gl_dispatch_stub_405(GLenum target, const GLint * v); void GLAPIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void GLAPIENTRY gl_dispatch_stub_407(GLenum target, const GLshort * v); void GLAPIENTRY gl_dispatch_stub_418(GLuint array); void GLAPIENTRY gl_dispatch_stub_419(GLsizei n, const GLuint * arrays); void GLAPIENTRY gl_dispatch_stub_420(GLsizei n, GLuint * arrays); GLboolean GLAPIENTRY gl_dispatch_stub_421(GLuint array); /* OpenGL ES specific prototypes */ /* category GL_OES_EGL_image */ GLAPI void GLAPIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid * writeOffset); GLAPI void GLAPIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid * writeOffset); /* category GL_OES_get_program_binary */ GLAPI void GLAPIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GLAPI void GLAPIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); /* category GL_OES_mapbuffer */ GLAPI void GLAPIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params); GLAPI GLvoid * GLAPIENTRY glMapBufferOES(GLenum target, GLenum access); GLAPI GLboolean GLAPIENTRY glUnmapBufferOES(GLenum target); /* category GL_OES_texture_3D */ GLAPI void GLAPIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GLAPI void GLAPIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GLAPI void GLAPIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GLAPI void GLAPIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GLAPI void GLAPIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* category es2.0 */ GLAPI void GLAPIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer); GLAPI void GLAPIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer); GLAPI GLenum GLAPIENTRY glCheckFramebufferStatus(GLenum target); GLAPI void GLAPIENTRY glClearDepthf(GLclampf depth); GLAPI void GLAPIENTRY glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GLAPI void GLAPIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GLAPI void GLAPIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); GLAPI void GLAPIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void GLAPIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void GLAPIENTRY glGenFramebuffers(GLsizei n, GLuint * framebuffers); GLAPI void GLAPIENTRY glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GLAPI void GLAPIENTRY glGenerateMipmap(GLenum target); GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GLAPI void GLAPIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GLAPI void GLAPIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); GLAPI GLboolean GLAPIENTRY glIsFramebuffer(GLuint framebuffer); GLAPI GLboolean GLAPIENTRY glIsRenderbuffer(GLuint renderbuffer); GLAPI void GLAPIENTRY glReleaseShaderCompiler(void); GLAPI void GLAPIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET( 0, gl_dispatch_stub_0, gl_dispatch_stub_0, NULL, 0), NAME_FUNC_OFFSET( 10, gl_dispatch_stub_1, gl_dispatch_stub_1, NULL, 1), NAME_FUNC_OFFSET( 20, gl_dispatch_stub_2, gl_dispatch_stub_2, NULL, 2), NAME_FUNC_OFFSET( 31, gl_dispatch_stub_3, gl_dispatch_stub_3, NULL, 3), NAME_FUNC_OFFSET( 43, gl_dispatch_stub_4, gl_dispatch_stub_4, NULL, 4), NAME_FUNC_OFFSET( 57, gl_dispatch_stub_5, gl_dispatch_stub_5, NULL, 5), NAME_FUNC_OFFSET( 68, gl_dispatch_stub_6, gl_dispatch_stub_6, NULL, 6), NAME_FUNC_OFFSET( 79, gl_dispatch_stub_7, gl_dispatch_stub_7, NULL, 7), NAME_FUNC_OFFSET( 87, gl_dispatch_stub_8, gl_dispatch_stub_8, NULL, 8), NAME_FUNC_OFFSET( 96, gl_dispatch_stub_9, gl_dispatch_stub_9, NULL, 9), NAME_FUNC_OFFSET( 106, gl_dispatch_stub_10, gl_dispatch_stub_10, NULL, 10), NAME_FUNC_OFFSET( 117, gl_dispatch_stub_11, gl_dispatch_stub_11, NULL, 11), NAME_FUNC_OFFSET( 127, gl_dispatch_stub_12, gl_dispatch_stub_12, NULL, 12), NAME_FUNC_OFFSET( 138, gl_dispatch_stub_13, gl_dispatch_stub_13, NULL, 13), NAME_FUNC_OFFSET( 148, gl_dispatch_stub_14, gl_dispatch_stub_14, NULL, 14), NAME_FUNC_OFFSET( 159, gl_dispatch_stub_15, gl_dispatch_stub_15, NULL, 15), NAME_FUNC_OFFSET( 169, gl_dispatch_stub_16, gl_dispatch_stub_16, NULL, 16), NAME_FUNC_OFFSET( 180, gl_dispatch_stub_17, gl_dispatch_stub_17, NULL, 17), NAME_FUNC_OFFSET( 190, gl_dispatch_stub_18, gl_dispatch_stub_18, NULL, 18), NAME_FUNC_OFFSET( 201, gl_dispatch_stub_19, gl_dispatch_stub_19, NULL, 19), NAME_FUNC_OFFSET( 212, gl_dispatch_stub_20, gl_dispatch_stub_20, NULL, 20), NAME_FUNC_OFFSET( 224, gl_dispatch_stub_21, gl_dispatch_stub_21, NULL, 21), NAME_FUNC_OFFSET( 235, gl_dispatch_stub_22, gl_dispatch_stub_22, NULL, 22), NAME_FUNC_OFFSET( 247, gl_dispatch_stub_23, gl_dispatch_stub_23, NULL, 23), NAME_FUNC_OFFSET( 258, gl_dispatch_stub_24, gl_dispatch_stub_24, NULL, 24), NAME_FUNC_OFFSET( 270, gl_dispatch_stub_25, gl_dispatch_stub_25, NULL, 25), NAME_FUNC_OFFSET( 280, gl_dispatch_stub_26, gl_dispatch_stub_26, NULL, 26), NAME_FUNC_OFFSET( 291, gl_dispatch_stub_27, gl_dispatch_stub_27, NULL, 27), NAME_FUNC_OFFSET( 301, gl_dispatch_stub_28, gl_dispatch_stub_28, NULL, 28), NAME_FUNC_OFFSET( 312, gl_dispatch_stub_29, gl_dispatch_stub_29, NULL, 29), NAME_FUNC_OFFSET( 322, gl_dispatch_stub_30, gl_dispatch_stub_30, NULL, 30), NAME_FUNC_OFFSET( 333, gl_dispatch_stub_31, gl_dispatch_stub_31, NULL, 31), NAME_FUNC_OFFSET( 343, gl_dispatch_stub_32, gl_dispatch_stub_32, NULL, 32), NAME_FUNC_OFFSET( 354, gl_dispatch_stub_33, gl_dispatch_stub_33, NULL, 33), NAME_FUNC_OFFSET( 364, gl_dispatch_stub_34, gl_dispatch_stub_34, NULL, 34), NAME_FUNC_OFFSET( 375, gl_dispatch_stub_35, gl_dispatch_stub_35, NULL, 35), NAME_FUNC_OFFSET( 386, gl_dispatch_stub_36, gl_dispatch_stub_36, NULL, 36), NAME_FUNC_OFFSET( 398, gl_dispatch_stub_37, gl_dispatch_stub_37, NULL, 37), NAME_FUNC_OFFSET( 409, gl_dispatch_stub_38, gl_dispatch_stub_38, NULL, 38), NAME_FUNC_OFFSET( 421, gl_dispatch_stub_39, gl_dispatch_stub_39, NULL, 39), NAME_FUNC_OFFSET( 432, gl_dispatch_stub_40, gl_dispatch_stub_40, NULL, 40), NAME_FUNC_OFFSET( 444, gl_dispatch_stub_41, gl_dispatch_stub_41, NULL, 41), NAME_FUNC_OFFSET( 455, gl_dispatch_stub_42, gl_dispatch_stub_42, NULL, 42), NAME_FUNC_OFFSET( 467, gl_dispatch_stub_43, gl_dispatch_stub_43, NULL, 43), NAME_FUNC_OFFSET( 473, gl_dispatch_stub_44, gl_dispatch_stub_44, NULL, 44), NAME_FUNC_OFFSET( 482, gl_dispatch_stub_45, gl_dispatch_stub_45, NULL, 45), NAME_FUNC_OFFSET( 492, gl_dispatch_stub_46, gl_dispatch_stub_46, NULL, 46), NAME_FUNC_OFFSET( 501, gl_dispatch_stub_47, gl_dispatch_stub_47, NULL, 47), NAME_FUNC_OFFSET( 511, gl_dispatch_stub_48, gl_dispatch_stub_48, NULL, 48), NAME_FUNC_OFFSET( 520, gl_dispatch_stub_49, gl_dispatch_stub_49, NULL, 49), NAME_FUNC_OFFSET( 530, gl_dispatch_stub_50, gl_dispatch_stub_50, NULL, 50), NAME_FUNC_OFFSET( 539, gl_dispatch_stub_51, gl_dispatch_stub_51, NULL, 51), NAME_FUNC_OFFSET( 549, gl_dispatch_stub_52, gl_dispatch_stub_52, NULL, 52), NAME_FUNC_OFFSET( 560, gl_dispatch_stub_53, gl_dispatch_stub_53, NULL, 53), NAME_FUNC_OFFSET( 572, gl_dispatch_stub_54, gl_dispatch_stub_54, NULL, 54), NAME_FUNC_OFFSET( 583, gl_dispatch_stub_55, gl_dispatch_stub_55, NULL, 55), NAME_FUNC_OFFSET( 595, gl_dispatch_stub_56, gl_dispatch_stub_56, NULL, 56), NAME_FUNC_OFFSET( 606, gl_dispatch_stub_57, gl_dispatch_stub_57, NULL, 57), NAME_FUNC_OFFSET( 618, gl_dispatch_stub_58, gl_dispatch_stub_58, NULL, 58), NAME_FUNC_OFFSET( 629, gl_dispatch_stub_59, gl_dispatch_stub_59, NULL, 59), NAME_FUNC_OFFSET( 641, gl_dispatch_stub_60, gl_dispatch_stub_60, NULL, 60), NAME_FUNC_OFFSET( 652, gl_dispatch_stub_61, gl_dispatch_stub_61, NULL, 61), NAME_FUNC_OFFSET( 664, gl_dispatch_stub_62, gl_dispatch_stub_62, NULL, 62), NAME_FUNC_OFFSET( 678, gl_dispatch_stub_63, gl_dispatch_stub_63, NULL, 63), NAME_FUNC_OFFSET( 693, gl_dispatch_stub_64, gl_dispatch_stub_64, NULL, 64), NAME_FUNC_OFFSET( 707, gl_dispatch_stub_65, gl_dispatch_stub_65, NULL, 65), NAME_FUNC_OFFSET( 722, gl_dispatch_stub_66, gl_dispatch_stub_66, NULL, 66), NAME_FUNC_OFFSET( 736, gl_dispatch_stub_67, gl_dispatch_stub_67, NULL, 67), NAME_FUNC_OFFSET( 751, gl_dispatch_stub_68, gl_dispatch_stub_68, NULL, 68), NAME_FUNC_OFFSET( 765, gl_dispatch_stub_69, gl_dispatch_stub_69, NULL, 69), NAME_FUNC_OFFSET( 780, gl_dispatch_stub_70, gl_dispatch_stub_70, NULL, 70), NAME_FUNC_OFFSET( 794, gl_dispatch_stub_71, gl_dispatch_stub_71, NULL, 71), NAME_FUNC_OFFSET( 809, gl_dispatch_stub_72, gl_dispatch_stub_72, NULL, 72), NAME_FUNC_OFFSET( 823, gl_dispatch_stub_73, gl_dispatch_stub_73, NULL, 73), NAME_FUNC_OFFSET( 838, gl_dispatch_stub_74, gl_dispatch_stub_74, NULL, 74), NAME_FUNC_OFFSET( 852, gl_dispatch_stub_75, gl_dispatch_stub_75, NULL, 75), NAME_FUNC_OFFSET( 867, gl_dispatch_stub_76, gl_dispatch_stub_76, NULL, 76), NAME_FUNC_OFFSET( 881, gl_dispatch_stub_77, gl_dispatch_stub_77, NULL, 77), NAME_FUNC_OFFSET( 896, gl_dispatch_stub_78, gl_dispatch_stub_78, NULL, 78), NAME_FUNC_OFFSET( 910, gl_dispatch_stub_79, gl_dispatch_stub_79, NULL, 79), NAME_FUNC_OFFSET( 925, gl_dispatch_stub_80, gl_dispatch_stub_80, NULL, 80), NAME_FUNC_OFFSET( 939, gl_dispatch_stub_81, gl_dispatch_stub_81, NULL, 81), NAME_FUNC_OFFSET( 954, gl_dispatch_stub_82, gl_dispatch_stub_82, NULL, 82), NAME_FUNC_OFFSET( 968, gl_dispatch_stub_83, gl_dispatch_stub_83, NULL, 83), NAME_FUNC_OFFSET( 983, gl_dispatch_stub_84, gl_dispatch_stub_84, NULL, 84), NAME_FUNC_OFFSET( 997, gl_dispatch_stub_85, gl_dispatch_stub_85, NULL, 85), NAME_FUNC_OFFSET( 1012, gl_dispatch_stub_86, gl_dispatch_stub_86, NULL, 86), NAME_FUNC_OFFSET( 1020, gl_dispatch_stub_87, gl_dispatch_stub_87, NULL, 87), NAME_FUNC_OFFSET( 1029, gl_dispatch_stub_88, gl_dispatch_stub_88, NULL, 88), NAME_FUNC_OFFSET( 1037, gl_dispatch_stub_89, gl_dispatch_stub_89, NULL, 89), NAME_FUNC_OFFSET( 1046, gl_dispatch_stub_90, gl_dispatch_stub_90, NULL, 90), NAME_FUNC_OFFSET( 1054, gl_dispatch_stub_91, gl_dispatch_stub_91, NULL, 91), NAME_FUNC_OFFSET( 1063, gl_dispatch_stub_92, gl_dispatch_stub_92, NULL, 92), NAME_FUNC_OFFSET( 1071, gl_dispatch_stub_93, gl_dispatch_stub_93, NULL, 93), NAME_FUNC_OFFSET( 1080, gl_dispatch_stub_94, gl_dispatch_stub_94, NULL, 94), NAME_FUNC_OFFSET( 1093, gl_dispatch_stub_95, gl_dispatch_stub_95, NULL, 95), NAME_FUNC_OFFSET( 1107, gl_dispatch_stub_96, gl_dispatch_stub_96, NULL, 96), NAME_FUNC_OFFSET( 1120, gl_dispatch_stub_97, gl_dispatch_stub_97, NULL, 97), NAME_FUNC_OFFSET( 1134, gl_dispatch_stub_98, gl_dispatch_stub_98, NULL, 98), NAME_FUNC_OFFSET( 1147, gl_dispatch_stub_99, gl_dispatch_stub_99, NULL, 99), NAME_FUNC_OFFSET( 1161, gl_dispatch_stub_100, gl_dispatch_stub_100, NULL, 100), NAME_FUNC_OFFSET( 1174, gl_dispatch_stub_101, gl_dispatch_stub_101, NULL, 101), NAME_FUNC_OFFSET( 1188, gl_dispatch_stub_102, gl_dispatch_stub_102, NULL, 102), NAME_FUNC_OFFSET( 1201, gl_dispatch_stub_103, gl_dispatch_stub_103, NULL, 103), NAME_FUNC_OFFSET( 1215, gl_dispatch_stub_104, gl_dispatch_stub_104, NULL, 104), NAME_FUNC_OFFSET( 1228, gl_dispatch_stub_105, gl_dispatch_stub_105, NULL, 105), NAME_FUNC_OFFSET( 1242, gl_dispatch_stub_106, gl_dispatch_stub_106, NULL, 106), NAME_FUNC_OFFSET( 1255, gl_dispatch_stub_107, gl_dispatch_stub_107, NULL, 107), NAME_FUNC_OFFSET( 1269, gl_dispatch_stub_108, gl_dispatch_stub_108, NULL, 108), NAME_FUNC_OFFSET( 1282, gl_dispatch_stub_109, gl_dispatch_stub_109, NULL, 109), NAME_FUNC_OFFSET( 1296, gl_dispatch_stub_110, gl_dispatch_stub_110, NULL, 110), NAME_FUNC_OFFSET( 1309, gl_dispatch_stub_111, gl_dispatch_stub_111, NULL, 111), NAME_FUNC_OFFSET( 1323, gl_dispatch_stub_112, gl_dispatch_stub_112, NULL, 112), NAME_FUNC_OFFSET( 1336, gl_dispatch_stub_113, gl_dispatch_stub_113, NULL, 113), NAME_FUNC_OFFSET( 1350, gl_dispatch_stub_114, gl_dispatch_stub_114, NULL, 114), NAME_FUNC_OFFSET( 1363, gl_dispatch_stub_115, gl_dispatch_stub_115, NULL, 115), NAME_FUNC_OFFSET( 1377, gl_dispatch_stub_116, gl_dispatch_stub_116, NULL, 116), NAME_FUNC_OFFSET( 1390, gl_dispatch_stub_117, gl_dispatch_stub_117, NULL, 117), NAME_FUNC_OFFSET( 1404, gl_dispatch_stub_118, gl_dispatch_stub_118, NULL, 118), NAME_FUNC_OFFSET( 1417, gl_dispatch_stub_119, gl_dispatch_stub_119, NULL, 119), NAME_FUNC_OFFSET( 1431, gl_dispatch_stub_120, gl_dispatch_stub_120, NULL, 120), NAME_FUNC_OFFSET( 1444, gl_dispatch_stub_121, gl_dispatch_stub_121, NULL, 121), NAME_FUNC_OFFSET( 1458, gl_dispatch_stub_122, gl_dispatch_stub_122, NULL, 122), NAME_FUNC_OFFSET( 1471, gl_dispatch_stub_123, gl_dispatch_stub_123, NULL, 123), NAME_FUNC_OFFSET( 1485, gl_dispatch_stub_124, gl_dispatch_stub_124, NULL, 124), NAME_FUNC_OFFSET( 1498, gl_dispatch_stub_125, gl_dispatch_stub_125, NULL, 125), NAME_FUNC_OFFSET( 1512, gl_dispatch_stub_126, gl_dispatch_stub_126, NULL, 126), NAME_FUNC_OFFSET( 1523, gl_dispatch_stub_127, gl_dispatch_stub_127, NULL, 127), NAME_FUNC_OFFSET( 1535, gl_dispatch_stub_128, gl_dispatch_stub_128, NULL, 128), NAME_FUNC_OFFSET( 1546, gl_dispatch_stub_129, gl_dispatch_stub_129, NULL, 129), NAME_FUNC_OFFSET( 1558, gl_dispatch_stub_130, gl_dispatch_stub_130, NULL, 130), NAME_FUNC_OFFSET( 1569, gl_dispatch_stub_131, gl_dispatch_stub_131, NULL, 131), NAME_FUNC_OFFSET( 1581, gl_dispatch_stub_132, gl_dispatch_stub_132, NULL, 132), NAME_FUNC_OFFSET( 1592, gl_dispatch_stub_133, gl_dispatch_stub_133, NULL, 133), NAME_FUNC_OFFSET( 1604, gl_dispatch_stub_134, gl_dispatch_stub_134, NULL, 134), NAME_FUNC_OFFSET( 1615, gl_dispatch_stub_135, gl_dispatch_stub_135, NULL, 135), NAME_FUNC_OFFSET( 1627, gl_dispatch_stub_136, gl_dispatch_stub_136, NULL, 136), NAME_FUNC_OFFSET( 1638, gl_dispatch_stub_137, gl_dispatch_stub_137, NULL, 137), NAME_FUNC_OFFSET( 1650, gl_dispatch_stub_138, gl_dispatch_stub_138, NULL, 138), NAME_FUNC_OFFSET( 1661, gl_dispatch_stub_139, gl_dispatch_stub_139, NULL, 139), NAME_FUNC_OFFSET( 1673, gl_dispatch_stub_140, gl_dispatch_stub_140, NULL, 140), NAME_FUNC_OFFSET( 1684, gl_dispatch_stub_141, gl_dispatch_stub_141, NULL, 141), NAME_FUNC_OFFSET( 1696, gl_dispatch_stub_142, gl_dispatch_stub_142, NULL, 142), NAME_FUNC_OFFSET( 1707, gl_dispatch_stub_143, gl_dispatch_stub_143, NULL, 143), NAME_FUNC_OFFSET( 1719, gl_dispatch_stub_144, gl_dispatch_stub_144, NULL, 144), NAME_FUNC_OFFSET( 1730, gl_dispatch_stub_145, gl_dispatch_stub_145, NULL, 145), NAME_FUNC_OFFSET( 1742, gl_dispatch_stub_146, gl_dispatch_stub_146, NULL, 146), NAME_FUNC_OFFSET( 1753, gl_dispatch_stub_147, gl_dispatch_stub_147, NULL, 147), NAME_FUNC_OFFSET( 1765, gl_dispatch_stub_148, gl_dispatch_stub_148, NULL, 148), NAME_FUNC_OFFSET( 1776, gl_dispatch_stub_149, gl_dispatch_stub_149, NULL, 149), NAME_FUNC_OFFSET( 1788, gl_dispatch_stub_150, gl_dispatch_stub_150, NULL, 150), NAME_FUNC_OFFSET( 1800, gl_dispatch_stub_151, gl_dispatch_stub_151, NULL, 151), NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), NAME_FUNC_OFFSET( 1827, gl_dispatch_stub_153, gl_dispatch_stub_153, NULL, 153), NAME_FUNC_OFFSET( 1834, gl_dispatch_stub_154, gl_dispatch_stub_154, NULL, 154), NAME_FUNC_OFFSET( 1842, gl_dispatch_stub_155, gl_dispatch_stub_155, NULL, 155), NAME_FUNC_OFFSET( 1849, gl_dispatch_stub_156, gl_dispatch_stub_156, NULL, 156), NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), NAME_FUNC_OFFSET( 1876, gl_dispatch_stub_159, gl_dispatch_stub_159, NULL, 159), NAME_FUNC_OFFSET( 1885, gl_dispatch_stub_160, gl_dispatch_stub_160, NULL, 160), NAME_FUNC_OFFSET( 1895, gl_dispatch_stub_161, gl_dispatch_stub_161, NULL, 161), NAME_FUNC_OFFSET( 1904, gl_dispatch_stub_162, gl_dispatch_stub_162, NULL, 162), NAME_FUNC_OFFSET( 1914, gl_dispatch_stub_163, gl_dispatch_stub_163, NULL, 163), NAME_FUNC_OFFSET( 1928, gl_dispatch_stub_164, gl_dispatch_stub_164, NULL, 164), NAME_FUNC_OFFSET( 1943, gl_dispatch_stub_165, gl_dispatch_stub_165, NULL, 165), NAME_FUNC_OFFSET( 1957, gl_dispatch_stub_166, gl_dispatch_stub_166, NULL, 166), NAME_FUNC_OFFSET( 1972, gl_dispatch_stub_167, gl_dispatch_stub_167, NULL, 167), NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), NAME_FUNC_OFFSET( 1998, gl_dispatch_stub_169, gl_dispatch_stub_169, NULL, 169), NAME_FUNC_OFFSET( 2010, gl_dispatch_stub_170, gl_dispatch_stub_170, NULL, 170), NAME_FUNC_OFFSET( 2023, gl_dispatch_stub_171, gl_dispatch_stub_171, NULL, 171), NAME_FUNC_OFFSET( 2035, gl_dispatch_stub_172, gl_dispatch_stub_172, NULL, 172), NAME_FUNC_OFFSET( 2048, gl_dispatch_stub_173, gl_dispatch_stub_173, NULL, 173), NAME_FUNC_OFFSET( 2060, gl_dispatch_stub_174, gl_dispatch_stub_174, NULL, 174), NAME_FUNC_OFFSET( 2074, gl_dispatch_stub_175, gl_dispatch_stub_175, NULL, 175), NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), NAME_FUNC_OFFSET( 2101, gl_dispatch_stub_177, gl_dispatch_stub_177, NULL, 177), NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), NAME_FUNC_OFFSET( 2180, gl_dispatch_stub_182, gl_dispatch_stub_182, NULL, 182), NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), NAME_FUNC_OFFSET( 2206, gl_dispatch_stub_184, gl_dispatch_stub_184, NULL, 184), NAME_FUNC_OFFSET( 2216, gl_dispatch_stub_185, gl_dispatch_stub_185, NULL, 185), NAME_FUNC_OFFSET( 2227, gl_dispatch_stub_186, gl_dispatch_stub_186, NULL, 186), NAME_FUNC_OFFSET( 2237, gl_dispatch_stub_187, gl_dispatch_stub_187, NULL, 187), NAME_FUNC_OFFSET( 2248, gl_dispatch_stub_188, gl_dispatch_stub_188, NULL, 188), NAME_FUNC_OFFSET( 2258, gl_dispatch_stub_189, gl_dispatch_stub_189, NULL, 189), NAME_FUNC_OFFSET( 2269, gl_dispatch_stub_190, gl_dispatch_stub_190, NULL, 190), NAME_FUNC_OFFSET( 2279, gl_dispatch_stub_191, gl_dispatch_stub_191, NULL, 191), NAME_FUNC_OFFSET( 2290, gl_dispatch_stub_192, gl_dispatch_stub_192, NULL, 192), NAME_FUNC_OFFSET( 2300, gl_dispatch_stub_193, gl_dispatch_stub_193, NULL, 193), NAME_FUNC_OFFSET( 2311, gl_dispatch_stub_194, gl_dispatch_stub_194, NULL, 194), NAME_FUNC_OFFSET( 2328, gl_dispatch_stub_195, gl_dispatch_stub_195, NULL, 195), NAME_FUNC_OFFSET( 2343, gl_dispatch_stub_196, gl_dispatch_stub_196, NULL, 196), NAME_FUNC_OFFSET( 2356, gl_dispatch_stub_197, gl_dispatch_stub_197, NULL, 197), NAME_FUNC_OFFSET( 2368, gl_dispatch_stub_198, gl_dispatch_stub_198, NULL, 198), NAME_FUNC_OFFSET( 2379, gl_dispatch_stub_199, gl_dispatch_stub_199, NULL, 199), NAME_FUNC_OFFSET( 2393, gl_dispatch_stub_200, gl_dispatch_stub_200, NULL, 200), NAME_FUNC_OFFSET( 2403, gl_dispatch_stub_201, gl_dispatch_stub_201, NULL, 201), NAME_FUNC_OFFSET( 2414, gl_dispatch_stub_202, gl_dispatch_stub_202, NULL, 202), NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), NAME_FUNC_OFFSET( 2435, gl_dispatch_stub_204, gl_dispatch_stub_204, NULL, 204), NAME_FUNC_OFFSET( 2448, gl_dispatch_stub_205, gl_dispatch_stub_205, NULL, 205), NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), NAME_FUNC_OFFSET( 2489, gl_dispatch_stub_208, gl_dispatch_stub_208, NULL, 208), NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), NAME_FUNC_OFFSET( 2540, gl_dispatch_stub_212, gl_dispatch_stub_212, NULL, 212), NAME_FUNC_OFFSET( 2552, gl_dispatch_stub_213, gl_dispatch_stub_213, NULL, 213), NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), NAME_FUNC_OFFSET( 2596, gl_dispatch_stub_218, gl_dispatch_stub_218, NULL, 218), NAME_FUNC_OFFSET( 2608, gl_dispatch_stub_219, gl_dispatch_stub_219, NULL, 219), NAME_FUNC_OFFSET( 2621, gl_dispatch_stub_220, gl_dispatch_stub_220, NULL, 220), NAME_FUNC_OFFSET( 2629, gl_dispatch_stub_221, gl_dispatch_stub_221, NULL, 221), NAME_FUNC_OFFSET( 2637, gl_dispatch_stub_222, gl_dispatch_stub_222, NULL, 222), NAME_FUNC_OFFSET( 2645, gl_dispatch_stub_223, gl_dispatch_stub_223, NULL, 223), NAME_FUNC_OFFSET( 2653, gl_dispatch_stub_224, gl_dispatch_stub_224, NULL, 224), NAME_FUNC_OFFSET( 2665, gl_dispatch_stub_225, gl_dispatch_stub_225, NULL, 225), NAME_FUNC_OFFSET( 2677, gl_dispatch_stub_226, gl_dispatch_stub_226, NULL, 226), NAME_FUNC_OFFSET( 2689, gl_dispatch_stub_227, gl_dispatch_stub_227, NULL, 227), NAME_FUNC_OFFSET( 2701, gl_dispatch_stub_228, gl_dispatch_stub_228, NULL, 228), NAME_FUNC_OFFSET( 2715, gl_dispatch_stub_229, gl_dispatch_stub_229, NULL, 229), NAME_FUNC_OFFSET( 2730, gl_dispatch_stub_230, gl_dispatch_stub_230, NULL, 230), NAME_FUNC_OFFSET( 2744, gl_dispatch_stub_231, gl_dispatch_stub_231, NULL, 231), NAME_FUNC_OFFSET( 2759, gl_dispatch_stub_232, gl_dispatch_stub_232, NULL, 232), NAME_FUNC_OFFSET( 2773, gl_dispatch_stub_233, gl_dispatch_stub_233, NULL, 233), NAME_FUNC_OFFSET( 2788, gl_dispatch_stub_234, gl_dispatch_stub_234, NULL, 234), NAME_FUNC_OFFSET( 2802, gl_dispatch_stub_235, gl_dispatch_stub_235, NULL, 235), NAME_FUNC_OFFSET( 2817, gl_dispatch_stub_236, gl_dispatch_stub_236, NULL, 236), NAME_FUNC_OFFSET( 2829, gl_dispatch_stub_237, gl_dispatch_stub_237, NULL, 237), NAME_FUNC_OFFSET( 2842, gl_dispatch_stub_238, gl_dispatch_stub_238, NULL, 238), NAME_FUNC_OFFSET( 2854, gl_dispatch_stub_239, gl_dispatch_stub_239, NULL, 239), NAME_FUNC_OFFSET( 2867, gl_dispatch_stub_240, gl_dispatch_stub_240, NULL, 240), NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), NAME_FUNC_OFFSET( 2891, gl_dispatch_stub_242, gl_dispatch_stub_242, NULL, 242), NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), NAME_FUNC_OFFSET( 2939, gl_dispatch_stub_246, gl_dispatch_stub_246, NULL, 246), NAME_FUNC_OFFSET( 2951, gl_dispatch_stub_247, gl_dispatch_stub_247, NULL, 247), NAME_FUNC_OFFSET( 2968, gl_dispatch_stub_248, gl_dispatch_stub_248, NULL, 248), NAME_FUNC_OFFSET( 2985, gl_dispatch_stub_249, gl_dispatch_stub_249, NULL, 249), NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), NAME_FUNC_OFFSET( 3013, gl_dispatch_stub_251, gl_dispatch_stub_251, NULL, 251), NAME_FUNC_OFFSET( 3026, gl_dispatch_stub_252, gl_dispatch_stub_252, NULL, 252), NAME_FUNC_OFFSET( 3040, gl_dispatch_stub_253, gl_dispatch_stub_253, NULL, 253), NAME_FUNC_OFFSET( 3054, gl_dispatch_stub_254, gl_dispatch_stub_254, NULL, 254), NAME_FUNC_OFFSET( 3067, gl_dispatch_stub_255, gl_dispatch_stub_255, NULL, 255), NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), NAME_FUNC_OFFSET( 3093, gl_dispatch_stub_257, gl_dispatch_stub_257, NULL, 257), NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), NAME_FUNC_OFFSET( 3120, gl_dispatch_stub_259, gl_dispatch_stub_259, NULL, 259), NAME_FUNC_OFFSET( 3135, gl_dispatch_stub_260, gl_dispatch_stub_260, NULL, 260), NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), NAME_FUNC_OFFSET( 3185, gl_dispatch_stub_264, gl_dispatch_stub_264, NULL, 264), NAME_FUNC_OFFSET( 3198, gl_dispatch_stub_265, gl_dispatch_stub_265, NULL, 265), NAME_FUNC_OFFSET( 3211, gl_dispatch_stub_266, gl_dispatch_stub_266, NULL, 266), NAME_FUNC_OFFSET( 3222, gl_dispatch_stub_267, gl_dispatch_stub_267, NULL, 267), NAME_FUNC_OFFSET( 3233, gl_dispatch_stub_268, gl_dispatch_stub_268, NULL, 268), NAME_FUNC_OFFSET( 3244, gl_dispatch_stub_269, gl_dispatch_stub_269, NULL, 269), NAME_FUNC_OFFSET( 3260, gl_dispatch_stub_270, gl_dispatch_stub_270, NULL, 270), NAME_FUNC_OFFSET( 3276, gl_dispatch_stub_271, gl_dispatch_stub_271, NULL, 271), NAME_FUNC_OFFSET( 3292, gl_dispatch_stub_272, gl_dispatch_stub_272, NULL, 272), NAME_FUNC_OFFSET( 3309, gl_dispatch_stub_273, gl_dispatch_stub_273, NULL, 273), NAME_FUNC_OFFSET( 3326, gl_dispatch_stub_274, gl_dispatch_stub_274, NULL, 274), NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), NAME_FUNC_OFFSET( 3358, gl_dispatch_stub_276, gl_dispatch_stub_276, NULL, 276), NAME_FUNC_OFFSET( 3372, gl_dispatch_stub_277, gl_dispatch_stub_277, NULL, 277), NAME_FUNC_OFFSET( 3386, gl_dispatch_stub_278, gl_dispatch_stub_278, NULL, 278), NAME_FUNC_OFFSET( 3400, gl_dispatch_stub_279, gl_dispatch_stub_279, NULL, 279), NAME_FUNC_OFFSET( 3414, gl_dispatch_stub_280, gl_dispatch_stub_280, NULL, 280), NAME_FUNC_OFFSET( 3428, gl_dispatch_stub_281, gl_dispatch_stub_281, NULL, 281), NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), NAME_FUNC_OFFSET( 3482, gl_dispatch_stub_284, gl_dispatch_stub_284, NULL, 284), NAME_FUNC_OFFSET( 3507, gl_dispatch_stub_285, gl_dispatch_stub_285, NULL, 285), NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), NAME_FUNC_OFFSET( 3544, gl_dispatch_stub_287, gl_dispatch_stub_287, NULL, 287), NAME_FUNC_OFFSET( 3553, gl_dispatch_stub_288, gl_dispatch_stub_288, NULL, 288), NAME_FUNC_OFFSET( 3566, gl_dispatch_stub_289, gl_dispatch_stub_289, NULL, 289), NAME_FUNC_OFFSET( 3576, gl_dispatch_stub_290, gl_dispatch_stub_290, NULL, 290), NAME_FUNC_OFFSET( 3591, gl_dispatch_stub_291, gl_dispatch_stub_291, NULL, 291), NAME_FUNC_OFFSET( 3605, gl_dispatch_stub_292, gl_dispatch_stub_292, NULL, 292), NAME_FUNC_OFFSET( 3619, gl_dispatch_stub_293, gl_dispatch_stub_293, NULL, 293), NAME_FUNC_OFFSET( 3632, gl_dispatch_stub_294, gl_dispatch_stub_294, NULL, 294), NAME_FUNC_OFFSET( 3646, gl_dispatch_stub_295, gl_dispatch_stub_295, NULL, 295), NAME_FUNC_OFFSET( 3660, gl_dispatch_stub_296, gl_dispatch_stub_296, NULL, 296), NAME_FUNC_OFFSET( 3668, gl_dispatch_stub_297, gl_dispatch_stub_297, NULL, 297), NAME_FUNC_OFFSET( 3680, gl_dispatch_stub_298, gl_dispatch_stub_298, NULL, 298), NAME_FUNC_OFFSET( 3693, gl_dispatch_stub_299, gl_dispatch_stub_299, NULL, 299), NAME_FUNC_OFFSET( 3703, gl_dispatch_stub_300, gl_dispatch_stub_300, NULL, 300), NAME_FUNC_OFFSET( 3713, gl_dispatch_stub_301, gl_dispatch_stub_301, NULL, 301), NAME_FUNC_OFFSET( 3722, gl_dispatch_stub_302, gl_dispatch_stub_302, NULL, 302), NAME_FUNC_OFFSET( 3731, gl_dispatch_stub_303, gl_dispatch_stub_303, NULL, 303), NAME_FUNC_OFFSET( 3744, gl_dispatch_stub_304, gl_dispatch_stub_304, NULL, 304), NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), NAME_FUNC_OFFSET( 3768, gl_dispatch_stub_306, gl_dispatch_stub_306, NULL, 306), NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), NAME_FUNC_OFFSET( 3797, gl_dispatch_stub_308, gl_dispatch_stub_308, NULL, 308), NAME_FUNC_OFFSET( 3812, gl_dispatch_stub_309, gl_dispatch_stub_309, NULL, 309), NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), NAME_FUNC_OFFSET( 3861, gl_dispatch_stub_312, gl_dispatch_stub_312, NULL, 312), NAME_FUNC_OFFSET( 3879, gl_dispatch_stub_313, gl_dispatch_stub_313, NULL, 313), NAME_FUNC_OFFSET( 3899, gl_dispatch_stub_314, gl_dispatch_stub_314, NULL, 314), NAME_FUNC_OFFSET( 3914, gl_dispatch_stub_315, gl_dispatch_stub_315, NULL, 315), NAME_FUNC_OFFSET( 3924, gl_dispatch_stub_316, gl_dispatch_stub_316, NULL, 316), NAME_FUNC_OFFSET( 3935, gl_dispatch_stub_317, gl_dispatch_stub_317, NULL, 317), NAME_FUNC_OFFSET( 3955, gl_dispatch_stub_318, gl_dispatch_stub_318, NULL, 318), NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), NAME_FUNC_OFFSET( 3987, gl_dispatch_stub_320, gl_dispatch_stub_320, NULL, 320), NAME_FUNC_OFFSET( 4005, gl_dispatch_stub_321, gl_dispatch_stub_321, NULL, 321), NAME_FUNC_OFFSET( 4021, gl_dispatch_stub_322, gl_dispatch_stub_322, NULL, 322), NAME_FUNC_OFFSET( 4043, gl_dispatch_stub_323, gl_dispatch_stub_323, NULL, 323), NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), NAME_FUNC_OFFSET( 4077, gl_dispatch_stub_325, gl_dispatch_stub_325, NULL, 325), NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), NAME_FUNC_OFFSET( 4148, gl_dispatch_stub_329, gl_dispatch_stub_329, NULL, 329), NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), NAME_FUNC_OFFSET( 4174, gl_dispatch_stub_331, gl_dispatch_stub_331, NULL, 331), NAME_FUNC_OFFSET( 4195, gl_dispatch_stub_332, gl_dispatch_stub_332, NULL, 332), NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), NAME_FUNC_OFFSET( 4227, gl_dispatch_stub_334, gl_dispatch_stub_334, NULL, 334), NAME_FUNC_OFFSET( 4245, gl_dispatch_stub_335, gl_dispatch_stub_335, NULL, 335), NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), NAME_FUNC_OFFSET( 4293, gl_dispatch_stub_338, gl_dispatch_stub_338, NULL, 338), NAME_FUNC_OFFSET( 4313, gl_dispatch_stub_339, gl_dispatch_stub_339, NULL, 339), NAME_FUNC_OFFSET( 4326, gl_dispatch_stub_340, gl_dispatch_stub_340, NULL, 340), NAME_FUNC_OFFSET( 4350, gl_dispatch_stub_341, gl_dispatch_stub_341, NULL, 341), NAME_FUNC_OFFSET( 4374, gl_dispatch_stub_342, gl_dispatch_stub_342, NULL, 342), NAME_FUNC_OFFSET( 4391, gl_dispatch_stub_343, gl_dispatch_stub_343, NULL, 343), NAME_FUNC_OFFSET( 4407, gl_dispatch_stub_344, gl_dispatch_stub_344, NULL, 344), NAME_FUNC_OFFSET( 4434, gl_dispatch_stub_345, gl_dispatch_stub_345, NULL, 345), NAME_FUNC_OFFSET( 4461, gl_dispatch_stub_346, gl_dispatch_stub_346, NULL, 346), NAME_FUNC_OFFSET( 4477, gl_dispatch_stub_347, gl_dispatch_stub_347, NULL, 347), NAME_FUNC_OFFSET( 4497, gl_dispatch_stub_348, gl_dispatch_stub_348, NULL, 348), NAME_FUNC_OFFSET( 4519, gl_dispatch_stub_349, gl_dispatch_stub_349, NULL, 349), NAME_FUNC_OFFSET( 4541, gl_dispatch_stub_350, gl_dispatch_stub_350, NULL, 350), NAME_FUNC_OFFSET( 4565, gl_dispatch_stub_351, gl_dispatch_stub_351, NULL, 351), NAME_FUNC_OFFSET( 4590, gl_dispatch_stub_352, gl_dispatch_stub_352, NULL, 352), NAME_FUNC_OFFSET( 4614, gl_dispatch_stub_353, gl_dispatch_stub_353, NULL, 353), NAME_FUNC_OFFSET( 4639, gl_dispatch_stub_354, gl_dispatch_stub_354, NULL, 354), NAME_FUNC_OFFSET( 4665, gl_dispatch_stub_355, gl_dispatch_stub_355, NULL, 355), NAME_FUNC_OFFSET( 4691, gl_dispatch_stub_356, gl_dispatch_stub_356, NULL, 356), NAME_FUNC_OFFSET( 4714, gl_dispatch_stub_357, gl_dispatch_stub_357, NULL, 357), NAME_FUNC_OFFSET( 4742, gl_dispatch_stub_358, gl_dispatch_stub_358, NULL, 358), NAME_FUNC_OFFSET( 4770, gl_dispatch_stub_359, gl_dispatch_stub_359, NULL, 359), NAME_FUNC_OFFSET( 4791, gl_dispatch_stub_360, gl_dispatch_stub_360, NULL, 360), NAME_FUNC_OFFSET( 4811, gl_dispatch_stub_361, gl_dispatch_stub_361, NULL, 361), NAME_FUNC_OFFSET( 4826, gl_dispatch_stub_362, gl_dispatch_stub_362, NULL, 362), NAME_FUNC_OFFSET( 4852, gl_dispatch_stub_363, gl_dispatch_stub_363, NULL, 363), NAME_FUNC_OFFSET( 4878, gl_dispatch_stub_364, gl_dispatch_stub_364, NULL, 364), NAME_FUNC_OFFSET( 4890, gl_dispatch_stub_365, gl_dispatch_stub_365, NULL, 365), NAME_FUNC_OFFSET( 4913, gl_dispatch_stub_366, gl_dispatch_stub_366, NULL, 366), NAME_FUNC_OFFSET( 4936, gl_dispatch_stub_367, gl_dispatch_stub_367, NULL, 367), NAME_FUNC_OFFSET( 4948, gl_dispatch_stub_368, gl_dispatch_stub_368, NULL, 368), NAME_FUNC_OFFSET( 4957, gl_dispatch_stub_369, gl_dispatch_stub_369, NULL, 369), NAME_FUNC_OFFSET( 4974, gl_dispatch_stub_370, gl_dispatch_stub_370, NULL, 370), NAME_FUNC_OFFSET( 4988, glTexImage3DOES, glTexImage3DOES, NULL, 371), NAME_FUNC_OFFSET( 5004, glTexSubImage3DOES, glTexSubImage3DOES, NULL, 372), NAME_FUNC_OFFSET( 5023, glCopyTexSubImage3DOES, glCopyTexSubImage3DOES, NULL, 373), NAME_FUNC_OFFSET( 5046, glActiveTexture, glActiveTexture, NULL, 374), NAME_FUNC_OFFSET( 5062, gl_dispatch_stub_375, gl_dispatch_stub_375, NULL, 375), NAME_FUNC_OFFSET( 5087, gl_dispatch_stub_376, gl_dispatch_stub_376, NULL, 376), NAME_FUNC_OFFSET( 5108, gl_dispatch_stub_377, gl_dispatch_stub_377, NULL, 377), NAME_FUNC_OFFSET( 5130, gl_dispatch_stub_378, gl_dispatch_stub_378, NULL, 378), NAME_FUNC_OFFSET( 5151, gl_dispatch_stub_379, gl_dispatch_stub_379, NULL, 379), NAME_FUNC_OFFSET( 5173, gl_dispatch_stub_380, gl_dispatch_stub_380, NULL, 380), NAME_FUNC_OFFSET( 5194, gl_dispatch_stub_381, gl_dispatch_stub_381, NULL, 381), NAME_FUNC_OFFSET( 5216, gl_dispatch_stub_382, gl_dispatch_stub_382, NULL, 382), NAME_FUNC_OFFSET( 5237, gl_dispatch_stub_383, gl_dispatch_stub_383, NULL, 383), NAME_FUNC_OFFSET( 5259, gl_dispatch_stub_384, gl_dispatch_stub_384, NULL, 384), NAME_FUNC_OFFSET( 5280, gl_dispatch_stub_385, gl_dispatch_stub_385, NULL, 385), NAME_FUNC_OFFSET( 5302, gl_dispatch_stub_386, gl_dispatch_stub_386, NULL, 386), NAME_FUNC_OFFSET( 5323, gl_dispatch_stub_387, gl_dispatch_stub_387, NULL, 387), NAME_FUNC_OFFSET( 5345, gl_dispatch_stub_388, gl_dispatch_stub_388, NULL, 388), NAME_FUNC_OFFSET( 5366, gl_dispatch_stub_389, gl_dispatch_stub_389, NULL, 389), NAME_FUNC_OFFSET( 5388, gl_dispatch_stub_390, gl_dispatch_stub_390, NULL, 390), NAME_FUNC_OFFSET( 5409, gl_dispatch_stub_391, gl_dispatch_stub_391, NULL, 391), NAME_FUNC_OFFSET( 5431, gl_dispatch_stub_392, gl_dispatch_stub_392, NULL, 392), NAME_FUNC_OFFSET( 5452, gl_dispatch_stub_393, gl_dispatch_stub_393, NULL, 393), NAME_FUNC_OFFSET( 5474, gl_dispatch_stub_394, gl_dispatch_stub_394, NULL, 394), NAME_FUNC_OFFSET( 5495, gl_dispatch_stub_395, gl_dispatch_stub_395, NULL, 395), NAME_FUNC_OFFSET( 5517, gl_dispatch_stub_396, gl_dispatch_stub_396, NULL, 396), NAME_FUNC_OFFSET( 5538, gl_dispatch_stub_397, gl_dispatch_stub_397, NULL, 397), NAME_FUNC_OFFSET( 5560, gl_dispatch_stub_398, gl_dispatch_stub_398, NULL, 398), NAME_FUNC_OFFSET( 5581, gl_dispatch_stub_399, gl_dispatch_stub_399, NULL, 399), NAME_FUNC_OFFSET( 5603, gl_dispatch_stub_400, gl_dispatch_stub_400, NULL, 400), NAME_FUNC_OFFSET( 5624, gl_dispatch_stub_401, gl_dispatch_stub_401, NULL, 401), NAME_FUNC_OFFSET( 5646, gl_dispatch_stub_402, gl_dispatch_stub_402, NULL, 402), NAME_FUNC_OFFSET( 5667, gl_dispatch_stub_403, gl_dispatch_stub_403, NULL, 403), NAME_FUNC_OFFSET( 5689, gl_dispatch_stub_404, gl_dispatch_stub_404, NULL, 404), NAME_FUNC_OFFSET( 5710, gl_dispatch_stub_405, gl_dispatch_stub_405, NULL, 405), NAME_FUNC_OFFSET( 5732, gl_dispatch_stub_406, gl_dispatch_stub_406, NULL, 406), NAME_FUNC_OFFSET( 5753, gl_dispatch_stub_407, gl_dispatch_stub_407, NULL, 407), NAME_FUNC_OFFSET( 5775, glGetBufferPointervOES, glGetBufferPointervOES, NULL, 408), NAME_FUNC_OFFSET( 5798, glMapBufferOES, glMapBufferOES, NULL, 409), NAME_FUNC_OFFSET( 5813, glUnmapBufferOES, glUnmapBufferOES, NULL, 410), NAME_FUNC_OFFSET( 5830, glCompressedTexImage3DOES, glCompressedTexImage3DOES, NULL, 411), NAME_FUNC_OFFSET( 5856, glCompressedTexSubImage3DOES, glCompressedTexSubImage3DOES, NULL, 412), NAME_FUNC_OFFSET( 5885, glFramebufferTexture3DOES, glFramebufferTexture3DOES, NULL, 413), NAME_FUNC_OFFSET( 5911, glGetProgramBinaryOES, glGetProgramBinaryOES, NULL, 414), NAME_FUNC_OFFSET( 5933, glProgramBinaryOES, glProgramBinaryOES, NULL, 415), NAME_FUNC_OFFSET( 5952, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 416), NAME_FUNC_OFFSET( 5973, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 417), NAME_FUNC_OFFSET( 5996, gl_dispatch_stub_418, gl_dispatch_stub_418, NULL, 418), NAME_FUNC_OFFSET( 6019, gl_dispatch_stub_419, gl_dispatch_stub_419, NULL, 419), NAME_FUNC_OFFSET( 6045, gl_dispatch_stub_420, gl_dispatch_stub_420, NULL, 420), NAME_FUNC_OFFSET( 6068, gl_dispatch_stub_421, gl_dispatch_stub_421, NULL, 421), NAME_FUNC_OFFSET( 6089, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 422), NAME_FUNC_OFFSET( 6128, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 423), NAME_FUNC_OFFSET( 6157, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 424), NAME_FUNC_OFFSET( 6180, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 425), NAME_FUNC_OFFSET( 6206, glSampleCoverage, glSampleCoverage, NULL, 426), NAME_FUNC_OFFSET( 6223, glBindBuffer, glBindBuffer, NULL, 427), NAME_FUNC_OFFSET( 6236, glBufferData, glBufferData, NULL, 428), NAME_FUNC_OFFSET( 6249, glBufferSubData, glBufferSubData, NULL, 429), NAME_FUNC_OFFSET( 6265, glDeleteBuffers, glDeleteBuffers, NULL, 430), NAME_FUNC_OFFSET( 6281, glGenBuffers, glGenBuffers, NULL, 431), NAME_FUNC_OFFSET( 6294, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 432), NAME_FUNC_OFFSET( 6317, glIsBuffer, glIsBuffer, NULL, 433), NAME_FUNC_OFFSET( 6328, glAttachShader, glAttachShader, NULL, 434), NAME_FUNC_OFFSET( 6343, glBindAttribLocation, glBindAttribLocation, NULL, 435), NAME_FUNC_OFFSET( 6364, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 436), NAME_FUNC_OFFSET( 6388, glCompileShader, glCompileShader, NULL, 437), NAME_FUNC_OFFSET( 6404, glCreateProgram, glCreateProgram, NULL, 438), NAME_FUNC_OFFSET( 6420, glCreateShader, glCreateShader, NULL, 439), NAME_FUNC_OFFSET( 6435, glDeleteProgram, glDeleteProgram, NULL, 440), NAME_FUNC_OFFSET( 6451, glDeleteShader, glDeleteShader, NULL, 441), NAME_FUNC_OFFSET( 6466, glDetachShader, glDetachShader, NULL, 442), NAME_FUNC_OFFSET( 6481, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 443), NAME_FUNC_OFFSET( 6508, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 444), NAME_FUNC_OFFSET( 6534, glGetActiveAttrib, glGetActiveAttrib, NULL, 445), NAME_FUNC_OFFSET( 6552, glGetActiveUniform, glGetActiveUniform, NULL, 446), NAME_FUNC_OFFSET( 6571, glGetAttachedShaders, glGetAttachedShaders, NULL, 447), NAME_FUNC_OFFSET( 6592, glGetAttribLocation, glGetAttribLocation, NULL, 448), NAME_FUNC_OFFSET( 6612, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 449), NAME_FUNC_OFFSET( 6632, glGetProgramiv, glGetProgramiv, NULL, 450), NAME_FUNC_OFFSET( 6647, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 451), NAME_FUNC_OFFSET( 6666, glGetShaderSource, glGetShaderSource, NULL, 452), NAME_FUNC_OFFSET( 6684, glGetShaderiv, glGetShaderiv, NULL, 453), NAME_FUNC_OFFSET( 6698, glGetUniformLocation, glGetUniformLocation, NULL, 454), NAME_FUNC_OFFSET( 6719, glGetUniformfv, glGetUniformfv, NULL, 455), NAME_FUNC_OFFSET( 6734, glGetUniformiv, glGetUniformiv, NULL, 456), NAME_FUNC_OFFSET( 6749, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 457), NAME_FUNC_OFFSET( 6775, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 458), NAME_FUNC_OFFSET( 6795, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 459), NAME_FUNC_OFFSET( 6815, glIsProgram, glIsProgram, NULL, 460), NAME_FUNC_OFFSET( 6827, glIsShader, glIsShader, NULL, 461), NAME_FUNC_OFFSET( 6838, glLinkProgram, glLinkProgram, NULL, 462), NAME_FUNC_OFFSET( 6852, glShaderSource, glShaderSource, NULL, 463), NAME_FUNC_OFFSET( 6867, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 464), NAME_FUNC_OFFSET( 6889, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 465), NAME_FUNC_OFFSET( 6911, glStencilOpSeparate, glStencilOpSeparate, NULL, 466), NAME_FUNC_OFFSET( 6931, glUniform1f, glUniform1f, NULL, 467), NAME_FUNC_OFFSET( 6943, glUniform1fv, glUniform1fv, NULL, 468), NAME_FUNC_OFFSET( 6956, glUniform1i, glUniform1i, NULL, 469), NAME_FUNC_OFFSET( 6968, glUniform1iv, glUniform1iv, NULL, 470), NAME_FUNC_OFFSET( 6981, glUniform2f, glUniform2f, NULL, 471), NAME_FUNC_OFFSET( 6993, glUniform2fv, glUniform2fv, NULL, 472), NAME_FUNC_OFFSET( 7006, glUniform2i, glUniform2i, NULL, 473), NAME_FUNC_OFFSET( 7018, glUniform2iv, glUniform2iv, NULL, 474), NAME_FUNC_OFFSET( 7031, glUniform3f, glUniform3f, NULL, 475), NAME_FUNC_OFFSET( 7043, glUniform3fv, glUniform3fv, NULL, 476), NAME_FUNC_OFFSET( 7056, glUniform3i, glUniform3i, NULL, 477), NAME_FUNC_OFFSET( 7068, glUniform3iv, glUniform3iv, NULL, 478), NAME_FUNC_OFFSET( 7081, glUniform4f, glUniform4f, NULL, 479), NAME_FUNC_OFFSET( 7093, glUniform4fv, glUniform4fv, NULL, 480), NAME_FUNC_OFFSET( 7106, glUniform4i, glUniform4i, NULL, 481), NAME_FUNC_OFFSET( 7118, glUniform4iv, glUniform4iv, NULL, 482), NAME_FUNC_OFFSET( 7131, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 483), NAME_FUNC_OFFSET( 7150, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 484), NAME_FUNC_OFFSET( 7169, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 485), NAME_FUNC_OFFSET( 7188, glUseProgram, glUseProgram, NULL, 486), NAME_FUNC_OFFSET( 7201, glValidateProgram, glValidateProgram, NULL, 487), NAME_FUNC_OFFSET( 7219, glVertexAttrib1f, glVertexAttrib1f, NULL, 488), NAME_FUNC_OFFSET( 7236, glVertexAttrib1fv, glVertexAttrib1fv, NULL, 489), NAME_FUNC_OFFSET( 7254, glVertexAttrib2f, glVertexAttrib2f, NULL, 490), NAME_FUNC_OFFSET( 7271, glVertexAttrib2fv, glVertexAttrib2fv, NULL, 491), NAME_FUNC_OFFSET( 7289, glVertexAttrib3f, glVertexAttrib3f, NULL, 492), NAME_FUNC_OFFSET( 7306, glVertexAttrib3fv, glVertexAttrib3fv, NULL, 493), NAME_FUNC_OFFSET( 7324, glVertexAttrib4f, glVertexAttrib4f, NULL, 494), NAME_FUNC_OFFSET( 7341, glVertexAttrib4fv, glVertexAttrib4fv, NULL, 495), NAME_FUNC_OFFSET( 7359, glVertexAttribPointer, glVertexAttribPointer, NULL, 496), NAME_FUNC_OFFSET( 7381, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 497), NAME_FUNC_OFFSET( 7401, glBindFramebuffer, glBindFramebuffer, NULL, 498), NAME_FUNC_OFFSET( 7419, glBindRenderbuffer, glBindRenderbuffer, NULL, 499), NAME_FUNC_OFFSET( 7438, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 500), NAME_FUNC_OFFSET( 7463, glClearDepthf, glClearDepthf, NULL, 501), NAME_FUNC_OFFSET( 7477, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 502), NAME_FUNC_OFFSET( 7498, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 503), NAME_FUNC_OFFSET( 7520, glDepthRangef, glDepthRangef, NULL, 504), NAME_FUNC_OFFSET( 7534, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 505), NAME_FUNC_OFFSET( 7560, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 506), NAME_FUNC_OFFSET( 7583, glGenFramebuffers, glGenFramebuffers, NULL, 507), NAME_FUNC_OFFSET( 7601, glGenRenderbuffers, glGenRenderbuffers, NULL, 508), NAME_FUNC_OFFSET( 7620, glGenerateMipmap, glGenerateMipmap, NULL, 509), NAME_FUNC_OFFSET( 7637, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 510), NAME_FUNC_OFFSET( 7675, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 511), NAME_FUNC_OFFSET( 7704, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 512), NAME_FUNC_OFFSET( 7731, glIsFramebuffer, glIsFramebuffer, NULL, 513), NAME_FUNC_OFFSET( 7747, glIsRenderbuffer, glIsRenderbuffer, NULL, 514), NAME_FUNC_OFFSET( 7764, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 515), NAME_FUNC_OFFSET( 7788, glRenderbufferStorage, glRenderbufferStorage, NULL, 516), NAME_FUNC_OFFSET( 7810, glShaderBinary, glShaderBinary, NULL, 517), NAME_FUNC_OFFSET( 7825, glTexImage3DOES, glTexImage3DOES, NULL, 371), NAME_FUNC_OFFSET( 7838, glTexSubImage3DOES, glTexSubImage3DOES, NULL, 372), NAME_FUNC_OFFSET( 7854, glCopyTexSubImage3DOES, glCopyTexSubImage3DOES, NULL, 373), NAME_FUNC_OFFSET( 7874, glActiveTexture, glActiveTexture, NULL, 374), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; #undef NAME_FUNC_OFFSET