/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \mainpage Mesa GL API Module * * \section GLAPIIntroduction Introduction * * The Mesa GL API module is responsible for dispatching all the * gl*() functions. All GL functions are dispatched by jumping through * the current dispatch table (basically a struct full of function * pointers.) * * A per-thread current dispatch table and per-thread current context * pointer are managed by this module too. * * This module is intended to be non-Mesa-specific so it can be used * with the X/DRI libGL also. */ #ifndef _GLAPI_H #define _GLAPI_H #ifndef MAPI_GLAPI_CURRENT #define MAPI_GLAPI_CURRENT #endif #ifdef USE_MGL_NAMESPACE #define _glapi_set_dispatch _mglapi_set_dispatch #define _glapi_get_dispatch _mglapi_get_dispatch #define _glapi_set_context _mglapi_set_context #define _glapi_get_context _mglapi_get_context #define _glapi_Dispatch _mglapi_Dispatch #define _glapi_Context _mglapi_Context #endif #include "mapi/u_current.h" #include "glapi/glthread.h" typedef void (*_glapi_proc)(void); #define GET_DISPATCH() ((struct _glapi_table *) u_current_get()) #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) u_current_get_user() PUBLIC unsigned int _glapi_get_dispatch_table_size(void); PUBLIC int _glapi_add_dispatch( const char * const * function_names, const char * parameter_signature ); PUBLIC int _glapi_get_proc_offset(const char *funcName); PUBLIC _glapi_proc _glapi_get_proc_address(const char *funcName); PUBLIC const char * _glapi_get_proc_name(unsigned int offset); #endif