/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ /* * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifdef __arch64__ #define GL_OFF(N) ((N) * 8) #define GL_LL ldx #define GL_TIE_LD(SYM) %tie_ldx(SYM) #define GL_STACK_SIZE 128 #else #define GL_OFF(N) ((N) * 4) #define GL_LL ld #define GL_TIE_LD(SYM) %tie_ld(SYM) #define GL_STACK_SIZE 64 #endif #define GLOBL_FN(x) .globl x ; .type x, @function #define HIDDEN(x) .hidden x .register %g2, #scratch .register %g3, #scratch .text GLOBL_FN(__glapi_sparc_icache_flush) HIDDEN(__glapi_sparc_icache_flush) .type __glapi_sparc_icache_flush, @function __glapi_sparc_icache_flush: /* %o0 = insn_addr */ flush %o0 retl nop .align 32 .type __glapi_sparc_get_pc, @function __glapi_sparc_get_pc: retl add %o7, %g2, %g2 .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc #ifdef GLX_USE_TLS GLOBL_FN(__glapi_sparc_get_dispatch) HIDDEN(__glapi_sparc_get_dispatch) __glapi_sparc_get_dispatch: mov %o7, %g1 sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 call __glapi_sparc_get_pc add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 mov %g1, %o7 sethi %tie_hi22(_glapi_tls_Dispatch), %g1 add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) retl mov %g2, %o0 .data .align 32 /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ GLOBL_FN(__glapi_sparc_tls_stub) HIDDEN(__glapi_sparc_tls_stub) __glapi_sparc_tls_stub: /* Call offset in %g3 */ mov %o7, %g1 sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 call __glapi_sparc_get_pc add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 mov %g1, %o7 srl %g3, 10, %g3 sethi %tie_hi22(_glapi_tls_Dispatch), %g1 add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) GL_LL [%g7+%g2], %g1 GL_LL [%g1 + %g3], %g1 jmp %g1 nop .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub #define GL_STUB(fn, off) \ GLOBL_FN(fn); \ fn: ba __glapi_sparc_tls_stub; \ sethi GL_OFF(off), %g3; \ .size fn,.-fn; #elif defined(PTHREADS) /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ /* 64-bit 0x10 --> add %g1, %g2, %g1 */ /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ .data .align 32 GLOBL_FN(__glapi_sparc_pthread_stub) HIDDEN(__glapi_sparc_pthread_stub) __glapi_sparc_pthread_stub: /* Call offset in %g3 */ mov %o7, %g1 sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 call __glapi_sparc_get_pc add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 mov %g1, %o7 sethi %hi(_glapi_Dispatch), %g1 or %g1, %lo(_glapi_Dispatch), %g1 srl %g3, 10, %g3 GL_LL [%g2+%g1], %g2 GL_LL [%g2], %g1 cmp %g1, 0 be 2f nop 1: GL_LL [%g1 + %g3], %g1 jmp %g1 nop 2: save %sp, GL_STACK_SIZE, %sp mov %g3, %l0 call _glapi_get_dispatch nop mov %o0, %g1 mov %l0, %g3 ba 1b restore %g0, %g0, %g0 .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub #define GL_STUB(fn, off) \ GLOBL_FN(fn); \ fn: ba __glapi_sparc_pthread_stub; \ sethi GL_OFF(off), %g3; \ .size fn,.-fn; #else /* Non-threaded version. */ .type __glapi_sparc_nothread_stub, @function __glapi_sparc_nothread_stub: /* Call offset in %g3 */ mov %o7, %g1 sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 call __glapi_sparc_get_pc add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 mov %g1, %o7 srl %g3, 10, %g3 sethi %hi(_glapi_Dispatch), %g1 or %g1, %lo(_glapi_Dispatch), %g1 GL_LL [%g2+%g1], %g2 GL_LL [%g2], %g1 GL_LL [%g1 + %g3], %g1 jmp %g1 nop .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub #define GL_STUB(fn, off) \ GLOBL_FN(fn); \ fn: ba __glapi_sparc_nothread_stub; \ sethi GL_OFF(off), %g3; \ .size fn,.-fn; #endif #define GL_STUB_ALIAS(fn, alias) \ .globl fn; \ .set fn, alias .text .align 32 .globl gl_dispatch_functions_start HIDDEN(gl_dispatch_functions_start) gl_dispatch_functions_start: GL_STUB(glNewList, 0) GL_STUB(glEndList, 1) GL_STUB(glCallList, 2) GL_STUB(glCallLists, 3) GL_STUB(glDeleteLists, 4) GL_STUB(glGenLists, 5) GL_STUB(glListBase, 6) GL_STUB(glBegin, 7) GL_STUB(glBitmap, 8) GL_STUB(glColor3b, 9) GL_STUB(glColor3bv, 10) GL_STUB(glColor3d, 11) GL_STUB(glColor3dv, 12) GL_STUB(glColor3f, 13) GL_STUB(glColor3fv, 14) GL_STUB(glColor3i, 15) GL_STUB(glColor3iv, 16) GL_STUB(glColor3s, 17) GL_STUB(glColor3sv, 18) GL_STUB(glColor3ub, 19) GL_STUB(glColor3ubv, 20) GL_STUB(glColor3ui, 21) GL_STUB(glColor3uiv, 22) GL_STUB(glColor3us, 23) GL_STUB(glColor3usv, 24) GL_STUB(glColor4b, 25) GL_STUB(glColor4bv, 26) GL_STUB(glColor4d, 27) GL_STUB(glColor4dv, 28) GL_STUB(glColor4f, 29) GL_STUB(glColor4fv, 30) GL_STUB(glColor4i, 31) GL_STUB(glColor4iv, 32) GL_STUB(glColor4s, 33) GL_STUB(glColor4sv, 34) GL_STUB(glColor4ub, 35) GL_STUB(glColor4ubv, 36) GL_STUB(glColor4ui, 37) GL_STUB(glColor4uiv, 38) GL_STUB(glColor4us, 39) GL_STUB(glColor4usv, 40) GL_STUB(glEdgeFlag, 41) GL_STUB(glEdgeFlagv, 42) GL_STUB(glEnd, 43) GL_STUB(glIndexd, 44) GL_STUB(glIndexdv, 45) GL_STUB(glIndexf, 46) GL_STUB(glIndexfv, 47) GL_STUB(glIndexi, 48) GL_STUB(glIndexiv, 49) GL_STUB(glIndexs, 50) GL_STUB(glIndexsv, 51) GL_STUB(glNormal3b, 52) GL_STUB(glNormal3bv, 53) GL_STUB(glNormal3d, 54) GL_STUB(glNormal3dv, 55) GL_STUB(glNormal3f, 56) GL_STUB(glNormal3fv, 57) GL_STUB(glNormal3i, 58) GL_STUB(glNormal3iv, 59) GL_STUB(glNormal3s, 60) GL_STUB(glNormal3sv, 61) GL_STUB(glRasterPos2d, 62) GL_STUB(glRasterPos2dv, 63) GL_STUB(glRasterPos2f, 64) GL_STUB(glRasterPos2fv, 65) GL_STUB(glRasterPos2i, 66) GL_STUB(glRasterPos2iv, 67) GL_STUB(glRasterPos2s, 68) GL_STUB(glRasterPos2sv, 69) GL_STUB(glRasterPos3d, 70) GL_STUB(glRasterPos3dv, 71) GL_STUB(glRasterPos3f, 72) GL_STUB(glRasterPos3fv, 73) GL_STUB(glRasterPos3i, 74) GL_STUB(glRasterPos3iv, 75) GL_STUB(glRasterPos3s, 76) GL_STUB(glRasterPos3sv, 77) GL_STUB(glRasterPos4d, 78) GL_STUB(glRasterPos4dv, 79) GL_STUB(glRasterPos4f, 80) GL_STUB(glRasterPos4fv, 81) GL_STUB(glRasterPos4i, 82) GL_STUB(glRasterPos4iv, 83) GL_STUB(glRasterPos4s, 84) GL_STUB(glRasterPos4sv, 85) GL_STUB(glRectd, 86) GL_STUB(glRectdv, 87) GL_STUB(glRectf, 88) GL_STUB(glRectfv, 89) GL_STUB(glRecti, 90) GL_STUB(glRectiv, 91) GL_STUB(glRects, 92) GL_STUB(glRectsv, 93) GL_STUB(glTexCoord1d, 94) GL_STUB(glTexCoord1dv, 95) GL_STUB(glTexCoord1f, 96) GL_STUB(glTexCoord1fv, 97) GL_STUB(glTexCoord1i, 98) GL_STUB(glTexCoord1iv, 99) GL_STUB(glTexCoord1s, 100) GL_STUB(glTexCoord1sv, 101) GL_STUB(glTexCoord2d, 102) GL_STUB(glTexCoord2dv, 103) GL_STUB(glTexCoord2f, 104) GL_STUB(glTexCoord2fv, 105) GL_STUB(glTexCoord2i, 106) GL_STUB(glTexCoord2iv, 107) GL_STUB(glTexCoord2s, 108) GL_STUB(glTexCoord2sv, 109) GL_STUB(glTexCoord3d, 110) GL_STUB(glTexCoord3dv, 111) GL_STUB(glTexCoord3f, 112) GL_STUB(glTexCoord3fv, 113) GL_STUB(glTexCoord3i, 114) GL_STUB(glTexCoord3iv, 115) GL_STUB(glTexCoord3s, 116) GL_STUB(glTexCoord3sv, 117) GL_STUB(glTexCoord4d, 118) GL_STUB(glTexCoord4dv, 119) GL_STUB(glTexCoord4f, 120) GL_STUB(glTexCoord4fv, 121) GL_STUB(glTexCoord4i, 122) GL_STUB(glTexCoord4iv, 123) GL_STUB(glTexCoord4s, 124) GL_STUB(glTexCoord4sv, 125) GL_STUB(glVertex2d, 126) GL_STUB(glVertex2dv, 127) GL_STUB(glVertex2f, 128) GL_STUB(glVertex2fv, 129) GL_STUB(glVertex2i, 130) GL_STUB(glVertex2iv, 131) GL_STUB(glVertex2s, 132) GL_STUB(glVertex2sv, 133) GL_STUB(glVertex3d, 134) GL_STUB(glVertex3dv, 135) GL_STUB(glVertex3f, 136) GL_STUB(glVertex3fv, 137) GL_STUB(glVertex3i, 138) GL_STUB(glVertex3iv, 139) GL_STUB(glVertex3s, 140) GL_STUB(glVertex3sv, 141) GL_STUB(glVertex4d, 142) GL_STUB(glVertex4dv, 143) GL_STUB(glVertex4f, 144) GL_STUB(glVertex4fv, 145) GL_STUB(glVertex4i, 146) GL_STUB(glVertex4iv, 147) GL_STUB(glVertex4s, 148) GL_STUB(glVertex4sv, 149) GL_STUB(glClipPlane, 150) GL_STUB(glColorMaterial, 151) GL_STUB(glCullFace, 152) GL_STUB(glFogf, 153) GL_STUB(glFogfv, 154) GL_STUB(glFogi, 155) GL_STUB(glFogiv, 156) GL_STUB(glFrontFace, 157) GL_STUB(glHint, 158) GL_STUB(glLightf, 159) GL_STUB(glLightfv, 160) GL_STUB(glLighti, 161) GL_STUB(glLightiv, 162) GL_STUB(glLightModelf, 163) GL_STUB(glLightModelfv, 164) GL_STUB(glLightModeli, 165) GL_STUB(glLightModeliv, 166) GL_STUB(glLineStipple, 167) GL_STUB(glLineWidth, 168) GL_STUB(glMaterialf, 169) GL_STUB(glMaterialfv, 170) GL_STUB(glMateriali, 171) GL_STUB(glMaterialiv, 172) GL_STUB(glPointSize, 173) GL_STUB(glPolygonMode, 174) GL_STUB(glPolygonStipple, 175) GL_STUB(glScissor, 176) GL_STUB(glShadeModel, 177) GL_STUB(glTexParameterf, 178) GL_STUB(glTexParameterfv, 179) GL_STUB(glTexParameteri, 180) GL_STUB(glTexParameteriv, 181) GL_STUB(glTexImage1D, 182) GL_STUB(glTexImage2D, 183) GL_STUB(glTexEnvf, 184) GL_STUB(glTexEnvfv, 185) GL_STUB(glTexEnvi, 186) GL_STUB(glTexEnviv, 187) GL_STUB(glTexGend, 188) GL_STUB(glTexGendv, 189) GL_STUB(glTexGenf, 190) GL_STUB(glTexGenfv, 191) GL_STUB(glTexGeni, 192) GL_STUB(glTexGeniv, 193) GL_STUB(glFeedbackBuffer, 194) GL_STUB(glSelectBuffer, 195) GL_STUB(glRenderMode, 196) GL_STUB(glInitNames, 197) GL_STUB(glLoadName, 198) GL_STUB(glPassThrough, 199) GL_STUB(glPopName, 200) GL_STUB(glPushName, 201) GL_STUB(glDrawBuffer, 202) GL_STUB(glClear, 203) GL_STUB(glClearAccum, 204) GL_STUB(glClearIndex, 205) GL_STUB(glClearColor, 206) GL_STUB(glClearStencil, 207) GL_STUB(glClearDepth, 208) GL_STUB(glStencilMask, 209) GL_STUB(glColorMask, 210) GL_STUB(glDepthMask, 211) GL_STUB(glIndexMask, 212) GL_STUB(glAccum, 213) GL_STUB(glDisable, 214) GL_STUB(glEnable, 215) GL_STUB(glFinish, 216) GL_STUB(glFlush, 217) GL_STUB(glPopAttrib, 218) GL_STUB(glPushAttrib, 219) GL_STUB(glMap1d, 220) GL_STUB(glMap1f, 221) GL_STUB(glMap2d, 222) GL_STUB(glMap2f, 223) GL_STUB(glMapGrid1d, 224) GL_STUB(glMapGrid1f, 225) GL_STUB(glMapGrid2d, 226) GL_STUB(glMapGrid2f, 227) GL_STUB(glEvalCoord1d, 228) GL_STUB(glEvalCoord1dv, 229) GL_STUB(glEvalCoord1f, 230) GL_STUB(glEvalCoord1fv, 231) GL_STUB(glEvalCoord2d, 232) GL_STUB(glEvalCoord2dv, 233) GL_STUB(glEvalCoord2f, 234) GL_STUB(glEvalCoord2fv, 235) GL_STUB(glEvalMesh1, 236) GL_STUB(glEvalPoint1, 237) GL_STUB(glEvalMesh2, 238) GL_STUB(glEvalPoint2, 239) GL_STUB(glAlphaFunc, 240) GL_STUB(glBlendFunc, 241) GL_STUB(glLogicOp, 242) GL_STUB(glStencilFunc, 243) GL_STUB(glStencilOp, 244) GL_STUB(glDepthFunc, 245) GL_STUB(glPixelZoom, 246) GL_STUB(glPixelTransferf, 247) GL_STUB(glPixelTransferi, 248) GL_STUB(glPixelStoref, 249) GL_STUB(glPixelStorei, 250) GL_STUB(glPixelMapfv, 251) GL_STUB(glPixelMapuiv, 252) GL_STUB(glPixelMapusv, 253) GL_STUB(glReadBuffer, 254) GL_STUB(glCopyPixels, 255) GL_STUB(glReadPixels, 256) GL_STUB(glDrawPixels, 257) GL_STUB(glGetBooleanv, 258) GL_STUB(glGetClipPlane, 259) GL_STUB(glGetDoublev, 260) GL_STUB(glGetError, 261) GL_STUB(glGetFloatv, 262) GL_STUB(glGetIntegerv, 263) GL_STUB(glGetLightfv, 264) GL_STUB(glGetLightiv, 265) GL_STUB(glGetMapdv, 266) GL_STUB(glGetMapfv, 267) GL_STUB(glGetMapiv, 268) GL_STUB(glGetMaterialfv, 269) GL_STUB(glGetMaterialiv, 270) GL_STUB(glGetPixelMapfv, 271) GL_STUB(glGetPixelMapuiv, 272) GL_STUB(glGetPixelMapusv, 273) GL_STUB(glGetPolygonStipple, 274) GL_STUB(glGetString, 275) GL_STUB(glGetTexEnvfv, 276) GL_STUB(glGetTexEnviv, 277) GL_STUB(glGetTexGendv, 278) GL_STUB(glGetTexGenfv, 279) GL_STUB(glGetTexGeniv, 280) GL_STUB(glGetTexImage, 281) GL_STUB(glGetTexParameterfv, 282) GL_STUB(glGetTexParameteriv, 283) GL_STUB(glGetTexLevelParameterfv, 284) GL_STUB(glGetTexLevelParameteriv, 285) GL_STUB(glIsEnabled, 286) GL_STUB(glIsList, 287) GL_STUB(glDepthRange, 288) GL_STUB(glFrustum, 289) GL_STUB(glLoadIdentity, 290) GL_STUB(glLoadMatrixf, 291) GL_STUB(glLoadMatrixd, 292) GL_STUB(glMatrixMode, 293) GL_STUB(glMultMatrixf, 294) GL_STUB(glMultMatrixd, 295) GL_STUB(glOrtho, 296) GL_STUB(glPopMatrix, 297) GL_STUB(glPushMatrix, 298) GL_STUB(glRotated, 299) GL_STUB(glRotatef, 300) GL_STUB(glScaled, 301) GL_STUB(glScalef, 302) GL_STUB(glTranslated, 303) GL_STUB(glTranslatef, 304) GL_STUB(glViewport, 305) GL_STUB(glArrayElement, 306) GL_STUB(glBindTexture, 307) GL_STUB(glColorPointer, 308) GL_STUB(glDisableClientState, 309) GL_STUB(glDrawArrays, 310) GL_STUB(glDrawElements, 311) GL_STUB(glEdgeFlagPointer, 312) GL_STUB(glEnableClientState, 313) GL_STUB(glIndexPointer, 314) GL_STUB(glIndexub, 315) GL_STUB(glIndexubv, 316) GL_STUB(glInterleavedArrays, 317) GL_STUB(glNormalPointer, 318) GL_STUB(glPolygonOffset, 319) GL_STUB(glTexCoordPointer, 320) GL_STUB(glVertexPointer, 321) GL_STUB(glAreTexturesResident, 322) GL_STUB(glCopyTexImage1D, 323) GL_STUB(glCopyTexImage2D, 324) GL_STUB(glCopyTexSubImage1D, 325) GL_STUB(glCopyTexSubImage2D, 326) GL_STUB(glDeleteTextures, 327) GL_STUB(glGenTextures, 328) GL_STUB(glGetPointerv, 329) GL_STUB(glIsTexture, 330) GL_STUB(glPrioritizeTextures, 331) GL_STUB(glTexSubImage1D, 332) GL_STUB(glTexSubImage2D, 333) GL_STUB(glPopClientAttrib, 334) GL_STUB(glPushClientAttrib, 335) GL_STUB(glBlendColor, 336) GL_STUB(glBlendEquation, 337) GL_STUB(glDrawRangeElements, 338) GL_STUB(glColorTable, 339) GL_STUB(glColorTableParameterfv, 340) GL_STUB(glColorTableParameteriv, 341) GL_STUB(glCopyColorTable, 342) GL_STUB(glGetColorTable, 343) GL_STUB(glGetColorTableParameterfv, 344) GL_STUB(glGetColorTableParameteriv, 345) GL_STUB(glColorSubTable, 346) GL_STUB(glCopyColorSubTable, 347) GL_STUB(glConvolutionFilter1D, 348) GL_STUB(glConvolutionFilter2D, 349) GL_STUB(glConvolutionParameterf, 350) GL_STUB(glConvolutionParameterfv, 351) GL_STUB(glConvolutionParameteri, 352) GL_STUB(glConvolutionParameteriv, 353) GL_STUB(glCopyConvolutionFilter1D, 354) GL_STUB(glCopyConvolutionFilter2D, 355) GL_STUB(glGetConvolutionFilter, 356) GL_STUB(glGetConvolutionParameterfv, 357) GL_STUB(glGetConvolutionParameteriv, 358) GL_STUB(glGetSeparableFilter, 359) GL_STUB(glSeparableFilter2D, 360) GL_STUB(glGetHistogram, 361) GL_STUB(glGetHistogramParameterfv, 362) GL_STUB(glGetHistogramParameteriv, 363) GL_STUB(glGetMinmax, 364) GL_STUB(glGetMinmaxParameterfv, 365) GL_STUB(glGetMinmaxParameteriv, 366) GL_STUB(glHistogram, 367) GL_STUB(glMinmax, 368) GL_STUB(glResetHistogram, 369) GL_STUB(glResetMinmax, 370) GL_STUB(glTexImage3D, 371) GL_STUB(glTexSubImage3D, 372) GL_STUB(glCopyTexSubImage3D, 373) GL_STUB(glActiveTextureARB, 374) GL_STUB(glClientActiveTextureARB, 375) GL_STUB(glMultiTexCoord1dARB, 376) GL_STUB(glMultiTexCoord1dvARB, 377) GL_STUB(glMultiTexCoord1fARB, 378) GL_STUB(glMultiTexCoord1fvARB, 379) GL_STUB(glMultiTexCoord1iARB, 380) GL_STUB(glMultiTexCoord1ivARB, 381) GL_STUB(glMultiTexCoord1sARB, 382) GL_STUB(glMultiTexCoord1svARB, 383) GL_STUB(glMultiTexCoord2dARB, 384) GL_STUB(glMultiTexCoord2dvARB, 385) GL_STUB(glMultiTexCoord2fARB, 386) GL_STUB(glMultiTexCoord2fvARB, 387) GL_STUB(glMultiTexCoord2iARB, 388) GL_STUB(glMultiTexCoord2ivARB, 389) GL_STUB(glMultiTexCoord2sARB, 390) GL_STUB(glMultiTexCoord2svARB, 391) GL_STUB(glMultiTexCoord3dARB, 392) GL_STUB(glMultiTexCoord3dvARB, 393) GL_STUB(glMultiTexCoord3fARB, 394) GL_STUB(glMultiTexCoord3fvARB, 395) GL_STUB(glMultiTexCoord3iARB, 396) GL_STUB(glMultiTexCoord3ivARB, 397) GL_STUB(glMultiTexCoord3sARB, 398) GL_STUB(glMultiTexCoord3svARB, 399) GL_STUB(glMultiTexCoord4dARB, 400) GL_STUB(glMultiTexCoord4dvARB, 401) GL_STUB(glMultiTexCoord4fARB, 402) GL_STUB(glMultiTexCoord4fvARB, 403) GL_STUB(glMultiTexCoord4iARB, 404) GL_STUB(glMultiTexCoord4ivARB, 405) GL_STUB(glMultiTexCoord4sARB, 406) GL_STUB(glMultiTexCoord4svARB, 407) GL_STUB(glAttachShader, 408) GL_STUB(glCreateProgram, 409) GL_STUB(glCreateShader, 410) GL_STUB(glDeleteProgram, 411) GL_STUB(glDeleteShader, 412) GL_STUB(glDetachShader, 413) GL_STUB(glGetAttachedShaders, 414) GL_STUB(glGetProgramInfoLog, 415) GL_STUB(glGetProgramiv, 416) GL_STUB(glGetShaderInfoLog, 417) GL_STUB(glGetShaderiv, 418) GL_STUB(glIsProgram, 419) GL_STUB(glIsShader, 420) GL_STUB(glStencilFuncSeparate, 421) GL_STUB(glStencilMaskSeparate, 422) GL_STUB(glStencilOpSeparate, 423) GL_STUB(glUniformMatrix2x3fv, 424) GL_STUB(glUniformMatrix2x4fv, 425) GL_STUB(glUniformMatrix3x2fv, 426) GL_STUB(glUniformMatrix3x4fv, 427) GL_STUB(glUniformMatrix4x2fv, 428) GL_STUB(glUniformMatrix4x3fv, 429) GL_STUB(glClampColor, 430) GL_STUB(glClearBufferfi, 431) GL_STUB(glClearBufferfv, 432) GL_STUB(glClearBufferiv, 433) GL_STUB(glClearBufferuiv, 434) GL_STUB(glGetStringi, 435) GL_STUB(glTexBuffer, 436) GL_STUB(glFramebufferTexture, 437) GL_STUB(glGetBufferParameteri64v, 438) GL_STUB(glGetInteger64i_v, 439) GL_STUB(glVertexAttribDivisor, 440) GL_STUB(glLoadTransposeMatrixdARB, 441) GL_STUB(glLoadTransposeMatrixfARB, 442) GL_STUB(glMultTransposeMatrixdARB, 443) GL_STUB(glMultTransposeMatrixfARB, 444) GL_STUB(glSampleCoverageARB, 445) GL_STUB(glCompressedTexImage1DARB, 446) GL_STUB(glCompressedTexImage2DARB, 447) GL_STUB(glCompressedTexImage3DARB, 448) GL_STUB(glCompressedTexSubImage1DARB, 449) GL_STUB(glCompressedTexSubImage2DARB, 450) GL_STUB(glCompressedTexSubImage3DARB, 451) GL_STUB(glGetCompressedTexImageARB, 452) GL_STUB(glDisableVertexAttribArrayARB, 453) GL_STUB(glEnableVertexAttribArrayARB, 454) GL_STUB(glGetProgramEnvParameterdvARB, 455) GL_STUB(glGetProgramEnvParameterfvARB, 456) GL_STUB(glGetProgramLocalParameterdvARB, 457) GL_STUB(glGetProgramLocalParameterfvARB, 458) GL_STUB(glGetProgramStringARB, 459) GL_STUB(glGetProgramivARB, 460) GL_STUB(glGetVertexAttribdvARB, 461) GL_STUB(glGetVertexAttribfvARB, 462) GL_STUB(glGetVertexAttribivARB, 463) GL_STUB(glProgramEnvParameter4dARB, 464) GL_STUB(glProgramEnvParameter4dvARB, 465) GL_STUB(glProgramEnvParameter4fARB, 466) GL_STUB(glProgramEnvParameter4fvARB, 467) GL_STUB(glProgramLocalParameter4dARB, 468) GL_STUB(glProgramLocalParameter4dvARB, 469) GL_STUB(glProgramLocalParameter4fARB, 470) GL_STUB(glProgramLocalParameter4fvARB, 471) GL_STUB(glProgramStringARB, 472) GL_STUB(glVertexAttrib1dARB, 473) GL_STUB(glVertexAttrib1dvARB, 474) GL_STUB(glVertexAttrib1fARB, 475) GL_STUB(glVertexAttrib1fvARB, 476) GL_STUB(glVertexAttrib1sARB, 477) GL_STUB(glVertexAttrib1svARB, 478) GL_STUB(glVertexAttrib2dARB, 479) GL_STUB(glVertexAttrib2dvARB, 480) GL_STUB(glVertexAttrib2fARB, 481) GL_STUB(glVertexAttrib2fvARB, 482) GL_STUB(glVertexAttrib2sARB, 483) GL_STUB(glVertexAttrib2svARB, 484) GL_STUB(glVertexAttrib3dARB, 485) GL_STUB(glVertexAttrib3dvARB, 486) GL_STUB(glVertexAttrib3fARB, 487) GL_STUB(glVertexAttrib3fvARB, 488) GL_STUB(glVertexAttrib3sARB, 489) GL_STUB(glVertexAttrib3svARB, 490) GL_STUB(glVertexAttrib4NbvARB, 491) GL_STUB(glVertexAttrib4NivARB, 492) GL_STUB(glVertexAttrib4NsvARB, 493) GL_STUB(glVertexAttrib4NubARB, 494) GL_STUB(glVertexAttrib4NubvARB, 495) GL_STUB(glVertexAttrib4NuivARB, 496) GL_STUB(glVertexAttrib4NusvARB, 497) GL_STUB(glVertexAttrib4bvARB, 498) GL_STUB(glVertexAttrib4dARB, 499) GL_STUB(glVertexAttrib4dvARB, 500) GL_STUB(glVertexAttrib4fARB, 501) GL_STUB(glVertexAttrib4fvARB, 502) GL_STUB(glVertexAttrib4ivARB, 503) GL_STUB(glVertexAttrib4sARB, 504) GL_STUB(glVertexAttrib4svARB, 505) GL_STUB(glVertexAttrib4ubvARB, 506) GL_STUB(glVertexAttrib4uivARB, 507) GL_STUB(glVertexAttrib4usvARB, 508) GL_STUB(glVertexAttribPointerARB, 509) GL_STUB(glBindBufferARB, 510) GL_STUB(glBufferDataARB, 511) GL_STUB(glBufferSubDataARB, 512) GL_STUB(glDeleteBuffersARB, 513) GL_STUB(glGenBuffersARB, 514) GL_STUB(glGetBufferParameterivARB, 515) GL_STUB(glGetBufferPointervARB, 516) GL_STUB(glGetBufferSubDataARB, 517) GL_STUB(glIsBufferARB, 518) GL_STUB(glMapBufferARB, 519) GL_STUB(glUnmapBufferARB, 520) GL_STUB(glBeginQueryARB, 521) GL_STUB(glDeleteQueriesARB, 522) GL_STUB(glEndQueryARB, 523) GL_STUB(glGenQueriesARB, 524) GL_STUB(glGetQueryObjectivARB, 525) GL_STUB(glGetQueryObjectuivARB, 526) GL_STUB(glGetQueryivARB, 527) GL_STUB(glIsQueryARB, 528) GL_STUB(glAttachObjectARB, 529) GL_STUB(glCompileShaderARB, 530) GL_STUB(glCreateProgramObjectARB, 531) GL_STUB(glCreateShaderObjectARB, 532) GL_STUB(glDeleteObjectARB, 533) GL_STUB(glDetachObjectARB, 534) GL_STUB(glGetActiveUniformARB, 535) GL_STUB(glGetAttachedObjectsARB, 536) GL_STUB(glGetHandleARB, 537) GL_STUB(glGetInfoLogARB, 538) GL_STUB(glGetObjectParameterfvARB, 539) GL_STUB(glGetObjectParameterivARB, 540) GL_STUB(glGetShaderSourceARB, 541) GL_STUB(glGetUniformLocationARB, 542) GL_STUB(glGetUniformfvARB, 543) GL_STUB(glGetUniformivARB, 544) GL_STUB(glLinkProgramARB, 545) GL_STUB(glShaderSourceARB, 546) GL_STUB(glUniform1fARB, 547) GL_STUB(glUniform1fvARB, 548) GL_STUB(glUniform1iARB, 549) GL_STUB(glUniform1ivARB, 550) GL_STUB(glUniform2fARB, 551) GL_STUB(glUniform2fvARB, 552) GL_STUB(glUniform2iARB, 553) GL_STUB(glUniform2ivARB, 554) GL_STUB(glUniform3fARB, 555) GL_STUB(glUniform3fvARB, 556) GL_STUB(glUniform3iARB, 557) GL_STUB(glUniform3ivARB, 558) GL_STUB(glUniform4fARB, 559) GL_STUB(glUniform4fvARB, 560) GL_STUB(glUniform4iARB, 561) GL_STUB(glUniform4ivARB, 562) GL_STUB(glUniformMatrix2fvARB, 563) GL_STUB(glUniformMatrix3fvARB, 564) GL_STUB(glUniformMatrix4fvARB, 565) GL_STUB(glUseProgramObjectARB, 566) GL_STUB(glValidateProgramARB, 567) GL_STUB(glBindAttribLocationARB, 568) GL_STUB(glGetActiveAttribARB, 569) GL_STUB(glGetAttribLocationARB, 570) GL_STUB(glDrawBuffersARB, 571) GL_STUB(glDrawArraysInstancedARB, 572) GL_STUB(glDrawElementsInstancedARB, 573) GL_STUB(glRenderbufferStorageMultisample, 574) GL_STUB(glFramebufferTextureARB, 575) GL_STUB(glFramebufferTextureFaceARB, 576) GL_STUB(glProgramParameteriARB, 577) GL_STUB(glVertexAttribDivisorARB, 578) GL_STUB(glFlushMappedBufferRange, 579) GL_STUB(glMapBufferRange, 580) GL_STUB(glBindVertexArray, 581) GL_STUB(glGenVertexArrays, 582) GL_STUB(glCopyBufferSubData, 583) GL_STUB(glClientWaitSync, 584) GL_STUB(glDeleteSync, 585) GL_STUB(glFenceSync, 586) GL_STUB(glGetInteger64v, 587) GL_STUB(glGetSynciv, 588) GL_STUB(glIsSync, 589) GL_STUB(glWaitSync, 590) GL_STUB(glDrawElementsBaseVertex, 591) GL_STUB(glDrawRangeElementsBaseVertex, 592) GL_STUB(glMultiDrawElementsBaseVertex, 593) GL_STUB(glBlendEquationSeparateiARB, 594) GL_STUB(glBlendEquationiARB, 595) GL_STUB(glBlendFuncSeparateiARB, 596) GL_STUB(glBlendFunciARB, 597) GL_STUB(glBindTransformFeedback, 598) GL_STUB(glDeleteTransformFeedbacks, 599) GL_STUB(glDrawTransformFeedback, 600) GL_STUB(glGenTransformFeedbacks, 601) GL_STUB(glIsTransformFeedback, 602) GL_STUB(glPauseTransformFeedback, 603) GL_STUB(glResumeTransformFeedback, 604) GL_STUB(glClearDepthf, 605) GL_STUB(glDepthRangef, 606) GL_STUB(glGetShaderPrecisionFormat, 607) GL_STUB(glReleaseShaderCompiler, 608) GL_STUB(glShaderBinary, 609) GL_STUB(glPolygonOffsetEXT, 610) GL_STUB(gl_dispatch_stub_611, 611) HIDDEN(gl_dispatch_stub_611) GL_STUB(gl_dispatch_stub_612, 612) HIDDEN(gl_dispatch_stub_612) GL_STUB(gl_dispatch_stub_613, 613) HIDDEN(gl_dispatch_stub_613) GL_STUB(gl_dispatch_stub_614, 614) HIDDEN(gl_dispatch_stub_614) GL_STUB(gl_dispatch_stub_615, 615) HIDDEN(gl_dispatch_stub_615) GL_STUB(gl_dispatch_stub_616, 616) HIDDEN(gl_dispatch_stub_616) GL_STUB(gl_dispatch_stub_617, 617) HIDDEN(gl_dispatch_stub_617) GL_STUB(gl_dispatch_stub_618, 618) HIDDEN(gl_dispatch_stub_618) GL_STUB(glColorPointerEXT, 619) GL_STUB(glEdgeFlagPointerEXT, 620) GL_STUB(glIndexPointerEXT, 621) GL_STUB(glNormalPointerEXT, 622) GL_STUB(glTexCoordPointerEXT, 623) GL_STUB(glVertexPointerEXT, 624) GL_STUB(glPointParameterfEXT, 625) GL_STUB(glPointParameterfvEXT, 626) GL_STUB(glLockArraysEXT, 627) GL_STUB(glUnlockArraysEXT, 628) GL_STUB(glSecondaryColor3bEXT, 629) GL_STUB(glSecondaryColor3bvEXT, 630) GL_STUB(glSecondaryColor3dEXT, 631) GL_STUB(glSecondaryColor3dvEXT, 632) GL_STUB(glSecondaryColor3fEXT, 633) GL_STUB(glSecondaryColor3fvEXT, 634) GL_STUB(glSecondaryColor3iEXT, 635) GL_STUB(glSecondaryColor3ivEXT, 636) GL_STUB(glSecondaryColor3sEXT, 637) GL_STUB(glSecondaryColor3svEXT, 638) GL_STUB(glSecondaryColor3ubEXT, 639) GL_STUB(glSecondaryColor3ubvEXT, 640) GL_STUB(glSecondaryColor3uiEXT, 641) GL_STUB(glSecondaryColor3uivEXT, 642) GL_STUB(glSecondaryColor3usEXT, 643) GL_STUB(glSecondaryColor3usvEXT, 644) GL_STUB(glSecondaryColorPointerEXT, 645) GL_STUB(glMultiDrawArraysEXT, 646) GL_STUB(glMultiDrawElementsEXT, 647) GL_STUB(glFogCoordPointerEXT, 648) GL_STUB(glFogCoorddEXT, 649) GL_STUB(glFogCoorddvEXT, 650) GL_STUB(glFogCoordfEXT, 651) GL_STUB(glFogCoordfvEXT, 652) GL_STUB(gl_dispatch_stub_653, 653) HIDDEN(gl_dispatch_stub_653) GL_STUB(glBlendFuncSeparateEXT, 654) GL_STUB(glFlushVertexArrayRangeNV, 655) GL_STUB(glVertexArrayRangeNV, 656) GL_STUB(glCombinerInputNV, 657) GL_STUB(glCombinerOutputNV, 658) GL_STUB(glCombinerParameterfNV, 659) GL_STUB(glCombinerParameterfvNV, 660) GL_STUB(glCombinerParameteriNV, 661) GL_STUB(glCombinerParameterivNV, 662) GL_STUB(glFinalCombinerInputNV, 663) GL_STUB(glGetCombinerInputParameterfvNV, 664) GL_STUB(glGetCombinerInputParameterivNV, 665) GL_STUB(glGetCombinerOutputParameterfvNV, 666) GL_STUB(glGetCombinerOutputParameterivNV, 667) GL_STUB(glGetFinalCombinerInputParameterfvNV, 668) GL_STUB(glGetFinalCombinerInputParameterivNV, 669) GL_STUB(glResizeBuffersMESA, 670) GL_STUB(glWindowPos2dMESA, 671) GL_STUB(glWindowPos2dvMESA, 672) GL_STUB(glWindowPos2fMESA, 673) GL_STUB(glWindowPos2fvMESA, 674) GL_STUB(glWindowPos2iMESA, 675) GL_STUB(glWindowPos2ivMESA, 676) GL_STUB(glWindowPos2sMESA, 677) GL_STUB(glWindowPos2svMESA, 678) GL_STUB(glWindowPos3dMESA, 679) GL_STUB(glWindowPos3dvMESA, 680) GL_STUB(glWindowPos3fMESA, 681) GL_STUB(glWindowPos3fvMESA, 682) GL_STUB(glWindowPos3iMESA, 683) GL_STUB(glWindowPos3ivMESA, 684) GL_STUB(glWindowPos3sMESA, 685) GL_STUB(glWindowPos3svMESA, 686) GL_STUB(glWindowPos4dMESA, 687) GL_STUB(glWindowPos4dvMESA, 688) GL_STUB(glWindowPos4fMESA, 689) GL_STUB(glWindowPos4fvMESA, 690) GL_STUB(glWindowPos4iMESA, 691) GL_STUB(glWindowPos4ivMESA, 692) GL_STUB(glWindowPos4sMESA, 693) GL_STUB(glWindowPos4svMESA, 694) GL_STUB(gl_dispatch_stub_695, 695) HIDDEN(gl_dispatch_stub_695) GL_STUB(gl_dispatch_stub_696, 696) HIDDEN(gl_dispatch_stub_696) GL_STUB(gl_dispatch_stub_697, 697) HIDDEN(gl_dispatch_stub_697) GL_STUB(gl_dispatch_stub_698, 698) HIDDEN(gl_dispatch_stub_698) GL_STUB(gl_dispatch_stub_699, 699) HIDDEN(gl_dispatch_stub_699) GL_STUB(gl_dispatch_stub_700, 700) HIDDEN(gl_dispatch_stub_700) GL_STUB(gl_dispatch_stub_701, 701) HIDDEN(gl_dispatch_stub_701) GL_STUB(gl_dispatch_stub_702, 702) HIDDEN(gl_dispatch_stub_702) GL_STUB(gl_dispatch_stub_703, 703) HIDDEN(gl_dispatch_stub_703) GL_STUB(glAreProgramsResidentNV, 704) GL_STUB(glBindProgramNV, 705) GL_STUB(glDeleteProgramsNV, 706) GL_STUB(glExecuteProgramNV, 707) GL_STUB(glGenProgramsNV, 708) GL_STUB(glGetProgramParameterdvNV, 709) GL_STUB(glGetProgramParameterfvNV, 710) GL_STUB(glGetProgramStringNV, 711) GL_STUB(glGetProgramivNV, 712) GL_STUB(glGetTrackMatrixivNV, 713) GL_STUB(glGetVertexAttribPointervNV, 714) GL_STUB(glGetVertexAttribdvNV, 715) GL_STUB(glGetVertexAttribfvNV, 716) GL_STUB(glGetVertexAttribivNV, 717) GL_STUB(glIsProgramNV, 718) GL_STUB(glLoadProgramNV, 719) GL_STUB(glProgramParameters4dvNV, 720) GL_STUB(glProgramParameters4fvNV, 721) GL_STUB(glRequestResidentProgramsNV, 722) GL_STUB(glTrackMatrixNV, 723) GL_STUB(glVertexAttrib1dNV, 724) GL_STUB(glVertexAttrib1dvNV, 725) GL_STUB(glVertexAttrib1fNV, 726) GL_STUB(glVertexAttrib1fvNV, 727) GL_STUB(glVertexAttrib1sNV, 728) GL_STUB(glVertexAttrib1svNV, 729) GL_STUB(glVertexAttrib2dNV, 730) GL_STUB(glVertexAttrib2dvNV, 731) GL_STUB(glVertexAttrib2fNV, 732) GL_STUB(glVertexAttrib2fvNV, 733) GL_STUB(glVertexAttrib2sNV, 734) GL_STUB(glVertexAttrib2svNV, 735) GL_STUB(glVertexAttrib3dNV, 736) GL_STUB(glVertexAttrib3dvNV, 737) GL_STUB(glVertexAttrib3fNV, 738) GL_STUB(glVertexAttrib3fvNV, 739) GL_STUB(glVertexAttrib3sNV, 740) GL_STUB(glVertexAttrib3svNV, 741) GL_STUB(glVertexAttrib4dNV, 742) GL_STUB(glVertexAttrib4dvNV, 743) GL_STUB(glVertexAttrib4fNV, 744) GL_STUB(glVertexAttrib4fvNV, 745) GL_STUB(glVertexAttrib4sNV, 746) GL_STUB(glVertexAttrib4svNV, 747) GL_STUB(glVertexAttrib4ubNV, 748) GL_STUB(glVertexAttrib4ubvNV, 749) GL_STUB(glVertexAttribPointerNV, 750) GL_STUB(glVertexAttribs1dvNV, 751) GL_STUB(glVertexAttribs1fvNV, 752) GL_STUB(glVertexAttribs1svNV, 753) GL_STUB(glVertexAttribs2dvNV, 754) GL_STUB(glVertexAttribs2fvNV, 755) GL_STUB(glVertexAttribs2svNV, 756) GL_STUB(glVertexAttribs3dvNV, 757) GL_STUB(glVertexAttribs3fvNV, 758) GL_STUB(glVertexAttribs3svNV, 759) GL_STUB(glVertexAttribs4dvNV, 760) GL_STUB(glVertexAttribs4fvNV, 761) GL_STUB(glVertexAttribs4svNV, 762) GL_STUB(glVertexAttribs4ubvNV, 763) GL_STUB(glGetTexBumpParameterfvATI, 764) GL_STUB(glGetTexBumpParameterivATI, 765) GL_STUB(glTexBumpParameterfvATI, 766) GL_STUB(glTexBumpParameterivATI, 767) GL_STUB(glAlphaFragmentOp1ATI, 768) GL_STUB(glAlphaFragmentOp2ATI, 769) GL_STUB(glAlphaFragmentOp3ATI, 770) GL_STUB(glBeginFragmentShaderATI, 771) GL_STUB(glBindFragmentShaderATI, 772) GL_STUB(glColorFragmentOp1ATI, 773) GL_STUB(glColorFragmentOp2ATI, 774) GL_STUB(glColorFragmentOp3ATI, 775) GL_STUB(glDeleteFragmentShaderATI, 776) GL_STUB(glEndFragmentShaderATI, 777) GL_STUB(glGenFragmentShadersATI, 778) GL_STUB(glPassTexCoordATI, 779) GL_STUB(glSampleMapATI, 780) GL_STUB(glSetFragmentShaderConstantATI, 781) GL_STUB(glPointParameteriNV, 782) GL_STUB(glPointParameterivNV, 783) GL_STUB(gl_dispatch_stub_784, 784) HIDDEN(gl_dispatch_stub_784) GL_STUB(gl_dispatch_stub_785, 785) HIDDEN(gl_dispatch_stub_785) GL_STUB(gl_dispatch_stub_786, 786) HIDDEN(gl_dispatch_stub_786) GL_STUB(gl_dispatch_stub_787, 787) HIDDEN(gl_dispatch_stub_787) GL_STUB(gl_dispatch_stub_788, 788) HIDDEN(gl_dispatch_stub_788) GL_STUB(glGetProgramNamedParameterdvNV, 789) GL_STUB(glGetProgramNamedParameterfvNV, 790) GL_STUB(glProgramNamedParameter4dNV, 791) GL_STUB(glProgramNamedParameter4dvNV, 792) GL_STUB(glProgramNamedParameter4fNV, 793) GL_STUB(glProgramNamedParameter4fvNV, 794) GL_STUB(glPrimitiveRestartIndexNV, 795) GL_STUB(glPrimitiveRestartNV, 796) GL_STUB(gl_dispatch_stub_797, 797) HIDDEN(gl_dispatch_stub_797) GL_STUB(gl_dispatch_stub_798, 798) HIDDEN(gl_dispatch_stub_798) GL_STUB(glBindFramebufferEXT, 799) GL_STUB(glBindRenderbufferEXT, 800) GL_STUB(glCheckFramebufferStatusEXT, 801) GL_STUB(glDeleteFramebuffersEXT, 802) GL_STUB(glDeleteRenderbuffersEXT, 803) GL_STUB(glFramebufferRenderbufferEXT, 804) GL_STUB(glFramebufferTexture1DEXT, 805) GL_STUB(glFramebufferTexture2DEXT, 806) GL_STUB(glFramebufferTexture3DEXT, 807) GL_STUB(glGenFramebuffersEXT, 808) GL_STUB(glGenRenderbuffersEXT, 809) GL_STUB(glGenerateMipmapEXT, 810) GL_STUB(glGetFramebufferAttachmentParameterivEXT, 811) GL_STUB(glGetRenderbufferParameterivEXT, 812) GL_STUB(glIsFramebufferEXT, 813) GL_STUB(glIsRenderbufferEXT, 814) GL_STUB(glRenderbufferStorageEXT, 815) GL_STUB(gl_dispatch_stub_816, 816) HIDDEN(gl_dispatch_stub_816) GL_STUB(gl_dispatch_stub_817, 817) HIDDEN(gl_dispatch_stub_817) GL_STUB(gl_dispatch_stub_818, 818) HIDDEN(gl_dispatch_stub_818) GL_STUB(glBindFragDataLocationEXT, 819) GL_STUB(glGetFragDataLocationEXT, 820) GL_STUB(glGetUniformuivEXT, 821) GL_STUB(glGetVertexAttribIivEXT, 822) GL_STUB(glGetVertexAttribIuivEXT, 823) GL_STUB(glUniform1uiEXT, 824) GL_STUB(glUniform1uivEXT, 825) GL_STUB(glUniform2uiEXT, 826) GL_STUB(glUniform2uivEXT, 827) GL_STUB(glUniform3uiEXT, 828) GL_STUB(glUniform3uivEXT, 829) GL_STUB(glUniform4uiEXT, 830) GL_STUB(glUniform4uivEXT, 831) GL_STUB(glVertexAttribI1iEXT, 832) GL_STUB(glVertexAttribI1ivEXT, 833) GL_STUB(glVertexAttribI1uiEXT, 834) GL_STUB(glVertexAttribI1uivEXT, 835) GL_STUB(glVertexAttribI2iEXT, 836) GL_STUB(glVertexAttribI2ivEXT, 837) GL_STUB(glVertexAttribI2uiEXT, 838) GL_STUB(glVertexAttribI2uivEXT, 839) GL_STUB(glVertexAttribI3iEXT, 840) GL_STUB(glVertexAttribI3ivEXT, 841) GL_STUB(glVertexAttribI3uiEXT, 842) GL_STUB(glVertexAttribI3uivEXT, 843) GL_STUB(glVertexAttribI4bvEXT, 844) GL_STUB(glVertexAttribI4iEXT, 845) GL_STUB(glVertexAttribI4ivEXT, 846) GL_STUB(glVertexAttribI4svEXT, 847) GL_STUB(glVertexAttribI4ubvEXT, 848) GL_STUB(glVertexAttribI4uiEXT, 849) GL_STUB(glVertexAttribI4uivEXT, 850) GL_STUB(glVertexAttribI4usvEXT, 851) GL_STUB(glVertexAttribIPointerEXT, 852) GL_STUB(glFramebufferTextureLayerEXT, 853) GL_STUB(glColorMaskIndexedEXT, 854) GL_STUB(glDisableIndexedEXT, 855) GL_STUB(glEnableIndexedEXT, 856) GL_STUB(glGetBooleanIndexedvEXT, 857) GL_STUB(glGetIntegerIndexedvEXT, 858) GL_STUB(glIsEnabledIndexedEXT, 859) GL_STUB(glClearColorIiEXT, 860) GL_STUB(glClearColorIuiEXT, 861) GL_STUB(glGetTexParameterIivEXT, 862) GL_STUB(glGetTexParameterIuivEXT, 863) GL_STUB(glTexParameterIivEXT, 864) GL_STUB(glTexParameterIuivEXT, 865) GL_STUB(glBeginConditionalRenderNV, 866) GL_STUB(glEndConditionalRenderNV, 867) GL_STUB(glBeginTransformFeedbackEXT, 868) GL_STUB(glBindBufferBaseEXT, 869) GL_STUB(glBindBufferOffsetEXT, 870) GL_STUB(glBindBufferRangeEXT, 871) GL_STUB(glEndTransformFeedbackEXT, 872) GL_STUB(glGetTransformFeedbackVaryingEXT, 873) GL_STUB(glTransformFeedbackVaryingsEXT, 874) GL_STUB(glProvokingVertexEXT, 875) GL_STUB(gl_dispatch_stub_876, 876) HIDDEN(gl_dispatch_stub_876) GL_STUB(gl_dispatch_stub_877, 877) HIDDEN(gl_dispatch_stub_877) GL_STUB(glGetObjectParameterivAPPLE, 878) GL_STUB(glObjectPurgeableAPPLE, 879) GL_STUB(glObjectUnpurgeableAPPLE, 880) GL_STUB(glActiveProgramEXT, 881) GL_STUB(glCreateShaderProgramEXT, 882) GL_STUB(glUseShaderProgramEXT, 883) GL_STUB(glTextureBarrierNV, 884) GL_STUB(gl_dispatch_stub_885, 885) HIDDEN(gl_dispatch_stub_885) GL_STUB(gl_dispatch_stub_886, 886) HIDDEN(gl_dispatch_stub_886) GL_STUB(gl_dispatch_stub_887, 887) HIDDEN(gl_dispatch_stub_887) GL_STUB(gl_dispatch_stub_888, 888) HIDDEN(gl_dispatch_stub_888) GL_STUB(gl_dispatch_stub_889, 889) HIDDEN(gl_dispatch_stub_889) GL_STUB(glEGLImageTargetRenderbufferStorageOES, 890) GL_STUB(glEGLImageTargetTexture2DOES, 891) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) #endif GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) #endif GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) #endif GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) GL_STUB_ALIAS(glColorTableSGI, glColorTable) GL_STUB_ALIAS(glColorTableEXT, glColorTable) GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) #endif GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) #endif GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) #endif GL_STUB_ALIAS(glHistogramEXT, glHistogram) GL_STUB_ALIAS(glMinmaxEXT, glMinmax) GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) GL_STUB_ALIAS(glBufferData, glBufferDataARB) GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) GL_STUB_ALIAS(glEndQuery, glEndQueryARB) GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) GL_STUB_ALIAS(glIsQuery, glIsQueryARB) GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) GL_STUB_ALIAS(glUniform1f, glUniform1fARB) GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) GL_STUB_ALIAS(glUniform1i, glUniform1iARB) GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) GL_STUB_ALIAS(glUniform2f, glUniform2fARB) GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) GL_STUB_ALIAS(glUniform2i, glUniform2iARB) GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) GL_STUB_ALIAS(glUniform3f, glUniform3fARB) GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) GL_STUB_ALIAS(glUniform3i, glUniform3iARB) GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) GL_STUB_ALIAS(glUniform4f, glUniform4fARB) GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) GL_STUB_ALIAS(glUniform4i, glUniform4iARB) GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) .globl gl_dispatch_functions_end HIDDEN(gl_dispatch_functions_end) gl_dispatch_functions_end: